[mohaa] Auto responder??

Shockwave shockwave at clanshortfuse.com
Fri Apr 25 12:04:12 EDT 2003


If you look at the README, it explains what you need to do.  The error is
being generated because the program cannot find the log file generated by
your server.

Shockwave

----- Original Message ----- 
From: "Quint van Drosthagen" <quint at kaleplek.net>
To: <mohaa at icculus.org>
Sent: Friday, April 25, 2003 2:19 PM
Subject: Re: [mohaa] Auto responder??


> All,
>
> I looked at this admintool, but everytime i start it up i get the message
:
>
> Monitor process cannot open game server log file for reading: No such file
> or directory
>
> What dos this mean??? i lo to a different directory the normal.
>
> > Brill thanks shockwave will take a look at that :)
> >
> > ahem anyone know perl? ;)
> >
> > ----- Original Message -----
> > From: "Shockwave" <shockwave at clanshortfuse.com>
> > To: <mohaa at icculus.org>
> > Sent: Thursday, April 24, 2003 10:07 PM
> > Subject: Re: [mohaa] Auto responder??
> >
> >
> >> The tool is written in Perl and the source is available here:
> >>
> >> http://www.clanshortfuse.com/mohaa_admintool.shtml#Files
> >>
> >> As far as giving you the line, it isn't that simple.  Check out the
> >> README file and look at the section that describes how the tool works
> >> and you'll see what I mean.  =)
> >>
> >> Shockwave
> >>
> >> ----- Original Message -----
> >> From: "Steve Rendell" <steve at rendy.co.uk>
> >> To: <mohaa at icculus.org>
> >> Sent: Thursday, April 24, 2003 4:31 PM
> >> Subject: Re: [mohaa] Auto responder??
> >>
> >>
> >> > Any chance you can give me the line that handles your !forgive
> >> command?
> >> >
> >> > What file does it go into as well??
> >> >
> >> > Thanks
> >> > ----- Original Message -----
> >> > From: "Shockwave" <shockwave at clanshortfuse.com>
> >> > To: <mohaa at icculus.org>
> >> > Sent: Thursday, April 24, 2003 8:52 PM
> >> > Subject: Re: [mohaa] Auto responder??
> >> >
> >> >
> >> > > The tool I wrote to handle TK'ers also has a !forgive command
> >> which
> >> reacts
> >> > > to text entered by players into chat. Accomplishing the task you
> > mention
> >> > is
> >> > > really a matter of defining the text to which the program will
> >> react
> > and
> >> > > what it will do when it gets a match.
> >> > >
> >> > >
> >> > > Shockwave
> >> > >
> >> > >
> >> > > ----- Original Message -----
> >> > > From: "Sander de Hond" <sanderdehond at home.nl>
> >> > > To: <mohaa at icculus.org>
> >> > > Sent: Wednesday, April 23, 2003 11:14 AM
> >> > > Subject: RE: [mohaa] Auto responder??
> >> > >
> >> > >
> >> > > > Great idea do not know if it's possible :)
> >> > > >
> >> > > > -----Oorspronkelijk bericht-----
> >> > > > Van: Steve Rendell [mailto:steve at rendy.co.uk]
> >> > > > Verzonden: donderdag 24 april 2003 1:33
> >> > > > Aan: mohaa at icculus.org
> >> > > > Onderwerp: [mohaa] Auto responder??
> >> > > >
> >> > > >
> >> > > > Evening guys,
> >> > > >
> >> > > > Just been thinking and wondered if this is possible.
> >> > > > I'd like to srite a 'trigger' script similar to the ones you can
> > write
> >> =
> >> > > > for IRC chat to help answer the questions people continually ask
> >> on
> > my
> >> =
> >> > > > serevr ;)
> >> > > >
> >> > > > e.g. NoName: Is FF on?
> >> > > > would match (*Is FF*) some prewitten line which would cause
> >> console
> > to
> >> =
> >> > > > reply
> >> > > > console: Friendly Fire is ON
> >> > > >
> >> > > > or NoName: whats the next map?
> >> > > > would match (*next map*) causing reply
> >> > > > console: Map Rotation: Brest, Omaha, Malta... etc
> >> > > >
> >> > > > Is this possible?
> >> > > >
> >> > > > Kindest regards to the mailing list,
> >> > > > Steve
> >> > > >
> >> > > >
> >> > > >
> >> > > >
> >> > > >
> >> > >
> >> > >
> >> >
>
>
>




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