[mohaa] Alpha 1b...

Luke Salsich lsalsich at cox.net
Wed Jan 1 17:31:28 EST 2003


Thanks, Ryan. Ill use gdb and try to get you some info......my server is
crashing if more than one player is in the game. Not sure what the exact
trigger of the crash is. It usually occurs after two or three minutes of
play with more than one player in the map. With one player, the game
seems to stay up.

More later....

-Luke



-----Original Message-----
From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] 
Sent: Wednesday, January 01, 2003 4:52 PM
To: mohaa at icculus.org
Subject: RE: [mohaa] Alpha 1b...



> Anyone offer some more information on the steps to enable this?

You can't, since mohaa's got a signal handler that overrides corefile
generation.

The next version uses a facility of glibc to spit out a backtrace when
it crashes.

In the meantime, running the game under gdb, which will catch the
segfault in progress, will work. A core file lets you use gdb after the
fact ("post-mortem debugging"), but you don't need to do it this way.

--ryan.






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