[mohaa] Server Requirements

Jake Thiessen jake.t at sympatico.ca
Tue Apr 22 15:53:03 EDT 2003


that will change your checksums for your paks... sometimes flag your server
as unpure....

better to make an external small mod, name starting with z to initialize as
last, do it there..

just my 2 cents



> -----Original Message-----
> From: jpoz [mailto:jpoz at quickscribble.com]
> Sent: April 22, 2003 3:49 PM
> To: mohaa at icculus.org
> Subject: Re: [mohaa] Server Requirements
>
>
> Just went in and changed some settings in the PAK file (PK6 I
> think). That
> other guy described how to do it.
>
> John
>
> ----- Original Message -----
> From: "Warren Woodward" <warrenw at xmission.com>
> To: <mohaa at icculus.org>
> Sent: Tuesday, April 22, 2003 1:58 PM
> Subject: Re: [mohaa] Server Requirements
>
>
> > On Tue, Apr 22, 2003 at 01:52:25PM -0500, jpoz wrote:
> > > Indeed. I haven't gotten anyone to connecto to my server
> yet. If any of
> you
> > > would be so kind as to log in and tell me if there is any
> lag, etc.
> Also,
> > > I've changed the weapons a bit to make them more realistic. (Plus
> tracers!
> > > Gotta love tracers!!)
> > >
> > > (2.15) {WDFA} Uncle Eazy says, 'Get Killed Here' - FF=Off, Realism
> > >
> > > 65.17.110.190:12203
> > >
> > > John
> >
> > You added tracers?  Woah.  I want.  How?  Or, care to share
> your work?
> >
> >
> > --scratch
> >
>




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