[mohaa] linux moh problem?

Tom Greene cowgod at kraken.cowgod.org
Wed Feb 12 19:40:09 EST 2003


Pak6 is *not* just for sound. It is basically the entire patch. Without
it, you're effectively running v1.00. And I believe the problem you are
having was fixed in 1.11.


-- 
Tom Greene <tom at cowgod.org>
http://cowgod.org/

On Wed, 12 Feb 2003, Anthony Quon wrote:

> 
> Hmm very odd..I just verified again that all of my md5sums for the pak*.pk3 
> files are correct and they are all correct. One thing that I did notice was 
> that I didn't have pak6.pk3 which is suppose to be just for sound...I added 
> it back in and I'm going to retest it with that pak file there..but I'm not 
> sure if that's what's causing the problem. On startup I believe everything 
> is reporting correctly:
> 
> 
> 
> /usr/local/games/moh/tnp_server/main/pak6.pk3 (104 files)
> /usr/local/games/moh/tnp_server/main/Pak5.pk3 (259 files)
> /usr/local/games/moh/tnp_server/main/Pak4.pk3 (593 files)
> /usr/local/games/moh/tnp_server/main/Pak3.pk3 (669 files)
> /usr/local/games/moh/tnp_server/main/Pak2.pk3 (4722 files)
> /usr/local/games/moh/tnp_server/main/Pak1.pk3 (772 files)
> /usr/local/games/moh/tnp_server/main/Pak0.pk3 (11175 files)
> 
> and the usual:
> 
> ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
> ^~^~^ Morph targets data is corrupted for 
> 'models/human/allied_pilot/allied_pilot.skd'
> ^~^~^ Add the following line to the *_precache.scr map script:
> cache models/statweapons/flak88turret.tik
> 
> which I believe is a normal error message.
> 
> 
> Outside of this, the only thing that I thought should do the trick is 
> setting the g_gametype to 4 and it should behave as it should.
> 
> 
> 
> 
> 
> 
> >From: "Sander de Hond" <sanderdehond at home.nl>
> >Reply-To: mohaa at icculus.org
> >To: <mohaa at icculus.org>
> >Subject: RE: [mohaa] linux moh problem?
> >Date: Wed, 12 Feb 2003 12:17:49 +0100
> >
> >Hi Anthony,
> >
> >I had that problem too, and i don't know how i solved it but check the
> >pakx.pk3 files
> >Onetime i had a corrupt pak file and you could shoot with the flakcannon :)
> >
> >But i think it it something in your server.cfg but i'm not sure.. might
> >check it out.
> >
> >Good luck,
> >
> >Sander
> >
> >
> >-----Oorspronkelijk bericht-----
> >Van: Anthony Quon [mailto:anthonyquon at hotmail.com]
> >Verzonden: woensdag 12 februari 2003 4:59
> >Aan: mohaa at icculus.org
> >Onderwerp: [mohaa] linux moh problem?
> >
> >
> >For an OBJ server. One of the clans on my server is in a obj ladder and as
> >part of the rules of the ladder for OBJ, the server should be setup so that
> >IF the bombs get set and the entire team gets killed, the defending team is
> >suppose to defuse the bomb in order to win even though the other team is 
> >all
> >dead. However, for some reason, on a stock installation with just
> >codesecurity installed, once the charging team is killed ...even after they
> >set a bomb..the game ends...
> >
> >Is there a config that I'm missing or something that I need to do in order
> >to make this work right?
> >
> >I have the game type set to 4...and I thought that was the only thing I
> >needed to do.
> >
> >Thanks
> >
> >
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