[mohaa] Auto responder??

Shockwave shockwave at clanshortfuse.com
Thu Apr 24 15:52:17 EDT 2003


The tool I wrote to handle TK'ers also has a !forgive command which reacts
to text entered by players into chat. Accomplishing the task you mention is
really a matter of defining the text to which the program will react and
what it will do when it gets a match.


Shockwave


----- Original Message ----- 
From: "Sander de Hond" <sanderdehond at home.nl>
To: <mohaa at icculus.org>
Sent: Wednesday, April 23, 2003 11:14 AM
Subject: RE: [mohaa] Auto responder??


> Great idea do not know if it's possible :)
>
> -----Oorspronkelijk bericht-----
> Van: Steve Rendell [mailto:steve at rendy.co.uk]
> Verzonden: donderdag 24 april 2003 1:33
> Aan: mohaa at icculus.org
> Onderwerp: [mohaa] Auto responder??
>
>
> Evening guys,
>
> Just been thinking and wondered if this is possible.
> I'd like to srite a 'trigger' script similar to the ones you can write =
> for IRC chat to help answer the questions people continually ask on my =
> serevr ;)
>
> e.g. NoName: Is FF on?
> would match (*Is FF*) some prewitten line which would cause console to =
> reply
> console: Friendly Fire is ON
>
> or NoName: whats the next map?
> would match (*next map*) causing reply
> console: Map Rotation: Brest, Omaha, Malta... etc
>
> Is this possible?
>
> Kindest regards to the mailing list,
> Steve
>
>
>
>
>




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