[mohaa] Server Requirements
Swen Wulf
swulf at phonoscope.com
Tue Apr 22 17:40:35 EDT 2003
Mrtg or check out phpnetanalyzer...
http://www.mrtg.org
http://sourceforge.net/projects/php-netanalyzer/
The demo site is broken, but I got it on mine http://stats.godzunited.com (also kinda broken, but you get the idea)
For a "real-time" quick check I use a tool called STG. It's like mrtg, just in realtime. It runs on windows.
You can find it on http://www.theworldsend.net under links & hacks & tricks.
- Undertaker (Godzunited Clan)
-----Original Message-----
From: Sean O'Leary [mailto:razor at razorhosts.com]
Sent: Tuesday, April 22, 2003 4:29 PM
To: mohaa at icculus.org
Subject: RE: RE: Re: [mohaa] Server Requirements
does anyone have any cool scripts that I can run to monitor current
average and max in/out bandwidth for an ethernet interface??
> ROFL... I was about to ask you how in the hell you got your server to
> perform and throttled down that low with traffic on that many
> clients... hehe... I looked one of my charts, and this is a 18 client
> server...
>
> Max In: 345.1 kb/s (0.3%)
> Max Out: 622.4 kb/s (0.6%)
> Average In: 243.8 kb/s (0.2%)
> Average Out: 418.7 kb/s (0.4%)
> Current In: 270.7 kb/s (0.3%)
> Current Out: 475.1 kb/s (0.5%)
>
> Then after reading the post earlier that said the kB/s your chart was
> set to, and then checked my charts at kb/s... I was bummed because I
> thought you may have found a way to get the darn traffic to not be so
> much.. hehe
>
> Matrix
>
>
>
> Original Message -----------------------
> I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8
> box and run 16 users just fine and the max bandwidth I have pushed is
> 120kb. See mrtg stats at
>
> http://7th.servebeer.com/localmrtg/localhost_2.html
>
> The box is in a datacenter and has a 100mb connection into their dual
> oc3's. Which is a little misleading because they limit my box to 5mb
> in/out and I have never come close to using it.
>
> Also please bear in mind that I am running my clans team speak server
> on the same box and regular have 7 to 8 users using the 16.4kbit
> codec.
>
> When CI starts running scans at 18 users I start getting complaints of
> lag. This is more a CPU issue than bandwidth. Without CI I can run 20
> user games w/o problems. Once CPU hits +75% users start to complain
> about lag. I have new 1ghz cpu's on order that will hopefully take me
> to 32 player game. Or at least 28ish..
>
> Jason Maderios
>
>
>
> *Note
>
> Dual CPU's do not offer anything other than the ability to run 2 games
> on the same machine.. We play our matches on 1 server and leave the
> other one up as open arena.
>
>
> If you look for the server on Game Spy or with All Seeing ... It's
> Name is:
>
> .:Bad Company:. Clan Server Balance+
>
> You can watch its usage and hit the mrtg link above to see realtime
> stats....
>
>
>
> -----Original Message-----
> From: Matrix [mailto:Matrix at ServerXtreme.com]
> Sent: Tuesday, April 22, 2003 2:02 PM
> To: Eric Koldeweij
> Subject: RE: Re: [mohaa] Server Requirements
>
> Guess I should have looked at this email before responding.. LOL.. you
> outlined bandwidth requirements better here. :)
>
> Matrix
>
> Original Message -----------------------
> You can figure out for yourself...
> Matrix said each client needs about 30Kbps. I think that's rather
> conservative, and I rather go for 50Kbps per client.
>
>so for 18 players you need somewhere from (18x30) 540Kbps (matrix
>value) to (18x60) 900 Kbps (my value) up AND down, and keep a little
>extra bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits
>nicely with room to spare, but cable/DSL is pretty much out of the
>question. Usually the uplink is the problem.
>
> Eric.
>
> Skrobe, Steven wrote:
>
>>Thanks Matrix, I appreciate the feedback. So basically you are saying
>>that the server meets the hardware requirements, but we would almost
>>have to be running on T1. Correct?
--
Sean O'Leary
Owner, Razorhosts
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