[mohaa] Server Requirements

Jake Thiessen jake.t at sympatico.ca
Tue Apr 22 15:29:01 EDT 2003


:c)

> -----Original Message-----
> From: Jason Maderios [mailto:jason at maderios.org]
> Sent: April 22, 2003 3:26 PM
> To: mohaa at icculus.org
> Subject: RE: Re: [mohaa] Server Requirements
> 
> 
> hence a *blush* from the Unix/Network Admin
> 
> ;)
> 
> Jason Maderios
> aka "/BAD./ KoD"
> 
> 
> -----Original Message-----
> From: Jake Thiessen [mailto:jake.t at sympatico.ca] 
> Sent: Tuesday, April 22, 2003 3:23 PM
> To: mohaa at icculus.org
> Subject: RE: Re: [mohaa] Server Requirements
> 
> 
> you confirmed my results, you have kilobytes, and I was 
> talking kilobits
> (kbps)
> 
> 
> > -----Original Message-----
> > From: Jason Maderios [mailto:jason at maderios.org]
> > Sent: April 22, 2003 3:17 PM
> > To: mohaa at icculus.org
> > Subject: RE: Re: [mohaa] Server Requirements
> >
> >
> > I beg to differ with Matrix.  I am running MOH:AA on a Dual
> > PII500 RH8 box
> > and run 16 users just fine and the max bandwidth I have
> > pushed is 120kb.
> > See mrtg stats at
> >
> > http://7th.servebeer.com/localmrtg/localhost_2.html
> >
> > The box is in a datacenter and has a 100mb connection into
> > their dual oc3's.
> > Which is a little misleading because they limit my box to 5mb
> > in/out and I
> > have never come close to using it.
> >
> > Also please bear in mind that I am running my clans team
> > speak server on the
> > same box and regular have 7 to 8 users using the 16.4kbit codec.
> >
> > When CI starts running scans at 18 users I start getting
> > complaints of lag.
> > This is more a CPU issue than bandwidth.  Without CI I can
> > run 20 user games
> > w/o problems.  Once CPU hits +75% users start to complain
> > about lag.  I have
> > new 1ghz cpu's on order that will hopefully take me to 32
> > player game.  Or
> > at least 28ish..
> >
> > Jason Maderios
> >
> >
> >
> > *Note
> >
> > Dual CPU's do not offer anything other than the ability to
> > run 2 games on
> > the same machine..  We play our matches on 1 server and leave
> > the other one
> > up as open arena.
> >
> >
> > If you look for the server on Game Spy or with All Seeing ...
> > It's Name is:
> >
> > .:Bad Company:. Clan Server Balance+
> >
> > You can watch its usage and hit the mrtg link above to see realtime
> > stats....
> >
> >
> >
> > -----Original Message-----
> > From: Matrix [mailto:Matrix at ServerXtreme.com]
> > Sent: Tuesday, April 22, 2003 2:02 PM
> > To: Eric Koldeweij
> > Subject: RE: Re: [mohaa] Server Requirements
> >
> > Guess I should have looked at this email before 
> responding.. LOL.. you
> > outlined bandwidth requirements better here. :)
> >
> > Matrix
> >
> > Original Message -----------------------
> > You can figure out for yourself...
> > Matrix said each client needs about 30Kbps. I think that's rather
> > conservative, and I rather go for 50Kbps per client.
> >
> > so for 18 players you need somewhere from (18x30) 540Kbps
> > (matrix value)
> > to (18x60) 900 Kbps (my value) up AND down, and keep a little extra
> > bandwidth for pings, remote admin etc etc. T1 at 1500Kbps 
> fits nicely
> > with room to spare, but cable/DSL is pretty much out of the 
> question.
> > Usually the uplink is the problem.
> >
> > Eric.
> >
> > Skrobe, Steven wrote:
> >
> > >Thanks Matrix, I appreciate the feedback. So basically you
> > are saying that
> > >the server meets the hardware requirements, but we would
> > almost have to be
> > >running on T1. Correct?
> > >
> >
> >
> >
> 
> 



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