From manuel at mausz.at Tue Apr 1 19:34:44 2003 From: manuel at mausz.at (Manuel Mausz) Date: Wed, 2 Apr 2003 02:34:44 +0200 Subject: sliding Message-ID: Hi everybody, some time ago i have set up a spearhead linux dedicated server. Everything works fine... MD5sum exactly matches, spearhead is patched to 1.15 and i installed the linux beta5 spearhead dedicated server. So everything must be fine but not this time! Every other person is sliding on the earth which looks funny but isn't very well to play. I'm running SuSe 8.0 and starting the server with: ./spearhead_lnxded +bot_enable 0 +set vm_game 0 +set dedicated 2 +set com_hunkmegs 64 +set ttycon 0 +set com_zonemegs 30 +set sv_maxclients 10 +set net_port 27050 +exec spearhead_server.cfg +map dm/MP_Holland_DM +set fs_basepath /server/mohaa My spearhead_server.cfg looks like this: sv_hostname "Testserver > Linux" set g_gametype 2 set g_healthdrop 1 set g_realismmode 1 set sv_dmspeedmult 1.100000 set g_teamdamage 0 set g_healrate 10 timelimit 0 fraglimit 0 maprotationtime 15 set sv_team_spawn_interval 15 roundlimit 0 set g_inactivespectate 60 set g_inactivekick 900 set sv_gamespy 1 set sv_pure 0 set sv gravity 800 set g_allowvote 1 set sv_floodprotect 1 set g_forceteamspectate 1 set dmflags 0 set sv_invulnerabletime 3 set g_teamkillwarn 3 set g_teamkillkick 5 set g_teamswitchdelay 0 set g_allowjointime 30 set sv_privateclients 0 set sv_privatepassword "" rconpassword angel77 set sv_keywords "" set sv_minping 0 set sv_maxping 150 set sv_maxrate 8000 sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM dm/MP_Bazaar_DM " sv_sprinton 0 sv_runspeed 250 Somebody an idea? Manuel Mausz From MOH at digitalnines.com Tue Apr 1 19:52:52 2003 From: MOH at digitalnines.com (MOH at digitalnines.com) Date: Tue, 1 Apr 2003 19:52:52 -0500 Subject: [mohaa] sliding References: Message-ID: <000701c2f8b2$32eee7a0$6401a8c0@bhad> thx for the rconpass :P ----- Original Message ----- From: "Manuel Mausz" To: Sent: Tuesday, April 01, 2003 7:34 PM Subject: [mohaa] sliding > Hi everybody, > > some time ago i have set up a spearhead linux dedicated server. Everything > works fine... MD5sum exactly matches, spearhead is patched to 1.15 and i > installed the linux beta5 spearhead dedicated server. So everything must be > fine but not this time! > > Every other person is sliding on the earth which looks funny but isn't very > well to play. > > I'm running SuSe 8.0 and starting the server with: ./spearhead_lnxded > +bot_enable 0 +set vm_game 0 +set dedicated 2 +set com_hunkmegs 64 +set > ttycon 0 +set com_zonemegs 30 +set sv_maxclients 10 +set net_port 27050 > +exec spearhead_server.cfg +map dm/MP_Holland_DM +set fs_basepath > /server/mohaa > > My spearhead_server.cfg looks like this: > sv_hostname "Testserver > Linux" > set g_gametype 2 > set g_healthdrop 1 > set g_realismmode 1 > set sv_dmspeedmult 1.100000 > set g_teamdamage 0 > set g_healrate 10 > timelimit 0 > fraglimit 0 > maprotationtime 15 > set sv_team_spawn_interval 15 > roundlimit 0 > set g_inactivespectate 60 > set g_inactivekick 900 > set sv_gamespy 1 > set sv_pure 0 > set sv gravity 800 > set g_allowvote 1 > set sv_floodprotect 1 > set g_forceteamspectate 1 > set dmflags 0 > set sv_invulnerabletime 3 > set g_teamkillwarn 3 > set g_teamkillkick 5 > set g_teamswitchdelay 0 > set g_allowjointime 30 > set sv_privateclients 0 > set sv_privatepassword "" > rconpassword angel77 > set sv_keywords "" > set sv_minping 0 > set sv_maxping 150 > set sv_maxrate 8000 > sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM > dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM > dm/MP_Bazaar_DM " > sv_sprinton 0 > sv_runspeed 250 > > Somebody an idea? > > Manuel Mausz > From manuel at mausz.at Wed Apr 2 01:25:30 2003 From: manuel at mausz.at (Manuel Mausz) Date: Wed, 2 Apr 2003 08:25:30 +0200 Subject: [mohaa] sliding In-Reply-To: <000701c2f8b2$32eee7a0$6401a8c0@bhad> Message-ID: it's changeable :) -----Original Message----- From: MOH at digitalnines.com [mailto:MOH at digitalnines.com] Sent: Wednesday, April 02, 2003 2:53 AM To: mohaa at icculus.org Subject: Re: [mohaa] sliding thx for the rconpass :P ----- Original Message ----- From: "Manuel Mausz" To: Sent: Tuesday, April 01, 2003 7:34 PM Subject: [mohaa] sliding > Hi everybody, > > some time ago i have set up a spearhead linux dedicated server. Everything > works fine... MD5sum exactly matches, spearhead is patched to 1.15 and i > installed the linux beta5 spearhead dedicated server. So everything must be > fine but not this time! > > Every other person is sliding on the earth which looks funny but isn't very > well to play. > > I'm running SuSe 8.0 and starting the server with: ./spearhead_lnxded > +bot_enable 0 +set vm_game 0 +set dedicated 2 +set com_hunkmegs 64 +set > ttycon 0 +set com_zonemegs 30 +set sv_maxclients 10 +set net_port 27050 > +exec spearhead_server.cfg +map dm/MP_Holland_DM +set fs_basepath > /server/mohaa > > My spearhead_server.cfg looks like this: > sv_hostname "Testserver > Linux" > set g_gametype 2 > set g_healthdrop 1 > set g_realismmode 1 > set sv_dmspeedmult 1.100000 > set g_teamdamage 0 > set g_healrate 10 > timelimit 0 > fraglimit 0 > maprotationtime 15 > set sv_team_spawn_interval 15 > roundlimit 0 > set g_inactivespectate 60 > set g_inactivekick 900 > set sv_gamespy 1 > set sv_pure 0 > set sv gravity 800 > set g_allowvote 1 > set sv_floodprotect 1 > set g_forceteamspectate 1 > set dmflags 0 > set sv_invulnerabletime 3 > set g_teamkillwarn 3 > set g_teamkillkick 5 > set g_teamswitchdelay 0 > set g_allowjointime 30 > set sv_privateclients 0 > set sv_privatepassword "" > rconpassword angel77 > set sv_keywords "" > set sv_minping 0 > set sv_maxping 150 > set sv_maxrate 8000 > sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM > dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM > dm/MP_Bazaar_DM " > sv_sprinton 0 > sv_runspeed 250 > > Somebody an idea? > > Manuel Mausz > From snafu2 at rogers.com Wed Apr 2 06:44:53 2003 From: snafu2 at rogers.com (Drew Hightower) Date: Wed, 2 Apr 2003 06:44:53 -0500 Subject: [mohaa] sliding In-Reply-To: Message-ID: <000001c2f90d$46e32ea0$6701a8c0@winxp> If you are referring to when you shoot somebody that they do the butt slide that is a feature installed by EA and was supposed to be fixed in the 2.15 patch but as you can see they left that feature in. There is absolutely nothing that you can do. We can only hope that EA gets off their butts and fixes this and other problems. Drew -----Original Message----- From: Manuel Mausz [mailto:manuel at mausz.at] Sent: Tuesday, April 01, 2003 7:35 PM To: mohaa at icculus.org Subject: [mohaa] sliding Hi everybody, some time ago i have set up a spearhead linux dedicated server. Everything works fine... MD5sum exactly matches, spearhead is patched to 1.15 and i installed the linux beta5 spearhead dedicated server. So everything must be fine but not this time! Every other person is sliding on the earth which looks funny but isn't very well to play. I'm running SuSe 8.0 and starting the server with: ./spearhead_lnxded +bot_enable 0 +set vm_game 0 +set dedicated 2 +set com_hunkmegs 64 +set ttycon 0 +set com_zonemegs 30 +set sv_maxclients 10 +set net_port 27050 +exec spearhead_server.cfg +map dm/MP_Holland_DM +set fs_basepath /server/mohaa My spearhead_server.cfg looks like this: sv_hostname "Testserver > Linux" set g_gametype 2 set g_healthdrop 1 set g_realismmode 1 set sv_dmspeedmult 1.100000 set g_teamdamage 0 set g_healrate 10 timelimit 0 fraglimit 0 maprotationtime 15 set sv_team_spawn_interval 15 roundlimit 0 set g_inactivespectate 60 set g_inactivekick 900 set sv_gamespy 1 set sv_pure 0 set sv gravity 800 set g_allowvote 1 set sv_floodprotect 1 set g_forceteamspectate 1 set dmflags 0 set sv_invulnerabletime 3 set g_teamkillwarn 3 set g_teamkillkick 5 set g_teamswitchdelay 0 set g_allowjointime 30 set sv_privateclients 0 set sv_privatepassword "" rconpassword angel77 set sv_keywords "" set sv_minping 0 set sv_maxping 150 set sv_maxrate 8000 sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM dm/MP_Bazaar_DM " sv_sprinton 0 sv_runspeed 250 Somebody an idea? Manuel Mausz From hbrown at kc.rr.com Wed Apr 2 09:20:37 2003 From: hbrown at kc.rr.com (Hollis J. Brown III) Date: Wed, 2 Apr 2003 08:20:37 -0600 Subject: [mohaa] sliding References: <000001c2f90d$46e32ea0$6701a8c0@winxp> Message-ID: <000801c2f923$0bfb8600$930567a5@HBrown> I'd have to say that I have been told that I slide when playing on my own server...someone called it "Land Sharking". It wasn't when I was shot...it happened whenever I would walk. Also one person said that he couldn't hear my foot steps either which is logical if you are sliding. No one ever said anything about me doing it on other servers so I can only assume it to have been the Linux flavored server...then again I didn't jump around to too many servers. ----- Original Message ----- From: "Drew Hightower" To: Sent: Wednesday, April 02, 2003 5:44 AM Subject: RE: [mohaa] sliding > If you are referring to when you shoot somebody that they do the butt slide > that is a feature installed by EA and was supposed to be fixed in the 2.15 > patch but as you can see they left that feature in. There is absolutely > nothing that you can do. We can only hope that EA gets off their butts and > fixes this and other problems. > > Drew > > -----Original Message----- > From: Manuel Mausz [mailto:manuel at mausz.at] > Sent: Tuesday, April 01, 2003 7:35 PM > To: mohaa at icculus.org > Subject: [mohaa] sliding > > > Hi everybody, > > some time ago i have set up a spearhead linux dedicated server. Everything > works fine... MD5sum exactly matches, spearhead is patched to 1.15 and i > installed the linux beta5 spearhead dedicated server. So everything must be > fine but not this time! > > Every other person is sliding on the earth which looks funny but isn't very > well to play. > > I'm running SuSe 8.0 and starting the server with: ./spearhead_lnxded > +bot_enable 0 +set vm_game 0 +set dedicated 2 +set com_hunkmegs 64 +set > ttycon 0 +set com_zonemegs 30 +set sv_maxclients 10 +set net_port 27050 > +exec spearhead_server.cfg +map dm/MP_Holland_DM +set fs_basepath > /server/mohaa > > My spearhead_server.cfg looks like this: > sv_hostname "Testserver > Linux" > set g_gametype 2 > set g_healthdrop 1 > set g_realismmode 1 > set sv_dmspeedmult 1.100000 > set g_teamdamage 0 > set g_healrate 10 > timelimit 0 > fraglimit 0 > maprotationtime 15 > set sv_team_spawn_interval 15 > roundlimit 0 > set g_inactivespectate 60 > set g_inactivekick 900 > set sv_gamespy 1 > set sv_pure 0 > set sv gravity 800 > set g_allowvote 1 > set sv_floodprotect 1 > set g_forceteamspectate 1 > set dmflags 0 > set sv_invulnerabletime 3 > set g_teamkillwarn 3 > set g_teamkillkick 5 > set g_teamswitchdelay 0 > set g_allowjointime 30 > set sv_privateclients 0 > set sv_privatepassword "" > rconpassword angel77 > set sv_keywords "" > set sv_minping 0 > set sv_maxping 150 > set sv_maxrate 8000 > sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM > dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM > dm/MP_Bazaar_DM " sv_sprinton 0 sv_runspeed 250 > > Somebody an idea? > > Manuel Mausz > From 3esiek at wp.pl Wed Apr 2 09:59:51 2003 From: 3esiek at wp.pl (3esiek) Date: Wed, 2 Apr 2003 16:59:51 +0200 Subject: loging clients IP's and names In-Reply-To: <004401c20bd4$d7750d20$020aa8c0@brianu2wocurx4> References: <004401c20bd4$d7750d20$020aa8c0@brianu2wocurx4> Message-ID: <174203532394.20030402165951@wp.pl> Hello Is there a way somehow to LOG IP's with names of clients connecting to my moh server ? i run my serv from sth like that : ------------------------------- #!/bin/bash # run's moh server while true do ./mohaa_lnxded +set logfile 2 +set logfilename mohaa-TDM.log +set net_port 12203 +exec pronet_mohaa_TDM.cfg echo "Server Mohaa-TDM crashed on `date +%F' '%R`" >> ../server_crash.txt done ------------------------------- will incresing "logfile" value to 3 change something ? I have trouble dealing with couple guys playing team-killing in TDM mode - it sucks bigtime ... Unfortunetly I'm not always by hand to run "rcon status" and find what their IP are, so I just wanted to have that opportunity to check it in log's and deal with it once and for all. (iptables ;) -- Best regards, 3esiek mailto:3esiek at wp.pl From 3esiek at wp.pl Wed Apr 2 11:54:23 2003 From: 3esiek at wp.pl (3esiek) Date: Wed, 2 Apr 2003 18:54:23 +0200 Subject: server error In-Reply-To: <000801c2f923$0bfb8600$930567a5@HBrown> References: <000001c2f90d$46e32ea0$6701a8c0@winxp> <000801c2f923$0bfb8600$930567a5@HBrown> Message-ID: <108210403894.20030402185423@wp.pl> Hello got this from my log : ---------- sgt.cody is preparing for deployment CHAT: OPS2FASZYSTApl: sory [RoH]Prv.MD[PL] has entered the battle NET_CompareAdr: bad address type NET_CompareAdr: bad address type NET_CompareAdr: bad address type NET_CompareAdr: bad address type NET_CompareAdr: bad address type NET_CompareAdr: bad address type NET_CompareAdr: bad address type NET_CompareAdr: bad address type . . . . { the same line in log took about 95 % of it size while the log itself was about 3,5 MB } ---------- i restarted server and now it works ok. whaa could that be ? -- Best regards, 3esiek mailto:3esiek at wp.pl From manuel at mausz.at Thu Apr 3 00:34:12 2003 From: manuel at mausz.at (Manuel Mausz) Date: Thu, 3 Apr 2003 07:34:12 +0200 Subject: [mohaa] sliding In-Reply-To: <004401c20bd4$d7750d20$020aa8c0@brianu2wocurx4> Message-ID: Ok, I have made screenshots of my problem http://manuel.mausz.at/spearhead.jpg But there are also some other funny things like: - too less ammo - right mouse doesn't work Any ideas? -----Original Message----- From: bwa [mailto:bwa at mail1.stofanet.dk] Sent: Tuesday, June 04, 2002 4:34 PM To: mohaa at icculus.org Subject: Re: [mohaa] sliding Do you mean that the players look like a small green bag laying on the road, almost impossibil to shot. ????? I have seen that many times on windows server, and an reboot normaly fix it. (Not always the server, some times i is just one client with the problem) But i have never seen the problem in the linux version. Brian ----- Original Message ----- From: "Manuel Mausz" To: Sent: Wednesday, April 02, 2003 2:34 AM Subject: [mohaa] sliding > Hi everybody, > > some time ago i have set up a spearhead linux dedicated server. Everything > works fine... MD5sum exactly matches, spearhead is patched to 1.15 and i > installed the linux beta5 spearhead dedicated server. So everything must be > fine but not this time! > > Every other person is sliding on the earth which looks funny but isn't very > well to play. > > I'm running SuSe 8.0 and starting the server with: ./spearhead_lnxded > +bot_enable 0 +set vm_game 0 +set dedicated 2 +set com_hunkmegs 64 +set > ttycon 0 +set com_zonemegs 30 +set sv_maxclients 10 +set net_port 27050 > +exec spearhead_server.cfg +map dm/MP_Holland_DM +set fs_basepath > /server/mohaa > > My spearhead_server.cfg looks like this: > sv_hostname "Testserver > Linux" > set g_gametype 2 > set g_healthdrop 1 > set g_realismmode 1 > set sv_dmspeedmult 1.100000 > set g_teamdamage 0 > set g_healrate 10 > timelimit 0 > fraglimit 0 > maprotationtime 15 > set sv_team_spawn_interval 15 > roundlimit 0 > set g_inactivespectate 60 > set g_inactivekick 900 > set sv_gamespy 1 > set sv_pure 0 > set sv gravity 800 > set g_allowvote 1 > set sv_floodprotect 1 > set g_forceteamspectate 1 > set dmflags 0 > set sv_invulnerabletime 3 > set g_teamkillwarn 3 > set g_teamkillkick 5 > set g_teamswitchdelay 0 > set g_allowjointime 30 > set sv_privateclients 0 > set sv_privatepassword "" > rconpassword angel77 > set sv_keywords "" > set sv_minping 0 > set sv_maxping 150 > set sv_maxrate 8000 > sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM > dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM > dm/MP_Bazaar_DM " > sv_sprinton 0 > sv_runspeed 250 > > Somebody an idea? > > Manuel Mausz > > From wingman at compueasy.com Thu Apr 3 00:38:37 2003 From: wingman at compueasy.com (Tim Ladd, Jr.) Date: Thu, 3 Apr 2003 00:38:37 -0500 Subject: [mohaa] sliding In-Reply-To: Message-ID: <000101c2f9a3$46a9bdf0$869dced8@compueasy.com> I had this problem awhile ago and the way I fixed it, I removed the +set fs_basepath /server/mohaa. Wingman69 Tim I've stopped 348 spam messages. You can too! Get your free, safe spam protection at http://www.cloudmark.com/spamnetsig/ -----Original Message----- From: Manuel Mausz [mailto:manuel at mausz.at] Sent: Thursday, April 03, 2003 12:34 AM To: mohaa at icculus.org Subject: RE: [mohaa] sliding Ok, I have made screenshots of my problem http://manuel.mausz.at/spearhead.jpg But there are also some other funny things like: - too less ammo - right mouse doesn't work Any ideas? -----Original Message----- From: bwa [mailto:bwa at mail1.stofanet.dk] Sent: Tuesday, June 04, 2002 4:34 PM To: mohaa at icculus.org Subject: Re: [mohaa] sliding Do you mean that the players look like a small green bag laying on the road, almost impossibil to shot. ????? I have seen that many times on windows server, and an reboot normaly fix it. (Not always the server, some times i is just one client with the problem) But i have never seen the problem in the linux version. Brian ----- Original Message ----- From: "Manuel Mausz" To: Sent: Wednesday, April 02, 2003 2:34 AM Subject: [mohaa] sliding > Hi everybody, > > some time ago i have set up a spearhead linux dedicated server. Everything > works fine... MD5sum exactly matches, spearhead is patched to 1.15 and i > installed the linux beta5 spearhead dedicated server. So everything must be > fine but not this time! > > Every other person is sliding on the earth which looks funny but isn't very > well to play. > > I'm running SuSe 8.0 and starting the server with: ./spearhead_lnxded > +bot_enable 0 +set vm_game 0 +set dedicated 2 +set com_hunkmegs 64 +set > ttycon 0 +set com_zonemegs 30 +set sv_maxclients 10 +set net_port 27050 > +exec spearhead_server.cfg +map dm/MP_Holland_DM +set fs_basepath > /server/mohaa > > My spearhead_server.cfg looks like this: > sv_hostname "Testserver > Linux" > set g_gametype 2 > set g_healthdrop 1 > set g_realismmode 1 > set sv_dmspeedmult 1.100000 > set g_teamdamage 0 > set g_healrate 10 > timelimit 0 > fraglimit 0 > maprotationtime 15 > set sv_team_spawn_interval 15 > roundlimit 0 > set g_inactivespectate 60 > set g_inactivekick 900 > set sv_gamespy 1 > set sv_pure 0 > set sv gravity 800 > set g_allowvote 1 > set sv_floodprotect 1 > set g_forceteamspectate 1 > set dmflags 0 > set sv_invulnerabletime 3 > set g_teamkillwarn 3 > set g_teamkillkick 5 > set g_teamswitchdelay 0 > set g_allowjointime 30 > set sv_privateclients 0 > set sv_privatepassword "" > rconpassword angel77 > set sv_keywords "" > set sv_minping 0 > set sv_maxping 150 > set sv_maxrate 8000 > sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM > dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM > dm/MP_Bazaar_DM " > sv_sprinton 0 > sv_runspeed 250 > > Somebody an idea? > > Manuel Mausz > > From themuss at it.dk Thu Apr 3 00:46:27 2003 From: themuss at it.dk (Jakob Wolffhechel) Date: Thu, 3 Apr 2003 07:46:27 +0200 Subject: [mohaa] sliding In-Reply-To: <000101c2f9a3$46a9bdf0$869dced8@compueasy.com> Message-ID: <000201c2f9a4$5eb554d0$0400000a@europa> -----Original Message----- From: Manuel Mausz [mailto:manuel at mausz.at] Sent: Thursday, April 03, 2003 12:34 AM To: mohaa at icculus.org Subject: RE: [mohaa] sliding Ok, I have made screenshots of my problem http://manuel.mausz.at/spearhead.jpg looks funny, no idea > rconpassword angel77 CHANGE THIS NOW! (you just published your rcon on a mailing list) /j From icculus at clutteredmind.org Thu Apr 3 02:00:24 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Thu, 3 Apr 2003 02:00:24 -0500 (EST) Subject: [mohaa] sliding In-Reply-To: <000801c2f923$0bfb8600$930567a5@HBrown> Message-ID: > No one ever said anything about me doing it on other servers so I can only > assume it to have been the Linux flavored server...then again I didn't jump > around to too many servers. Take the fs_basepath out of your command line. --ryan. From tp-international at t-online.de Thu Apr 3 08:28:13 2003 From: tp-international at t-online.de (paul) Date: Thu, 3 Apr 2003 15:28:13 +0200 Subject: wrong md5-checksum In-Reply-To: Message-ID: Hi all! Today i tried to install a mohaa/sh server on a linux-box. After I uploaded all needed files I made a md5-sum of the pk3-files. The pk3's are from my original windows cd's (no cracked crap). But the checksums are different from the ones in the README-file. I installed the latest patches for mohaa/s: My windows Mohaa is v1.11 and Spearhead is 2.15, both are german versions. Gr. paul From mpalves at email.com.br Thu Apr 3 13:00:56 2003 From: mpalves at email.com.br (Marcello Pires Alves) Date: 3 Apr 2003 15:00:56 -0300 Subject: [mohaa] wrong md5-checksum References: Message-ID: <20030403180100.14276.qmail@conhaque-local.inova.com.br> An embedded and charset-unspecified text was scrubbed... Name: not available URL: From dea at atencio.de Thu Apr 3 13:32:31 2003 From: dea at atencio.de (Daniel E. Atencio Psille) Date: Thu, 3 Apr 2003 20:32:31 +0200 Subject: [mohaa] wrong md5-checksum In-Reply-To: <20030403180100.14276.qmail@conhaque-local.inova.com.br> Message-ID: <017301c2fa0f$64061990$c80aa8c0@INTERIX> It is indeed because of the localized version :/ I realized the same on a previous moh:aa installation which worked fine :) Comparing the checksums from source (local files) and destination (server) should suffer. Daniel > -----Original Message----- > From: Marcello Pires Alves [mailto:mpalves at email.com.br] > Sent: Thursday, April 03, 2003 8:01 PM > To: mohaa at icculus.org > Subject: Re: [mohaa] wrong md5-checksum > > > Maybe the checksums are different because you have the German version? > > You should create the checksums for the files on your local > machine and compare with the checksums for the files on the > remote server. If they are the same, then the files on the > server are OK. > > ================= > >De:tp-international at t-online.de (paul) > >Para: > >Assunto:[mohaa] wrong md5-checksum > > > >Hi all! > >Today i tried to install a mohaa/sh server on a > >linux-box. After I uploaded > >all needed files I made a md5-sum of the > >pk3-files. > >The pk3's are from my original windows cd's (no > >cracked crap). But the > >checksums are different from the ones in the > >README-file. > >I installed the latest patches for mohaa/s: > >My windows Mohaa is v1.11 and Spearhead is 2.15, > >both are german versions. > >Gr. paul > > > > > > From jason at maderios.org Thu Apr 3 13:59:24 2003 From: jason at maderios.org (Jason Maderios) Date: Thu, 3 Apr 2003 13:59:24 -0500 Subject: [mohaa] Number of players. In-Reply-To: <000a01c20cc3$3e8ed7e0$020aa8c0@brianu2wocurx4> Message-ID: <001601c2fa13$27f5d4a0$11c86e0a@jmaderioslaptop> I am doing 22 on mohaa on a pair of PII500?s w/o a hitch. I hear SH is far more cpu intensive Jason Maderios -----Original Message----- From: bwa [mailto:bwa at mail1.stofanet.dk] Sent: Wednesday, June 05, 2002 3:00 PM To: mohaa at icculus.org Subject: [mohaa] Number of players. I have a dual Pentium III/450 Mhz/ 512 Mb /SCSI raid 3 * 9 Gb. Can any one tell me, the number of players a computer like this can handel i Spear Head. (bandwidt is not a question, it ?s for a gameparty, only lan) Brian W Andersen -------------- next part -------------- An HTML attachment was scrubbed... URL: From lontra at netvisao.pt Thu Apr 3 17:59:48 2003 From: lontra at netvisao.pt (Shaggy @.k.@. Lontra) Date: Thu, 3 Apr 2003 23:59:48 +0100 Subject: [mohaa] Number of players. In-Reply-To: <001601c2fa13$27f5d4a0$11c86e0a@jmaderioslaptop> Message-ID: <002f01c2fa34$c05737e0$0301a8c0@PUTOS> I'm trying to start MOHAA in a linux pc. when i start it: --- Common Initialization --- Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002 ----- FS_Startup ----- Current search path: /home/shaggy/.mohaa/main /home/shaggy/Moh/main /home/shaggy/Moh/main/pak6.pk3 (104 files) /home/shaggy/Moh/main/Pak5.pk3 (259 files) /home/shaggy/Moh/main/Pak4.pk3 (593 files) /home/shaggy/Moh/main/Pak3.pk3 (669 files) /home/shaggy/Moh/main/Pak2.pk3 (4722 files) /home/shaggy/Moh/main/Pak1.pk3 (772 files) /home/shaggy/Moh/main/Pak0.pk3 (11175 files) ---------------------- 18294 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg couldn't exec custom.cfg You are now setup for easy mode. Opening IP socket: localhost:12203 Hostname: lontra.homeip.net Alias: lontra IP: 192.168.1.2 --- Common Initialization Complete --- 16125 ms --- Localization: I see 0 localization files --- Localization: reading file global/localization.txt Loading Localization File global/localization.txt Loaded 1242 localization entries Then nothing appens. WHY? Regards, JCurto -------------- next part -------------- An HTML attachment was scrubbed... URL: From josh at chickenmonkey.co.uk Thu Apr 3 18:40:45 2003 From: josh at chickenmonkey.co.uk (Josh Berry) Date: Fri, 4 Apr 2003 00:40:45 +0100 Subject: [mohaa] Number of players. In-Reply-To: <002f01c2fa34$c05737e0$0301a8c0@PUTOS> Message-ID: <000701c2fa3a$7261bb90$0a00000a@monkey> It looks like your server is not executing the server.cfg file. what startup line are you using? Make sure you have +exec server.cfg (or whatever your config file is called) in there. josh -----Original Message----- From: Shaggy @.k. at . Lontra [mailto:lontra at netvisao.pt] Sent: 04 April 2003 00:00 To: mohaa at icculus.org Subject: RE: [mohaa] Number of players. I'm trying to start MOHAA in a linux pc. when i start it: --- Common Initialization --- Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002 ----- FS_Startup ----- Current search path: /home/shaggy/.mohaa/main /home/shaggy/Moh/main /home/shaggy/Moh/main/pak6.pk3 (104 files) /home/shaggy/Moh/main/Pak5.pk3 (259 files) /home/shaggy/Moh/main/Pak4.pk3 (593 files) /home/shaggy/Moh/main/Pak3.pk3 (669 files) /home/shaggy/Moh/main/Pak2.pk3 (4722 files) /home/shaggy/Moh/main/Pak1.pk3 (772 files) /home/shaggy/Moh/main/Pak0.pk3 (11175 files) ---------------------- 18294 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg couldn't exec custom.cfg You are now setup for easy mode. Opening IP socket: localhost:12203 Hostname: lontra.homeip.net Alias: lontra IP: 192.168.1.2 --- Common Initialization Complete --- 16125 ms --- Localization: I see 0 localization files --- Localization: reading file global/localization.txt Loading Localization File global/localization.txt Loaded 1242 localization entries Then nothing appens. WHY? Regards, JCurto -------------- next part -------------- An HTML attachment was scrubbed... URL: From lontra at netvisao.pt Thu Apr 3 19:11:03 2003 From: lontra at netvisao.pt (Shaggy @.k.@. Lontra) Date: Fri, 4 Apr 2003 01:11:03 +0100 Subject: [mohaa] starting In-Reply-To: <000701c2fa3a$7261bb90$0a00000a@monkey> Message-ID: <005201c2fa3e$b1efbbf0$0301a8c0@PUTOS> Yes, i wasnt doing it. But it give me the same text, plus execing server01.cfg JCurto -----Mensagem original----- De: Josh Berry [mailto:josh at chickenmonkey.co.uk] Enviada: sexta-feira, 4 de Abril de 2003 0:41 Para: mohaa at icculus.org Assunto: RE: [mohaa] Number of players. It looks like your server is not executing the server.cfg file what startup line are you using? Make sure you have +exec server.cfg (or whatever your config file is called) in there. josh -----Original Message----- From: Shaggy @.k. at . Lontra [mailto:lontra at netvisao.pt] Sent: 04 April 2003 00:00 To: mohaa at icculus.org Subject: RE: [mohaa] Number of players. I'm trying to start MOHAA in a linux pc. when i start it: --- Common Initialization --- Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002 ----- FS_Startup ----- Current search path: /home/shaggy/.mohaa/main /home/shaggy/Moh/main /home/shaggy/Moh/main/pak6.pk3 (104 files) /home/shaggy/Moh/main/Pak5.pk3 (259 files) /home/shaggy/Moh/main/Pak4.pk3 (593 files) /home/shaggy/Moh/main/Pak3.pk3 (669 files) /home/shaggy/Moh/main/Pak2.pk3 (4722 files) /home/shaggy/Moh/main/Pak1.pk3 (772 files) /home/shaggy/Moh/main/Pak0.pk3 (11175 files) ---------------------- 18294 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg couldn't exec custom.cfg You are now setup for easy mode. Opening IP socket: localhost:12203 Hostname: lontra.homeip.net Alias: lontra IP: 192.168.1.2 --- Common Initialization Complete --- 16125 ms --- Localization: I see 0 localization files --- Localization: reading file global/localization.txt Loading Localization File global/localization.txt Loaded 1242 localization entries Then nothing appens. WHY? Regards, JCurto -------------- next part -------------- An HTML attachment was scrubbed... URL: From jrechards at home.nl Thu Apr 3 19:40:42 2003 From: jrechards at home.nl (jrechards) Date: Fri, 4 Apr 2003 02:40:42 +0200 Subject: [mohaa] starting References: <005201c2fa3e$b1efbbf0$0301a8c0@PUTOS> Message-ID: <000e01c2fa42$d3001a20$0c4f78d4@cp64031a> Mensagemtry loading up a map ;) ----- Original Message ----- From: Shaggy @.k. at . Lontra To: mohaa at icculus.org Sent: Friday, April 04, 2003 2:11 AM Subject: RE: [mohaa] starting Yes, i wasnt doing it. But it give me the same text, plus execing server01.cfg JCurto -----Mensagem original----- De: Josh Berry [mailto:josh at chickenmonkey.co.uk] Enviada: sexta-feira, 4 de Abril de 2003 0:41 Para: mohaa at icculus.org Assunto: RE: [mohaa] Number of players. It looks like your server is not executing the server.cfg file. what startup line are you using? Make sure you have +exec server.cfg (or whatever your config file is called) in there. josh -----Original Message----- From: Shaggy @.k. at . Lontra [mailto:lontra at netvisao.pt] Sent: 04 April 2003 00:00 To: mohaa at icculus.org Subject: RE: [mohaa] Number of players. I'm trying to start MOHAA in a linux pc. when i start it: --- Common Initialization --- Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002 ----- FS_Startup ----- Current search path: /home/shaggy/.mohaa/main /home/shaggy/Moh/main /home/shaggy/Moh/main/pak6.pk3 (104 files) /home/shaggy/Moh/main/Pak5.pk3 (259 files) /home/shaggy/Moh/main/Pak4.pk3 (593 files) /home/shaggy/Moh/main/Pak3.pk3 (669 files) /home/shaggy/Moh/main/Pak2.pk3 (4722 files) /home/shaggy/Moh/main/Pak1.pk3 (772 files) /home/shaggy/Moh/main/Pak0.pk3 (11175 files) ---------------------- 18294 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg couldn't exec custom.cfg You are now setup for easy mode. Opening IP socket: localhost:12203 Hostname: lontra.homeip.net Alias: lontra IP: 192.168.1.2 --- Common Initialization Complete --- 16125 ms --- Localization: I see 0 localization files --- Localization: reading file global/localization.txt Loading Localization File global/localization.txt Loaded 1242 localization entries Then nothing appens. WHY? Regards, JCurto -------------- next part -------------- An HTML attachment was scrubbed... URL: From lontra at netvisao.pt Thu Apr 3 19:51:25 2003 From: lontra at netvisao.pt (Shaggy @.k.