[mohaa] Server Requirements

Swen Wulf swulf at phonoscope.com
Tue Apr 22 17:40:35 EDT 2003


Mrtg or check out phpnetanalyzer...

http://www.mrtg.org

http://sourceforge.net/projects/php-netanalyzer/

The demo site is broken, but I got it on mine http://stats.godzunited.com (also kinda broken, but you get the idea)

For a "real-time" quick check I use a tool called STG. It's like mrtg, just in realtime. It runs on windows.
You can find it on http://www.theworldsend.net under links & hacks & tricks.

- Undertaker (Godzunited Clan)

-----Original Message-----
From: Sean O'Leary [mailto:razor at razorhosts.com] 
Sent: Tuesday, April 22, 2003 4:29 PM
To: mohaa at icculus.org
Subject: RE: RE: Re: [mohaa] Server Requirements


does anyone have any cool scripts that I can run to monitor current 
average and max in/out bandwidth for an ethernet interface??




> ROFL... I was about to ask you how in the hell you got your server to 
> perform and throttled down that low with traffic on that many 
> clients... hehe... I looked one of my charts, and this is a 18 client 
> server...
> 
> Max  In: 345.1 kb/s (0.3%)
> Max  Out: 622.4 kb/s (0.6%)
> Average  In: 243.8 kb/s (0.2%)
> Average  Out: 418.7 kb/s (0.4%)
> Current  In: 270.7 kb/s (0.3%)
> Current  Out: 475.1 kb/s (0.5%)
> 
> Then after reading the post earlier that said the kB/s your chart was 
> set to, and then checked my charts at kb/s...  I was bummed because I 
> thought you may have found a way to get the darn traffic to not be so 
> much.. hehe
> 
> Matrix
> 
> 
> 
> Original Message -----------------------
> I beg to differ with Matrix.  I am running MOH:AA on a Dual PII500 RH8 
> box and run 16 users just fine and the max bandwidth I have pushed is 
> 120kb. See mrtg stats at
> 
> http://7th.servebeer.com/localmrtg/localhost_2.html
> 
> The box is in a datacenter and has a 100mb connection into their dual 
> oc3's. Which is a little misleading because they limit my box to 5mb 
> in/out and I have never come close to using it.
> 
> Also please bear in mind that I am running my clans team speak server 
> on the same box and regular have 7 to 8 users using the 16.4kbit 
> codec.
> 
> When CI starts running scans at 18 users I start getting complaints of 
> lag. This is more a CPU issue than bandwidth.  Without CI I can run 20 
> user games w/o problems.  Once CPU hits +75% users start to complain 
> about lag.  I have new 1ghz cpu's on order that will hopefully take me 
> to 32 player game.  Or at least 28ish..
> 
> Jason Maderios
> 
> 
> 
> *Note
> 
> Dual CPU's do not offer anything other than the ability to run 2 games 
> on the same machine..  We play our matches on 1 server and leave the 
> other one up as open arena.
> 
> 
> If you look for the server on Game Spy or with All Seeing ... It's 
> Name is:
> 
> .:Bad Company:. Clan Server Balance+
> 
> You can watch its usage and hit the mrtg link above to see realtime 
> stats....
> 
> 
> 
> -----Original Message-----
> From: Matrix [mailto:Matrix at ServerXtreme.com]
> Sent: Tuesday, April 22, 2003 2:02 PM
> To: Eric Koldeweij
> Subject: RE: Re: [mohaa] Server Requirements
> 
> Guess I should have looked at this email before responding.. LOL.. you 
> outlined bandwidth requirements better here. :)
> 
> Matrix
> 
> Original Message -----------------------
> You can figure out for yourself...
> Matrix said each client needs about 30Kbps. I think that's rather
> conservative, and I rather go for 50Kbps per client.
> 
>so for 18 players you need somewhere from (18x30) 540Kbps (matrix 
>value)  to (18x60) 900 Kbps (my value) up AND down, and keep a little 
>extra bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits 
>nicely with room to spare, but cable/DSL is pretty much out of the 
>question. Usually the uplink is the problem.
> 
> Eric.
> 
> Skrobe, Steven wrote:
> 
>>Thanks Matrix, I appreciate the feedback. So basically you are saying 
>>that the server meets the hardware requirements, but we would almost 
>>have to be running on T1. Correct?


-- 
Sean O'Leary
Owner, Razorhosts


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