[mohaa] More codesalat: ALPHA2.
[MC] Hammer
enroll+mohaa_linux at spawn.ims.att.com
Thu Jan 2 15:01:22 EST 2003
WOW, you call this Alpha?????! It's better than the retail, lol!!!! 8->
Good Job! Been playing on a 10 man server without any more crashes (Alpha2 bin). Game server has been up for over 12 consecutive hours on a Sun RaQ 4 server (Cobalt linux). Switch around the standard maps a lot (tdm, obj, tow).
--[MC] Hammer
Mohaa Crew Clan
----- Original Message -----
From: "Ryan C. Gordon" <icculus at clutteredmind.org>
To: <mohaa at icculus.org>
Sent: Wednesday, January 01, 2003 9:29 PM
Subject: [mohaa] More codesalat: ALPHA2.
|
| Unpack this over your Spearhead installation to replace the Alpha1 bins:
|
| http://icculus.org/betas/mohaa/spearhead_lnxded_2.11-ALPHA2.tar.bz2
|
| The event queue memory corruption looks like
| yet-another-broken-memory-pool-algorithm...I replaced it with straight
| malloc() and free() calls, and valgrind didn't detect a single buffer
| overrun...which means it was the memory pool manager itself causing
| trouble.
|
| Might be more problems (dunno if the memory pool is not used elsewhere, or
| just the Event class caused problems...), but this cleaned up my
| reproducable crashbug, and I could call a mapvote/change levels with my
| one win32 client on the map.
|
| So, in short, this might be much more stable, but we won't know for
| certain until you guys pound on it. Have fun.
|
| --ryan.
|
|
|
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