@. Lontra) Date: Fri, 4 Apr 2003 01:51:25 +0100 Subject: [mohaa] starting In-Reply-To: <000e01c2fa42$d3001a20$0c4f78d4@cp64031a> Message-ID: <005b01c2fa44$54b0fac0$0301a8c0@PUTOS> is loading in server01. In atatch is the file regards -----Mensagem original----- De: jrechards [mailto:jrechards at home.nl] Enviada: sexta-feira, 4 de Abril de 2003 1:41 Para: mohaa at icculus.org Assunto: Re: [mohaa] starting try loading up a map ;) ----- Original Message ----- From: Shaggy @.k. at . Lontra To: mohaa at icculus.org Sent: Friday, April 04, 2003 2:11 AM Subject: RE: [mohaa] starting Yes, i wasnt doing it. But it give me the same text, plus execing server01.cfg JCurto -----Mensagem original----- De: Josh Berry [mailto:josh at chickenmonkey.co.uk] Enviada: sexta-feira, 4 de Abril de 2003 0:41 Para: mohaa at icculus.org Assunto: RE: [mohaa] Number of players. It looks like your server is not executing the server.cfg file what startup line are you using? Make sure you have +exec server.cfg (or whatever your config file is called) in there. josh -----Original Message----- From: Shaggy @.k. at . Lontra [mailto:lontra at netvisao.pt] Sent: 04 April 2003 00:00 To: mohaa at icculus.org Subject: RE: [mohaa] Number of players. I'm trying to start MOHAA in a linux pc. when i start it: --- Common Initialization --- Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002 ----- FS_Startup ----- Current search path: /home/shaggy/.mohaa/main /home/shaggy/Moh/main /home/shaggy/Moh/main/pak6.pk3 (104 files) /home/shaggy/Moh/main/Pak5.pk3 (259 files) /home/shaggy/Moh/main/Pak4.pk3 (593 files) /home/shaggy/Moh/main/Pak3.pk3 (669 files) /home/shaggy/Moh/main/Pak2.pk3 (4722 files) /home/shaggy/Moh/main/Pak1.pk3 (772 files) /home/shaggy/Moh/main/Pak0.pk3 (11175 files) ---------------------- 18294 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg couldn't exec custom.cfg You are now setup for easy mode. Opening IP socket: localhost:12203 Hostname: lontra.homeip.net Alias: lontra IP: 192.168.1.2 --- Common Initialization Complete --- 16125 ms --- Localization: I see 0 localization files --- Localization: reading file global/localization.txt Loading Localization File global/localization.txt Loaded 1242 localization entries Then nothing appens. WHY? Regards, JCurto -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: server01.cfg Type: application/octet-stream Size: 2248 bytes Desc: not available URL: From lontra at netvisao.pt Thu Apr 3 20:24:50 2003 From: lontra at netvisao.pt (Shaggy @.k.@. Lontra) Date: Fri, 4 Apr 2003 02:24:50 +0100 Subject: [mohaa] starting In-Reply-To: <005b01c2fa44$54b0fac0$0301a8c0@PUTOS> Message-ID: <000001c2fa48$ffb4bf20$0301a8c0@PUTOS> ok, i pass to another step.... ... ------ Server Initialization ------ Server: dm/mohdm1 ------ Unloading fgameded.so ------ ------- Attempting to load .//fgameded.so ------- ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_green.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/drinkglass.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_blue.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thick_lavender.tik ------ Server Initialization Complete ------ 39.06 seconds Hitch warning: 39156 msec frame time And it isn't running... whyyyyyyyyyyyyyyyy? regards, JCurto -----Mensagem original----- De: Shaggy @.k. at . Lontra [mailto:lontra at netvisao.pt] Enviada: sexta-feira, 4 de Abril de 2003 1:51 Para: mohaa at icculus.org Assunto: RE: [mohaa] starting is loading in server01. In atatch is the file regards -----Mensagem original----- De: jrechards [mailto:jrechards at home.nl] Enviada: sexta-feira, 4 de Abril de 2003 1:41 Para: mohaa at icculus.org Assunto: Re: [mohaa] starting try loading up a map ;) ----- Original Message ----- From: Shaggy @.k. at . Lontra To: mohaa at icculus.org Sent: Friday, April 04, 2003 2:11 AM Subject: RE: [mohaa] starting Yes, i wasnt doing it. But it give me the same text, plus execing server01.cfg JCurto -----Mensagem original----- De: Josh Berry [mailto:josh at chickenmonkey.co.uk] Enviada: sexta-feira, 4 de Abril de 2003 0:41 Para: mohaa at icculus.org Assunto: RE: [mohaa] Number of players. It looks like your server is not executing the server.cfg file what startup line are you using? Make sure you have +exec server.cfg (or whatever your config file is called) in there. josh -----Original Message----- From: Shaggy @.k. at . Lontra [mailto:lontra at netvisao.pt] Sent: 04 April 2003 00:00 To: mohaa at icculus.org Subject: RE: [mohaa] Number of players. I'm trying to start MOHAA in a linux pc. when i start it: --- Common Initialization --- Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002 ----- FS_Startup ----- Current search path: /home/shaggy/.mohaa/main /home/shaggy/Moh/main /home/shaggy/Moh/main/pak6.pk3 (104 files) /home/shaggy/Moh/main/Pak5.pk3 (259 files) /home/shaggy/Moh/main/Pak4.pk3 (593 files) /home/shaggy/Moh/main/Pak3.pk3 (669 files) /home/shaggy/Moh/main/Pak2.pk3 (4722 files) /home/shaggy/Moh/main/Pak1.pk3 (772 files) /home/shaggy/Moh/main/Pak0.pk3 (11175 files) ---------------------- 18294 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg couldn't exec custom.cfg You are now setup for easy mode. Opening IP socket: localhost:12203 Hostname: lontra.homeip.net Alias: lontra IP: 192.168.1.2 --- Common Initialization Complete --- 16125 ms --- Localization: I see 0 localization files --- Localization: reading file global/localization.txt Loading Localization File global/localization.txt Loaded 1242 localization entries Then nothing appens. WHY? Regards, JCurto -------------- next part -------------- An HTML attachment was scrubbed... URL: From icculus at clutteredmind.org Fri Apr 4 01:34:37 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Fri, 4 Apr 2003 01:34:37 -0500 (EST) Subject: [mohaa] Number of players. In-Reply-To: <001601c2fa13$27f5d4a0$11c86e0a@jmaderioslaptop> Message-ID: > I am doing 22 on mohaa on a pair of PII500?s w/o a hitch. I hear SH is > far more cpu intensive? Could someone that's willing to install a kernel module on their server do me a favor? Go install Oprofile (http://oprofile.sf.net/) and take a few minutes of profiling when the server is pretty full. Do not profile during a mapchange (since this REALLY skews the results). This is a pain to do, but I'm not seeing a significant processing difference between MOHAA and Spearhead on my system...no doubt the problem is scaling with more players, which I can't supply here. Anyone willing? --ryan. From killing at barrysworld.com Fri Apr 4 04:45:13 2003 From: killing at barrysworld.com (Killing) Date: Fri, 4 Apr 2003 10:45:13 +0100 Subject: [mohaa] Number of players. References: Message-ID: <00c501c2fa8e$e44607d0$7b07000a@int.mediasurface.com> Doesn't look like its FreeBSD compatible or I would :( Steve / K ----- Original Message ----- From: "Ryan C. Gordon" To: Sent: 04 April 2003 07:34 Subject: RE: [mohaa] Number of players. > I am doing 22 on mohaa on a pair of PII500?s w/o a hitch. I hear SH is > far more cpu intensive? Could someone that's willing to install a kernel module on their server do me a favor? Go install Oprofile (http://oprofile.sf.net/) and take a few minutes of profiling when the server is pretty full. Do not profile during a mapchange (since this REALLY skews the results). This is a pain to do, but I'm not seeing a significant processing difference between MOHAA and Spearhead on my system...no doubt the problem is scaling with more players, which I can't supply here. Anyone willing? --ryan. From themuss at it.dk Fri Apr 4 06:08:50 2003 From: themuss at it.dk (Jakob Wolffhechel) Date: Fri, 4 Apr 2003 13:08:50 +0200 Subject: [mohaa] Number of players. In-Reply-To: <00c501c2fa8e$e44607d0$7b07000a@int.mediasurface.com> Message-ID: <000201c2fa9a$924358f0$0400000a@europa> Enable linux binary compatibility... won't that work? -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: 04 April 2003 11:45 To: mohaa at icculus.org Subject: Re: [mohaa] Number of players. Doesn't look like its FreeBSD compatible or I would :( Steve / K ----- Original Message ----- From: "Ryan C. Gordon" To: Sent: 04 April 2003 07:34 Subject: RE: [mohaa] Number of players. > I am doing 22 on mohaa on a pair of PII500's w/o a hitch. I hear SH is > far more cpu intensive. Could someone that's willing to install a kernel module on their server do me a favor? Go install Oprofile (http://oprofile.sf.net/) and take a few minutes of profiling when the server is pretty full. Do not profile during a mapchange (since this REALLY skews the results). This is a pain to do, but I'm not seeing a significant processing difference between MOHAA and Spearhead on my system...no doubt the problem is scaling with more players, which I can't supply here. Anyone willing? --ryan. From killing at barrysworld.com Fri Apr 4 06:48:56 2003 From: killing at barrysworld.com (Killing) Date: Fri, 4 Apr 2003 12:48:56 +0100 Subject: [mohaa] Number of players. References: <000201c2fa9a$924358f0$0400000a@europa> Message-ID: <00f401c2faa0$2c5ed900$7b07000a@int.mediasurface.com> Looks like a kernel module so I would doubt it :( Steve / K ----- Original Message ----- From: "Jakob Wolffhechel" To: Sent: 04 April 2003 12:08 Subject: RE: [mohaa] Number of players. Enable linux binary compatibility... won't that work? -----Original Message----- From: Killing [mailto:killing at barrysworld.com] Sent: 04 April 2003 11:45 To: mohaa at icculus.org Subject: Re: [mohaa] Number of players. Doesn't look like its FreeBSD compatible or I would :( Steve / K ----- Original Message ----- From: "Ryan C. Gordon" To: Sent: 04 April 2003 07:34 Subject: RE: [mohaa] Number of players. > I am doing 22 on mohaa on a pair of PII500's w/o a hitch. I hear SH is > far more cpu intensive. Could someone that's willing to install a kernel module on their server do me a favor? Go install Oprofile (http://oprofile.sf.net/) and take a few minutes of profiling when the server is pretty full. Do not profile during a mapchange (since this REALLY skews the results). This is a pain to do, but I'm not seeing a significant processing difference between MOHAA and Spearhead on my system...no doubt the problem is scaling with more players, which I can't supply here. Anyone willing? --ryan. From quazimodem at rocketmail.com Fri Apr 4 12:43:22 2003 From: quazimodem at rocketmail.com (Joe) Date: Fri, 4 Apr 2003 09:43:22 -0800 (PST) Subject: [mohaa] sv_pure working? In-Reply-To: Message-ID: <20030404174322.51916.qmail@web10806.mail.yahoo.com> Yes... it appears that the windows version of 2.15 does work properly with sv_pure mode on. Is there any work around for this? Apparently there are mohaa:sh leagues out there that are now requiring that sv_pure mode is on but this would pretty much disqualify linux mohaa:sh servers since it's not working properly. --- "Salsich, Luke" wrote: > Man, that's frustrating. Half the reason the patch was needed was to > implement a working sv_pure switch. Has EA or Ryan made any comments > about this? Does the Windows version of 2.15 have a working sv_pure? > > Luke > > > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Monday, March 31, 2003 3:41 PM > To: 'mohaa at icculus.org' > Subject: Re: [mohaa] sv_pure working? > > > i had same problems. i gave up as well > > On Mon, 31 Mar 2003, Kevin Dodds wrote: > > > Tried to get it to work for over a week ,kept saying unpure client > > connect,even with a clean install of spearhead,gave up in the end. > See > my > > previous post for details. :( > > -------------------------- > > Sent from my BlackBerry Wireless Handheld > > > > > > -----Original Message----- > > From: Salsich, Luke > > To: mohaa at icculus.org > > Sent: Mon Mar 31 19:43:13 2003 > > Subject: [mohaa] sv_pure working? > > > > Anybody running sv_pure on the 2.15 beta 5 patch? Does it work > well? > Not? > > > > Luke > > > > > __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - File online, calculators, forms, and more http://tax.yahoo.com From LJS at protectorgroup.com Fri Apr 4 12:49:14 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Fri, 4 Apr 2003 12:49:14 -0500 Subject: [mohaa] sv_pure working? Message-ID: have you spoken to a windows admin about this? Is this a definite confirmation that sv_pure runs well on windows 2.15 servers? If so, Ryan: is there any chance this could be a Linux code problem? Could you give us an update when you have a chance? This particular switch is very important to many of us. Thanks!!!!! Luke -----Original Message----- From: Joe [mailto:quazimodem at rocketmail.com] Sent: Friday, April 04, 2003 12:43 PM To: mohaa at icculus.org Subject: RE: [mohaa] sv_pure working? Yes... it appears that the windows version of 2.15 does work properly with sv_pure mode on. Is there any work around for this? Apparently there are mohaa:sh leagues out there that are now requiring that sv_pure mode is on but this would pretty much disqualify linux mohaa:sh servers since it's not working properly. --- "Salsich, Luke" wrote: > Man, that's frustrating. Half the reason the patch was needed was to > implement a working sv_pure switch. Has EA or Ryan made any comments > about this? Does the Windows version of 2.15 have a working sv_pure? > > Luke > > > > -----Original Message----- > From: monthos at mx3.org [mailto:monthos at mx3.org] > Sent: Monday, March 31, 2003 3:41 PM > To: 'mohaa at icculus.org' > Subject: Re: [mohaa] sv_pure working? > > > i had same problems. i gave up as well > > On Mon, 31 Mar 2003, Kevin Dodds wrote: > > > Tried to get it to work for over a week ,kept saying unpure client > > connect,even with a clean install of spearhead,gave up in the end. > See > my > > previous post for details. :( > > -------------------------- > > Sent from my BlackBerry Wireless Handheld > > > > > > -----Original Message----- > > From: Salsich, Luke > > To: mohaa at icculus.org > > Sent: Mon Mar 31 19:43:13 2003 > > Subject: [mohaa] sv_pure working? > > > > Anybody running sv_pure on the 2.15 beta 5 patch? Does it work > well? > Not? > > > > Luke > > > > > __________________________________________________ Do you Yahoo!? Yahoo! Tax Center - File online, calculators, forms, and more http://tax.yahoo.com From warrenw at xmission.com Fri Apr 4 13:01:15 2003 From: warrenw at xmission.com (Warren Woodward) Date: Fri, 4 Apr 2003 11:01:15 -0700 Subject: [mohaa] sv_pure working? In-Reply-To: ; from LJS@protectorgroup.com on Fri, Apr 04, 2003 at 12:49:14PM -0500 References: Message-ID: <20030404110115.A23651@xmission.com> On Fri, Apr 04, 2003 at 12:49:14PM -0500, Salsich, Luke wrote: > have you spoken to a windows admin about this? Is this a definite > confirmation that sv_pure runs well on windows 2.15 servers? If so, > Ryan: is there any chance this could be a Linux code problem? Could you > give us an update when you have a chance? This particular switch is very > important to many of us. > > Thanks!!!!! > > Luke > Um. I have a new box running 2000 Server. I could slap a win32 server for MOH on it pretty quickly to test (I think I can just FTP over the install from my laptop). I kinda got lost in this discussion... are we talking MOH:AA or Spearhead or both? And what am I looking for to know sv_pure is actually working? -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From warrenw at xmission.com Fri Apr 4 14:05:23 2003 From: warrenw at xmission.com (Warren Woodward) Date: Fri, 4 Apr 2003 12:05:23 -0700 Subject: [mohaa] sv_pure working? In-Reply-To: <20030404110115.A23651@xmission.com>; from warrenw@xmission.com on Fri, Apr 04, 2003 at 11:01:15AM -0700 References: <20030404110115.A23651@xmission.com> Message-ID: <20030404120523.A26236@xmission.com> Well, I have a simple Spearhead server in win32 now (scratchpad.xmission.com) and my good old Utah Freakshow running linux. The spearhead exe on my laptop has a no-cd crack on it ('cause I don't wanna tote around a CD just for testing when I play at home exclusively). Freakshow and Scratchpad are installed with the same binaries. Both are sv_pure 1. I can connect to Freakshow, the linux ded. I cannot connect to scratchpad, the win32 ded. "Unpure client detected" , which is obvoiously what I would expect with a cracked exe. So um. Yeah, looks like it's b0rken in linux. -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From LJS at protectorgroup.com Fri Apr 4 14:11:57 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Fri, 4 Apr 2003 14:11:57 -0500 Subject: [mohaa] sv_pure working? Message-ID: That would rock! We are talking about Spearhead 2.15 sv_pure switch. Most of us running a linux server cant connect even when connecting on a clean install of the 2.15 client game and patch. Luke -----Original Message----- From: scratch [mailto:scratch at xmission.com]On Behalf Of Warren Woodward Sent: Friday, April 04, 2003 1:01 PM To: mohaa at icculus.org Subject: Re: [mohaa] sv_pure working? On Fri, Apr 04, 2003 at 12:49:14PM -0500, Salsich, Luke wrote: > have you spoken to a windows admin about this? Is this a definite > confirmation that sv_pure runs well on windows 2.15 servers? If so, > Ryan: is there any chance this could be a Linux code problem? Could you > give us an update when you have a chance? This particular switch is very > important to many of us. > > Thanks!!!!! > > Luke > Um. I have a new box running 2000 Server. I could slap a win32 server for MOH on it pretty quickly to test (I think I can just FTP over the install from my laptop). I kinda got lost in this discussion... are we talking MOH:AA or Spearhead or both? And what am I looking for to know sv_pure is actually working? -- warren woodward XMission DSL Domo/Mailman warrenw at xmission.com (801) 303-0819 (877) XMISSION "The United States, as the world knows, will never start a war." -JFK, American University, June 10, 1963 From info at fries-it.nl Fri Apr 4 05:03:18 2003 From: info at fries-it.nl (George van Breemen) Date: Fri, 4 Apr 2003 12:03:18 +0200 Subject: Server problem Message-ID: <002201c2fa91$6de7b9a0$16c823c3@friesh2cnhd4cn> Hello I have a PIII 800 Unix server (Debian) with sp 2.15 on it i have it running ok now, exept 1 thing when i start a game the players get 30 rounds of ammunition and i can't find how to put it on the normal 180 rounds pls help me George -------------- next part -------------- An HTML attachment was scrubbed... URL: From eric at no-sense.net Sat Apr 5 07:53:50 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Sat, 05 Apr 2003 14:53:50 +0200 Subject: MOHAA & firewalls References: <002201c2fa91$6de7b9a0$16c823c3@friesh2cnhd4cn> Message-ID: <3E8ED1DE.6040603@no-sense.net> Just a little question: I have (of course) a packet filter firewall running on my MOHAA server machine, which is working fine by the way. Now and then though I see a packet blocked which is always destined for the "old" (not-Spearhead) server with a source port way below 1024 (like 1 or 2) Good (unix) practice dictates that those originating ports should be in the unprivileged range, i.e. above 1024 and that's why they're blocked here. Can someone tell me if I should adapt my firewall? Does a MOHAA client indeed use privileged ports to send packets from? Or is it something else and should I leave it as is? I never heard unreachability complaints and those packets don't appear frequently. Here is a random example from the log (source & MAC address changed for privacy reasons) Mar 7 19:56:19 canopus kernel: PACKET DROP: IN=eth0 OUT= MAC=blahblahblah SRC=1.2.3.4 DST=213.206.85.19 LEN=32 TOS=0x00 PREC=0x00 TTL=118 ID=6010 PROTO=UDP SPT=1 DPT=12203 LEN=12 Mar 7 19:56:23 canopus kernel: PACKET DROP: IN=eth0 OUT= MAC=blahblahblah SRC=1.2.3.4 DST=213.206.85.19 LEN=32 TOS=0x00 PREC=0x00 TTL=118 ID=6028 PROTO=UDP SPT=2 DPT=12203 LEN=12 Mar 7 19:56:25 canopus kernel: PACKET DROP: IN=eth0 OUT= MAC=blahblahblah SRC=1.2.3.4 DST=213.206.85.19 LEN=32 TOS=0x00 PREC=0x00 TTL=118 ID=6038 PROTO=UDP SPT=3 DPT=12203 LEN=12 It's not a problem, but I don't want to keep a legitimate gamer from playing :) Regards, Eric. From jason at maderios.org Sat Apr 5 18:44:53 2003 From: jason at maderios.org (Jason Maderios) Date: Sat, 5 Apr 2003 18:44:53 -0500 Subject: Ship in stalingrad. In-Reply-To: Message-ID: <000001c2fbcd$5e7441e0$fa6f6f0a@jmaderioslaptop> I just had someone load a ship into Stalingrad. I am using moha_lnxded 1.11 I thought this was not possible. Off course I added the jerk who did it to my iptables list to ban... How do I stop this in the future???? Jason Maderios incase ur interested... REJECT all -- 12.247.4.140 0.0.0.0/0 reject-with icmp-port-unreachable From jason at maderios.org Mon Apr 7 15:03:17 2003 From: jason at maderios.org (Jason Maderios) Date: Mon, 7 Apr 2003 15:03:17 -0400 Subject: FW: Ship in stalingrad. Message-ID: <001301c2fd38$5cceae40$11c86e0a@jmaderioslaptop> I sent this out Saturday and was surprised I did not get a response. Does anyone know how I can stop people from spawning in items? In particular I had a guy spawn in a ship into Stalingrad. How do I stop this from happening? Thanks- Jason Maderios aka =|7th Rangers|= KoD -----Original Message----- From: Jason Maderios [mailto:jason at maderios.org] Sent: Saturday, April 05, 2003 6:45 PM To: 'mohaa at icculus.org' Subject: Ship in stalingrad. I just had someone load a ship into Stalingrad. I am using moha_lnxded 1.11 I thought this was not possible. Off course I added the jerk who did it to my iptables list to ban... How do I stop this in the future???? Jason Maderios incase ur interested... REJECT all -- 12.247.4.140 0.0.0.0/0 reject-with icmp-port-unreachable From stefan at negele.org Mon Apr 7 15:18:53 2003 From: stefan at negele.org (Stefan Negele) Date: Mon, 07 Apr 2003 21:18:53 +0200 Subject: [mohaa] Server problem In-Reply-To: <002201c2fa91$6de7b9a0$16c823c3@friesh2cnhd4cn> References: <002201c2fa91$6de7b9a0$16c823c3@friesh2cnhd4cn> Message-ID: <200304072118530790.09BE241B@217.172.168.131> you need to remove "+set fs_basepath ./ " from your cmd line.. ./spearhead_lnxded +set net_port xxxx +set com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server.cfg *********** REPLY SEPARATOR *********** On 04.04.2003 at 12:03 George van Breemen wrote: I have a PIII 800 Unix server (Debian) with sp 2.15 on it i have it running ok now, exept 1 thing when i start a game the players get 30 rounds of ammunition and i can't find how to put it on the normal 180 rounds pls help me -------------- next part -------------- An HTML attachment was scrubbed... URL: From richardnharrison at btinternet.com Mon Apr 7 15:43:36 2003 From: richardnharrison at btinternet.com (Richard Harrison) Date: Mon, 7 Apr 2003 20:43:36 +0100 Subject: [mohaa] FW: Ship in stalingrad. In-Reply-To: <001301c2fd38$5cceae40$11c86e0a@jmaderioslaptop> Message-ID: This was mentioned in a post in the past but if I remember it was a sub in another map. To be honest I don't remember what the answer is but someone should know on this list. sorry I cant be of help. Hazzie. -----Original Message----- From: Jason Maderios [mailto:jason at maderios.org] Sent: 07 April 2003 20:03 To: mohaa at icculus.org Subject: [mohaa] FW: Ship in stalingrad. I sent this out Saturday and was surprised I did not get a response. Does anyone know how I can stop people from spawning in items? In particular I had a guy spawn in a ship into Stalingrad. How do I stop this from happening? Thanks- Jason Maderios aka =|7th Rangers|= KoD -----Original Message----- From: Jason Maderios [mailto:jason at maderios.org] Sent: Saturday, April 05, 2003 6:45 PM To: 'mohaa at icculus.org' Subject: Ship in stalingrad. I just had someone load a ship into Stalingrad. I am using moha_lnxded 1.11 I thought this was not possible. Off course I added the jerk who did it to my iptables list to ban... How do I stop this in the future???? Jason Maderios incase ur interested... REJECT all -- 12.247.4.140 0.0.0.0/0 reject-with icmp-port-unreachable From LJS at protectorgroup.com Mon Apr 7 15:48:45 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Mon, 7 Apr 2003 15:48:45 -0400 Subject: [mohaa] FW: Ship in stalingrad. Message-ID: Its a u-boat that they spawn and there is a patch for it available. I dont know where tog et it anymore since this was an issue many months ago......do a search for mohaa u-boat, maybe. Luke -----Original Message----- From: Richard Harrison [mailto:richardnharrison at btinternet.com] Sent: Monday, April 07, 2003 3:44 PM To: mohaa at icculus.org Subject: RE: [mohaa] FW: Ship in stalingrad. This was mentioned in a post in the past but if I remember it was a sub in another map. To be honest I don't remember what the answer is but someone should know on this list. sorry I cant be of help. Hazzie. -----Original Message----- From: Jason Maderios [mailto:jason at maderios.org] Sent: 07 April 2003 20:03 To: mohaa at icculus.org Subject: [mohaa] FW: Ship in stalingrad. I sent this out Saturday and was surprised I did not get a response. Does anyone know how I can stop people from spawning in items? In particular I had a guy spawn in a ship into Stalingrad. How do I stop this from happening? Thanks- Jason Maderios aka =|7th Rangers|= KoD -----Original Message----- From: Jason Maderios [mailto:jason at maderios.org] Sent: Saturday, April 05, 2003 6:45 PM To: 'mohaa at icculus.org' Subject: Ship in stalingrad. I just had someone load a ship into Stalingrad. I am using moha_lnxded 1.11 I thought this was not possible. Off course I added the jerk who did it to my iptables list to ban... How do I stop this in the future???? Jason Maderios incase ur interested... REJECT all -- 12.247.4.140 0.0.0.0/0 reject-with icmp-port-unreachable From monthos at mx3.org Mon Apr 7 16:05:10 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Mon, 7 Apr 2003 16:05:10 -0400 (EDT) Subject: [mohaa] FW: Ship in stalingrad. In-Reply-To: <001301c2fd38$5cceae40$11c86e0a@jmaderioslaptop> Message-ID: ive been out of the spearhead loop for a couple weeks due to moving, and havnt seen this yet, i was waiting for a reply as well to enlighten me. On Mon, 7 Apr 2003, Jason Maderios wrote: > I sent this out Saturday and was surprised I did not get a response. Does > anyone know how I can stop people from spawning in items? In particular I > had a guy spawn in a ship into Stalingrad. How do I stop this from > happening? > > Thanks- > > Jason Maderios > aka =|7th Rangers|= KoD > > > > -----Original Message----- > From: Jason Maderios [mailto:jason at maderios.org] > Sent: Saturday, April 05, 2003 6:45 PM > To: 'mohaa at icculus.org' > Subject: Ship in stalingrad. > > I just had someone load a ship into Stalingrad. I am using moha_lnxded 1.11 > I thought this was not possible. Off course I added the jerk who did it to > my iptables list to ban... How do I stop this in the future???? > > Jason Maderios > > > incase ur interested... > > REJECT all -- 12.247.4.140 0.0.0.0/0 reject-with > icmp-port-unreachable > > > From LJS at protectorgroup.com Mon Apr 7 16:17:21 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Mon, 7 Apr 2003 16:17:21 -0400 Subject: [mohaa] FW: Ship in stalingrad. Message-ID: It only happens in Moh:AA Luke -----Original Message----- From: monthos at mx3.org [mailto:monthos at mx3.org] Sent: Monday, April 07, 2003 4:05 PM To: mohaa at icculus.org Subject: Re: [mohaa] FW: Ship in stalingrad. ive been out of the spearhead loop for a couple weeks due to moving, and havnt seen this yet, i was waiting for a reply as well to enlighten me. On Mon, 7 Apr 2003, Jason Maderios wrote: > I sent this out Saturday and was surprised I did not get a response. Does > anyone know how I can stop people from spawning in items? In particular I > had a guy spawn in a ship into Stalingrad. How do I stop this from > happening? > > Thanks- > > Jason Maderios > aka =|7th Rangers|= KoD > > > > -----Original Message----- > From: Jason Maderios [mailto:jason at maderios.org] > Sent: Saturday, April 05, 2003 6:45 PM > To: 'mohaa at icculus.org' > Subject: Ship in stalingrad. > > I just had someone load a ship into Stalingrad. I am using moha_lnxded 1.11 > I thought this was not possible. Off course I added the jerk who did it to > my iptables list to ban... How do I stop this in the future???? > > Jason Maderios > > > incase ur interested... > > REJECT all -- 12.247.4.140 0.0.0.0/0 reject-with > icmp-port-unreachable > > > From shockwave at clanshortfuse.com Mon Apr 7 17:41:00 2003 From: shockwave at clanshortfuse.com ([-SF-]Shockwave) Date: Mon, 7 Apr 2003 17:41:00 -0400 Subject: [mohaa] FW: Ship in stalingrad. References: Message-ID: <005901c2fd4e$645d2ea0$0401a8c0@Asgard> The problem you describe can be addressed by applying a patch that you can download from here: http://www.mohadmin.com/nuke/modules.php?name=Downloads&d_op=viewdownload&ci d=2 Here is a direct link to it: http://www.mohadmin.com/nuke/modules.php?name=Downloads&d_op=getit&lid=23 Shockwave ----- Original Message ----- From: To: Sent: Monday, April 07, 2003 4:05 PM Subject: Re: [mohaa] FW: Ship in stalingrad. > ive been out of the spearhead loop for a couple weeks due to moving, and > havnt seen this yet, i was waiting for a reply as well to enlighten me. > > On Mon, 7 Apr 2003, Jason Maderios wrote: > > > I sent this out Saturday and was surprised I did not get a response. Does > > anyone know how I can stop people from spawning in items? In particular I > > had a guy spawn in a ship into Stalingrad. How do I stop this from > > happening? > > > > Thanks- > > > > Jason Maderios > > aka =|7th Rangers|= KoD > > > > > > > > -----Original Message----- > > From: Jason Maderios [mailto:jason at maderios.org] > > Sent: Saturday, April 05, 2003 6:45 PM > > To: 'mohaa at icculus.org' > > Subject: Ship in stalingrad. > > > > I just had someone load a ship into Stalingrad. I am using moha_lnxded 1.11 > > I thought this was not possible. Off course I added the jerk who did it to > > my iptables list to ban... How do I stop this in the future???? > > > > Jason Maderios > > > > > > incase ur interested... > > > > REJECT all -- 12.247.4.140 0.0.0.0/0 reject-with > > icmp-port-unreachable > > > > > > From anthonyquon