[mohaa] More codesalat: ALPHA2.
[MC] Hammer
enroll+mohaa_linux at spawn.ims.att.com
Thu Jan 2 19:31:43 EST 2003
Spearhead is started using:
/home/mohaa/spearhead_lnxded +set developer 2 +set logfile 2 +exec con_linux.cfg +exec server.cfg
The config files are in the attached ZIP archive.
--Hammer
----- Original Message -----
From: "Randall" <WolfShield at hotmail.com>
To: <mohaa at icculus.org>
Sent: Thursday, January 02, 2003 3:17 PM
Subject: Re: [mohaa] More codesalat: ALPHA2.
| What does your startup scripts look like, can't get mine to work...
|
|
| ----- Original Message -----
| From: "[MC] Hammer" <enroll+mohaa_linux at spawn.ims.att.com>
| To: <mohaa at icculus.org>
| Sent: Thursday, January 02, 2003 3:01 PM
| Subject: Re: [mohaa] More codesalat: ALPHA2.
|
|
| WOW, you call this Alpha?????! It's better than the retail, lol!!!! 8->
|
| Good Job! Been playing on a 10 man server without any more crashes (Alpha2
| bin). Game server has been up for over 12 consecutive hours on a Sun RaQ 4
| server (Cobalt linux). Switch around the standard maps a lot (tdm, obj,
| tow).
|
| --[MC] Hammer
| Mohaa Crew Clan
|
| ----- Original Message -----
| From: "Ryan C. Gordon" <icculus at clutteredmind.org>
| To: <mohaa at icculus.org>
| Sent: Wednesday, January 01, 2003 9:29 PM
| Subject: [mohaa] More codesalat: ALPHA2.
|
|
| |
| | Unpack this over your Spearhead installation to replace the Alpha1 bins:
| |
| | http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-ALPHA2.tar.bz2
| |
| | The event queue memory corruption looks like
| | yet-another-broken-memory-pool-algorithm...I replaced it with straight
| | malloc() and free() calls, and valgrind didn't detect a single buffer
| | overrun...which means it was the memory pool manager itself causing
| | trouble.
| |
| | Might be more problems (dunno if the memory pool is not used elsewhere, or
| | just the Event class caused problems...), but this cleaned up my
| | reproducable crashbug, and I could call a mapvote/change levels with my
| | one win32 client on the map.
| |
| | So, in short, this might be much more stable, but we won't know for
| | certain until you guys pound on it. Have fun.
| |
| | --ryan.
| |
| |
| |
|
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