[mohaa] More codesalat: ALPHA2.

Steve Pirk orion at deathcon.com
Thu Jan 2 19:48:24 EST 2003


I think you are going to need a +set dedicated 1 or
it will try to run as a client (and will fail miserably).
At least that is the switch for all the other quake
based games.

--
Steve (egrep)

On Thu, 2 Jan 2003, [MC] Hammer wrote:

> Spearhead is started using:
>
> /home/mohaa/spearhead_lnxded +set developer 2 +set logfile 2 +exec con_linux.cfg +exec server.cfg
>
> The config files are in the attached ZIP archive.
>
> --Hammer
>
> ----- Original Message -----
> From: "Randall" <WolfShield at hotmail.com>
> To: <mohaa at icculus.org>
> Sent: Thursday, January 02, 2003 3:17 PM
> Subject: Re: [mohaa] More codesalat: ALPHA2.
>
>
> | What does your startup scripts look like, can't get mine to work...
> |
> |
> | ----- Original Message -----
> | From: "[MC] Hammer" <enroll+mohaa_linux at spawn.ims.att.com>
> | To: <mohaa at icculus.org>
> | Sent: Thursday, January 02, 2003 3:01 PM
> | Subject: Re: [mohaa] More codesalat: ALPHA2.
> |
> |
> | WOW, you call this Alpha?????!  It's better than the retail, lol!!!!  8->
> |
> | Good Job!  Been playing on a 10 man server without any more crashes (Alpha2
> | bin).  Game server has been up for over 12 consecutive hours on a Sun RaQ 4
> | server (Cobalt linux).  Switch around the standard maps a lot (tdm, obj,
> | tow).
> |
> | --[MC] Hammer
> | Mohaa Crew Clan
> |
> | ----- Original Message -----
> | From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> | To: <mohaa at icculus.org>
> | Sent: Wednesday, January 01, 2003 9:29 PM
> | Subject: [mohaa] More codesalat: ALPHA2.
> |
> |
> | |
> | | Unpack this over your Spearhead installation to replace the Alpha1 bins:
> | |
> | | http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-ALPHA2.tar.bz2
> | |
> | | The event queue memory corruption looks like
> | | yet-another-broken-memory-pool-algorithm...I replaced it with straight
> | | malloc() and free() calls, and valgrind didn't detect a single buffer
> | | overrun...which means it was the memory pool manager itself causing
> | | trouble.
> | |
> | | Might be more problems (dunno if the memory pool is not used elsewhere, or
> | | just the Event class caused problems...), but this cleaned up my
> | | reproducable crashbug, and I could call a mapvote/change levels with my
> | | one win32 client on the map.
> | |
> | | So, in short, this might be much more stable, but we won't know for
> | | certain until you guys pound on it. Have fun.
> | |
> | | --ryan.
> | |
> | |
> | |
> |
>




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