at hotmail.com Mon Apr 7 18:00:33 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Mon, 07 Apr 2003 18:00:33 -0400 Subject: 2.15 sh server giving me a freed point witout ZONEID ?? Message-ID: Getting these errors..anyone know what may be causing this? This is after winning the objectives in a TOW game after the cinematics ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) ----- Server Shutdown ----- Error: recursive error after: Z_Free: freed a pointer without ZONEID _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail From z1g at terminal-insanity.com Mon Apr 7 18:41:23 2003 From: z1g at terminal-insanity.com (z1g) Date: Mon, 7 Apr 2003 16:41:23 -0600 Subject: [mohaa] 2.15 sh server giving me a freed point witout ZONEID ?? In-Reply-To: Message-ID: <000a01c2fd56$d0f3d250$a1bffea9@area51m> Not that it helps, but I receive the same errors. Ryan said he knew what it was, but I have not heard anything since. Perhaps it will be fixed in a future release? -----Original Message----- From: Anthony Quon [mailto:anthonyquon at hotmail.com] Sent: Monday, April 07, 2003 3:01 PM To: mohaa at icculus.org Subject: [mohaa] 2.15 sh server giving me a freed point witout ZONEID ?? Getting these errors..anyone know what may be causing this? This is after winning the objectives in a TOW game after the cinematics ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) ----- Server Shutdown ----- Error: recursive error after: Z_Free: freed a pointer without ZONEID _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail From info at fries-it.nl Sun Apr 6 19:22:02 2003 From: info at fries-it.nl (George van Breemen) Date: Mon, 7 Apr 2003 01:22:02 +0200 Subject: [mohaa] Server problem References: <002201c2fa91$6de7b9a0$16c823c3@friesh2cnhd4cn> <200304072118530790.09BE241B@217.172.168.131> Message-ID: <001c01c2fc93$57687210$16c823c3@friesh2cnhd4cn> ThX ----- Original Message ----- From: Stefan Negele To: mohaa at icculus.org Sent: Monday, April 07, 2003 9:18 PM Subject: Re: [mohaa] Server problem you need to remove "+set fs_basepath ./ " from your cmd line.. ./spearhead_lnxded +set net_port xxxx +set com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server.cfg *********** REPLY SEPARATOR *********** On 04.04.2003 at 12:03 George van Breemen wrote: I have a PIII 800 Unix server (Debian) with sp 2.15 on it i have it running ok now, exept 1 thing when i start a game the players get 30 rounds of ammunition and i can't find how to put it on the normal 180 rounds pls help me -------------- next part -------------- An HTML attachment was scrubbed... URL: From anthonyquon at hotmail.com Mon Apr 7 19:10:40 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Mon, 07 Apr 2003 19:10:40 -0400 Subject: [mohaa] 2.15 sh server giving me a freed point witout ZONEID ?? Message-ID: Actually...I just figured it out. It was my own mistake, I only applied 1/2 of the 2.15 fixes from Ryan. I forgot to replace the fgamed binary. After I redid the linux patch..it works fine. Anthony >From: "z1g" >Reply-To: mohaa at icculus.org >To: >Subject: RE: [mohaa] 2.15 sh server giving me a freed point witout ZONEID >?? >Date: Mon, 7 Apr 2003 16:41:23 -0600 > >Not that it helps, but I receive the same errors. Ryan said he knew what it >was, but I have not heard anything since. Perhaps it will be fixed in a >future release? > >-----Original Message----- >From: Anthony Quon [mailto:anthonyquon at hotmail.com] >Sent: Monday, April 07, 2003 3:01 PM >To: mohaa at icculus.org >Subject: [mohaa] 2.15 sh server giving me a freed point witout ZONEID ?? > >Getting these errors..anyone know what may be causing this? This is after >winning the objectives in a TOW game after the cinematics > >ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) >----- Server Shutdown ----- >Error: recursive error after: Z_Free: freed a pointer without ZONEID > > > > >_________________________________________________________________ >STOP MORE SPAM with the new MSN 8 and get 2 months FREE* >http://join.msn.com/?page=features/junkmail > _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail From z1g at terminal-insanity.com Mon Apr 7 19:43:54 2003 From: z1g at terminal-insanity.com (z1g) Date: Mon, 7 Apr 2003 17:43:54 -0600 Subject: [mohaa] 2.15 sh server giving me a freed point witout ZONEID ?? In-Reply-To: Message-ID: <001401c2fd5f$8d0f0f10$a1bffea9@area51m> Hmmm OK, I'll double check. I am sure I did that, but wth it's worth redoing the patch to see if it works. -----Original Message----- From: Anthony Quon [mailto:anthonyquon at hotmail.com] Sent: Monday, April 07, 2003 4:11 PM To: mohaa at icculus.org Subject: RE: [mohaa] 2.15 sh server giving me a freed point witout ZONEID ?? Actually...I just figured it out. It was my own mistake, I only applied 1/2 of the 2.15 fixes from Ryan. I forgot to replace the fgamed binary. After I redid the linux patch..it works fine. Anthony >From: "z1g" >Reply-To: mohaa at icculus.org >To: >Subject: RE: [mohaa] 2.15 sh server giving me a freed point witout ZONEID >?? >Date: Mon, 7 Apr 2003 16:41:23 -0600 > >Not that it helps, but I receive the same errors. Ryan said he knew what it >was, but I have not heard anything since. Perhaps it will be fixed in a >future release? > >-----Original Message----- >From: Anthony Quon [mailto:anthonyquon at hotmail.com] >Sent: Monday, April 07, 2003 3:01 PM >To: mohaa at icculus.org >Subject: [mohaa] 2.15 sh server giving me a freed point witout ZONEID ?? > >Getting these errors..anyone know what may be causing this? This is after >winning the objectives in a TOW game after the cinematics > >ASSERT: [qcommon/common.c:413] Z_Free: freed a pointer without ZONEID (fyi) >----- Server Shutdown ----- >Error: recursive error after: Z_Free: freed a pointer without ZONEID > > > > >_________________________________________________________________ >STOP MORE SPAM with the new MSN 8 and get 2 months FREE* >http://join.msn.com/?page=features/junkmail > _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail From admin at youneedawebpage.com Tue Apr 8 00:14:08 2003 From: admin at youneedawebpage.com (admin at youneedawebpage.com) Date: Tue, 8 Apr 2003 00:14:08 -0400 Subject: Working DL of MOH Spearhead Message-ID: <004001c2fd85$4d7e0f60$1b320a44@B> BlankIm trying to upload this 1.8 gb tar file to my server so that I may run a dedicated server and its taking forever! Anyone have a link that I can 'wget' the file straight from their server to mine? It would be a whole lot quicker than me uploading at 20kps -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: image/gif Size: 145 bytes Desc: not available URL: From icculus at clutteredmind.org Tue Apr 8 01:53:26 2003 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Tue, 8 Apr 2003 01:53:26 -0400 (EDT) Subject: [mohaa] FW: Ship in stalingrad. In-Reply-To: <001301c2fd38$5cceae40$11c86e0a@jmaderioslaptop> Message-ID: > I sent this out Saturday and was surprised I did not get a response. Does > anyone know how I can stop people from spawning in items? In particular I > had a guy spawn in a ship into Stalingrad. How do I stop this from > happening? I believe EA fixed this for Spearhead but not the original MOHAA. There's an unofficial binary hack to fix it, too, somewhere on the 'net. --ryan. From Matrix at ServerXtreme.com Tue Apr 8 09:47:11 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Tue, 8 Apr 2003 07:47:11 -0600 Subject: [mohaa] FW: Ship in stalingrad. In-Reply-To: Message-ID: <006101c2fdd5$5ccb8ba0$0301a8c0@matrix> Anybody have the "unofficial binary hack" already extracted from the patch? I have loaded MOHAA on Windows as it says and put the Linux binaries in the directory as it says as well, but when I run the patch it gives me a "5:Invalid Procedure Call". :( I have reloaded MOHAA and re-downloaded it over and over, with no luck getting past this error, so I can net get the "patched" .so file. :( I don't know, but it may be a "Windows XP" problem when running the patch. This thing only runs in windows to extract the Linux patch.. ROFL. Please help if you have the extracted binaries! :) If someone has it I am sure everybody here in the "Linux" MOHAA mailing list would love to have the actual binary :) I am attaching the patch if someone has a different windows setup that can extract it. :) Thanks, Matrix http://www.ServerXtreme.com -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Monday, April 07, 2003 11:53 PM To: mohaa at icculus.org Subject: Re: [mohaa] FW: Ship in stalingrad. > I sent this out Saturday and was surprised I did not get a response. Does > anyone know how I can stop people from spawning in items? In particular I > had a guy spawn in a ship into Stalingrad. How do I stop this from > happening? I believe EA fixed this for Spearhead but not the original MOHAA. There's an unofficial binary hack to fix it, too, somewhere on the 'net. --ryan. -------------- next part -------------- A non-text attachment was scrubbed... Name: MoHAAPatch.zip Type: application/x-zip-compressed Size: 1429888 bytes Desc: not available URL: From dv at activeweb.fr Tue Apr 8 09:51:33 2003 From: dv at activeweb.fr (dv at activeweb.fr) Date: Tue, 8 Apr 2003 15:51:33 +0200 Subject: Localized pb or Config pb ?? Message-ID: Hi ! i'm getting mad with this FR version : I'm running mohaa localized FR on some linux boxes with no problems but there is no way i could run spearhead with it... everything seems ok : spearhead (not localized) patched to 2.15 and using beta 5 from ryan (after beta 4 install). the only thing i see is about the French PAKS which are in main dir and don't have the same md5sum results as the ones in the readme AT ALL. 226431bfb551753d2581644e088b6313 Pak0.pk3 .... 4483b5641a024a3eeaeeaab597dd0c93 Pak6Fr.pk3 db20f12c543d9abd2ef55a3e8472d75f Pak7Fr.pk3 in the readme : 172dd011e999bf9d74bf35b63f3b4a07 Pak0.pk3 ... 230b78842357b85f9875e164f34d5a0b Pak6.pk3 (no pak7.pk3 !!) ok so I get tons of errors with the following config : -------------------------------------------------------------------------------- command line is : /usr/games/moh1-2/spearhead_lnxded +set net_IP xx.xx.xx.xx +set net_port 12206 +set com_zoneMegs 128 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server.cfg (as you see there is no fs_basepath) -------------------------------------------------------------------------------- server.cfg is : set sv_hostname "some name" // Game Type // 1 Free for All // 2 Team Based // 3 Round Based // 4 Objective // 5 Tug Of War set g_gametype 5 set g_healthdrop 1 set g_realismmode 1 set sv_dmspeedmult 1.100000 set g_teamdamage 1 set g_healrate 10 set sv_maxclients 20 set timelimit 10 set fraglimit 100 set maprotationtime 0 //normalement a 30 set sv_team_spawn_interval 15 set roundlimit 0 set g_inactivespectate 60 set g_inactivekick 900 set sv_gamespy 1 set sv_pure 0 set g_allowvote 0 set sv_floodprotect 1 set g_forceteamspectate 1 set dmflags 0 set sv_invulnerabletime 3 set g_teamkillwarn 3 set g_teamkillkick 5 set g_teamswitchdelay 15 set g_allowjointime 30 set sv_privateclients 5 set sv_privatepassword "filrouge" set sv_keywords "" set net_port 12206 set sv_minping 0 set sv_maxping 0 set sv_maxrate 9000 set sv_sprinton 0 set sv_runspeed 287 set sv_maplist "obj/MP_Flughafen_TOW obj/MP_Druckkammern_TOW obj/MP_Ardennes_TOW obj/MP_Berlin_TOW " map "obj/MP_Flughafen_TOW" //map "obj/MP_Druckkammern_TOW" set rconpassword "xxxxxx" -------------------------------------------------------------------------------- AND I'M GETTING THIS !! : --- Common Initialization --- Medal of Honor Spearhead 2.15 linux-i386 Mar 18 2003 ----- FS_Startup ----- Current search path: /root/.spearhead/mainta /usr/games/moh1-2/mainta/pak5.pk3 (9 files) /usr/games/moh1-2/mainta/pak4.pk3 (59 files) /usr/games/moh1-2/mainta/pak3.pk3 (311 files) /usr/games/moh1-2/mainta/pak2.pk3 (767 files) /usr/games/moh1-2/mainta/pak1.pk3 (6969 files) /usr/games/moh1-2/mainta /usr/games/moh1-2/main/zzzzz-delator.pk3 (2 files) /usr/games/moh1-2/main/zzzzuser_zmixmaps.pk3 (80 files) /usr/games/moh1-2/main/zzz_beta_dmz_dogtag.pk3 (4 files) /usr/games/moh1-2/main/zzz-Obj_push_harbourtown.pk3 (47 files) /usr/games/moh1-2/main/UserModzAwesundsGrenadeExplos.pk3 (11 files) /usr/games/moh1-2/main/UserModzAwesundsBulletSFX.pk3 (31 files) /usr/games/moh1-2/main/UserModzAwesunds2_2.pk3 (49 files) /usr/games/moh1-2/main/User_Prado1_Obj.pk3 (16 files) /usr/games/moh1-2/main/User-zutphen.pk3 (20 files) /usr/games/moh1-2/main/User-z.pk3 (2 files) /usr/games/moh1-2/main/User-utah.pk3 (12 files) /usr/games/moh1-2/main/user-tunisian_fe.pk3 (15 files) /usr/games/moh1-2/main/User-thefarm.pk3 (35 files) /usr/games/moh1-2/main/User-Stlo.pk3 (15 files) /usr/games/moh1-2/main/User-rockets_useless.pk3 (4 files) /usr/games/moh1-2/main/User-push_cityhall.pk3 (35 files) /usr/games/moh1-2/main/User-onLINEr's_ONYX_PointOfNoReturn.pk3 (1 files) /usr/games/moh1-2/main/User-objDesertBase_Final_NR.pk3 (3 files) /usr/games/moh1-2/main/User-objDesertBase_Final.pk3 (25 files) /usr/games/moh1-2/main/User-obj_rustinpeace.pk3 (47 files) /usr/games/moh1-2/main/User-NormandyBridge_obj.pk3 (5 files) /usr/games/moh1-2/main/User-MinefielD-SR4i.pk3 (7 files) /usr/games/moh1-2/main/user-lastcastleseries.pk3 (69 files) /usr/games/moh1-2/main/User-laserdot.pk3 (3 files) /usr/games/moh1-2/main/User-l!l-scopes.pk3 (8 files) /usr/games/moh1-2/main/User-jailbreak.pk3 (3 files) /usr/games/moh1-2/main/User-hartnugen11.pk3 (19 files) /usr/games/moh1-2/main/User-germanobj.pk3 (17 files) /usr/games/moh1-2/main/User-First_Attack_V1.0.pk3 (3 files) /usr/games/moh1-2/main/User-Enigma.pk3 (12 files) /usr/games/moh1-2/main/user-dasboot.pk3 (24 files) /usr/games/moh1-2/main/user-BridgeCrossing.pk3 (32 files) /usr/games/moh1-2/main/User-Boobjpak.pk3 (17 files) /usr/games/moh1-2/main/user-bastogne.pk3 (14 files) /usr/games/moh1-2/main/user-axis_laser_scope.pk3 (4 files) /usr/games/moh1-2/main/User-Arnhem.pk3 (12 files) /usr/games/moh1-2/main/user-allie_laser.pk3 (3 files) /usr/games/moh1-2/main/user-a_bridge_too_far.pk3 (38 files) /usr/games/moh1-2/main/User Mod - z_CKR_1.pk3 (25 files) /usr/games/moh1-2/main/User Map - Vervins.pk3 (15 files) /usr/games/moh1-2/main/User Map - St_Renan.pk3 (20 files) /usr/games/moh1-2/main/User Map - Le_Camp.pk3 (83 files) /usr/games/moh1-2/main/User Map - DesertBase_Final.pk3 (25 files) /usr/games/moh1-2/main/User - z_CKR_11.pk3 (25 files) /usr/games/moh1-2/main/user - obj_team1_ctf.pk3 (26 files) /usr/games/moh1-2/main/User - CapturedBase.pk3 (18 files) /usr/games/moh1-2/main/UberfistDM1.pk3 (15 files) /usr/games/moh1-2/main/Tirtagaine-KechtatIII.pk3 (60 files) /usr/games/moh1-2/main/thefarm.pk3 (45 files) /usr/games/moh1-2/main/snowy_mountain.pk3 (15 files) /usr/games/moh1-2/main/ShermanHuntBeta211.pk3 (55 files) /usr/games/moh1-2/main/push_cityhall.pk3 (35 files) /usr/games/moh1-2/main/Prots_Realism_No_Shotys_or_rockets.pk3 (30 files) /usr/games/moh1-2/main/Pak7Fr.pk3 (82 files) /usr/games/moh1-2/main/Pak6Fr.pk3 (610 files) /usr/games/moh1-2/main/Pak5.pk3 (259 files) /usr/games/moh1-2/main/Pak4.pk3 (593 files) /usr/games/moh1-2/main/Pak3.pk3 (669 files) /usr/games/moh1-2/main/Pak2.pk3 (4722 files) /usr/games/moh1-2/main/Pak1.pk3 (396 files) /usr/games/moh1-2/main/Pak0.pk3 (11174 files) /usr/games/moh1-2/main/ObjNaziFort.pk3 (21 files) /usr/games/moh1-2/main/obj_maromg.pk3 (14 files) /usr/games/moh1-2/main/obj_m4l1.pk3 (18 files) /usr/games/moh1-2/main/nestate3.pk3 (16 files) /usr/games/moh1-2/main/MoonlightRadioOV.pk3 (19 files) /usr/games/moh1-2/main/map_thecanal.pk3 (72 files) /usr/games/moh1-2/main/lol_v2_new_3.pk3 (9 files) /usr/games/moh1-2/main/La_Prison_ancien.pk3 (100 files) /usr/games/moh1-2/main/Kmarzo-St Renan_ancien.pk3 (20 files) /usr/games/moh1-2/main/Copie de UserModzAwesunds2_2.pk3 (49 files) /usr/games/moh1-2/main/BSunrise3-3a.pk3 (38 files) /usr/games/moh1-2/main/Aftermath_Revised.pk3 (15 files) /usr/games/moh1-2/main ---------------------- 28247 files in pk3 files execing default.cfg execing buildver.cfg execing menu.cfg execing newconfig.cfg execing localize.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg cheats will be changed upon restarting. ^~^~^ Can't find localized.cfg couldn't exec localized.cfg execing autoexec.cfg ^~^~^ Can't find custom.cfg couldn't exec custom.cfg You are now setup for medium mode. Opening IP socket: xx.xx.xx.xx:12206 (xx replaced by hand) Hostname: xxxxxxxx Alias: localhost.localdomain Alias: localhost IP: 127.0.0.1 --- Common Initialization Complete --- 2875 ms Loading Localization File global/localization.txt execing server.cfg g_gametype will be changed upon restarting. sv_maxclients will be changed upon restarting. ------ Server Initialization ------ Server: obj/MP_Flughafen_TOW ------ Unloading fgameded.so ------ ------- Attempting to load /usr/games/moh1-2/mainta/fgameded.so ------- LoadLibrary (fgameded.so) ==== InitGame ==== sizeof(Actor) == 3020 Magic sizeof actor numer: 2956 ------------------ Event system initialized: 176 classes 1465 events 1031360 total memory in response list ==== CleanupGame ==== CM_LoadMap( maps/obj/MP_Flughafen_TOW.bsp, 0 ) Adding script: 'obj/MP_Flughafen_TOW_precache.scr' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' ^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' ^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' ^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' ^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik Channel named Bip01 L Clavicle pos not added. (Bone will not work without it) Channel named Bip01 R Clavicle pos not added. (Bone will not work without it) SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' ^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' ^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' ^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' ^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik ^~^~^ Event 'dmfiredelay' does not exist. -------------------- Spawning Entities ----------------------- soundtrack switched to . mohta Archive Version 1 56408 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- *!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed. -------------------- Actual Spawning Entities Done ------------------ 79 ms ^~^~^ Event 'dmfiredelay' does not exist. ^~^~^ Failed execution of event for class 'VehicleTurretGun' ^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmfiredelay' in 'models/vehicles/tigercannon.tik' ^~^~^ Event 'dmfiredelay' does not exist. ^~^~^ Failed execution of event for class 'VehicleTurretGun' ^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmfiredelay' in 'models/vehicles/tigercannon.tik' ^~^~^ Event 'dmfiredelay' does not exist. ^~^~^ Failed execution of event for class 'VehicleTurretGun' ^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmfiredelay' in 'models/vehicles/tigercannon.tik' 0 teams with 0 entities Adding script: 'obj/MP_Flughafen_TOW.scr' $player.entref = -1 (global/friendly.scr, 87) $player^ ^~^~^ Script Error: Field 'entref' applied to NULL listener $player.maxhealth = $player.health (global/friendly.scr, 2133) $player.maxhealth = $player^ ^~^~^ Script Error: Field 'health' applied to NULL listener $player.maxhealth = $player.health (global/friendly.scr, 2133) $player^ ^~^~^ Script Error: Field 'maxhealth' applied to NULL listener There are 0 enemies Adding autosave names ERROR: Entity::Sound: door_wood_open_move needs an alias in ubersound.scr or uberdialog.scr - Please fix. ERROR: Entity::Sound: door_wood_open_move needs an alias in ubersound.scr or uberdialog.scr - Please fix. ERROR: Entity::Sound: door_wood_open_move needs an alias in ubersound.scr or uberdialog.scr - Please fix. ERROR: Entity::Sound: door_wood_open_move needs an alias in ubersound.scr or uberdialog.scr - Please fix. There are 0 friendlyspawners Spawned 8 enemyspawners 256 entities spawned 345 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 205 ms ^~^~^ Game (Event: 'splinepath_create', Object: 'SplinePath') : SplinePath::CreatePath: target 'p13' for 'p12' not found ^~^~^ Game (Event: 'splinepath_create', Object: 'SplinePath') : SplinePath::CreatePath: target 'p_13' for 'p_12' not found *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-3520 2624 -16). Should be made into a static model or script model (#1). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-3008 1600 -16). Should be made into a static model or script model (#2). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-3520 1600 -16). Should be made into a static model or script model (#3). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-3008 2624 -16). Should be made into a static model or script model (#4). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-2496 2624 -16). Should be made into a static model or script model (#5). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-1984 1600 -16). Should be made into a static model or script model (#6). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-2496 1600 -16). Should be made into a static model or script model (#7). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-1984 2624 -16). Should be made into a static model or script model (#8). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-1472 2624 -16). Should be made into a static model or script model (#9). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-960 1600 -16). Should be made into a static model or script model (#10). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-1472 1600 -16). Should be made into a static model or script model (#11). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-960 2624 -16). Should be made into a static model or script model (#12). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-448 2624 -16). Should be made into a static model or script model (#13). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (64 1600 -16). Should be made into a static model or script model (#14). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-448 1600 -16). Should be made into a static model or script model (#15). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (64 2624 -16). Should be made into a static model or script model (#16). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (576 2624 -16). Should be made into a static model or script model (#17). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (1088 1600 -16). Should be made into a static model or script model (#18). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (576 1600 -16). Should be made into a static model or script model (#19). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (1088 2624 -16). Should be made into a static model or script model (#20). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (1600 2624 -16). Should be made into a static model or script model (#21). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (2112 1600 -16). Should be made into a static model or script model (#22). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (1600 1600 -16). Should be made into a static model or script model (#23). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (2112 2624 -16). Should be made into a static model or script model (#24). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-408 2304 -740). Should be made into a static model or script model (#25). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-408 2112 -740). Should be made into a static model or script model (#26). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-408 1728 -740). Should be made into a static model or script model (#27). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-408 2560 -740). Should be made into a static model or script model (#28). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-408 1504 -740). Should be made into a static model or script model (#29). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-408 2816 -740). Should be made into a static model or script model (#30). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-408 1904 -740). Should be made into a static model or script model (#31). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (364 2112 -288). Should be made into a static model or script model (#32). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (836 2256 -288). Should be made into a static model or script model (#33). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-1148 2112 -383). Should be made into a static model or script model (#34). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-1596 2000 -383). Should be made into a static model or script model (#35). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-408 3072 -740). Should be made into a static model or script model (#36). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-408 1248 -740). Should be made into a static model or script model (#37). *!*!*!* 'models/static/ho-ix.tik' was spawned as an Object entity at (321 3771 -16). Should be made into a static model or script model (#38). *!*!*!* 'models/static/ho-ix.tik' was spawned as an Object entity at (-2944 548 -16). Should be made into a static model or script model (#39). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-243 -1356 520). Should be made into a static model or script model (#40). *!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-138 -1328 988). Should be made into a static model or script model (#41). *!*!*!* 'models/static/ho-ix.tik' was spawned as an Object entity at (-4734 -6276 4143). Should be made into a static model or script model (#42). An objective has been added! -----------PARSING 'ubersound/uberdialog.scr' (SERVER)------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. CG_Command_ProcessFile: ubersound/uberdialog.scr Parse/Load time: 0.376000 seconds. -------------PARSING 'ubersound/uberdialog.scr' DONE (SERVER) --------------- -----------PARSING 'ubersound/ubersound.scr' (SERVER)------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. CG_Command_ProcessFile: ubersound/ubersound.scr Parse/Load time: 0.106000 seconds. -------------PARSING 'ubersound/ubersound.scr' DONE (SERVER)--------------- -----------PARSING 'ubersound/ubersound.scr.txt' (SERVER)------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. CG_Command_ProcessFile: ubersound/ubersound.scr.txt ASSERT: [qcommon/common.c:413] SV_FindIndex: overflow max512 create1 name sound/mechanics/m1_lightturn.wav0 (fyi) ******************** ERROR: SV_FindIndex: overflow max512 create1 name sound/mechanics/m1_lightturn.wav0 ******************** ----- Server Shutdown ----- ==== ShutdownGame ==== ------ Unloading fgameded.so ------ --------------------------- Hitch warning: 18055 msec frame time -------------------------------------------------------------------------------- Can anyone give me the good paks or tell me a magic trick ?? PLEASE HELP ! -------------------------------------------------------------------------------- David Venancio http://massmulti.net From sanderdehond at home.nl Tue Apr 8 09:36:01 2003 From: sanderdehond at home.nl (Sander de Hond) Date: Tue, 8 Apr 2003 15:36:01 +0200 Subject: Linux Restart Script Message-ID: Hi guys, A few weeks/months ago i found a restart script for Linux. When you do a 'rcon quit' it will restart on it self instead of starting it yourself. But i lost it :( does anybody have it ? or know where to find it ? Second of all, i'm launching a international Medal of Honor site, both Allieds Assault and Spearhead. If somebody wants to help, forum moderating, writing FAQ or 'how to' it would be great! Site will be called : The MoH Machine and the url : www.themohmachine.com If you want to help please gimmie a mail ;) Thanks in advance, Sander/Psy|Cho -------------- next part -------------- An HTML attachment was scrubbed... URL: From jason at maderios.org Tue Apr 8 10:28:00 2003 From: jason at maderios.org (Jason Maderios) Date: Tue, 8 Apr 2003 10:28:00 -0400 Subject: [mohaa] FW: Ship in stalingrad. In-Reply-To: <006101c2fdd5$5ccb8ba0$0301a8c0@matrix> Message-ID: <000501c2fddb$12537640$fa6f6f0a@jmaderioslaptop> -----Original Message----- From: Matrix [mailto:Matrix at ServerXtreme.com] Sent: Tuesday, April 08, 2003 9:47 AM To: mohaa at icculus.org Subject: RE: [mohaa] FW: Ship in stalingrad. Importance: High Anybody have the "unofficial binary hack" already extracted from the patch? I have loaded MOHAA on Windows as it says and put the Linux binaries in the directory as it says as well, but when I run the patch it gives me a "5:Invalid Procedure Call". :( I have reloaded MOHAA and re-downloaded it over and over, with no luck getting past this error, so I can net get the "patched" .so file. :( I don't know, but it may be a "Windows XP" problem when running the patch. This thing only runs in windows to extract the Linux patch.. ROFL. Please help if you have the extracted binaries! :) If someone has it I am sure everybody here in the "Linux" MOHAA mailing list would love to have the actual binary :) I am attaching the patch if someone has a different windows setup that can extract it. :) Thanks, Matrix http://www.ServerXtreme.com -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Monday, April 07, 2003 11:53 PM To: mohaa at icculus.org Subject: Re: [mohaa] FW: Ship in stalingrad. > I sent this out Saturday and was surprised I did not get a response. Does > anyone know how I can stop people from spawning in items? In particular I > had a guy spawn in a ship into Stalingrad. How do I stop this from > happening? I believe EA fixed this for Spearhead but not the original MOHAA. There's an unofficial binary hack to fix it, too, somewhere on the 'net. --ryan. -------------- next part -------------- A non-text attachment was scrubbed... Name: fgameded.zip Type: application/x-zip-compressed Size: 1297236 bytes Desc: not available URL: From shockwave at clanshortfuse.com Tue Apr 8 13:35:55 2003 From: shockwave at clanshortfuse.com (Shockwave) Date: Tue, 8 Apr 2003 13:35:55 -0400 Subject: [mohaa] Linux Restart Script References: Message-ID: <005701c2fdf5$5c5bcc50$0c02a8c0@rcs> Hey Sander, I posted a topic on a forum a while ago that contains the guts of the scripts I use to manage my MOH:AA server. Here's the link: http://www.mohadmin.com/nuke/modules.php?name=Forums&file=viewtopic&t=648&highlight I hope it works for you. =) Shockwave ----- Original Message ----- From: Sander de Hond To: Mohaa Sent: Tuesday, April 08, 2003 9:36 AM Subject: [mohaa] Linux Restart Script Hi guys, A few weeks/months ago i found a restart script for Linux. When you do a 'rcon quit' it will restart on it self instead of starting