[mohaa] Server Beta 2 - Server crashing

Charles dna at home.martnet.com
Wed Feb 5 18:16:12 EST 2003


Are you sure it's crashing and not being killed?  

Check your shell quotas to make sure it's not just being killed off for
cpu time or memory usage, etc..

On Wed, 5 Feb 2003, Ben Knowles wrote:

> My server seems to crash about 10pm 10:30pm every night! Anyone else getting
> this. It maybe Jolt (Server ISP). Help anyone. This gets annoying cos
> everyone joins about 9 pm  !!!
> 
> Cheers peeps
> 
> -----Original Message-----
> From: Neil A. Twa [mailto:neil at twastudios.com]
> Sent: 04 February 2003 05:26
> To: mohaa at icculus.org
> Subject: RE: [mohaa] Spearhead expired??!?!?!?!?
> 
> 
> Shockwave,
> 
> You make an obvious point. In this instance, I am the "client" and
> believe it or not I own my own legit copy. I run my server for myself
> and a couple of other guys in a clan I host. That being said, not all
> the "pathetic losers" are out to do harm. It's a circle Shockwave, one
> you nor I can stop right now. The security is becoming tighter as EA has
> shown, but is by no means 100% accurate. Eventually they'll tighten it.
> Ryan is obviously helping to do that, and is doing very well.
> 
> I protect my servers like I everyone else, but really we're all at the
> mercy of hackers 24/7. This is capitalism at work my friend. Its what
> makes things go around. The breakers and the fixers. They break it, and
> we try to patch it up until the next time. I'm not spreading the
> downfall of humanity by allowing a few fellow game enthusiastic to ride
> off my bandwidth no matter where their copies came from. I don't' ask
> them, and I can imagine that every big game hosting service out there
> doesn't either. Those are your fish to fry.
> 
> As for hosting clients attempting freeloads? Anyone who runs a web
> hosting business can tell you a story. I've got a few of my own.
> 
> I'm sure you're this passionate about download music too. I would
> imagine your hard drive doesn't have a single MP3 on it. Good for you.
> 
> Thanks for the speech though, it was sincere and I appreciate what you
> said. Albeit off topic and somewhat rude to the other members of this
> list, its understandable.
> 
> If you would like to continue this discussion, please feel free to email
> me off the mailing list. I bear you no hard feelings and I understand
> your point.
> 
> Neil
> 
> -----Original Message-----
> From: [-SF-]Shockwave [mailto:shockwave at clanshortfuse.com]
> Sent: Monday, February 03, 2003 10:17 PM
> To: mohaa at icculus.org
> Subject: Re: [mohaa] Spearhead expired??!?!?!?!?
> 
> 
> Hello Neil,
> 
> > Not condoning warez mind you, just want to keep the people happy.
> > Where they get their software from is none of our business.
> >
> 
> On the contrary, it is everyone's business.  Allowing illegal copies of
> the software to function properly removes the incentive to purchase a
> legal copy of the game.  I sincerely hope you don't derive income from
> the sale of software you have written yourself because that would make
> you a hypocrite as well as ignorant.  Anyone who can afford to own a
> gaming computer can afford a legitimate copy of the game.  Turning a
> blind eye to this issue won't make it go away.
> 
> The funny thing about capitalism is that if you take the profit out of
> the equation, you take away the incentive to invest in projects like
> this. Without the revenue from legitimate sales of a given software
> title, there are no funds available to pay the programmers who create
> the games, much less people like Ryan who create these Linux versions.
> No financial backing means no new flashy game titles.  It's really that
> simple.  This isn't a case of people not being able to afford to pay.
> This is about pathetic losers who feel they deserve something for
> nothing.
> 
> > How would we then go about setting it so that, in theory of course,
> > ...
> 
> This isn't about theory at all.  Helping to facilitate the use of
> illegal software would technically make you an accessory.  You speak of
> how this is a request from your "client" which denotes a business
> relationship of some kind.  Perhaps you feel that it's OK for you to
> make money from the game instead of the people who actually brought it
> to market.  That would be most interesting indeed.  I bet you wouldn't
> be so cavalier if your clients could get away with using your hosting
> services without paying for them.
> 
> 
> Shockwave
> 
> 

Charles Rehill
Martnet Support

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