RE: RE: Re: [mohaa] Server Requirements

Sean O'Leary razor at razorhosts.com
Tue Apr 22 17:29:29 EDT 2003


does anyone have any cool scripts that I can run to monitor current 
average and max in/out bandwidth for an ethernet interface??




> ROFL... I was about to ask you how in the hell you got your server to
> perform and throttled down that low with traffic on that many
> clients... hehe... I looked one of my charts, and this is a 18 client
> server...
> 
> Max  In: 345.1 kb/s (0.3%)
> Max  Out: 622.4 kb/s (0.6%)
> Average  In: 243.8 kb/s (0.2%)
> Average  Out: 418.7 kb/s (0.4%)
> Current  In: 270.7 kb/s (0.3%)
> Current  Out: 475.1 kb/s (0.5%)
> 
> Then after reading the post earlier that said the kB/s your chart was
> set to, and then checked my charts at kb/s...  I was bummed because I
> thought you may have found a way to get the darn traffic to not be so
> much.. hehe
> 
> Matrix
> 
> 
> 
> Original Message -----------------------
> I beg to differ with Matrix.  I am running MOH:AA on a Dual PII500 RH8
> box and run 16 users just fine and the max bandwidth I have pushed is
> 120kb. See mrtg stats at 
> 
> http://7th.servebeer.com/localmrtg/localhost_2.html
> 
> The box is in a datacenter and has a 100mb connection into their dual
> oc3's. Which is a little misleading because they limit my box to 5mb
> in/out and I have never come close to using it. 
> 
> Also please bear in mind that I am running my clans team speak server
> on the same box and regular have 7 to 8 users using the 16.4kbit codec.
> 
> When CI starts running scans at 18 users I start getting complaints of
> lag. This is more a CPU issue than bandwidth.  Without CI I can run 20
> user games w/o problems.  Once CPU hits +75% users start to complain
> about lag.  I have new 1ghz cpu's on order that will hopefully take me
> to 32 player game.  Or at least 28ish..
> 
> Jason Maderios
> 
> 
> 
> *Note
> 
> Dual CPU's do not offer anything other than the ability to run 2 games
> on the same machine..  We play our matches on 1 server and leave the
> other one up as open arena.
> 
> 
> If you look for the server on Game Spy or with All Seeing ...
> It's Name is:
> 
> .:Bad Company:. Clan Server Balance+
> 
> You can watch its usage and hit the mrtg link above to see realtime
> stats....
> 
> 
> 
> -----Original Message-----
> From: Matrix [mailto:Matrix at ServerXtreme.com] 
> Sent: Tuesday, April 22, 2003 2:02 PM
> To: Eric Koldeweij
> Subject: RE: Re: [mohaa] Server Requirements
> 
> Guess I should have looked at this email before responding.. LOL.. you
> outlined bandwidth requirements better here. :)
> 
> Matrix
> 
> Original Message -----------------------
> You can figure out for yourself...
> Matrix said each client needs about 30Kbps. I think that's rather 
> conservative, and I rather go for 50Kbps per client.
> 
>so for 18 players you need somewhere from (18x30) 540Kbps (matrix value)
> to (18x60) 900 Kbps (my value) up AND down, and keep a little extra 
>bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely 
>with room to spare, but cable/DSL is pretty much out of the question. 
>Usually the uplink is the problem.
> 
> Eric.
> 
> Skrobe, Steven wrote:
> 
>>Thanks Matrix, I appreciate the feedback. So basically you are saying
>>that the server meets the hardware requirements, but we would almost
>>have to be running on T1. Correct?


-- 
Sean O'Leary
Owner, Razorhosts




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