it yourself. But i lost it :( does anybody have it ? or know where to find it ? Second of all, i'm launching a international Medal of Honor site, both Allieds Assault and Spearhead. If somebody wants to help, forum moderating, writing FAQ or 'how to' it would be great! Site will be called : The MoH Machine and the url : www.themohmachine.com If you want to help please gimmie a mail ;) Thanks in advance, Sander/Psy|Cho -------------- next part -------------- An HTML attachment was scrubbed... URL: From Matrix at ServerXtreme.com Tue Apr 8 14:00:56 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Tue, 8 Apr 2003 13:00:56 -0500 Subject: [mohaa] FW: Ship in stalingrad. Message-ID: <0ndn18drns0xawl.080420031300@ServerXtreme.com> WooHoo!!! Thank you very much. :) Original Message ----------------------- -----Original Message----- From: Matrix [mailto:Matrix at ServerXtreme.com] Sent: Tuesday, April 08, 2003 9:47 AM To: mohaa at icculus.org Subject: RE: [mohaa] FW: Ship in stalingrad. Importance: High Anybody have the "unofficial binary hack" already extracted from the patch? I have loaded MOHAA on Windows as it says and put the Linux binaries in the directory as it says as well, but when I run the patch it gives me a "5:Invalid Procedure Call". :( I have reloaded MOHAA and re-downloaded it over and over, with no luck getting past this error, so I can net get the "patched" .so file. :( I don't know, but it may be a "Windows XP" problem when running the patch. This thing only runs in windows to extract the Linux patch.. ROFL. Please help if you have the extracted binaries! :) If someone has it I am sure everybody here in the "Linux" MOHAA mailing list would love to have the actual binary :) I am attaching the patch if someone has a different windows setup that can extract it. :) Thanks, Matrix http://www.ServerXtreme.com -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Monday, April 07, 2003 11:53 PM To: mohaa at icculus.org Subject: Re: [mohaa] FW: Ship in stalingrad. > I sent this out Saturday and was surprised I did not get a response. Does > anyone know how I can stop people from spawning in items? In particular I > had a guy spawn in a ship into Stalingrad. How do I stop this from > happening? I believe EA fixed this for Spearhead but not the original MOHAA. There's an unofficial binary hack to fix it, too, somewhere on the 'net. --ryan. From bartb at bockhoudt.com Tue Apr 8 18:55:10 2003 From: bartb at bockhoudt.com (Bart Bockhoudt) Date: Wed, 9 Apr 2003 00:55:10 +0200 Subject: [mohaa] Number of players. Message-ID: <33FBA5EFAEB12944B4B227F333B6F6737D4D@timo> Ryan, I've got the profiler running.. At least, I can start and stop it.. what u want me to do (specify commands + options please)? Bart -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: vrijdag 4 april 2003 8:35 To: mohaa at icculus.org Subject: RE: [mohaa] Number of players. > I am doing 22 on mohaa on a pair of PII500's w/o a hitch. I hear SH is > far more cpu intensive... Could someone that's willing to install a kernel module on their server do me a favor? Go install Oprofile (http://oprofile.sf.net/) and take a few minutes of profiling when the server is pretty full. Do not profile during a mapchange (since this REALLY skews the results). This is a pain to do, but I'm not seeing a significant processing difference between MOHAA and Spearhead on my system...no doubt the problem is scaling with more players, which I can't supply here. Anyone willing? --ryan. From nstone at myrealbox.com Tue Apr 8 19:27:52 2003 From: nstone at myrealbox.com (Nathan Stone) Date: Tue, 8 Apr 2003 18:27:52 -0500 Subject: [mohaa] FW: Ship in stalingrad. In-Reply-To: <000501c2fddb$12537640$fa6f6f0a@jmaderioslaptop> Message-ID: Excuse my ignorance, but how do you install this patch? -Natzan -----Original Message----- From: Jason Maderios [mailto:jason at maderios.org] Sent: Tuesday, April 08, 2003 9:28 AM To: mohaa at icculus.org Subject: RE: [mohaa] FW: Ship in stalingrad. -----Original Message----- From: Matrix [mailto:Matrix at ServerXtreme.com] Sent: Tuesday, April 08, 2003 9:47 AM To: mohaa at icculus.org Subject: RE: [mohaa] FW: Ship in stalingrad. Importance: High Anybody have the "unofficial binary hack" already extracted from the patch? I have loaded MOHAA on Windows as it says and put the Linux binaries in the directory as it says as well, but when I run the patch it gives me a "5:Invalid Procedure Call". :( I have reloaded MOHAA and re-downloaded it over and over, with no luck getting past this error, so I can net get the "patched" .so file. :( I don't know, but it may be a "Windows XP" problem when running the patch. This thing only runs in windows to extract the Linux patch.. ROFL. Please help if you have the extracted binaries! :) If someone has it I am sure everybody here in the "Linux" MOHAA mailing list would love to have the actual binary :) I am attaching the patch if someone has a different windows setup that can extract it. :) Thanks, Matrix http://www.ServerXtreme.com -----Original Message----- From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] Sent: Monday, April 07, 2003 11:53 PM To: mohaa at icculus.org Subject: Re: [mohaa] FW: Ship in stalingrad. > I sent this out Saturday and was surprised I did not get a response. Does > anyone know how I can stop people from spawning in items? In particular I > had a guy spawn in a ship into Stalingrad. How do I stop this from > happening? I believe EA fixed this for Spearhead but not the original MOHAA. There's an unofficial binary hack to fix it, too, somewhere on the 'net. --ryan. From cowgod at kraken.cowgod.org Tue Apr 8 23:32:56 2003 From: cowgod at kraken.cowgod.org (Tom Greene) Date: Tue, 8 Apr 2003 23:32:56 -0400 (EDT) Subject: [mohaa] FW: Ship in stalingrad. In-Reply-To: Message-ID: You should have a file called fgameded.so in your MoH directory. Just replace that file with the patched one from the zip file -- Tom Greene http://cowgod.org/ On Tue, 8 Apr 2003, Nathan Stone wrote: > Excuse my ignorance, but how do you install this patch? > > -Natzan > > -----Original Message----- > From: Jason Maderios [mailto:jason at maderios.org] > Sent: Tuesday, April 08, 2003 9:28 AM > To: mohaa at icculus.org > Subject: RE: [mohaa] FW: Ship in stalingrad. > > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 08, 2003 9:47 AM > To: mohaa at icculus.org > Subject: RE: [mohaa] FW: Ship in stalingrad. > Importance: High > > Anybody have the "unofficial binary hack" already extracted from the > patch? I have loaded MOHAA on Windows as it says and put the Linux > binaries in the directory as it says as well, but when I run the patch > it gives me a "5:Invalid Procedure Call". :( I have reloaded MOHAA and > re-downloaded it over and over, with no luck getting past this error, so > I can net get the "patched" .so file. :( I don't know, but it may be a > "Windows XP" problem when running the patch. This thing only runs in > windows to extract the Linux patch.. ROFL. > > Please help if you have the extracted binaries! :) If someone has it I > am sure everybody here in the "Linux" MOHAA mailing list would love to > have the actual binary :) I am attaching the patch if someone has a > different windows setup that can extract it. :) > > Thanks, > Matrix > http://www.ServerXtreme.com > > > -----Original Message----- > From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] > Sent: Monday, April 07, 2003 11:53 PM > To: mohaa at icculus.org > Subject: Re: [mohaa] FW: Ship in stalingrad. > > > > I sent this out Saturday and was surprised I did not get a response. > Does > > anyone know how I can stop people from spawning in items? In > particular I > > had a guy spawn in a ship into Stalingrad. How do I stop this from > > happening? > > I believe EA fixed this for Spearhead but not the original MOHAA. > > There's an unofficial binary hack to fix it, too, somewhere on the 'net. > > --ryan. > > > > > > From anthonyquon at hotmail.com Wed Apr 9 16:45:32 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Wed, 09 Apr 2003 16:45:32 -0400 Subject: [mohaa] Number of players. Message-ID: Ryan, was anyone able to help you on this? If not, I may be able to if this doesn't require a system reboot... Anthony >From: "Ryan C. Gordon" >Reply-To: mohaa at icculus.org >To: "mohaa at icculus.org" >Subject: RE: [mohaa] Number of players. >Date: Fri, 4 Apr 2003 01:34:37 -0500 (EST) > > > > I am doing 22 on mohaa on a pair of PII500?s w/o a hitch. I hear SH is > > far more cpu intensive? > >Could someone that's willing to install a kernel module on their server do >me a favor? > >Go install Oprofile (http://oprofile.sf.net/) and take a few >minutes of profiling when the server is pretty full. Do not profile during >a mapchange (since this REALLY skews the results). > >This is a pain to do, but I'm not seeing a significant processing >difference between MOHAA and Spearhead on my system...no doubt the problem >is scaling with more players, which I can't supply here. > >Anyone willing? > >--ryan. > > > _________________________________________________________________ MSN 8 helps eliminate e-mail viruses. Get 2 months FREE*. http://join.msn.com/?page=features/virus From bartb at bockhoudt.com Thu Apr 10 08:02:36 2003 From: bartb at bockhoudt.com (Bart Bockhoudt) Date: Thu, 10 Apr 2003 14:02:36 +0200 Subject: [mohaa] Number of players. Message-ID: <33FBA5EFAEB12944B4B227F333B6F6737D4E@timo> It does not require a reboot, I'm all set to go, got oprofiler tested and ready to run, but I need to know exactly how that dump has to be made (I don't how oprofiler works), and under what load (amount of users or so) it should be made. He may also do it himself on my server (if it not requires him root access). -----Original Message----- From: Anthony Quon [mailto:anthonyquon at hotmail.com] Sent: Wednesday, April 09, 2003 10:46 PM To: mohaa at icculus.org Subject: RE: [mohaa] Number of players. Ryan, was anyone able to help you on this? If not, I may be able to if this doesn't require a system reboot... Anthony >From: "Ryan C. Gordon" >Reply-To: mohaa at icculus.org >To: "mohaa at icculus.org" >Subject: RE: [mohaa] Number of players. >Date: Fri, 4 Apr 2003 01:34:37 -0500 (EST) > > > > I am doing 22 on mohaa on a pair of PII500's w/o a hitch. I hear SH is > > far more cpu intensive... > >Could someone that's willing to install a kernel module on their server do >me a favor? > >Go install Oprofile (http://oprofile.sf.net/) and take a few >minutes of profiling when the server is pretty full. Do not profile during >a mapchange (since this REALLY skews the results). > >This is a pain to do, but I'm not seeing a significant processing >difference between MOHAA and Spearhead on my system...no doubt the problem >is scaling with more players, which I can't supply here. > >Anyone willing? > >--ryan. > > > _________________________________________________________________ MSN 8 helps eliminate e-mail viruses. Get 2 months FREE*. http://join.msn.com/?page=features/virus From jpoz at quickscribble.com Thu Apr 10 12:40:39 2003 From: jpoz at quickscribble.com (jpoz) Date: Thu, 10 Apr 2003 11:40:39 -0500 Subject: problems with ammo and fs_basepath Message-ID: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> Hello all, Quick background: I'm absolutely new at hosting a MOHAA server (this is my first). I'm also fairly inexperienced with Linux. Running on RedHat 8.0 Having said that, I successfully got Spearhead running, using the Beta5 Linux binaries. Spearhead is in /usr/mohaa. The problem I have is that when I run the command line startup from GameAdmins (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35) I have problems. My startup line: ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server.cfg If I run it this way, I get all my server.cfg, public.cfg, etc., settings (server name, etc.) but I only have the ammo that is in the gun, no extra magazines. If I remove +set fs_basepath ./ as someone suggested, I get the normal amount of ammo, but my server config disappears. I was wondering if someone might have a bit of info or a place they could point me to, Thanks, John -------------- next part -------------- An HTML attachment was scrubbed... URL: From killing at barrysworld.com Thu Apr 10 12:54:53 2003 From: killing at barrysworld.com (Killing) Date: Thu, 10 Apr 2003 17:54:53 +0100 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> Message-ID: <00ef01c2ff81$e8375680$7b07000a@int.mediasurface.com> I suspect your server.cfg is in the wrong dir. Steve / K ----- Original Message ----- From: jpoz To: mohaa at icculus.org Sent: 10 April 2003 17:40 Subject: [mohaa] problems with ammo and fs_basepath Hello all, Quick background: I'm absolutely new at hosting a MOHAA server (this is my first). I'm also fairly inexperienced with Linux. Running on RedHat 8.0 Having said that, I successfully got Spearhead running, using the Beta5 Linux binaries. Spearhead is in /usr/mohaa. The problem I have is that when I run the command line startup from GameAdmins (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35) I have problems. My startup line: ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server.cfg If I run it this way, I get all my server.cfg, public.cfg, etc., settings (server name, etc.) but I only have the ammo that is in the gun, no extra magazines. If I remove +set fs_basepath ./ as someone suggested, I get the normal amount of ammo, but my server config disappears. I was wondering if someone might have a bit of info or a place they could point me to, Thanks, John -------------- next part -------------- An HTML attachment was scrubbed... URL: From jpoz at quickscribble.com Thu Apr 10 12:51:18 2003 From: jpoz at quickscribble.com (jpoz) Date: Thu, 10 Apr 2003 11:51:18 -0500 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <00ef01c2ff81$e8375680$7b07000a@int.mediasurface.com> Message-ID: <012d01c2ff81$69206530$dd64a8c0@CARL> All my .CFG files are in /usr/mohaa/main ----- Original Message ----- From: Killing To: mohaa at icculus.org Sent: Thursday, April 10, 2003 11:54 AM Subject: Re: [mohaa] problems with ammo and fs_basepath I suspect your server.cfg is in the wrong dir. Steve / K ----- Original Message ----- From: jpoz To: mohaa at icculus.org Sent: 10 April 2003 17:40 Subject: [mohaa] problems with ammo and fs_basepath Hello all, Quick background: I'm absolutely new at hosting a MOHAA server (this is my first). I'm also fairly inexperienced with Linux. Running on RedHat 8.0 Having said that, I successfully got Spearhead running, using the Beta5 Linux binaries. Spearhead is in /usr/mohaa. The problem I have is that when I run the command line startup from GameAdmins (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35) I have problems. My startup line: ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server.cfg If I run it this way, I get all my server.cfg, public.cfg, etc., settings (server name, etc.) but I only have the ammo that is in the gun, no extra magazines. If I remove +set fs_basepath ./ as someone suggested, I get the normal amount of ammo, but my server config disappears. I was wondering if someone might have a bit of info or a place they could point me to, Thanks, John -------------- next part -------------- An HTML attachment was scrubbed... URL: From killing at barrysworld.com Thu Apr 10 13:04:46 2003 From: killing at barrysworld.com (Killing) Date: Thu, 10 Apr 2003 18:04:46 +0100 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <00ef01c2ff81$e8375680$7b07000a@int.mediasurface.com> <012d01c2ff81$69206530$dd64a8c0@CARL> Message-ID: <013501c2ff83$4a3f0d40$7b07000a@int.mediasurface.com> Your also missing a "+set " before "com_zoneMegs 30" Steve / K ----- Original Message ----- From: jpoz To: mohaa at icculus.org Sent: 10 April 2003 17:51 Subject: Re: [mohaa] problems with ammo and fs_basepath All my .CFG files are in /usr/mohaa/main ----- Original Message ----- From: Killing To: mohaa at icculus.org Sent: Thursday, April 10, 2003 11:54 AM Subject: Re: [mohaa] problems with ammo and fs_basepath I suspect your server.cfg is in the wrong dir. Steve / K ----- Original Message ----- From: jpoz To: mohaa at icculus.org Sent: 10 April 2003 17:40 Subject: [mohaa] problems with ammo and fs_basepath Hello all, Quick background: I'm absolutely new at hosting a MOHAA server (this is my first). I'm also fairly inexperienced with Linux. Running on RedHat 8.0 Having said that, I successfully got Spearhead running, using the Beta5 Linux binaries. Spearhead is in /usr/mohaa. The problem I have is that when I run the command line startup from GameAdmins (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35) I have problems. My startup line: ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server.cfg If I run it this way, I get all my server.cfg, public.cfg, etc., settings (server name, etc.) but I only have the ammo that is in the gun, no extra magazines. If I remove +set fs_basepath ./ as someone suggested, I get the normal amount of ammo, but my server config disappears. I was wondering if someone might have a bit of info or a place they could point me to, Thanks, John -------------- next part -------------- An HTML attachment was scrubbed... URL: From bartb at bockhoudt.com Thu Apr 10 15:17:13 2003 From: bartb at bockhoudt.com (Bart Bockhoudt) Date: Thu, 10 Apr 2003 21:17:13 +0200 Subject: [mohaa] problems with ammo and fs_basepath Message-ID: <33FBA5EFAEB12944B4B227F333B6F6734DDD@timo> Mine are in /mainta try that one -----Original Message----- From: jpoz [mailto:jpoz at quickscribble.com] Sent: donderdag 10 april 2003 18:51 To: mohaa at icculus.org Subject: Re: [mohaa] problems with ammo and fs_basepath All my .CFG files are in /usr/mohaa/main ----- Original Message ----- From: Killing To: mohaa at icculus.org Sent: Thursday, April 10, 2003 11:54 AM Subject: Re: [mohaa] problems with ammo and fs_basepath I suspect your server.cfg is in the wrong dir. Steve / K ----- Original Message ----- From: jpoz To: mohaa at icculus.org Sent: 10 April 2003 17:40 Subject: [mohaa] problems with ammo and fs_basepath Hello all, Quick background: I'm absolutely new at hosting a MOHAA server (this is my first). I'm also fairly inexperienced with Linux. Running on RedHat 8.0 Having said that, I successfully got Spearhead running, using the Beta5 Linux binaries. Spearhead is in /usr/mohaa. The problem I have is that when I run the command line startup from GameAdmins (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&arti d=35) I have problems. My startup line: ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +set dedicated 2 +exec server.cfg If I run it this way, I get all my server.cfg, public.cfg, etc., settings (server name, etc.) but I only have the ammo that is in the gun, no extra magazines. If I remove +set fs_basepath ./ as someone suggested, I get the normal amount of ammo, but my server config disappears. I was wondering if someone might have a bit of info or a place they could point me to, Thanks, John -------------- next part -------------- An HTML attachment was scrubbed... URL: From eric at no-sense.net Thu Apr 10 17:35:38 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Thu, 10 Apr 2003 23:35:38 +0200 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> Message-ID: <3E95E3AA.4080003@no-sense.net> It's a little bug in the MOHAA server. Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead. Eric. jpoz wrote: > Hello all, > > Quick background: > I'm absolutely new at hosting a MOHAA server (this is my first). I'm > also fairly inexperienced with Linux. > Running on RedHat 8.0 > > Having said that, I successfully got Spearhead running, using the > Beta5 Linux binaries. Spearhead is in /usr/mohaa. > > The problem I have is that when I run the command line startup from > GameAdmins > (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35 > ) > I have problems. > > My startup line: > ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 > +set ttycon 0 +set dedicated 2 +exec server.cfg > If I run it this way, I get all my server.cfg, public.cfg, etc., > settings (server name, etc.) but I only have the ammo that is in the > gun, no extra magazines. > > If I remove +set fs_basepath ./ as someone suggested, I get the normal > amount of ammo, but my server config disappears. > > I was wondering if someone might have a bit of info or a place they > could point me to, > > Thanks, > John From steve at rendy.co.uk Thu Apr 10 18:08:57 2003 From: steve at rendy.co.uk (Steve Rendell) Date: Thu, 10 Apr 2003 23:08:57 +0100 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <3E95E3AA.4080003@no-sense.net> Message-ID: <000b01c2ffad$c8d766a0$0100a8c0@desktop> Thanks guys you have solved the problem which has been bugging me for a week now :) Much appreciated Steve ----- Original Message ----- From: "Eric Koldeweij" To: Sent: Thursday, April 10, 2003 10:35 PM Subject: Re: [mohaa] problems with ammo and fs_basepath > It's a little bug in the MOHAA server. > Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to > the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead. > > Eric. > > jpoz wrote: > > > Hello all, > > > > Quick background: > > I'm absolutely new at hosting a MOHAA server (this is my first). I'm > > also fairly inexperienced with Linux. > > Running on RedHat 8.0 > > > > Having said that, I successfully got Spearhead running, using the > > Beta5 Linux binaries. Spearhead is in /usr/mohaa. > > > > The problem I have is that when I run the command line startup from > > GameAdmins > > (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35 > > ) > > I have problems. > > > > My startup line: > > ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 > > +set ttycon 0 +set dedicated 2 +exec server.cfg > > If I run it this way, I get all my server.cfg, public.cfg, etc., > > settings (server name, etc.) but I only have the ammo that is in the > > gun, no extra magazines. > > > > If I remove +set fs_basepath ./ as someone suggested, I get the normal > > amount of ammo, but my server config disappears. > > > > I was wondering if someone might have a bit of info or a place they > > could point me to, > > > > Thanks, > > John > > > > From eric at no-sense.net Thu Apr 10 18:31:48 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Fri, 11 Apr 2003 00:31:48 +0200 Subject: Where is MP_Malta_DM? References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <3E95E3AA.4080003@no-sense.net> <000b01c2ffad$c8d766a0$0100a8c0@desktop> Message-ID: <3E95F0D4.2040607@no-sense.net> Small questions: I have a Spearhead Team Deathmatch server running without problems. The only thing is that the map MP_Malta_DM never comes on automatically. All others in my maplist do. The line in my cfg file is: sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM dm/MP_Bazaar_DM dm/MP_Malta_DM" When the clients vote for this map it does run. I found that all map files are in pak1.pk3 and/or pak3.pk3 except Malta, which is only found in pak3.pk3. Has this something to do with it? Or is it something stupid like a typo? Another question, how can I disable some votes? For instance, I don't mind the players to vote to kick a player or a set a different map, but I rather not have them reset the game type, toggle friendly fire, or load a non-Spearhead map. Is this possible? If so, how? Grts, Eric. From jpoz at quickscribble.com Thu Apr 10 17:42:45 2003 From: jpoz at quickscribble.com (jpoz) Date: Thu, 10 Apr 2003 16:42:45 -0500 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <3E95E3AA.4080003@no-sense.net> Message-ID: <01cf01c2ffaa$1fb5b340$dd64a8c0@CARL> Sweet. Thanks. I'll give that a try tonight. Now I have to figure out how to drop in a realism mod. John ----- Original Message ----- From: "Eric Koldeweij" To: Sent: Thursday, April 10, 2003 4:35 PM Subject: Re: [mohaa] problems with ammo and fs_basepath > It's a little bug in the MOHAA server. > Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to > the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead. > > Eric. > > jpoz wrote: > > > Hello all, > > > > Quick background: > > I'm absolutely new at hosting a MOHAA server (this is my first). I'm > > also fairly inexperienced with Linux. > > Running on RedHat 8.0 > > > > Having said that, I successfully got Spearhead running, using the > > Beta5 Linux binaries. Spearhead is in /usr/mohaa. > > > > The problem I have is that when I run the command line startup from > > GameAdmins > > (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35 > > ) > > I have problems. > > > > My startup line: > > ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 > > +set ttycon 0 +set dedicated 2 +exec server.cfg > > If I run it this way, I get all my server.cfg, public.cfg, etc., > > settings (server name, etc.) but I only have the ammo that is in the > > gun, no extra magazines. > > > > If I remove +set fs_basepath ./ as someone suggested, I get the normal > > amount of ammo, but my server config disappears. > > > > I was wondering if someone might have a bit of info or a place they > > could point me to, > > > > Thanks, > > John > > > > From jpoz at quickscribble.com Fri Apr 11 12:33:19 2003 From: jpoz at quickscribble.com (jpoz) Date: Fri, 11 Apr 2003 11:33:19 -0500 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <3E95E3AA.4080003@no-sense.net> Message-ID: <006301c30048$10260bc0$dd64a8c0@CARL> This worked like a charm. I appreciate the help. Does someone out there have some decent config files they would be willing to share? For instance, I can't get logging to work. (RedHat 8.0). Thanks, John ----- Original Message ----- From: "Eric Koldeweij" To: Sent: Thursday, April 10, 2003 4:35 PM Subject: Re: [mohaa] problems with ammo and fs_basepath > It's a little bug in the MOHAA server. > Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to > the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead. > > Eric. > > jpoz wrote: > > > Hello all, > > > > Quick background: > > I'm absolutely new at hosting a MOHAA server (this is my first). I'm > > also fairly inexperienced with Linux. > > Running on RedHat 8.0 > > > > Having said that, I successfully got Spearhead running, using the > > Beta5 Linux binaries. Spearhead is in /usr/mohaa. > > > > The problem I have is that when I run the command line startup from > > GameAdmins > > (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35 > > ) > > I have problems. > > > > My startup line: > > ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 > > +set ttycon 0 +set dedicated 2 +exec server.cfg > > If I run it this way, I get all my server.cfg, public.cfg, etc., > > settings (server name, etc.) but I only have the ammo that is in the > > gun, no extra magazines. > > > > If I remove +set fs_basepath ./ as someone suggested, I get the normal > > amount of ammo, but my server config disappears. > > > > I was wondering if someone might have a bit of info or a place they > > could point me to, > > > > Thanks, > > John > > > > From steve at rendy.co.uk Fri Apr 11 12:39:20 2003 From: steve at rendy.co.uk (Steve Rendell) Date: Fri, 11 Apr 2003 17:39:20 +0100 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <3E95E3AA.4080003@no-sense.net> <006301c30048$10260bc0$dd64a8c0@CARL> Message-ID: <000e01c30048$e71b09a0$0100a8c0@desktop> Heres some decent cfg files I came across. I beleive that logging isn't working at the moment. No-one seems to be able to sort it :/ Take a look at them files and play around :) ----- Original Message ----- From: "jpoz" To: Sent: Friday, April 11, 2003 5:33 PM Subject: Re: [mohaa] problems with ammo and fs_basepath > This worked like a charm. I appreciate the help. > > Does someone out there have some decent config files they would be willing > to share? > > For instance, I can't get logging to work. (RedHat 8.0). > > Thanks, > John > > > ----- Original Message ----- > From: "Eric Koldeweij" > To: > Sent: Thursday, April 10, 2003 4:35 PM > Subject: Re: [mohaa] problems with ammo and fs_basepath > > > > It's a little bug in the MOHAA server. > > Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to > > the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead. > > > > Eric. > > > > jpoz wrote: > > > > > Hello all, > > > > > > Quick background: > > > I'm absolutely new at hosting a MOHAA server (this is my first). I'm > > > also fairly inexperienced with Linux. > > > Running on RedHat 8.0 > > > > > > Having said that, I successfully got Spearhead running, using the > > > Beta5 Linux binaries. Spearhead is in /usr/mohaa. > > > > > > The problem I have is that when I run the command line startup from > > > GameAdmins > > > > (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35 > > > > >) > > > I have problems. > > > > > > My startup line: > > > ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 > > > +set ttycon 0 +set dedicated 2 +exec server.cfg > > > If I run it this way, I get all my server.cfg, public.cfg, etc., > > > settings (server name, etc.) but I only have the ammo that is in the > > > gun, no extra magazines. > > > > > > If I remove +set fs_basepath ./ as someone suggested, I get the normal > > > amount of ammo, but my server config disappears. > > > > > > I was wondering if someone might have a bit of info or a place they > > > could point me to, > > > > > > Thanks, > > > John > > > > > > > > > > -------------- next part -------------- A non-text attachment was scrubbed... Name: MCconfig.zip Type: application/octet-stream Size: 8726 bytes Desc: not available URL: From jpoz at quickscribble.com Fri Apr 11 16:00:53 2003 From: jpoz at quickscribble.com (jpoz) Date: Fri, 11 Apr 2003 15:00:53 -0500 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <3E95E3AA.4080003@no-sense.net> <006301c30048$10260bc0$dd64a8c0@CARL> <000e01c30048$e71b09a0$0100a8c0@desktop> Message-ID: <019401c30065$0f50db40$dd64a8c0@CARL> What is the setting that controls how long the respawn wait is? Personally, I can't stand waiting to spawn after I've been killed and would like to turn that off. John ----- Original Message ----- From: "Steve Rendell" To: Sent: Friday, April 11, 2003 11:39 AM Subject: Re: [mohaa] problems with ammo and fs_basepath > Heres some decent cfg files I came across. > I beleive that logging isn't working at the moment. No-one seems to be able > to sort it :/ > > Take a look at them files and play around :) > > ----- Original Message ----- > From: "jpoz" > To: > Sent: Friday, April 11, 2003 5:33 PM > Subject: Re: [mohaa] problems with ammo and fs_basepath > > > > This worked like a charm. I appreciate the help. > > > > Does someone out there have some decent config files they would be willing > > to share? > > > > For instance, I can't get logging to work. (RedHat 8.0). > > > > Thanks, > > John > > > > > > ----- Original Message ----- > > From: "Eric Koldeweij" > > To: > > Sent: Thursday, April 10, 2003 4:35 PM > > Subject: Re: [mohaa] problems with ammo and fs_basepath > > > > > > > It's a little bug in the MOHAA server. > > > Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to > > > the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead. > > > > > > Eric. > > > > > > jpoz wrote: > > > > > > > Hello all, > > > > > > > > Quick background: > > > > I'm absolutely new at hosting a MOHAA server (this is my first). I'm > > > > also fairly inexperienced with Linux. > > > > Running on RedHat 8.0 > > > > > > > > Having said that, I successfully got Spearhead running, using the > > > > Beta5 Linux binaries. Spearhead is in /usr/mohaa. > > > > > > > > The problem I have is that when I run the command line startup from > > > > GameAdmins > > > > > > > (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35 > > > > > > > > >) > > > > I have problems. > > > > > > > > My startup line: > > > > ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game 0 > > > > +set ttycon 0 +set dedicated 2 +exec server.cfg > > > > If I run it this way, I get all my server.cfg, public.cfg, etc., > > > > settings (server name, etc.) but I only have the ammo that is in the > > > > gun, no extra magazines. > > > > > > > > If I remove +set fs_basepath ./ as someone suggested, I get the normal > > > > amount of ammo, but my server config disappears. > > > > > > > > I was wondering if someone might have a bit of info or a place they > > > > could point me to, > > > > > > > > Thanks, > > > > John > > > > > > > > > > > > > > > > > From orion at deathcon.com Fri Apr 11 16:26:26 2003 From: orion at deathcon.com (Steve Pirk) Date: Fri, 11 Apr 2003 13:26:26 -0700 (PDT) Subject: [mohaa] problems with ammo and fs_basepath In-Reply-To: <019401c30065$0f50db40$dd64a8c0@CARL> Message-ID: If it is like quake, it would be ForceRespawn 1 ? -- Steve (egrep) On Fri, 11 Apr 2003, jpoz wrote: > What is the setting that controls how long the respawn wait is? Personally, > I can't stand waiting to spawn after I've been killed and would like to turn > that off. > > John > > ----- Original Message ----- > From: "Steve Rendell" > To: > Sent: Friday, April 11, 2003 11:39 AM > Subject: Re: [mohaa] problems with ammo and fs_basepath > > > > Heres some decent cfg files I came across. > > I beleive that logging isn't working at the moment. No-one seems to be > able > > to sort it :/ > > > > Take a look at them files and play around :) > > > > ----- Original Message ----- > > From: "jpoz" > > To: > > Sent: Friday, April 11, 2003 5:33 PM > > Subject: Re: [mohaa] problems with ammo and fs_basepath > > > > > > > This worked like a charm. I appreciate the help. > > > > > > Does someone out there have some decent config files they would be > willing > > > to share? > > > > > > For instance, I can't get logging to work. (RedHat 8.0). > > > > > > Thanks, > > > John > > > > > > > > > ----- Original Message ----- > > > From: "Eric Koldeweij" > > > To: > > > Sent: Thursday, April 10, 2003 4:35 PM > > > Subject: Re: [mohaa] problems with ammo and fs_basepath > > > > > > > > > > It's a little bug in the MOHAA server. > > > > Remove the "+set fs_basepath ./" and move all your MOH:AA cfg files to > > > > the /usr/mohaa/main directory, or /usr/mohaa/mainta for Spearhead. > > > > > > > > Eric. > > > > > > > > jpoz wrote: > > > > > > > > > Hello all, > > > > > > > > > > Quick background: > > > > > I'm absolutely new at hosting a MOHAA server (this is my first). I'm > > > > > also fairly inexperienced with Linux. > > > > > Running on RedHat 8.0 > > > > > > > > > > Having said that, I successfully got Spearhead running, using the > > > > > Beta5 Linux binaries. Spearhead is in /usr/mohaa. > > > > > > > > > > The problem I have is that when I run the command line startup from > > > > > GameAdmins > > > > > > > > > > > (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35 > > > > > > > > > > > > > >) > > > > > I have problems. > > > > > > > > > > My startup line: > > > > > ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game > 0 > > > > > +set ttycon 0 +set dedicated 2 +exec server.cfg > > > > > If I run it this way, I get all my server.cfg, public.cfg, etc., > > > > > settings (server name, etc.) but I only have the ammo that is in the > > > > > gun, no extra magazines. > > > > > > > > > > If I remove +set fs_basepath ./ as someone suggested, I get the > normal > > > > > amount of ammo, but my server config disappears. > > > > > > > > > > I was wondering if someone might have a bit of info or a place they > > > > > could point me to, > > > > > > > > > > Thanks, > > > > > John > > > > > > > > > > > > > > > > > > > > > > > > > From eric at no-sense.net Fri Apr 11 16:30:06 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Fri, 11 Apr 2003 22:30:06 +0200 Subject: [mohaa] problems with ammo and fs_basepath References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <3E95E3AA.4080003@no-sense.net> <006301c30048$10260bc0$dd64a8c0@CARL> <000e01c30048$e71b09a0$0100a8c0@desktop> <019401c30065$0f50db40$dd64a8c0@CARL> Message-ID: <3E9725CE.4010700@no-sense.net> jpoz wrote: >What is the setting that controls how long the respawn wait is? Personally, >I can't stand waiting to spawn after I've been killed and would like to turn >that off. > > for team games (dunno if it works for FFA games too) it's: set sv_team_spawn_interval 0 Eric. From ryan at serveitup.com Sat Apr 12 15:47:10 2003 From: ryan at serveitup.com (SIU Ryan) Date: Sat, 12 Apr 2003 12:47:10 -0700 Subject: spearhead not starting Message-ID: <001901c3012c$4e8d55a0$3203a8c0@2KLAPTOP> When I try to start a spearhead server this is the only thing I get. It never shows up in the gamespy, hlsw, or I cant join it from in game either. Am I doing something wrong. Or am I a total noob? I have mohaa working perfectly and its pretty much the same setup. Any help would be great. I have included the directory listing under my /mainta/ dir so that you can see the files I have. [root at popeyes mainta]# ls autoexec.cfg custom.cfg fgameded.so Music pak1.pk3 pak4.pk3 Save team.cfg config.csv default.cfg gamex86.dll newconfig.cfg pak2.pk3 pak5.pk3 server.cfg tow.cfg configs ffa.cfg localize.cfg objective.cfg pak3.pk3 round.cfg Sound this is the output I get when I try to start it. ./spearhead_lnxded +set net_IP 66.237.58.xxx +set net_port 27960 +set com_zoneMegs 30 +set vm_game 0 +set ttycon 0 +exec default.cfg --- Common Initialization --- Medal of Honor Spearhead 2.15 linux-i386 Mar 18 2003 ----- FS_Startup ----- Current search path: /root/.spearhead/mainta /home/mohaas123/mainta/pak5.pk3 (9 files) /home/mohaas123/mainta/pak4.pk3 (59 files) /home/mohaas123/mainta/pak3.pk3 (311 files) /home/mohaas123/mainta/pak2.pk3 (767 files) /home/mohaas123/mainta/pak1.pk3 (6969 files) /home/mohaas123/mainta /home/mohaas123/main/pak6.pk3 (104 files) /home/mohaas123/main/pak5.pk3 (259 files) /home/mohaas123/main/pak4.pk3 (593 files) /home/mohaas123/main/pak3.pk3 (669 files) /home/mohaas123/main/pak2.pk3 (4722 files) /home/mohaas123/main/pak1.pk3 (772 files) /home/mohaas123/main/pak0.pk3 (11175 files) /home/mohaas123/main ---------------------- 26409 files in pk3 files execing default.cfg execing buildver.cfg execing menu.cfg execing newconfig.cfg execing localize.cfg Config: unnamedsoldier.cfg couldn't exec configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg couldn't exec custom.cfg You are now setup for medium mode. Opening IP socket: 66.237.58.xxx:27960 Hostname: xxxxx Alias: localhost.localdomain Alias: localhost IP: 127.0.0.1 --- Common Initialization Complete --- 1393 ms Loading Localization File global/localization.txt execing default.cfg -------------- next part -------------- An HTML attachment was scrubbed... URL: From eric at no-sense.net Sat Apr 12 18:44:57 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Sun, 13 Apr 2003 00:44:57 +0200 Subject: [mohaa] spearhead not starting References: <001901c3012c$4e8d55a0$3203a8c0@2KLAPTOP> Message-ID: <3E9896E9.2010904@no-sense.net> SIU Ryan wrote: > When I try to start a spearhead server this is the only > thing I get. It never shows up in the gamespy, hlsw, or I cant join it > from in game either. Am I doing something wrong. Or am I a total noob? > I have mohaa working perfectly and its pretty much the same setup. Any > help would be great. I have included the directory listing under my > /mainta/ dir so that you can see the files I have. > You didn't start a map. add "+exec ffa.cfg" to your commandline. or +exec team.cfg for a team game, or tow.cfg for tow etc etc etc. of course, edit the cfg files to your liking first. Eric. From ryan at serveitup.com Sat Apr 12 19:23:06 2003 From: ryan at serveitup.com (SIU Ryan) Date: Sat, 12 Apr 2003 16:23:06 -0700 Subject: [mohaa] spearhead not starting In-Reply-To: <3E9896E9.2010904@no-sense.net> Message-ID: <000001c3014a$78d5a1a0$3203a8c0@2KLAPTOP> Basically what I did was rename the ffa.cfg to server.cfg and edit it the way I needed it to be. So do I need to also exec a ffa.cfg? -----Original Message----- From: Eric Koldeweij [mailto:eric at no-sense.net] Sent: Saturday, April 12, 2003 3:45 PM To: mohaa at icculus.org Subject: Re: [mohaa] spearhead not starting SIU Ryan wrote: > When I try to start a spearhead server this is the only > thing I get. It never shows up in the gamespy, hlsw, or I cant join it > from in game either. Am I doing something wrong. Or am I a total noob? > I have mohaa working perfectly and its pretty much the same setup. Any > help would be great. I have included the directory listing under my > /mainta/ dir so that you can see the files I have. > You didn't start a map. add "+exec ffa.cfg" to your commandline. or +exec team.cfg for a team game, or tow.cfg for tow etc etc etc. of course, edit the cfg files to your liking first. Eric. From ryan at serveitup.com Sat Apr 12 19:26:35 2003 From: ryan at serveitup.com (SIU Ryan) Date: Sat, 12 Apr 2003 16:26:35 -0700 Subject: [mohaa] spearhead not starting In-Reply-To: <3E9896E9.2010904@no-sense.net> Message-ID: <000101c3014a$f5d99170$3203a8c0@2KLAPTOP> /////////////////////////////////////////////////////////////// // Spearhead Server Configuration File /////////////////////////////////////////////////////////////// // File Created by: Spearhead Runner 1.0.6 // File Created On: Sunday, April 06, 2003 at 7:52:24 PM // Developed By: Aphextwin at gamerunners.com /////////////////////////////////////////////////////////////// // This file is automatically executed by moh_spearhead_server.exe /////////////////////////////////////////////////////////////// sets ".Configured By" "Spearhead Runner: 1.0.6" sets ".Online Since" "4/6/2003 7:52:24 PM" seta g_motd "Frag the weak, hurdle the dead..." sets "Config File" "Spearhead" seta sv_hostname " Spearhead server" sets "Admin" "SIU" sets "Admin E-Mail" "info at serveitup.com" sets "Location" "USA" sets "URL" "" sets "Hours" "24/7" sets "Clan" "" seta g_password "" seta rconPassword "" seta sv_privatePassword "" seta sv_maxclients "16" seta sv_privateClients "1" seta sv_invulnerabletime "3" seta g_respawnInterval "5" seta sv_maxPing "0" seta sv_minPing "0" seta sv_maxRate "5000" seta sv_fps "20" seta sv_reconnectlimit "8" seta g_maxGameClients "0" seta g_minGameClients "0" seta sv_zombietime "30" seta g_allowjointime "30" seta g_inactivity "320" seta sv_timeout "200" seta g_inactiveSpectate "60" seta g_inactiveKick "200" seta g_allowvote "1" seta sv_allowDownload "1" seta sv_allowAnonymous "1" seta g_doWarmup "1" seta sv_flood_waitdelay "10" seta sv_flood_persecond "4" seta g_teamdamage "1" seta g_teamForceBalance "1" seta g_teamAutoJoin "1" seta g_synchronousclients "1" seta g_adaptrespawn "1" seta g_smoothClients "1" seta sv_padPackets "1" seta sv_gamespy "1" seta g_forceready "1" seta g_forcerespawn "1" seta sv_noforcemodels "1" seta sv_noforcemodelstime "-1" seta sv_sprinton "1" seta g_healthdrop "1" seta g_realismmode "1" seta g_forceteamspectate "1" // Master Servers seta sv_master1 "mohmaster.2015.com" seta sv_master2 "master0.gamespy.com" seta sv_master3 "master1.gamespy.com" seta sv_master4 "clanservers.net" seta sv_master5 "" //Logging seta logfile "3" seta g_log "q3console.log" seta g_logSync "1" seta developer "1" seta chat "1" seta sv_chatter "1" // Movement seta sv_timeout "320" seta sv_walkspeed "150" seta sv_runspeed "287" seta sv_crouchmult "1" seta g_healrate "10" seta sv_team_spawn_interval "15" seta g_teamkillwarn "3" seta g_teamkillkick "15" seta g_teamswitchdelay "15" seta dmflags "1835008" // 8 (no falling damage) 16 (fixed FOV) 32 (no footsteps) //Game Limits seta fraglimit "20" seta timelimit "0" seta roundlimit "0" seta maprotationtime "30" //---------------- //#### THE FOLLOWING KICKS THE SERVER INTO GEAR #### //---------------- net_restart seta sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4" Map obj/obj_team1 // Additional Configs //-- Commandline Information --// // ZoneMegs = 16 // HunkMegs = 56 // SoundMegs = 16 // IP = 66.237.58.123 // Port = 27960 //-- --// //EOF -----Original Message----- From: Eric Koldeweij [mailto:eric at no-sense.net] Sent: Saturday, April 12, 2003 3:45 PM To: mohaa at icculus.org Subject: Re: [mohaa] spearhead not starting SIU Ryan wrote: > When I try to start a spearhead server this is the only > thing I get. It never shows up in the gamespy, hlsw, or I cant join it > from in game either. Am I doing something wrong. Or am I a total noob? > I have mohaa working perfectly and its pretty much the same setup. Any > help would be great. I have included the directory listing under my > /mainta/ dir so that you can see the files I have. > You didn't start a map. add "+exec ffa.cfg" to your commandline. or +exec team.cfg for a team game, or tow.cfg for tow etc etc etc. of course, edit the cfg files to your liking first. Eric. From eric at no-sense.net Sat Apr 12 19:47:17 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Sun, 13 Apr 2003 01:47:17 +0200 Subject: [mohaa] spearhead not starting References: <000101c3014a$f5d99170$3203a8c0@2KLAPTOP> Message-ID: <3E98A585.4040006@no-sense.net> SIU Ryan wrote: >/////////////////////////////////////////////////////////////// >// Spearhead Server Configuration File >/////////////////////////////////////////////////////////////// >// File Created by: Spearhead Runner 1.0.6 >// File Created On: Sunday, April 06, 2003 at 7:52:24 PM >// Developed By: Aphextwin at gamerunners.com >/////////////////////////////////////////////////////////////// >// This file is automatically executed by moh_spearhead_server.exe >/////////////////////////////////////////////////////////////// > > You did not set a gametype and your map list is wrong. I don't know what the default gametype is but I think it's good practise to set it anyway. for FFA, try adding: set g_gametype 1 and change the map and sv_maplist lines to: map "dm/MP_Holland_DM" sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM dm/MP_Bazaar_DM dm/MP_Malta_DM" Have fun, Eric. PS: Note, Malta doesn't seem to work for some weird reason. From eric at no-sense.net Sat Apr 12 19:51:47 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Sun, 13 Apr 2003 01:51:47 +0200 Subject: [mohaa] spearhead not starting References: <000101c3014a$f5d99170$3203a8c0@2KLAPTOP> Message-ID: <3E98A693.9020904@no-sense.net> OOPS. My Mistake. You seem to want to run the OBJ type of game. In that case the map list is correct. I would still suggest to set g_gametype: set g_gametype 4 and use "sv_maplist" instead of "seta sv_maplist". I don't know for sure if that makes a difference though. Eric. SIU Ryan wrote: >/////////////////////////////////////////////////////////////// >// Spearhead Server Configuration File >/////////////////////////////////////////////////////////////// >// File Created by: Spearhead Runner 1.0.6 >// File Created On: Sunday, April 06, 2003 at 7:52:24 PM >// Developed By: Aphextwin at gamerunners.com >/////////////////////////////////////////////////////////////// >// This file is automatically executed by moh_spearhead_server.exe >/////////////////////////////////////////////////////////////// > > > From luke at fragserv.co.uk Sat Apr 12 20:05:18 2003 From: luke at fragserv.co.uk (Luke Antins (FragServ)) Date: Sun, 13 Apr 2003 01:05:18 +0100 (BST) Subject: Gamespy. Message-ID: Hi all. Long time lurker on the list here :) Does any one know what gamespy uses to sort servers by country? And what settings (if any) are accepted? IE, gamespy allows you to view the servers in your country or ALL servers, I would like to know how it knows what country they are in. ASA also shows a country flag, I'd guess its done the same. I'm guessing its the "Location" setting. Thanks in advance. Kind Regards Luke Antins From ryan at serveitup.com Sat Apr 12 20:12:59 2003 From: ryan at serveitup.com (SIU Ryan) Date: Sat, 12 Apr 2003 17:12:59 -0700 Subject: [mohaa] spearhead not starting In-Reply-To: <3E98A693.9020904@no-sense.net> Message-ID: <000001c30151$717d6d50$3203a8c0@2KLAPTOP> Thanks for your help I have gotten further that I ever have with spearhead. The server doesn't look like its up but check this output out... ./spearhead_lnxded +set net_IP 66.237.58.xxx +set net_port 27960 +exec objective.cfg --- Common Initialization --- Medal of Honor Spearhead 2.15 linux-i386 Mar 18 2003 ----- FS_Startup ----- Current search path: /root/.spearhead/mainta /home/mohaas123/mainta/pak5.pk3 (9 files) /home/mohaas123/mainta/pak4.pk3 (59 files) /home/mohaas123/mainta/pak3.pk3 (311 files) /home/mohaas123/mainta/pak2.pk3 (767 files) /home/mohaas123/mainta/pak1.pk3 (6969 files) /home/mohaas123/mainta /home/mohaas123/main/pak6.pk3 (104 files) /home/mohaas123/main/pak5.pk3 (259 files) /home/mohaas123/main/pak4.pk3 (593 files) /home/mohaas123/main/pak3.pk3 (669 files) /home/mohaas123/main/pak2.pk3 (4722 files) /home/mohaas123/main/pak1.pk3 (772 files) /home/mohaas123/main/pak0.pk3 (11175 files) /home/mohaas123/main ---------------------- 26409 files in pk3 files execing default.cfg execing buildver.cfg execing menu.cfg execing newconfig.cfg execing localize.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg execing custom.cfg You are now setup for medium mode. Opening IP socket: 66.237.58.xxx:27960 Hostname: popeyes Alias: localhost.localdomain Alias: localhost IP: 127.0.0.1 --- Common Initialization Complete --- 1099 ms Loading Localization File global/localization.txt execing objective.cfg g_gametype will be changed upon restarting. sv_maxclients will be changed upon restarting. ------ Server Initialization ------ Server: obj/obj_team1 ------ Unloading fgameded.so ------ ------- Attempting to load ./mainta/fgameded.so ------- SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' ^~^~^ Add the following line to the *_precache.scr map script: cache models/statweapons/flak88turret.tik SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc' SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc' ------ Server Initialization Complete ------ 4.91 seconds Hitch warning: 4919 msec frame time -----Original Message----- From: Eric Koldeweij [mailto:eric at no-sense.net] Sent: Saturday, April 12, 2003 4:52 PM To: mohaa at icculus.org Subject: Re: [mohaa] spearhead not starting OOPS. My Mistake. You seem to want to run the OBJ type of game. In that case the map list is correct. I would still suggest to set g_gametype: set g_gametype 4 and use "sv_maplist" instead of "seta sv_maplist". I don't know for sure if that makes a difference though. Eric. SIU Ryan wrote: >/////////////////////////////////////////////////////////////// >// Spearhead Server Configuration File >/////////////////////////////////////////////////////////////// >// File Created by: Spearhead Runner 1.0.6 >// File Created On: Sunday, April 06, 2003 at 7:52:24 PM >// Developed By: Aphextwin at gamerunners.com >/////////////////////////////////////////////////////////////// >// This file is automatically executed by moh_spearhead_server.exe >/////////////////////////////////////////////////////////////// > > > From eric at no-sense.net Sun Apr 13 07:06:45 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Sun, 13 Apr 2003 13:06:45 +0200 Subject: [mohaa] spearhead not starting References: <000001c30151$717d6d50$3203a8c0@2KLAPTOP> Message-ID: <3E9944C5.8080707@no-sense.net> The map gets started now and it looks like it's all up&running. I can't see any problem with it... The errors you see are normal :) You have sv_gamespy set to 1 so it should start advertising itself... Maybe you have a firewall blocking ports 27960 and/or 12300? Eric. SIU Ryan wrote: >Thanks for your help I have gotten further that I ever have with >spearhead. The server doesn't look like its up but check this output >out... > > From josh at chickenmonkey.co.uk Sun Apr 13 02:49:42 2003 From: josh at chickenmonkey.co.uk (Josh Berry) Date: Sun, 13 Apr 2003 07:49:42 +0100 Subject: [mohaa] Gamespy. In-Reply-To: Message-ID: <000f01c30188$dc6dcfb0$0a00000a@monkey> Hi Luke, I have a weird problem whereby my UK server does not show up as a UK server (i.e. it is only visible if you uncheck "servers in my country only". I contacted gamespy about this and although they have not managed to fix my problem they did say that it is done by IP address. Hope that helps Josh -----Original Message----- From: Luke Antins (FragServ) [mailto:luke at fragserv.co.uk] Sent: 13 April 2003 01:05 To: mohaa at icculus.org Subject: [mohaa] Gamespy. Hi all. Long time lurker on the list here :) Does any one know what gamespy uses to sort servers by country? And what settings (if any) are accepted? IE, gamespy allows you to view the servers in your country or ALL servers, I would like to know how it knows what country they are in. ASA also shows a country flag, I'd guess its done the same. I'm guessing its the "Location" setting. Thanks in advance. Kind Regards Luke Antins From luke at fragserv.co.uk Sun Apr 13 14:56:33 2003 From: luke at fragserv.co.uk (Luke Antins (FragServ)) Date: Sun, 13 Apr 2003 19:56:33 +0100 (BST) Subject: [mohaa] Gamespy. In-Reply-To: <000f01c30188$dc6dcfb0$0a00000a@monkey> References: <000f01c30188$dc6dcfb0$0a00000a@monkey> Message-ID: Cheers Josh, looks like I'm going to be dropping them an email. Kind Regards Luke Antins -- [FragServ] UK Game Servers! http://www.fragserv.co.uk On Sun, 13 Apr 2003, Josh Berry wrote: > Hi Luke, > > I have a weird problem whereby my UK server does not show up as a UK > server (i.e. it is only visible if you uncheck "servers in my country > only". > > I contacted gamespy about this and although they have not managed to fix > my problem they did say that it is done by IP address. > > Hope that helps > Josh > > -----Original Message----- > From: Luke Antins (FragServ) [mailto:luke at fragserv.co.uk] > Sent: 13 April 2003 01:05 > To: mohaa at icculus.org > Subject: [mohaa] Gamespy. > > Hi all. > Long time lurker on the list here :) > > Does any one know what gamespy uses to sort servers by country? > And what settings (if any) are accepted? > > IE, gamespy allows you to view the servers in your country or ALL > servers, > I would like to know how it knows what country they are in. > ASA also shows a country flag, I'd guess its done the same. > > I'm guessing its the "Location" setting. > > Thanks in advance. > > Kind Regards > Luke Antins > From ryan at serveitup.com Sun Apr 13 16:10:45 2003 From: ryan at serveitup.com (SIU Ryan) Date: Sun, 13 Apr 2003 13:10:45 -0700 Subject: [mohaa] spearhead not starting In-Reply-To: <3E9944C5.8080707@no-sense.net> Message-ID: <001501c301f8$c4a68370$3205a8c0@2KLAPTOP> Unfortunately no I do not the box is on the outside shhhh hehe. So I am confused yet again because from what I hear and read the output I got is totally normal. If u watch it in hlsw it will sit there and timeout and then come back over and over but when it does come back its like at 1600 ping. And then it times out again. Watching it from the Screen it looks fine. So its quite confusing any help? -----Original Message----- From: Eric Koldeweij [mailto:eric at no-sense.net] Sent: Sunday, April 13, 2003 4:07 AM To: mohaa at icculus.org Subject: Re: [mohaa] spearhead not starting The map gets started now and it looks like it's all up&running. I can't see any problem with it... The errors you see are normal :) You have sv_gamespy set to 1 so it should start advertising itself... Maybe you have a firewall blocking ports 27960 and/or 12300? Eric. SIU Ryan wrote: >Thanks for your help I have gotten further that I ever have with >spearhead. The server doesn't look like its up but check this output >out... > > From t_chinnery at iprimus.com.au Mon Apr 14 00:30:44 2003 From: t_chinnery at iprimus.com.au (Troy Chinnery) Date: Mon, 14 Apr 2003 12:30:44 +0800 Subject: [mohaa] spearhead not starting In-Reply-To: <3E98A585.4040006@no-sense.net> References: <000101c3014a$f5d99170$3203a8c0@2KLAPTOP> Message-ID: <5.2.0.9.2.20030414122942.02541b28@pop.iprimus.com.au> At 01:47 AM 13/04/2003 +0200, you wrote: >PS: Note, Malta doesn't seem to work for some weird reason. malta doesnt work for u because u didnt put a space after it it worked for me you'll notice in the sample files provided with the game, there is always a space after the last map in the maplist From jpoz at quickscribble.com Mon Apr 14 18:13:16 2003 From: jpoz at quickscribble.com (jpoz) Date: Mon, 14 Apr 2003 17:13:16 -0500 Subject: Console messages Message-ID: <00b901c302d3$0f09c780$7a64a8c0@CARL> How do I setup MOHAA:SpearHead so that every X minutes, the console "says" a message to the gamers. You know, "This server has been up for 22 days," or "This server is running the latest BLAH Realism Mod." Also, a list of messages would be nice. Thanks, John -------------- next part -------------- An HTML attachment was scrubbed... URL: From tourinho at atlas.ucpel.tche.br Mon Apr 14 23:01:14 2003 From: tourinho at atlas.ucpel.tche.br (Gustavo Passos Tourinho) Date: Tue, 15 Apr 2003 00:01:14 -0300 (BRT) Subject: Reserved Bandwidth Message-ID: Hello All. There is someway to reserv some bandwidth to play mohaa? I.E use 50% of my bandwidth to play and other 50% to rest of internet applications. Thanks all. Tourinho -- [ Student @ Universidade Cat?lica de Pelotas ] [ - http://www.ucpel.tche.br ] [ ] [ Interested in: ] [ - Programming (C, C++, Python, Assembly) ] [ - Linux and Stuff ] From dea at atencio.de Mon Apr 14 23:30:41 2003 From: dea at atencio.de (Daniel E. Atencio Psille) Date: Tue, 15 Apr 2003 05:30:41 +0200 Subject: [mohaa] Reserved Bandwidth In-Reply-To: Message-ID: <000201c302ff$64975060$c80aa8c0@INTERIX> not really, but you should take a deeper look into http://www.lartc.org and/or http://www.docum.org - it goes about traffic shaping which may serve your needs ... > -----Original Message----- > From: Gustavo Passos Tourinho [mailto:tourinho at atlas.ucpel.tche.br] > Sent: Tuesday, April 15, 2003 5:01 AM > To: mohaa at icculus.org > Subject: [mohaa] Reserved Bandwidth > > > > Hello All. > > There is someway to reserv some bandwidth to play mohaa? > I.E use 50% of my bandwidth to play and other 50% to rest of internet > applications. > > Thanks all. > Tourinho > > > -- > [ Student @ Universidade Cat?lica de Pelotas ] > [ - http://www.ucpel.tche.br ] > [ ] > [ Interested in: ] > [ - Programming (C, C++, Python, Assembly) ] > [ - Linux and Stuff ] > > From jpoz at quickscribble.com Thu Apr 17 13:10:58 2003 From: jpoz at quickscribble.com (jpoz) Date: Thu, 17 Apr 2003 12:10:58 -0500 Subject: listing in MOHAA:Spearhead Message-ID: <001601c30504$50ef6460$7a64a8c0@CARL> How do I get my server listed in the ingame server browser? I already have GameSpy working. Thanks, John -------------- next part -------------- An HTML attachment was scrubbed... URL: From spbeck at 2laurelbank.nildram.co.uk Sat Apr 19 03:28:04 2003 From: spbeck at 2laurelbank.nildram.co.uk (Steve Beck) Date: Sat, 19 Apr 2003 08:28:04 +0100 Subject: [mohaa] sv_pure working? References: Message-ID: <003101c30645$379900b0$0100a8c0@athlon2100> I know this is a little late as i've been away, however I have a server running win2k and spearhead and sv_pure dosent work on it... unpure client detected. tried everything except a full server re-install, my client is a pure install with no cracks ----- Original Message ----- From: "Salsich, Luke" To: Sent: Friday, April 04, 2003 8:11 PM Subject: RE: [mohaa] sv_pure working? > That would rock! We are talking about Spearhead 2.15 sv_pure switch. > Most of us running a linux server cant connect even when connecting on a > clean install of the 2.15 client game and patch. > > Luke > > -----Original Message----- > From: scratch [mailto:scratch at xmission.com]On Behalf Of Warren Woodward > Sent: Friday, April 04, 2003 1:01 PM > To: mohaa at icculus.org > Subject: Re: [mohaa] sv_pure working? > > > On Fri, Apr 04, 2003 at 12:49:14PM -0500, Salsich, Luke wrote: > > have you spoken to a windows admin about this? Is this a definite > > confirmation that sv_pure runs well on windows 2.15 servers? If so, > > Ryan: is there any chance this could be a Linux code problem? Could > you > > give us an update when you have a chance? This particular switch is > very > > important to many of us. > > > > Thanks!!!!! > > > > Luke > > > > Um. I have a new box running 2000 Server. I could slap a win32 server > for MOH on it pretty quickly to test (I think I can just FTP over the > install from my laptop). I kinda got lost in this discussion... are we > talking MOH:AA or Spearhead or both? And what am I looking for to know > sv_pure is actually working? > > -- > warren woodward > XMission DSL > Domo/Mailman > warrenw at xmission.com > (801) 303-0819 > (877) XMISSION > > "The United States, as the world knows, will never start a war." > -JFK, American University, June 10, 1963 > > > > > From jpoz at quickscribble.com Mon Apr 21 12:09:56 2003 From: jpoz at quickscribble.com (jpoz) Date: Mon, 21 Apr 2003 11:09:56 -0500 Subject: run as non-root in Linux Message-ID: <009601c30820$73ed40d0$7a64a8c0@CARL> Sorry if this is a stupid question, but I am a bit of a Linux novice. I read in one of Ryan's beta text files that MOHAA:SH on Linux could be run as a user other than root. Could some tell me how to set this up, or point me to a good tutorial? Like, if I create a new user (give him a unique ID and such), what will I have to CHMOD and CHOWN and whatever. Thanks in advance, John -------------- next part -------------- An HTML attachment was scrubbed... URL: From Matrix at ServerXtreme.com Mon Apr 21 12:31:27 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Mon, 21 Apr 2003 11:31:27 -0500 Subject: [mohaa] run as non-root in Linux Message-ID: Definatly need to move those from running on root! :) 1. useradd (creates "/home/") 2. passwd (set the pass) 2. Move the "MOHAA" folder to the "/home/" dir or copy. 3. chown -R /home/:/home/ 4. su (..or login as the new ) 5. execute the startup script as the new If you have any shared libs needed, drop them in your libs dir. MOH does not need anything like this, but games like HalfLife and SOF2 need it to avoid doing the darn "EXPORT " commands before starting up the game. ...and I do not like adding them to each startup script as well... LOL I do not use a GUI, so this is based on just using a console... I am sure there are GUI tools to create users and move files and permissions, but as you see it is easy to do it in the console. :) -Matrix Original Message ----------------------- Sorry if this is a stupid question, but I am a bit of a Linux novice. I read in one of Ryan's beta text files that MOHAA:SH on Linux could be run as a user other than root. Could some tell me how to set this up, or point me to a good tutorial? Like, if I create a new user (give him a unique ID and such), what will I have to CHMOD and CHOWN and whatever. Thanks in advance, John From Matrix at ServerXtreme.com Mon Apr 21 12:34:57 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Mon, 21 Apr 2003 11:34:57 -0500 Subject: [mohaa] run as non-root in Linux Message-ID: <7ylmzxs68pg2c2s.210420031134@ServerXtreme.com> OOps, I used HTML tags on accident.. lol.. I changed this to "[" and "]" this time.. :) Sorry Original Message ----------------------- Definatly need to move those from running on root! :) 1. useradd [name] (creates "/home/[name]") 2. passwd [name] (set the pass) 2. Move the "MOHAA" folder to the "/home/[name]" dir or copy. 3. chown -R /home/:/home/[name] [name] 4. su [name] (..or login as the new [name]) 5. execute the startup script as the new [name] If you have any shared libs needed, drop them in your libs dir. MOH does not need anything like this, but games like HalfLife and SOF2 need it to avoid doing the darn "EXPORT [VAR]" commands before starting up the game. ...and I do not like adding them to each startup script as well... LOL I do not use a GUI, so this is based on just using a console... I am sure there are GUI tools to create users and move files and permissions, but as you see it is easy to do it in the console. :) -Matrix Original Message ----------------------- Sorry if this is a stupid question, but I am a bit of a Linux novice. I read in one of Ryan's beta text files that MOHAA:SH on Linux could be run as a user other than root. Could some tell me how to set this up, or point me to a good tutorial? Like, if I create a new user (give him a unique ID and such), what will I have to CHMOD and CHOWN and whatever. Thanks in advance, John From Matrix at ServerXtreme.com Mon Apr 21 12:36:42 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Mon, 21 Apr 2003 11:36:42 -0500 Subject: [mohaa] run as non-root in Linux Message-ID: <8fjrvvuik7r3vmb.210420031136@ServerXtreme.com> Sorry for the mail spam, #3 still had an HTML tag on it... :-p Original Message ----------------------- OOps, I used HTML tags on accident.. lol.. I changed this to "[" and "]" this time.. :) Sorry Original Message ----------------------- Definatly need to move those from running on root! :) 1. useradd [name] (creates "/home/[name]") 2. passwd [name] (set the pass) 2. Move the "MOHAA" folder to the "/home/[name]" dir or copy. 3. chown -R /home/[name]:/home/[name] [name] 4. su [name] (..or login as the new [name]) 5. execute the startup script as the new [name] If you have any shared libs needed, drop them in your libs dir. MOH does not need anything like this, but games like HalfLife and SOF2 need it to avoid doing the darn "EXPORT [VAR]" commands before starting up the game. ...and I do not like adding them to each startup script as well... LOL I do not use a GUI, so this is based on just using a console... I am sure there are GUI tools to create users and move files and permissions, but as you see it is easy to do it in the console. :) -Matrix Original Message ----------------------- Sorry if this is a stupid question, but I am a bit of a Linux novice. I read in one of Ryan's beta text files that MOHAA:SH on Linux could be run as a user other than root. Could some tell me how to set this up, or point me to a good tutorial? Like, if I create a new user (give him a unique ID and such), what will I have to CHMOD and CHOWN and whatever. Thanks in advance, John From Matrix at ServerXtreme.com Mon Apr 21 12:51:35 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Mon, 21 Apr 2003 11:51:35 -0500 Subject: [mohaa] run as non-root in Linux Message-ID: <4eajadkmxuoxb8k.210420031151@ServerXtreme.com> hehe... but I still fuxOred it up.. ROFL 3. chown -R /home/[name]:/home/[name] [name] should be: 3. chown -R [name]:[name] /home/[name] -Matrix Original Message ----------------------- You got there in the end though ;) thats all that counts... ----- Original Message ----- From: "Matrix" To: "Matrix" Sent: Monday, April 21, 2003 5:36 PM Subject: RE: RE: RE: [mohaa] run as non-root in Linux Sorry for the mail spam, #3 still had an HTML tag on it... :-p Original Message ----------------------- OOps, I used HTML tags on accident.. lol.. I changed this to "[" and "]" this time.. :) Sorry Original Message ----------------------- Definatly need to move those from running on root! :) 1. useradd [name] (creates "/home/[name]") 2. passwd [name] (set the pass) 2. Move the "MOHAA" folder to the "/home/[name]" dir or copy. 3. chown -R /home/[name]:/home/[name] [name] 4. su [name] (..or login as the new [name]) 5. execute the startup script as the new [name] If you have any shared libs needed, drop them in your libs dir. MOH does not need anything like this, but games like HalfLife and SOF2 need it to avoid doing the darn "EXPORT [VAR]" commands before starting up the game. ...and I do not like adding them to each startup script as well... LOL I do not use a GUI, so this is based on just using a console... I am sure there are GUI tools to create users and move files and permissions, but as you see it is easy to do it in the console. :) -Matrix Original Message ----------------------- Sorry if this is a stupid question, but I am a bit of a Linux novice. I read in one of Ryan's beta text files that MOHAA:SH on Linux could be run as a user other than root. Could some tell me how to set this up, or point me to a good tutorial? Like, if I create a new user (give him a unique ID and such), what will I have to CHMOD and CHOWN and whatever. Thanks in advance, John From esilva at silvex.com Mon Apr 21 13:44:12 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Mon, 21 Apr 2003 10:44:12 -0700 (PDT) Subject: MOHAA Anti Chear software for Linux In-Reply-To: <4eajadkmxuoxb8k.210420031151@ServerXtreme.com> References: <4eajadkmxuoxb8k.210420031151@ServerXtreme.com> Message-ID: <1465.172.16.200.19.1050947052.squirrel@www.silvex.com> What software or tools are there for MOH:AA running on Linux ? I have Shockwave's antikick and Rivotti's cheat utilities. Are ther any others ? -Ed From warrenw at xmission.com Mon Apr 21 14:10:58 2003 From: warrenw at xmission.com (Warren Woodward) Date: Mon, 21 Apr 2003 12:10:58 -0600 Subject: [mohaa] MOHAA Anti Chear software for Linux In-Reply-To: <1465.172.16.200.19.1050947052.squirrel@www.silvex.com>; from esilva@silvex.com on Mon, Apr 21, 2003 at 10:44:12AM -0700 References: <4eajadkmxuoxb8k.210420031151@ServerXtreme.com> <1465.172.16.200.19.1050947052.squirrel@www.silvex.com> Message-ID: <20030421121058.A5384@xmission.com> On Mon, Apr 21, 2003 at 10:44:12AM -0700, Eduardo E. Silva wrote: > What software or tools are there for MOH:AA running on Linux ? I have > Shockwave's antikick and Rivotti's cheat utilities. Are ther any others ? > > -Ed > What's "Rivotti's"? I've missed this one. --scratch From rivotti at netcabo.pt Mon Apr 21 14:27:55 2003 From: rivotti at netcabo.pt (=?iso-8859-1?Q?Andr=E9_Rivotti_Casimiro?=) Date: Mon, 21 Apr 2003 19:27:55 +0100 Subject: [mohaa] MOHAA Anti Chear software for Linux In-Reply-To: <20030421121058.A5384@xmission.com> Message-ID: <003f01c30833$bd7e4830$1e4416d5@andre> Check here -> http://rivotti0.tripod.com/index_uk.htm I've been without time this months but I'll be working in the client side software for Recon real soon. Regards Andr? Rivotti Casimiro -----Original Message----- From: scratch [mailto:scratch at xmission.com] On Behalf Of Warren Woodward Sent: segunda-feira, 21 de Abril de 2003 19:11 To: mohaa at icculus.org Subject: Re: [mohaa] MOHAA Anti Chear software for Linux On Mon, Apr 21, 2003 at 10:44:12AM -0700, Eduardo E. Silva wrote: > What software or tools are there for MOH:AA running on Linux ? I have > Shockwave's antikick and Rivotti's cheat utilities. Are ther any others ? > > -Ed > What's "Rivotti's"? I've missed this one. --scratch From jpoz at quickscribble.com Mon Apr 21 14:45:27 2003 From: jpoz at quickscribble.com (jpoz) Date: Mon, 21 Apr 2003 13:45:27 -0500 Subject: [mohaa] run as non-root in Linux References: Message-ID: <00db01c30836$2dab8ee0$7a64a8c0@CARL> Thanks for the help! My security thanks you also! ;-) Just out of curiosity, is it possible to CHROOT MOHAA:SH? Or is it even necessary? John ----- Original Message ----- From: "Matrix" To: "jpoz" Sent: Monday, April 21, 2003 11:31 AM Subject: RE: [mohaa] run as non-root in Linux Definatly need to move those from running on root! :) 1. useradd (creates "/home/") 2. passwd (set the pass) 2. Move the "MOHAA" folder to the "/home/" dir or copy. 3. chown -R /home/:/home/ 4. su (..or login as the new ) 5. execute the startup script as the new If you have any shared libs needed, drop them in your libs dir. MOH does not need anything like this, but games like HalfLife and SOF2 need it to avoid doing the darn "EXPORT " commands before starting up the game. ...and I do not like adding them to each startup script as well... LOL I do not use a GUI, so this is based on just using a console... I am sure there are GUI tools to create users and move files and permissions, but as you see it is easy to do it in the console. :) -Matrix Original Message ----------------------- Sorry if this is a stupid question, but I am a bit of a Linux novice. I read in one of Ryan's beta text files that MOHAA:SH on Linux could be run as a user other than root. Could some tell me how to set this up, or point me to a good tutorial? Like, if I create a new user (give him a unique ID and such), what will I have to CHMOD and CHOWN and whatever. Thanks in advance, John From josh at chickenmonkey.co.uk Mon Apr 21 15:11:25 2003 From: josh at chickenmonkey.co.uk (Josh Berry) Date: Mon, 21 Apr 2003 20:11:25 +0100 Subject: [mohaa] run as non-root in Linux References: <00db01c30836$2dab8ee0$7a64a8c0@CARL> Message-ID: <002f01c30839$cdac3900$731b1dac@jberry> Not necessary at all, to be honest your better off not doing that for security reasons. Just chown everything to the users group and run it from there. Regards Josh > Thanks for the help! My security thanks you also! ;-) > > Just out of curiosity, is it possible to CHROOT MOHAA:SH? Or is it even > necessary? > > John > > ----- Original Message ----- > From: "Matrix" > To: "jpoz" > Sent: Monday, April 21, 2003 11:31 AM > Subject: RE: [mohaa] run as non-root in Linux > > > Definatly need to move those from running on root! :) > > 1. useradd (creates "/home/") > 2. passwd (set the pass) > 2. Move the "MOHAA" folder to the "/home/" dir or copy. > 3. chown -R /home/:/home/ > 4. su (..or login as the new ) > 5. execute the startup script as the new > > If you have any shared libs needed, drop them in your libs dir. MOH does > not need anything like this, but games like HalfLife and SOF2 need it to > avoid doing the darn "EXPORT " commands before starting up the game. > ...and I do not like adding them to each startup script as well... LOL > > I do not use a GUI, so this is based on just using a console... I am sure > there are GUI tools to create users and move files and permissions, but as > you see it is easy to do it in the console. :) > > -Matrix > > > > > Original Message ----------------------- > Sorry if this is a stupid question, but I am a bit of a Linux novice. > > I read in one of Ryan's beta text files that MOHAA:SH on Linux could be run > as a user other than root. > > Could some tell me how to set this up, or point me to a good tutorial? Like, > if I create a new user (give him a unique ID and such), what will I have to > CHMOD and CHOWN and whatever. > > Thanks in advance, > John > > > From quazimodem at rocketmail.com Mon Apr 21 15:49:22 2003 From: quazimodem at rocketmail.com (Joe) Date: Mon, 21 Apr 2003 12:49:22 -0700 (PDT) Subject: problems joining a server In-Reply-To: Message-ID: <20030421194922.97522.qmail@web10803.mail.yahoo.com> I have just recently upgraded spearhead linux to beta5. For whatever reason now, no one has been able to connect to the server via gamespy and ASE. The only way they can connect is via the console. Does anyone have any idea why this is happening? Help would be appreciated... thx. __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com From quazimodem at rocketmail.com Mon Apr 21 16:35:22 2003 From: quazimodem at rocketmail.com (Joe) Date: Mon, 21 Apr 2003 13:35:22 -0700 (PDT) Subject: [mohaa] problems with ammo and fs_basepath In-Reply-To: <013501c2ff83$4a3f0d40$7b07000a@int.mediasurface.com> Message-ID: <20030421203522.22717.qmail@web10807.mail.yahoo.com> What does "com_zoneMegs 30" do? --- Killing wrote: > Your also missing a "+set " before "com_zoneMegs 30" > > Steve / K > ----- Original Message ----- > From: jpoz > To: mohaa at icculus.org > Sent: 10 April 2003 17:51 > Subject: Re: [mohaa] problems with ammo and fs_basepath > > > All my .CFG files are in /usr/mohaa/main > ----- Original Message ----- > From: Killing > To: mohaa at icculus.org > Sent: Thursday, April 10, 2003 11:54 AM > Subject: Re: [mohaa] problems with ammo and fs_basepath > > > I suspect your server.cfg is in the wrong dir. > > Steve / K > ----- Original Message ----- > From: jpoz > To: mohaa at icculus.org > Sent: 10 April 2003 17:40 > Subject: [mohaa] problems with ammo and fs_basepath > > > Hello all, > > Quick background: > I'm absolutely new at hosting a MOHAA server (this is my first). > I'm also fairly inexperienced with Linux. > Running on RedHat 8.0 > > Having said that, I successfully got Spearhead running, using the > Beta5 Linux binaries. Spearhead is in /usr/mohaa. > > The problem I have is that when I run the command line startup from > GameAdmins > (http://www.gameadmins.com/modules.php?name=Sections&op=viewarticle&artid=35) > I have problems. > > My startup line: > ./spearhead_lnxded +set fs_basepath ./ com_zoneMegs 30 +set vm_game > 0 +set ttycon 0 +set dedicated 2 +exec server.cfg > > If I run it this way, I get all my server.cfg, public.cfg, etc., > settings (server name, etc.) but I only have the ammo that is in the > gun, no extra magazines. > > If I remove +set fs_basepath ./ as someone suggested, I get the > normal amount of ammo, but my server config disappears. > > I was wondering if someone might have a bit of info or a place they > could point me to, > > Thanks, > John __________________________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo http://search.yahoo.com From jake.t at sympatico.ca Mon Apr 21 16:36:32 2003 From: jake.t at sympatico.ca (Jake Thiessen) Date: Mon, 21 Apr 2003 16:36:32 -0400 Subject: firewall problems Message-ID: <000e01c30845$b1e7ccf0$0f02a8c0@havei.noip.com> Hi Guys, I've been chasing EA on some answers and it doesn't seem they have them :c) I have a hardware firewall (smc), port forwarding 12203 and 12300 to my win/linux box I cannot get listed on the namelist server but it seems that sometimes gamespy will work. EA told me to use net and port switches, but then the server would fail completely. what I think is happening is the following: 1. internal NAT ip is 192.168.x.x while external is whatever... 2. when I start the server it reports internal NAT IP, and of course fails at the name server side. 3. when I force a net switch with my external IP, it fails of course internally as it is outside of the range defined by the netmask, and main gateway which then drops the frames. does this sound right? is there any workarounds? I am guessing that EA will require server and client side mods to be able to carry 2 IP addresses to fix this issue, so the client will comply with internal IP, and server will be able to find client with the real external IP. anyone got source code ? :c) Jake From SSkrobe at randomhouse.com Tue Apr 22 08:03:23 2003 From: SSkrobe at randomhouse.com (Skrobe, Steven) Date: Tue, 22 Apr 2003 08:03:23 -0400 Subject: FW: [mohaa] MOHAA Anti Chear software for Linux Message-ID: Rivotti, thanks for the link. I'm am going to try this out on my Linux box tonight. Do you have, or know of, a comparable anti-cheat software package for XP. My friend runs a XP server and he is having all kinds of cheat problems. We've tried a few, but we've had little luck. Thanks, Steve -----Original Message----- From: Andr? Rivotti Casimiro [mailto:rivotti at netcabo.pt] Sent: Monday, April 21, 2003 2:28 PM To: mohaa at icculus.org Subject: RE: [mohaa] MOHAA Anti Chear software for Linux Check here -> http://rivotti0.tripod.com/index_uk.htm I've been without time this months but I'll be working in the client side software for Recon real soon. Regards Andr? Rivotti Casimiro -----Original Message----- From: scratch [mailto:scratch at xmission.com] On Behalf Of Warren Woodward Sent: segunda-feira, 21 de Abril de 2003 19:11 To: mohaa at icculus.org Subject: Re: [mohaa] MOHAA Anti Chear software for Linux On Mon, Apr 21, 2003 at 10:44:12AM -0700, Eduardo E. Silva wrote: > What software or tools are there for MOH:AA running on Linux ? I have > Shockwave's antikick and Rivotti's cheat utilities. Are ther any others ? > > -Ed > What's "Rivotti's"? I've missed this one. --scratch From razor at razorhosts.com Tue Apr 22 10:57:19 2003 From: razor at razorhosts.com (=?iso-8859-1?Q?Sean_O'Leary?=) Date: Tue, 22 Apr 2003 08:57:19 -0600 (MDT) Subject: =?iso-8859-1?Q?Spearhead_Server_lag_with_>_20_players?= Message-ID: <61832.216.52.105.38.1051023439.squirrel@www.razorhosts.com> Hey guys, I am seeing pretty bad lag in my Spearhead server when more than 20 players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 with the 2.15 patch of spearhead installed. Are there any settings in the server.cfg that I can tweak with? Is there anything else I should looking at to see why it is laggy with a bunch of people on? How much bandwidth does each spearhead client require? Any help would be much appreciated. Thanks! -- Sean O'Leary Owner, Razorhosts From killing at barrysworld.com Tue Apr 22 11:07:25 2003 From: killing at barrysworld.com (Killing) Date: Tue, 22 Apr 2003 16:07:25 +0100 Subject: [mohaa] Spearhead Server lag with > 20 players References: <61832.216.52.105.38.1051023439.squirrel@www.razorhosts.com> Message-ID: <00fb01c308e0$e2922170$b3db87d4@vader> With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes really badly. If not then you will have to reduce the player limit until ryan finds the problem in the spearhead server. Steve ----- Original Message ----- From: "Sean O'Leary" To: Sent: Tuesday, April 22, 2003 3:57 PM Subject: [mohaa] Spearhead Server lag with > 20 players > Hey guys, > > I am seeing pretty bad lag in my Spearhead server when more than 20 > players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 with > the 2.15 patch of spearhead installed. > > Are there any settings in the server.cfg that I can tweak with? > > Is there anything else I should looking at to see why it is laggy with a > bunch of people on? > > How much bandwidth does each spearhead client require? > > Any help would be much appreciated. Thanks! > > -- > Sean O'Leary > Owner, Razorhosts > > > From razor at razorhosts.com Tue Apr 22 11:51:45 2003 From: razor at razorhosts.com (=?iso-8859-1?Q?Sean_O'Leary?=) Date: Tue, 22 Apr 2003 09:51:45 -0600 (MDT) Subject: =?iso-8859-1?Q?Re:_[mohaa]_Spearhead_Server_lag_with_>_20_players?= In-Reply-To: <00fb01c308e0$e2922170$b3db87d4@vader> References: <00fb01c308e0$e2922170$b3db87d4@vader> Message-ID: <13981.216.52.105.38.1051026705.squirrel@www.razorhosts.com> Alrighty. Do you know if Ryan is working on this problem? > With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes > really badly. If not then you will have to reduce the player limit > until ryan finds the problem in the spearhead server. > > Steve > ----- Original Message ----- > From: "Sean O'Leary" > To: > Sent: Tuesday, April 22, 2003 3:57 PM > Subject: [mohaa] Spearhead Server lag with > 20 players > > >> Hey guys, >> >> I am seeing pretty bad lag in my Spearhead server when more than 20 >> players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 >> with the 2.15 patch of spearhead installed. >> >> Are there any settings in the server.cfg that I can tweak with? >> >> Is there anything else I should looking at to see why it is laggy with >> a bunch of people on? >> >> How much bandwidth does each spearhead client require? >> >> Any help would be much appreciated. Thanks! >> >> -- >> Sean O'Leary >> Owner, Razorhosts >> >> >> -- Sean O'Leary Owner, Razorhosts From SSkrobe at randomhouse.com Tue Apr 22 12:01:59 2003 From: SSkrobe at randomhouse.com (Skrobe, Steven) Date: Tue, 22 Apr 2003 12:01:59 -0400 Subject: Server Requirements Message-ID: Along those same lines, I am looking to build a server but I am unsure of the hardware requirements. What do you recommend for hosting a 18 player MOH:SH Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good enough? Also, this is a cable connection. Do you think it will work well? -----Original Message----- From: Sean O'Leary [mailto:razor at razorhosts.com] Sent: Tuesday, April 22, 2003 11:52 AM To: mohaa at icculus.org Subject: Re: [mohaa] Spearhead Server lag with > 20 players Alrighty. Do you know if Ryan is working on this problem? > With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes > really badly. If not then you will have to reduce the player limit > until ryan finds the problem in the spearhead server. > > Steve > ----- Original Message ----- > From: "Sean O'Leary" > To: > Sent: Tuesday, April 22, 2003 3:57 PM > Subject: [mohaa] Spearhead Server lag with > 20 players > > >> Hey guys, >> >> I am seeing pretty bad lag in my Spearhead server when more than 20 >> players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 >> with the 2.15 patch of spearhead installed. >> >> Are there any settings in the server.cfg that I can tweak with? >> >> Is there anything else I should looking at to see why it is laggy >> with a bunch of people on? >> >> How much bandwidth does each spearhead client require? >> >> Any help would be much appreciated. Thanks! >> >> -- >> Sean O'Leary >> Owner, Razorhosts >> >> >> -- Sean O'Leary Owner, Razorhosts From Matrix at ServerXtreme.com Tue Apr 22 12:17:19 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Tue, 22 Apr 2003 11:17:19 -0500 Subject: [mohaa] Server Requirements Message-ID: MOH and SH both send a lot of data out which will be your upstream, and unless you have a huge upstream, my guess would be 5 to 8 players, but with laggggg on a cable connection. A long time ago, I played with a Quake3 server on a cable connection which used less upstream than MOH or SH, and when going over 8 players, the lag was unplayable... Just my 2 cents and history of trying to run a cable server... Matrix Original Message ----------------------- Along those same lines, I am looking to build a server but I am unsure of the hardware requirements. What do you recommend for hosting a 18 player MOH:SH Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good enough? Also, this is a cable connection. Do you think it will work well? -----Original Message----- From: Sean O'Leary [mailto:razor at razorhosts.com] Sent: Tuesday, April 22, 2003 11:52 AM To: mohaa at icculus.org Subject: Re: [mohaa] Spearhead Server lag with > 20 players Alrighty. Do you know if Ryan is working on this problem? > With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes > really badly. If not then you will have to reduce the player limit > until ryan finds the problem in the spearhead server. > > Steve > ----- Original Message ----- > From: "Sean O'Leary" > To: > Sent: Tuesday, April 22, 2003 3:57 PM > Subject: [mohaa] Spearhead Server lag with > 20 players > > >> Hey guys, >> >> I am seeing pretty bad lag in my Spearhead server when more than 20 >> players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 >> with the 2.15 patch of spearhead installed. >> >> Are there any settings in the server.cfg that I can tweak with? >> >> Is there anything else I should looking at to see why it is laggy >> with a bunch of people on? >> >> How much bandwidth does each spearhead client require? >> >> Any help would be much appreciated. Thanks! >> >> -- >> Sean O'Leary >> Owner, Razorhosts >> >> >> -- Sean O'Leary Owner, Razorhosts From jake.t at sympatico.ca Tue Apr 22 12:15:56 2003 From: jake.t at sympatico.ca (Jake Thiessen) Date: Tue, 22 Apr 2003 12:15:56 -0400 Subject: [mohaa] Server Requirements In-Reply-To: Message-ID: <001b01c308ea$750531b0$0f02a8c0@havei.noip.com> To previous post about P4 2.5 and this one I've done tests and found that you need about 30 Kbps per client UPLOAD. DSL lines are 1Mbps down, 128kpbs UP can be as high as 640kbs Cable lines are 1Mbps down, 256kpbs or 512Kbps UP can be as high as 640kpbs at that rate a normal DSL connection 128 /30 is about 4 to 5 clients before mohaa will get laggy @ 640kbps it should handle about 20, if there is no ISP lag (like in Cable) if you want more than that, you can have a rocket ship and still be laggy, it doesn't matter. cpu cycle time from a linux or win32 box is minimal for speed of game. things you can do to squeeze a faster system; 1. use NICs that do their own IO without processor time (3com, intel, broadcom) no cheap realteks 2. map loads significantly speed up with SCSI drives 3. memory memory memory all that is for the dogs, if you don't have BANDWIDTH. don't spend your money on a super system and processor if you're not going to have BW. Jake > -----Original Message----- > From: Skrobe, Steven [mailto:SSkrobe at randomhouse.com] > Sent: April 22, 2003 12:02 PM > To: mohaa at icculus.org > Cc: shawn kelly > Subject: [mohaa] Server Requirements > > > Along those same lines, I am looking to build a server but I > am unsure of the > hardware requirements. What do you recommend for hosting a 18 > player MOH:SH > Linux server? Right now I'm looking at a 1.4 Athelon at 512 > mb ram. Good > enough? Also, this is a cable connection. Do you think it > will work well? > > -----Original Message----- > From: Sean O'Leary [mailto:razor at razorhosts.com] > Sent: Tuesday, April 22, 2003 11:52 AM > To: mohaa at icculus.org > Subject: Re: [mohaa] Spearhead Server lag with > 20 players > > > Alrighty. Do you know if Ryan is working on this problem? > > > > > With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes > > really badly. If not then you will have to reduce the player limit > > until ryan finds the problem in the spearhead server. > > > > Steve > > ----- Original Message ----- > > From: "Sean O'Leary" > > To: > > Sent: Tuesday, April 22, 2003 3:57 PM > > Subject: [mohaa] Spearhead Server lag with > 20 players > > > > > >> Hey guys, > >> > >> I am seeing pretty bad lag in my Spearhead server when more than 20 > >> players hop in. I am running BETA5 of spearheadlinuxded on > Redhat 7.3 > >> with the 2.15 patch of spearhead installed. > >> > >> Are there any settings in the server.cfg that I can tweak with? > >> > >> Is there anything else I should looking at to see why it is laggy > >> with a bunch of people on? > >> > >> How much bandwidth does each spearhead client require? > >> > >> Any help would be much appreciated. Thanks! > >> > >> -- > >> Sean O'Leary > >> Owner, Razorhosts > >> > >> > >> > > > -- > Sean O'Leary > Owner, Razorhosts > -------------- next part -------------- A non-text attachment was scrubbed... Name: winmail.dat Type: application/ms-tnef Size: 3128 bytes Desc: not available URL: From SSkrobe at randomhouse.com Tue Apr 22 12:17:22 2003 From: SSkrobe at randomhouse.com (Skrobe, Steven) Date: Tue, 22 Apr 2003 12:17:22 -0400 Subject: [mohaa] Server Requirements Message-ID: Thanks Matrix, I appreciate the feedback. So basically you are saying that the server meets the hardware requirements, but we would almost have to be running on T1. Correct? -----Original Message----- From: Matrix [mailto:Matrix at ServerXtreme.com] Sent: Tuesday, April 22, 2003 12:17 PM To: Skrobe Subject: RE: [mohaa] Server Requirements MOH and SH both send a lot of data out which will be your upstream, and unless you have a huge upstream, my guess would be 5 to 8 players, but with laggggg on a cable connection. A long time ago, I played with a Quake3 server on a cable connection which used less upstream than MOH or SH, and when going over 8 players, the lag was unplayable... Just my 2 cents and history of trying to run a cable server... Matrix Original Message ----------------------- Along those same lines, I am looking to build a server but I am unsure of the hardware requirements. What do you recommend for hosting a 18 player MOH:SH Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good enough? Also, this is a cable connection. Do you think it will work well? -----Original Message----- From: Sean O'Leary [mailto:razor at razorhosts.com] Sent: Tuesday, April 22, 2003 11:52 AM To: mohaa at icculus.org Subject: Re: [mohaa] Spearhead Server lag with > 20 players Alrighty. Do you know if Ryan is working on this problem? > With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes > really badly. If not then you will have to reduce the player limit > until ryan finds the problem in the spearhead server. > > Steve > ----- Original Message ----- > From: "Sean O'Leary" > To: > Sent: Tuesday, April 22, 2003 3:57 PM > Subject: [mohaa] Spearhead Server lag with > 20 players > > >> Hey guys, >> >> I am seeing pretty bad lag in my Spearhead server when more than 20 >> players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 >> with the 2.15 patch of spearhead installed. >> >> Are there any settings in the server.cfg that I can tweak with? >> >> Is there anything else I should looking at to see why it is laggy >> with a bunch of people on? >> >> How much bandwidth does each spearhead client require? >> >> Any help would be much appreciated. Thanks! >> >> -- >> Sean O'Leary >> Owner, Razorhosts >> >> >> -- Sean O'Leary Owner, Razorhosts From eric at no-sense.net Tue Apr 22 12:50:20 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Tue, 22 Apr 2003 18:50:20 +0200 Subject: [mohaa] Server Requirements In-Reply-To: References: Message-ID: <3EA572CC.409@no-sense.net> You can figure out for yourself... Matrix said each client needs about 30Kbps. I think that's rather conservative, and I rather go for 50Kbps per client. so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) to (18x60) 900 Kbps (my value) up AND down, and keep a little extra bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely with room to spare, but cable/DSL is pretty much out of the question. Usually the uplink is the problem. Eric. Skrobe, Steven wrote: >Thanks Matrix, I appreciate the feedback. So basically you are saying that >the server meets the hardware requirements, but we would almost have to be >running on T1. Correct? > From Matrix at ServerXtreme.com Tue Apr 22 13:59:58 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Tue, 22 Apr 2003 12:59:58 -0500 Subject: [mohaa] Server Requirements Message-ID: You are correct... You will need a decient ammount of bandwidth to get a good 20 people on a server and playable as well. A T1 would push that pretty good, and probably enough room for another server a little bit less in clients, but that is based on both servers loaded completely at the same time. Matrix Original Message ----------------------- Thanks Matrix, I appreciate the feedback. So basically you are saying that the server meets the hardware requirements, but we would almost have to be running on T1. Correct? -----Original Message----- From: Matrix [mailto:Matrix at ServerXtreme.com] Sent: Tuesday, April 22, 2003 12:17 PM To: Skrobe Subject: RE: [mohaa] Server Requirements MOH and SH both send a lot of data out which will be your upstream, and unless you have a huge upstream, my guess would be 5 to 8 players, but with laggggg on a cable connection. A long time ago, I played with a Quake3 server on a cable connection which used less upstream than MOH or SH, and when going over 8 players, the lag was unplayable... Just my 2 cents and history of trying to run a cable server... Matrix Original Message ----------------------- Along those same lines, I am looking to build a server but I am unsure of the hardware requirements. What do you recommend for hosting a 18 player MOH:SH Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good enough? Also, this is a cable connection. Do you think it will work well? -----Original Message----- From: Sean O'Leary [mailto:razor at razorhosts.com] Sent: Tuesday, April 22, 2003 11:52 AM To: mohaa at icculus.org Subject: Re: [mohaa] Spearhead Server lag with > 20 players Alrighty. Do you know if Ryan is working on this problem? > With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes > really badly. If not then you will have to reduce the player limit > until ryan finds the problem in the spearhead server. > > Steve > ----- Original Message ----- > From: "Sean O'Leary" > To: > Sent: Tuesday, April 22, 2003 3:57 PM > Subject: [mohaa] Spearhead Server lag with > 20 players > > >> Hey guys, >> >> I am seeing pretty bad lag in my Spearhead server when more than 20 >> players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 >> with the 2.15 patch of spearhead installed. >> >> Are there any settings in the server.cfg that I can tweak with? >> >> Is there anything else I should looking at to see why it is laggy >> with a bunch of people on? >> >> How much bandwidth does each spearhead client require? >> >> Any help would be much appreciated. Thanks! >> >> -- >> Sean O'Leary >> Owner, Razorhosts >> >> >> -- Sean O'Leary Owner, Razorhosts From Matrix at ServerXtreme.com Tue Apr 22 14:02:23 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Tue, 22 Apr 2003 13:02:23 -0500 Subject: [mohaa] Server Requirements Message-ID: Guess I should have looked at this email before responding.. LOL.. you outlined bandwidth requirements better here. :) Matrix Original Message ----------------------- You can figure out for yourself... Matrix said each client needs about 30Kbps. I think that's rather conservative, and I rather go for 50Kbps per client. so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) to (18x60) 900 Kbps (my value) up AND down, and keep a little extra bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely with room to spare, but cable/DSL is pretty much out of the question. Usually the uplink is the problem. Eric. Skrobe, Steven wrote: >Thanks Matrix, I appreciate the feedback. So basically you are saying that >the server meets the hardware requirements, but we would almost have to be >running on T1. Correct? > From esilva at silvex.com Tue Apr 22 14:21:36 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Tue, 22 Apr 2003 11:21:36 -0700 (PDT) Subject: [mohaa] Server Requirements In-Reply-To: References: Message-ID: <1210.172.16.200.19.1051035696.squirrel@www.silvex.com> I presently have a 768k (half a T1 rate) upstream and 200k downstream on my cable modem. My Linux server is a RedHAt 9 with P4 2.5Ghz and 1G RAM. I have noticed two things from my previous server (800Mhz PIII w/1G RAM). 1.- The context switches are ALWAYS inder 400. With the P3 the were well over 3K most of the times while the MOHAA server had over 6 players. 2.- With 10 players there is no lagg. I have set the max players at 16, but so far I had a max of 9-11 players with ALL weapons enable. 3.- My bandwith settings are 5k sv_minrate and 10k sv_maxrate. 4.- I have never gone past 40k bytes per second (upstream) EVEN with 11 players. One thing that DOES help is shockwaves Autokick. This thigs keeps pingers > 225 out of the box. I also have blocked all of the AOL dialup (ipt.aol.com) with IPtables -- I use MonMotha script. question for Ryan: Why does MOHAA pumps more thru the upstream than down stream ? It seems like for every byte it receives it send two. If this the way it is or is it a 'bug' ? Matrix said: > MOH and SH both send a lot of data out which will be your upstream, and > unless you have a huge upstream, my guess would be 5 to 8 players, but > with laggggg on a cable connection. A long time ago, I played with a > Quake3 server on a cable connection which used less upstream than MOH or > SH, and when going over 8 players, the lag was unplayable... Just my 2 > cents and history of trying to run a cable server... > > Matrix > > Original Message ----------------------- > Along those same lines, I am looking to build a server but I am unsure of > the > hardware requirements. What do you recommend for hosting a 18 player > MOH:SH > Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good > enough? Also, this is a cable connection. Do you think it will work well? > > -----Original Message----- > From: Sean O'Leary [mailto:razor at razorhosts.com] > Sent: Tuesday, April 22, 2003 11:52 AM > To: mohaa at icculus.org > Subject: Re: [mohaa] Spearhead Server lag with > 20 players > > > Alrighty. Do you know if Ryan is working on this problem? > > > >> With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes >> really badly. If not then you will have to reduce the player limit >> until ryan finds the problem in the spearhead server. >> >> Steve >> ----- Original Message ----- >> From: "Sean O'Leary" >> To: >> Sent: Tuesday, April 22, 2003 3:57 PM >> Subject: [mohaa] Spearhead Server lag with > 20 players >> >> >>> Hey guys, >>> >>> I am seeing pretty bad lag in my Spearhead server when more than 20 >>> players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 >>> with the 2.15 patch of spearhead installed. >>> >>> Are there any settings in the server.cfg that I can tweak with? >>> >>> Is there anything else I should looking at to see why it is laggy >>> with a bunch of people on? >>> >>> How much bandwidth does each spearhead client require? >>> >>> Any help would be much appreciated. Thanks! >>> >>> -- >>> Sean O'Leary >>> Owner, Razorhosts >>> >>> >>> > > > -- > Sean O'Leary > Owner, Razorhosts > > -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From esilva at silvex.com Tue Apr 22 14:31:52 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Tue, 22 Apr 2003 11:31:52 -0700 (PDT) Subject: [mohaa] Server Requirements In-Reply-To: References: Message-ID: <33040.24.199.16.170.1051036312.squirrel@www.silvex.com> I forgot. My server IP is 24.199.16.170 and standard ports (12203 and 12300) Come and try it and let me know. Matrix said: > MOH and SH both send a lot of data out which will be your upstream, and > unless you have a huge upstream, my guess would be 5 to 8 players, but > with laggggg on a cable connection. A long time ago, I played with a > Quake3 server on a cable connection which used less upstream than MOH or > SH, and when going over 8 players, the lag was unplayable... Just my 2 > cents and history of trying to run a cable server... > > Matrix > > Original Message ----------------------- > Along those same lines, I am looking to build a server but I am unsure of > the > hardware requirements. What do you recommend for hosting a 18 player > MOH:SH > Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good > enough? Also, this is a cable connection. Do you think it will work well? > > -----Original Message----- > From: Sean O'Leary [mailto:razor at razorhosts.com] > Sent: Tuesday, April 22, 2003 11:52 AM > To: mohaa at icculus.org > Subject: Re: [mohaa] Spearhead Server lag with > 20 players > > > Alrighty. Do you know if Ryan is working on this problem? > > > >> With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes >> really badly. If not then you will have to reduce the player limit >> until ryan finds the problem in the spearhead server. >> >> Steve >> ----- Original Message ----- >> From: "Sean O'Leary" >> To: >> Sent: Tuesday, April 22, 2003 3:57 PM >> Subject: [mohaa] Spearhead Server lag with > 20 players >> >> >>> Hey guys, >>> >>> I am seeing pretty bad lag in my Spearhead server when more than 20 >>> players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 >>> with the 2.15 patch of spearhead installed. >>> >>> Are there any settings in the server.cfg that I can tweak with? >>> >>> Is there anything else I should looking at to see why it is laggy >>> with a bunch of people on? >>> >>> How much bandwidth does each spearhead client require? >>> >>> Any help would be much appreciated. Thanks! >>> >>> -- >>> Sean O'Leary >>> Owner, Razorhosts >>> >>> >>> > > > -- > Sean O'Leary > Owner, Razorhosts > > -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From SSkrobe at randomhouse.com Tue Apr 22 14:33:44 2003 From: SSkrobe at randomhouse.com (Skrobe, Steven) Date: Tue, 22 Apr 2003 14:33:44 -0400 Subject: [mohaa] Server Requirements Message-ID: What about setting up a proxy server? Has anyone tried that before? I was thinking that if you are sending and receiving some of the same comds over and over to multiple players, than that might help. -----Original Message----- From: Eduardo E. Silva [mailto:esilva at silvex.com] Sent: Tuesday, April 22, 2003 2:32 PM To: mohaa at icculus.org Subject: RE: [mohaa] Server Requirements I forgot. My server IP is 24.199.16.170 and standard ports (12203 and 12300) Come and try it and let me know. Matrix said: > MOH and SH both send a lot of data out which will be your upstream, > and unless you have a huge upstream, my guess would be 5 to 8 players, > but with laggggg on a cable connection. A long time ago, I played > with a Quake3 server on a cable connection which used less upstream > than MOH or SH, and when going over 8 players, the lag was > unplayable... Just my 2 cents and history of trying to run a cable > server... > > Matrix > > Original Message ----------------------- > Along those same lines, I am looking to build a server but I am unsure > of the hardware requirements. What do you recommend for hosting a 18 > player MOH:SH > Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good > enough? Also, this is a cable connection. Do you think it will work well? > > -----Original Message----- > From: Sean O'Leary [mailto:razor at razorhosts.com] > Sent: Tuesday, April 22, 2003 11:52 AM > To: mohaa at icculus.org > Subject: Re: [mohaa] Spearhead Server lag with > 20 players > > > Alrighty. Do you know if Ryan is working on this problem? > > > >> With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes >> really badly. If not then you will have to reduce the player limit >> until ryan finds the problem in the spearhead server. >> >> Steve >> ----- Original Message ----- >> From: "Sean O'Leary" >> To: >> Sent: Tuesday, April 22, 2003 3:57 PM >> Subject: [mohaa] Spearhead Server lag with > 20 players >> >> >>> Hey guys, >>> >>> I am seeing pretty bad lag in my Spearhead server when more than 20 >>> players hop in. I am running BETA5 of spearheadlinuxded on Redhat >>> 7.3 with the 2.15 patch of spearhead installed. >>> >>> Are there any settings in the server.cfg that I can tweak with? >>> >>> Is there anything else I should looking at to see why it is laggy >>> with a bunch of people on? >>> >>> How much bandwidth does each spearhead client require? >>> >>> Any help would be much appreciated. Thanks! >>> >>> -- >>> Sean O'Leary >>> Owner, Razorhosts >>> >>> >>> > > > -- > Sean O'Leary > Owner, Razorhosts > > -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From esilva at silvex.com Tue Apr 22 14:52:53 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Tue, 22 Apr 2003 11:52:53 -0700 (PDT) Subject: [mohaa] Server Requirements In-Reply-To: References: Message-ID: <33227.24.199.16.170.1051037573.squirrel@www.silvex.com> That is a NICE idea...let me do a 'lil digging and see if squid can do this. Skrobe, Steven said: > What about setting up a proxy server? Has anyone tried that before? I was > thinking that if you are sending and receiving some of the same comds over > and over to multiple players, than that might help. > > -----Original Message----- > From: Eduardo E. Silva [mailto:esilva at silvex.com] > Sent: Tuesday, April 22, 2003 2:32 PM > To: mohaa at icculus.org > Subject: RE: [mohaa] Server Requirements > > > I forgot. My server IP is 24.199.16.170 and standard ports (12203 and > 12300) Come and try it and let me know. > > Matrix said: >> MOH and SH both send a lot of data out which will be your upstream, >> and unless you have a huge upstream, my guess would be 5 to 8 players, >> but with laggggg on a cable connection. A long time ago, I played >> with a Quake3 server on a cable connection which used less upstream >> than MOH or SH, and when going over 8 players, the lag was >> unplayable... Just my 2 cents and history of trying to run a cable >> server... >> >> Matrix >> >> Original Message ----------------------- >> Along those same lines, I am looking to build a server but I am unsure >> of the hardware requirements. What do you recommend for hosting a 18 >> player MOH:SH >> Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good >> enough? Also, this is a cable connection. Do you think it will work >> well? >> >> -----Original Message----- >> From: Sean O'Leary [mailto:razor at razorhosts.com] >> Sent: Tuesday, April 22, 2003 11:52 AM >> To: mohaa at icculus.org >> Subject: Re: [mohaa] Spearhead Server lag with > 20 players >> >> >> Alrighty. Do you know if Ryan is working on this problem? >> >> >> >>> With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes >>> really badly. If not then you will have to reduce the player limit >>> until ryan finds the problem in the spearhead server. >>> >>> Steve >>> ----- Original Message ----- >>> From: "Sean O'Leary" >>> To: >>> Sent: Tuesday, April 22, 2003 3:57 PM >>> Subject: [mohaa] Spearhead Server lag with > 20 players >>> >>> >>>> Hey guys, >>>> >>>> I am seeing pretty bad lag in my Spearhead server when more than 20 >>>> players hop in. I am running BETA5 of spearheadlinuxded on Redhat >>>> 7.3 with the 2.15 patch of spearhead installed. >>>> >>>> Are there any settings in the server.cfg that I can tweak with? >>>> >>>> Is there anything else I should looking at to see why it is laggy >>>> with a bunch of people on? >>>> >>>> How much bandwidth does each spearhead client require? >>>> >>>> Any help would be much appreciated. Thanks! >>>> >>>> -- >>>> Sean O'Leary >>>> Owner, Razorhosts >>>> >>>> >>>> >> >> >> -- >> Sean O'Leary >> Owner, Razorhosts >> >> > > > -- > Thanks, > > Ed Silva > Silvex Consulting Inc. > esilva at silvex.com > (714) 504-6870 Cell > (714) 897-3800 Fax > > -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From jpoz at quickscribble.com Tue Apr 22 14:52:25 2003 From: jpoz at quickscribble.com (jpoz) Date: Tue, 22 Apr 2003 13:52:25 -0500 Subject: [mohaa] Server Requirements References: <33040.24.199.16.170.1051036312.squirrel@www.silvex.com> Message-ID: <004801c30900$51dec5f0$7a64a8c0@CARL> Indeed. I haven't gotten anyone to connecto to my server yet. If any of you would be so kind as to log in and tell me if there is any lag, etc. Also, I've changed the weapons a bit to make them more realistic. (Plus tracers! Gotta love tracers!!) (2.15) {WDFA} Uncle Eazy says, 'Get Killed Here' - FF=Off, Realism 65.17.110.190:12203 John ----- Original Message ----- From: "Eduardo E. Silva" To: Sent: Tuesday, April 22, 2003 1:31 PM Subject: RE: [mohaa] Server Requirements > I forgot. My server IP is 24.199.16.170 and standard ports (12203 and > 12300) Come and try it and let me know. > > Matrix said: > > MOH and SH both send a lot of data out which will be your upstream, and > > unless you have a huge upstream, my guess would be 5 to 8 players, but > > with laggggg on a cable connection. A long time ago, I played with a > > Quake3 server on a cable connection which used less upstream than MOH or > > SH, and when going over 8 players, the lag was unplayable... Just my 2 > > cents and history of trying to run a cable server... > > > > Matrix > > > > Original Message ----------------------- > > Along those same lines, I am looking to build a server but I am unsure of > > the > > hardware requirements. What do you recommend for hosting a 18 player > > MOH:SH > > Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good > > enough? Also, this is a cable connection. Do you think it will work well? > > > > -----Original Message----- > > From: Sean O'Leary [mailto:razor at razorhosts.com] > > Sent: Tuesday, April 22, 2003 11:52 AM > > To: mohaa at icculus.org > > Subject: Re: [mohaa] Spearhead Server lag with > 20 players > > > > > > Alrighty. Do you know if Ryan is working on this problem? > > > > > > > >> With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes > >> really badly. If not then you will have to reduce the player limit > >> until ryan finds the problem in the spearhead server. > >> > >> Steve > >> ----- Original Message ----- > >> From: "Sean O'Leary" > >> To: > >> Sent: Tuesday, April 22, 2003 3:57 PM > >> Subject: [mohaa] Spearhead Server lag with > 20 players > >> > >> > >>> Hey guys, > >>> > >>> I am seeing pretty bad lag in my Spearhead server when more than 20 > >>> players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 > >>> with the 2.15 patch of spearhead installed. > >>> > >>> Are there any settings in the server.cfg that I can tweak with? > >>> > >>> Is there anything else I should looking at to see why it is laggy > >>> with a bunch of people on? > >>> > >>> How much bandwidth does each spearhead client require? > >>> > >>> Any help would be much appreciated. Thanks! > >>> > >>> -- > >>> Sean O'Leary > >>> Owner, Razorhosts > >>> > >>> > >>> > > > > > > -- > > Sean O'Leary > > Owner, Razorhosts > > > > > > > -- > Thanks, > > Ed Silva > Silvex Consulting Inc. > esilva at silvex.com > (714) 504-6870 Cell > (714) 897-3800 Fax > > From warrenw at xmission.com Tue Apr 22 14:58:39 2003 From: warrenw at xmission.com (Warren Woodward) Date: Tue, 22 Apr 2003 12:58:39 -0600 Subject: [mohaa] Server Requirements In-Reply-To: <004801c30900$51dec5f0$7a64a8c0@CARL>; from jpoz@quickscribble.com on Tue, Apr 22, 2003 at 01:52:25PM -0500 References: <33040.24.199.16.170.1051036312.squirrel@www.silvex.com> <004801c30900$51dec5f0$7a64a8c0@CARL> Message-ID: <20030422125839.A22555@xmission.com> On Tue, Apr 22, 2003 at 01:52:25PM -0500, jpoz wrote: > Indeed. I haven't gotten anyone to connecto to my server yet. If any of you > would be so kind as to log in and tell me if there is any lag, etc. Also, > I've changed the weapons a bit to make them more realistic. (Plus tracers! > Gotta love tracers!!) > > (2.15) {WDFA} Uncle Eazy says, 'Get Killed Here' - FF=Off, Realism > > 65.17.110.190:12203 > > John You added tracers? Woah. I want. How? Or, care to share your work? --scratch From jason at maderios.org Tue Apr 22 15:16:56 2003 From: jason at maderios.org (Jason Maderios) Date: Tue, 22 Apr 2003 15:16:56 -0400 Subject: [mohaa] Server Requirements In-Reply-To: Message-ID: <000001c30903$cd3d62d0$13c86e0a@jmaderioslaptop> I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 box and run 16 users just fine and the max bandwidth I have pushed is 120kb. See mrtg stats at http://7th.servebeer.com/localmrtg/localhost_2.html The box is in a datacenter and has a 100mb connection into their dual oc3's. Which is a little misleading because they limit my box to 5mb in/out and I have never come close to using it. Also please bear in mind that I am running my clans team speak server on the same box and regular have 7 to 8 users using the 16.4kbit codec. When CI starts running scans at 18 users I start getting complaints of lag. This is more a CPU issue than bandwidth. Without CI I can run 20 user games w/o problems. Once CPU hits +75% users start to complain about lag. I have new 1ghz cpu's on order that will hopefully take me to 32 player game. Or at least 28ish.. Jason Maderios *Note Dual CPU's do not offer anything other than the ability to run 2 games on the same machine.. We play our matches on 1 server and leave the other one up as open arena. If you look for the server on Game Spy or with All Seeing ... It's Name is: .:Bad Company:. Clan Server Balance+ You can watch its usage and hit the mrtg link above to see realtime stats.... -----Original Message----- From: Matrix [mailto:Matrix at ServerXtreme.com] Sent: Tuesday, April 22, 2003 2:02 PM To: Eric Koldeweij Subject: RE: Re: [mohaa] Server Requirements Guess I should have looked at this email before responding.. LOL.. you outlined bandwidth requirements better here. :) Matrix Original Message ----------------------- You can figure out for yourself... Matrix said each client needs about 30Kbps. I think that's rather conservative, and I rather go for 50Kbps per client. so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) to (18x60) 900 Kbps (my value) up AND down, and keep a little extra bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely with room to spare, but cable/DSL is pretty much out of the question. Usually the uplink is the problem. Eric. Skrobe, Steven wrote: >Thanks Matrix, I appreciate the feedback. So basically you are saying that >the server meets the hardware requirements, but we would almost have to be >running on T1. Correct? > From jake.t at sympatico.ca Tue Apr 22 15:23:02 2003 From: jake.t at sympatico.ca (Jake Thiessen) Date: Tue, 22 Apr 2003 15:23:02 -0400 Subject: [mohaa] Server Requirements In-Reply-To: <000001c30903$cd3d62d0$13c86e0a@jmaderioslaptop> Message-ID: <004401c30904$97fa2c60$0f02a8c0@havei.noip.com> you confirmed my results, you have kilobytes, and I was talking kilobits (kbps) > -----Original Message----- > From: Jason Maderios [mailto:jason at maderios.org] > Sent: April 22, 2003 3:17 PM > To: mohaa at icculus.org > Subject: RE: Re: [mohaa] Server Requirements > > > I beg to differ with Matrix. I am running MOH:AA on a Dual > PII500 RH8 box > and run 16 users just fine and the max bandwidth I have > pushed is 120kb. > See mrtg stats at > > http://7th.servebeer.com/localmrtg/localhost_2.html > > The box is in a datacenter and has a 100mb connection into > their dual oc3's. > Which is a little misleading because they limit my box to 5mb > in/out and I > have never come close to using it. > > Also please bear in mind that I am running my clans team > speak server on the > same box and regular have 7 to 8 users using the 16.4kbit codec. > > When CI starts running scans at 18 users I start getting > complaints of lag. > This is more a CPU issue than bandwidth. Without CI I can > run 20 user games > w/o problems. Once CPU hits +75% users start to complain > about lag. I have > new 1ghz cpu's on order that will hopefully take me to 32 > player game. Or > at least 28ish.. > > Jason Maderios > > > > *Note > > Dual CPU's do not offer anything other than the ability to > run 2 games on > the same machine.. We play our matches on 1 server and leave > the other one > up as open arena. > > > If you look for the server on Game Spy or with All Seeing ... > It's Name is: > > .:Bad Company:. Clan Server Balance+ > > You can watch its usage and hit the mrtg link above to see realtime > stats.... > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 22, 2003 2:02 PM > To: Eric Koldeweij > Subject: RE: Re: [mohaa] Server Requirements > > Guess I should have looked at this email before responding.. LOL.. you > outlined bandwidth requirements better here. :) > > Matrix > > Original Message ----------------------- > You can figure out for yourself... > Matrix said each client needs about 30Kbps. I think that's rather > conservative, and I rather go for 50Kbps per client. > > so for 18 players you need somewhere from (18x30) 540Kbps > (matrix value) > to (18x60) 900 Kbps (my value) up AND down, and keep a little extra > bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely > with room to spare, but cable/DSL is pretty much out of the question. > Usually the uplink is the problem. > > Eric. > > Skrobe, Steven wrote: > > >Thanks Matrix, I appreciate the feedback. So basically you > are saying that > >the server meets the hardware requirements, but we would > almost have to be > >running on T1. Correct? > > > > > From jason at maderios.org Tue Apr 22 15:25:38 2003 From: jason at maderios.org (Jason Maderios) Date: Tue, 22 Apr 2003 15:25:38 -0400 Subject: [mohaa] Server Requirements In-Reply-To: <004401c30904$97fa2c60$0f02a8c0@havei.noip.com> Message-ID: <000201c30905$041705d0$13c86e0a@jmaderioslaptop> hence a *blush* from the Unix/Network Admin ;) Jason Maderios aka "/BAD./ KoD" -----Original Message----- From: Jake Thiessen [mailto:jake.t at sympatico.ca] Sent: Tuesday, April 22, 2003 3:23 PM To: mohaa at icculus.org Subject: RE: Re: [mohaa] Server Requirements you confirmed my results, you have kilobytes, and I was talking kilobits (kbps) > -----Original Message----- > From: Jason Maderios [mailto:jason at maderios.org] > Sent: April 22, 2003 3:17 PM > To: mohaa at icculus.org > Subject: RE: Re: [mohaa] Server Requirements > > > I beg to differ with Matrix. I am running MOH:AA on a Dual > PII500 RH8 box > and run 16 users just fine and the max bandwidth I have > pushed is 120kb. > See mrtg stats at > > http://7th.servebeer.com/localmrtg/localhost_2.html > > The box is in a datacenter and has a 100mb connection into > their dual oc3's. > Which is a little misleading because they limit my box to 5mb > in/out and I > have never come close to using it. > > Also please bear in mind that I am running my clans team > speak server on the > same box and regular have 7 to 8 users using the 16.4kbit codec. > > When CI starts running scans at 18 users I start getting > complaints of lag. > This is more a CPU issue than bandwidth. Without CI I can > run 20 user games > w/o problems. Once CPU hits +75% users start to complain > about lag. I have > new 1ghz cpu's on order that will hopefully take me to 32 > player game. Or > at least 28ish.. > > Jason Maderios > > > > *Note > > Dual CPU's do not offer anything other than the ability to > run 2 games on > the same machine.. We play our matches on 1 server and leave > the other one > up as open arena. > > > If you look for the server on Game Spy or with All Seeing ... > It's Name is: > > .:Bad Company:. Clan Server Balance+ > > You can watch its usage and hit the mrtg link above to see realtime > stats.... > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 22, 2003 2:02 PM > To: Eric Koldeweij > Subject: RE: Re: [mohaa] Server Requirements > > Guess I should have looked at this email before responding.. LOL.. you > outlined bandwidth requirements better here. :) > > Matrix > > Original Message ----------------------- > You can figure out for yourself... > Matrix said each client needs about 30Kbps. I think that's rather > conservative, and I rather go for 50Kbps per client. > > so for 18 players you need somewhere from (18x30) 540Kbps > (matrix value) > to (18x60) 900 Kbps (my value) up AND down, and keep a little extra > bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely > with room to spare, but cable/DSL is pretty much out of the question. > Usually the uplink is the problem. > > Eric. > > Skrobe, Steven wrote: > > >Thanks Matrix, I appreciate the feedback. So basically you > are saying that > >the server meets the hardware requirements, but we would > almost have to be > >running on T1. Correct? > > > > > From jake.t at sympatico.ca Tue Apr 22 15:04:18 2003 From: jake.t at sympatico.ca (Jake Thiessen) Date: Tue, 22 Apr 2003 15:04:18 -0400 Subject: [mohaa] Server Requirements In-Reply-To: <20030422125839.A22555@xmission.com> Message-ID: <003a01c30901$fa34fde0$0f02a8c0@havei.noip.com> tracers are built in to the projectile model, its just that they're set to trace every 2 or 3rd bullet. set them to 1 sp tracerfrequency 2 //original 0 dm tracerfrequency 0 sprealism tracerfrequency 2 //original 2 dmrealism tracerfrequency 1 > -----Original Message----- > From: scratch [mailto:scratch at xmission.com]On Behalf Of > Warren Woodward > Sent: April 22, 2003 2:59 PM > To: mohaa at icculus.org > Subject: Re: [mohaa] Server Requirements > > > On Tue, Apr 22, 2003 at 01:52:25PM -0500, jpoz wrote: > > Indeed. I haven't gotten anyone to connecto to my server > yet. If any of you > > would be so kind as to log in and tell me if there is any > lag, etc. Also, > > I've changed the weapons a bit to make them more realistic. > (Plus tracers! > > Gotta love tracers!!) > > > > (2.15) {WDFA} Uncle Eazy says, 'Get Killed Here' - FF=Off, Realism > > > > 65.17.110.190:12203 > > > > John > > You added tracers? Woah. I want. How? Or, care to share your work? > > > --scratch From jake.t at sympatico.ca Tue Apr 22 15:29:01 2003 From: jake.t at sympatico.ca (Jake Thiessen) Date: Tue, 22 Apr 2003 15:29:01 -0400 Subject: [mohaa] Server Requirements In-Reply-To: <000201c30905$041705d0$13c86e0a@jmaderioslaptop> Message-ID: <004601c30905$6e1b5f80$0f02a8c0@havei.noip.com> :c) > -----Original Message----- > From: Jason Maderios [mailto:jason at maderios.org] > Sent: April 22, 2003 3:26 PM > To: mohaa at icculus.org > Subject: RE: Re: [mohaa] Server Requirements > > > hence a *blush* from the Unix/Network Admin > > ;) > > Jason Maderios > aka "/BAD./ KoD" > > > -----Original Message----- > From: Jake Thiessen [mailto:jake.t at sympatico.ca] > Sent: Tuesday, April 22, 2003 3:23 PM > To: mohaa at icculus.org > Subject: RE: Re: [mohaa] Server Requirements > > > you confirmed my results, you have kilobytes, and I was > talking kilobits > (kbps) > > > > -----Original Message----- > > From: Jason Maderios [mailto:jason at maderios.org] > > Sent: April 22, 2003 3:17 PM > > To: mohaa at icculus.org > > Subject: RE: Re: [mohaa] Server Requirements > > > > > > I beg to differ with Matrix. I am running MOH:AA on a Dual > > PII500 RH8 box > > and run 16 users just fine and the max bandwidth I have > > pushed is 120kb. > > See mrtg stats at > > > > http://7th.servebeer.com/localmrtg/localhost_2.html > > > > The box is in a datacenter and has a 100mb connection into > > their dual oc3's. > > Which is a little misleading because they limit my box to 5mb > > in/out and I > > have never come close to using it. > > > > Also please bear in mind that I am running my clans team > > speak server on the > > same box and regular have 7 to 8 users using the 16.4kbit codec. > > > > When CI starts running scans at 18 users I start getting > > complaints of lag. > > This is more a CPU issue than bandwidth. Without CI I can > > run 20 user games > > w/o problems. Once CPU hits +75% users start to complain > > about lag. I have > > new 1ghz cpu's on order that will hopefully take me to 32 > > player game. Or > > at least 28ish.. > > > > Jason Maderios > > > > > > > > *Note > > > > Dual CPU's do not offer anything other than the ability to > > run 2 games on > > the same machine.. We play our matches on 1 server and leave > > the other one > > up as open arena. > > > > > > If you look for the server on Game Spy or with All Seeing ... > > It's Name is: > > > > .:Bad Company:. Clan Server Balance+ > > > > You can watch its usage and hit the mrtg link above to see realtime > > stats.... > > > > > > > > -----Original Message----- > > From: Matrix [mailto:Matrix at ServerXtreme.com] > > Sent: Tuesday, April 22, 2003 2:02 PM > > To: Eric Koldeweij > > Subject: RE: Re: [mohaa] Server Requirements > > > > Guess I should have looked at this email before > responding.. LOL.. you > > outlined bandwidth requirements better here. :) > > > > Matrix > > > > Original Message ----------------------- > > You can figure out for yourself... > > Matrix said each client needs about 30Kbps. I think that's rather > > conservative, and I rather go for 50Kbps per client. > > > > so for 18 players you need somewhere from (18x30) 540Kbps > > (matrix value) > > to (18x60) 900 Kbps (my value) up AND down, and keep a little extra > > bandwidth for pings, remote admin etc etc. T1 at 1500Kbps > fits nicely > > with room to spare, but cable/DSL is pretty much out of the > question. > > Usually the uplink is the problem. > > > > Eric. > > > > Skrobe, Steven wrote: > > > > >Thanks Matrix, I appreciate the feedback. So basically you > > are saying that > > >the server meets the hardware requirements, but we would > > almost have to be > > >running on T1. Correct? > > > > > > > > > > > From razor at razorhosts.com Tue Apr 22 15:30:06 2003 From: razor at razorhosts.com (=?iso-8859-1?Q?Sean_O'Leary?=) Date: Tue, 22 Apr 2003 13:30:06 -0600 (MDT) Subject: =?iso-8859-1?Q?RE:_Re:_[mohaa]_Server_Requirements?= In-Reply-To: <000001c30903$cd3d62d0$13c86e0a@jmaderioslaptop> References: <000001c30903$cd3d62d0$13c86e0a@jmaderioslaptop> Message-ID: <45213.216.52.105.38.1051039806.squirrel@www.razorhosts.com> What is "CI" ?? Maybe a dumb question.... :) > I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 > box and run 16 users just fine and the max bandwidth I have pushed is > 120kb. See mrtg stats at > > http://7th.servebeer.com/localmrtg/localhost_2.html > > The box is in a datacenter and has a 100mb connection into their dual > oc3's. Which is a little misleading because they limit my box to 5mb > in/out and I have never come close to using it. > > Also please bear in mind that I am running my clans team speak server > on the same box and regular have 7 to 8 users using the 16.4kbit codec. > > When CI starts running scans at 18 users I start getting complaints of > lag. This is more a CPU issue than bandwidth. Without CI I can run 20 > user games w/o problems. Once CPU hits +75% users start to complain > about lag. I have new 1ghz cpu's on order that will hopefully take me > to 32 player game. Or at least 28ish.. > > Jason Maderios > > > > *Note > > Dual CPU's do not offer anything other than the ability to run 2 games > on the same machine.. We play our matches on 1 server and leave the > other one up as open arena. > > > If you look for the server on Game Spy or with All Seeing ... > It's Name is: > > .:Bad Company:. Clan Server Balance+ > > You can watch its usage and hit the mrtg link above to see realtime > stats.... > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 22, 2003 2:02 PM > To: Eric Koldeweij > Subject: RE: Re: [mohaa] Server Requirements > > Guess I should have looked at this email before responding.. LOL.. you > outlined bandwidth requirements better here. :) > > Matrix > > Original Message ----------------------- > You can figure out for yourself... > Matrix said each client needs about 30Kbps. I think that's rather > conservative, and I rather go for 50Kbps per client. > >so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) > to (18x60) 900 Kbps (my value) up AND down, and keep a little extra >bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely >with room to spare, but cable/DSL is pretty much out of the question. >Usually the uplink is the problem. > > Eric. > > Skrobe, Steven wrote: > >>Thanks Matrix, I appreciate the feedback. So basically you are saying >>that the server meets the hardware requirements, but we would almost >>have to be running on T1. Correct? -- Sean O'Leary Owner, Razorhosts From jason at maderios.org Tue Apr 22 15:44:23 2003 From: jason at maderios.org (Jason Maderios) Date: Tue, 22 Apr 2003 15:44:23 -0400 Subject: [mohaa] Server Requirements In-Reply-To: <45213.216.52.105.38.1051039806.squirrel@www.razorhosts.com> Message-ID: <000b01c30907$a2c73090$13c86e0a@jmaderioslaptop> Counter Inelegance .. counter cheat stuff somewhat usefull. It can be found at www.mohadmin.com I run CI, DogTagz & MAM with MAMMapFixes and MOH Swear Filter. Along those lines is anyone running Delator or Pandora? If so what ya think? Is there anything out there to stop chameleon hacks? Jason Maderios /BAD./ KoD -----Original Message----- From: Sean O'Leary [mailto:razor at razorhosts.com] Sent: Tuesday, April 22, 2003 3:30 PM To: mohaa at icculus.org Subject: RE: Re: [mohaa] Server Requirements What is "CI" ?? Maybe a dumb question.... :) > I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 > box and run 16 users just fine and the max bandwidth I have pushed is > 120kb. See mrtg stats at > > http://7th.servebeer.com/localmrtg/localhost_2.html > > The box is in a datacenter and has a 100mb connection into their dual > oc3's. Which is a little misleading because they limit my box to 5mb > in/out and I have never come close to using it. > > Also please bear in mind that I am running my clans team speak server > on the same box and regular have 7 to 8 users using the 16.4kbit codec. > > When CI starts running scans at 18 users I start getting complaints of > lag. This is more a CPU issue than bandwidth. Without CI I can run 20 > user games w/o problems. Once CPU hits +75% users start to complain > about lag. I have new 1ghz cpu's on order that will hopefully take me > to 32 player game. Or at least 28ish.. > > Jason Maderios > > > > *Note > > Dual CPU's do not offer anything other than the ability to run 2 games > on the same machine.. We play our matches on 1 server and leave the > other one up as open arena. > > > If you look for the server on Game Spy or with All Seeing ... > It's Name is: > > .:Bad Company:. Clan Server Balance+ > > You can watch its usage and hit the mrtg link above to see realtime > stats.... > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 22, 2003 2:02 PM > To: Eric Koldeweij > Subject: RE: Re: [mohaa] Server Requirements > > Guess I should have looked at this email before responding.. LOL.. you > outlined bandwidth requirements better here. :) > > Matrix > > Original Message ----------------------- > You can figure out for yourself... > Matrix said each client needs about 30Kbps. I think that's rather > conservative, and I rather go for 50Kbps per client. > >so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) > to (18x60) 900 Kbps (my value) up AND down, and keep a little extra >bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely >with room to spare, but cable/DSL is pretty much out of the question. >Usually the uplink is the problem. > > Eric. > > Skrobe, Steven wrote: > >>Thanks Matrix, I appreciate the feedback. So basically you are saying >>that the server meets the hardware requirements, but we would almost >>have to be running on T1. Correct? -- Sean O'Leary Owner, Razorhosts From jpoz at quickscribble.com Tue Apr 22 15:49:27 2003 From: jpoz at quickscribble.com (jpoz) Date: Tue, 22 Apr 2003 14:49:27 -0500 Subject: [mohaa] Server Requirements References: <33040.24.199.16.170.1051036312.squirrel@www.silvex.com> <004801c30900$51dec5f0$7a64a8c0@CARL> <20030422125839.A22555@xmission.com> Message-ID: <00a301c30908$491afe40$7a64a8c0@CARL> Just went in and changed some settings in the PAK file (PK6 I think). That other guy described how to do it. John ----- Original Message ----- From: "Warren Woodward" To: Sent: Tuesday, April 22, 2003 1:58 PM Subject: Re: [mohaa] Server Requirements > On Tue, Apr 22, 2003 at 01:52:25PM -0500, jpoz wrote: > > Indeed. I haven't gotten anyone to connecto to my server yet. If any of you > > would be so kind as to log in and tell me if there is any lag, etc. Also, > > I've changed the weapons a bit to make them more realistic. (Plus tracers! > > Gotta love tracers!!) > > > > (2.15) {WDFA} Uncle Eazy says, 'Get Killed Here' - FF=Off, Realism > > > > 65.17.110.190:12203 > > > > John > > You added tracers? Woah. I want. How? Or, care to share your work? > > > --scratch > From jake.t at sympatico.ca Tue Apr 22 15:53:03 2003 From: jake.t at sympatico.ca (Jake Thiessen) Date: Tue, 22 Apr 2003 15:53:03 -0400 Subject: [mohaa] Server Requirements In-Reply-To: <00a301c30908$491afe40$7a64a8c0@CARL> Message-ID: <004701c30908$c955fd30$0f02a8c0@havei.noip.com> that will change your checksums for your paks... sometimes flag your server as unpure.... better to make an external small mod, name starting with z to initialize as last, do it there.. just my 2 cents > -----Original Message----- > From: jpoz [mailto:jpoz at quickscribble.com] > Sent: April 22, 2003 3:49 PM > To: mohaa at icculus.org > Subject: Re: [mohaa] Server Requirements > > > Just went in and changed some settings in the PAK file (PK6 I > think). That > other guy described how to do it. > > John > > ----- Original Message ----- > From: "Warren Woodward" > To: > Sent: Tuesday, April 22, 2003 1:58 PM > Subject: Re: [mohaa] Server Requirements > > > > On Tue, Apr 22, 2003 at 01:52:25PM -0500, jpoz wrote: > > > Indeed. I haven't gotten anyone to connecto to my server > yet. If any of > you > > > would be so kind as to log in and tell me if there is any > lag, etc. > Also, > > > I've changed the weapons a bit to make them more realistic. (Plus > tracers! > > > Gotta love tracers!!) > > > > > > (2.15) {WDFA} Uncle Eazy says, 'Get Killed Here' - FF=Off, Realism > > > > > > 65.17.110.190:12203 > > > > > > John > > > > You added tracers? Woah. I want. How? Or, care to share > your work? > > > > > > --scratch > > > From jpoz at quickscribble.com Tue Apr 22 16:19:49 2003 From: jpoz at quickscribble.com (jpoz) Date: Tue, 22 Apr 2003 15:19:49 -0500 Subject: [mohaa] Server Requirements References: <004701c30908$c955fd30$0f02a8c0@havei.noip.com> Message-ID: <00b601c3090c$86f708e0$7a64a8c0@CARL> really? Could you give a little more details how to do this? (I am using the MPSH mod) John ----- Original Message ----- From: "Jake Thiessen" To: Sent: Tuesday, April 22, 2003 2:53 PM Subject: RE: [mohaa] Server Requirements > > that will change your checksums for your paks... sometimes flag your server > as unpure.... > > better to make an external small mod, name starting with z to initialize as > last, do it there.. > > just my 2 cents > > > > > -----Original Message----- > > From: jpoz [mailto:jpoz at quickscribble.com] > > Sent: April 22, 2003 3:49 PM > > To: mohaa at icculus.org > > Subject: Re: [mohaa] Server Requirements > > > > > > Just went in and changed some settings in the PAK file (PK6 I > > think). That > > other guy described how to do it. > > > > John > > > > ----- Original Message ----- > > From: "Warren Woodward" > > To: > > Sent: Tuesday, April 22, 2003 1:58 PM > > Subject: Re: [mohaa] Server Requirements > > > > > > > On Tue, Apr 22, 2003 at 01:52:25PM -0500, jpoz wrote: > > > > Indeed. I haven't gotten anyone to connecto to my server > > yet. If any of > > you > > > > would be so kind as to log in and tell me if there is any > > lag, etc. > > Also, > > > > I've changed the weapons a bit to make them more realistic. (Plus > > tracers! > > > > Gotta love tracers!!) > > > > > > > > (2.15) {WDFA} Uncle Eazy says, 'Get Killed Here' - FF=Off, Realism > > > > > > > > 65.17.110.190:12203 > > > > > > > > John > > > > > > You added tracers? Woah. I want. How? Or, care to share > > your work? > > > > > > > > > --scratch > > > > > > > From Matrix at ServerXtreme.com Tue Apr 22 16:25:06 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Tue, 22 Apr 2003 15:25:06 -0500 Subject: [mohaa] Server Requirements Message-ID: ROFL... I was about to ask you how in the hell you got your server to perform and throttled down that low with traffic on that many clients... hehe... I looked one of my charts, and this is a 18 client server... Max In: 345.1 kb/s (0.3%) Max Out: 622.4 kb/s (0.6%) Average In: 243.8 kb/s (0.2%) Average Out: 418.7 kb/s (0.4%) Current In: 270.7 kb/s (0.3%) Current Out: 475.1 kb/s (0.5%) Then after reading the post earlier that said the kB/s your chart was set to, and then checked my charts at kb/s... I was bummed because I thought you may have found a way to get the darn traffic to not be so much.. hehe Matrix Original Message ----------------------- I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 box and run 16 users just fine and the max bandwidth I have pushed is 120kb. See mrtg stats at http://7th.servebeer.com/localmrtg/localhost_2.html The box is in a datacenter and has a 100mb connection into their dual oc3's. Which is a little misleading because they limit my box to 5mb in/out and I have never come close to using it. Also please bear in mind that I am running my clans team speak server on the same box and regular have 7 to 8 users using the 16.4kbit codec. When CI starts running scans at 18 users I start getting complaints of lag. This is more a CPU issue than bandwidth. Without CI I can run 20 user games w/o problems. Once CPU hits +75% users start to complain about lag. I have new 1ghz cpu's on order that will hopefully take me to 32 player game. Or at least 28ish.. Jason Maderios *Note Dual CPU's do not offer anything other than the ability to run 2 games on the same machine.. We play our matches on 1 server and leave the other one up as open arena. If you look for the server on Game Spy or with All Seeing ... It's Name is: .:Bad Company:. Clan Server Balance+ You can watch its usage and hit the mrtg link above to see realtime stats.... -----Original Message----- From: Matrix [mailto:Matrix at ServerXtreme.com] Sent: Tuesday, April 22, 2003 2:02 PM To: Eric Koldeweij Subject: RE: Re: [mohaa] Server Requirements Guess I should have looked at this email before responding.. LOL.. you outlined bandwidth requirements better here. :) Matrix Original Message ----------------------- You can figure out for yourself... Matrix said each client needs about 30Kbps. I think that's rather conservative, and I rather go for 50Kbps per client. so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) to (18x60) 900 Kbps (my value) up AND down, and keep a little extra bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely with room to spare, but cable/DSL is pretty much out of the question. Usually the uplink is the problem. Eric. Skrobe, Steven wrote: >Thanks Matrix, I appreciate the feedback. So basically you are saying that >the server meets the hardware requirements, but we would almost have to be >running on T1. Correct? > From rmount at pobox.com Tue Apr 22 16:44:06 2003 From: rmount at pobox.com (Robert Mount) Date: Tue, 22 Apr 2003 16:44:06 -0400 Subject: Running from a dual-boot read-only system Message-ID: <004001c3090f$ebbcbc40$326fa8c0@NETPERF.COM> Hi Folks, Thought i'd share my experience with a Dual-boot system. My apologies if someone has covered this topic, i've only been on the list about two weeks. Got a new laptop at work (WinXP). Installed MOH Spearhead which runs like a charm. Also created a Linux partition (Mandrake 9.1) and Lilo for boot manager. When i boot into linux, Mandrake is kind enough to mount my NTFS partition in read-only mode (/mnt/win-c/ in my case). Back in WinXP, i copied in the linux spearhead binary and the pk3s, reboot to linux, change to /mnt/win-c/Program Files/EA Games/Mohaa/ and start the server. Everything works great, all the config files need to be edited in Windows (of course) and i'm not doing any logging. It's really that simple, but if anyone wants details, let me know. Mandrake will also mount Fat32/Fat16 partitions in read-write mode, so logging, edit of configs, etc should work fine if you've got a Fat32/16 partition. So, has anyone got an Xbox with working linux that can burn Mohaa to a DVD and test the server? That would be a kick-ass cheap server platform. --Rob From jake.t at sympatico.ca Tue Apr 22 17:01:41 2003 From: jake.t at sympatico.ca (Jake Thiessen) Date: Tue, 22 Apr 2003 17:01:41 -0400 Subject: [mohaa] Server Requirements In-Reply-To: <00b601c3090c$86f708e0$7a64a8c0@CARL> Message-ID: <000001c30912$606774c0$0f02a8c0@havei.noip.com> the server initializes all .pk3 files in main and mainta directories it does so alphabetically so, create a zip file with the mods you want and subdirectories (of course) rename to zz_yournamehere.pk3 and put into appropriate directory since zz will be initialized last, it will take precidence over your standard weapons this way all you have to do is move the file in and out of that directory to enable disable instead of working on the real files. in your case, copy the mpsh mod file and call it zz_whatever.pk3 go into the archive, change the weapons as you like, delete the rest of the weapons you didn't change. this way your pk3 files will stay correct and you can still make use of your changes here is one of my weapons mods, turns the Kar98 with grenade launcher into a rocket launcher :c) in your case, you would take all of the weapons, modify the tracer factor for more tracer bullets. hope that helps Jake aka Bin Geladen > really? Could you give a little more details how to do this? > (I am using the > MPSH mod) > > John > > ----- Original Message ----- > From: "Jake Thiessen" > To: > Sent: Tuesday, April 22, 2003 2:53 PM > Subject: RE: [mohaa] Server Requirements > > > > > > that will change your checksums for your paks... sometimes flag your > server > > as unpure.... > > > > better to make an external small mod, name starting with z > to initialize > as > > last, do it there.. > > > > just my 2 cents > > > > > > > > > -----Original Message----- > > > From: jpoz [mailto:jpoz at quickscribble.com] > > > Sent: April 22, 2003 3:49 PM > > > To: mohaa at icculus.org > > > Subject: Re: [mohaa] Server Requirements > > > > > > > > > Just went in and changed some settings in the PAK file (PK6 I > > > think). That > > > other guy described how to do it. > > > > > > John > > > > > > ----- Original Message ----- > > > From: "Warren Woodward" > > > To: > > > Sent: Tuesday, April 22, 2003 1:58 PM > > > Subject: Re: [mohaa] Server Requirements > > > > > > > > > > On Tue, Apr 22, 2003 at 01:52:25PM -0500, jpoz wrote: > > > > > Indeed. I haven't gotten anyone to connecto to my server > > > yet. If any of > > > you > > > > > would be so kind as to log in and tell me if there is any > > > lag, etc. > > > Also, > > > > > I've changed the weapons a bit to make them more > realistic. (Plus > > > tracers! > > > > > Gotta love tracers!!) > > > > > > > > > > (2.15) {WDFA} Uncle Eazy says, 'Get Killed Here' - > FF=Off, Realism > > > > > > > > > > 65.17.110.190:12203 > > > > > > > > > > John > > > > > > > > You added tracers? Woah. I want. How? Or, care to share > > > your work? > > > > > > > > > > > > --scratch > > > > > > > > > > > > -------------- next part -------------- A non-text attachment was scrubbed... Name: z_Bins_loverocket+drunkzookas.pk3 Type: application/octet-stream Size: 10360 bytes Desc: not available URL: From razor at razorhosts.com Tue Apr 22 17:29:29 2003 From: razor at razorhosts.com (=?iso-8859-1?Q?Sean_O'Leary?=) Date: Tue, 22 Apr 2003 15:29:29 -0600 (MDT) Subject: =?iso-8859-1?Q?RE:_RE:_Re:_[mohaa]_Server_Requirements?= In-Reply-To: References: Message-ID: <10842.216.52.105.38.1051046969.squirrel@www.razorhosts.com> does anyone have any cool scripts that I can run to monitor current average and max in/out bandwidth for an ethernet interface?? > ROFL... I was about to ask you how in the hell you got your server to > perform and throttled down that low with traffic on that many > clients... hehe... I looked one of my charts, and this is a 18 client > server... > > Max In: 345.1 kb/s (0.3%) > Max Out: 622.4 kb/s (0.6%) > Average In: 243.8 kb/s (0.2%) > Average Out: 418.7 kb/s (0.4%) > Current In: 270.7 kb/s (0.3%) > Current Out: 475.1 kb/s (0.5%) > > Then after reading the post earlier that said the kB/s your chart was > set to, and then checked my charts at kb/s... I was bummed because I > thought you may have found a way to get the darn traffic to not be so > much.. hehe > > Matrix > > > > Original Message ----------------------- > I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 > box and run 16 users just fine and the max bandwidth I have pushed is > 120kb. See mrtg stats at > > http://7th.servebeer.com/localmrtg/localhost_2.html > > The box is in a datacenter and has a 100mb connection into their dual > oc3's. Which is a little misleading because they limit my box to 5mb > in/out and I have never come close to using it. > > Also please bear in mind that I am running my clans team speak server > on the same box and regular have 7 to 8 users using the 16.4kbit codec. > > When CI starts running scans at 18 users I start getting complaints of > lag. This is more a CPU issue than bandwidth. Without CI I can run 20 > user games w/o problems. Once CPU hits +75% users start to complain > about lag. I have new 1ghz cpu's on order that will hopefully take me > to 32 player game. Or at least 28ish.. > > Jason Maderios > > > > *Note > > Dual CPU's do not offer anything other than the ability to run 2 games > on the same machine.. We play our matches on 1 server and leave the > other one up as open arena. > > > If you look for the server on Game Spy or with All Seeing ... > It's Name is: > > .:Bad Company:. Clan Server Balance+ > > You can watch its usage and hit the mrtg link above to see realtime > stats.... > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 22, 2003 2:02 PM > To: Eric Koldeweij > Subject: RE: Re: [mohaa] Server Requirements > > Guess I should have looked at this email before responding.. LOL.. you > outlined bandwidth requirements better here. :) > > Matrix > > Original Message ----------------------- > You can figure out for yourself... > Matrix said each client needs about 30Kbps. I think that's rather > conservative, and I rather go for 50Kbps per client. > >so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) > to (18x60) 900 Kbps (my value) up AND down, and keep a little extra >bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely >with room to spare, but cable/DSL is pretty much out of the question. >Usually the uplink is the problem. > > Eric. > > Skrobe, Steven wrote: > >>Thanks Matrix, I appreciate the feedback. So basically you are saying >>that the server meets the hardware requirements, but we would almost >>have to be running on T1. Correct? -- Sean O'Leary Owner, Razorhosts From Matrix at ServerXtreme.com Tue Apr 22 17:44:25 2003 From: Matrix at ServerXtreme.com (Matrix) Date: Tue, 22 Apr 2003 16:44:25 -0500 Subject: [mohaa] Server Requirements Message-ID: http://www.mrtg.org just requires loading "net-smnp" or equivelient on your linux box... Ohh and a place for the web pages to be displayed. :) If monitoring winblows, just install "Simple Network Monitoring Service". Matrix Original Message ----------------------- does anyone have any cool scripts that I can run to monitor current average and max in/out bandwidth for an ethernet interface?? > ROFL... I was about to ask you how in the hell you got your server to > perform and throttled down that low with traffic on that many > clients... hehe... I looked one of my charts, and this is a 18 client > server... > > Max In: 345.1 kb/s (0.3%) > Max Out: 622.4 kb/s (0.6%) > Average In: 243.8 kb/s (0.2%) > Average Out: 418.7 kb/s (0.4%) > Current In: 270.7 kb/s (0.3%) > Current Out: 475.1 kb/s (0.5%) > > Then after reading the post earlier that said the kB/s your chart was > set to, and then checked my charts at kb/s... I was bummed because I > thought you may have found a way to get the darn traffic to not be so > much.. hehe > > Matrix > > > > Original Message ----------------------- > I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 > box and run 16 users just fine and the max bandwidth I have pushed is > 120kb. See mrtg stats at > > http://7th.servebeer.com/localmrtg/localhost_2.html > > The box is in a datacenter and has a 100mb connection into their dual > oc3's. Which is a little misleading because they limit my box to 5mb > in/out and I have never come close to using it. > > Also please bear in mind that I am running my clans team speak server > on the same box and regular have 7 to 8 users using the 16.4kbit codec. > > When CI starts running scans at 18 users I start getting complaints of > lag. This is more a CPU issue than bandwidth. Without CI I can run 20 > user games w/o problems. Once CPU hits +75% users start to complain > about lag. I have new 1ghz cpu's on order that will hopefully take me > to 32 player game. Or at least 28ish.. > > Jason Maderios > > > > *Note > > Dual CPU's do not offer anything other than the ability to run 2 games > on the same machine.. We play our matches on 1 server and leave the > other one up as open arena. > > > If you look for the server on Game Spy or with All Seeing ... > It's Name is: > > .:Bad Company:. Clan Server Balance+ > > You can watch its usage and hit the mrtg link above to see realtime > stats.... > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 22, 2003 2:02 PM > To: Eric Koldeweij > Subject: RE: Re: [mohaa] Server Requirements > > Guess I should have looked at this email before responding.. LOL.. you > outlined bandwidth requirements better here. :) > > Matrix > > Original Message ----------------------- > You can figure out for yourself... > Matrix said each client needs about 30Kbps. I think that's rather > conservative, and I rather go for 50Kbps per client. > >so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) > to (18x60) 900 Kbps (my value) up AND down, and keep a little extra >bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely >with room to spare, but cable/DSL is pretty much out of the question. >Usually the uplink is the problem. > > Eric. > > Skrobe, Steven wrote: > >>Thanks Matrix, I appreciate the feedback. So basically you are saying >>that the server meets the hardware requirements, but we would almost >>have to be running on T1. Correct? -- Sean O'Leary Owner, Razorhosts From swulf at phonoscope.com Tue Apr 22 17:40:35 2003 From: swulf at phonoscope.com (Swen Wulf) Date: Tue, 22 Apr 2003 16:40:35 -0500 Subject: [mohaa] Server Requirements Message-ID: <93CCD164C559F34D9BDCC1C7309513E23FE8E6@exchange.phonoscope.com> Mrtg or check out phpnetanalyzer... http://www.mrtg.org http://sourceforge.net/projects/php-netanalyzer/ The demo site is broken, but I got it on mine http://stats.godzunited.com (also kinda broken, but you get the idea) For a "real-time" quick check I use a tool called STG. It's like mrtg, just in realtime. It runs on windows. You can find it on http://www.theworldsend.net under links & hacks & tricks. - Undertaker (Godzunited Clan) -----Original Message----- From: Sean O'Leary [mailto:razor at razorhosts.com] Sent: Tuesday, April 22, 2003 4:29 PM To: mohaa at icculus.org Subject: RE: RE: Re: [mohaa] Server Requirements does anyone have any cool scripts that I can run to monitor current average and max in/out bandwidth for an ethernet interface?? > ROFL... I was about to ask you how in the hell you got your server to > perform and throttled down that low with traffic on that many > clients... hehe... I looked one of my charts, and this is a 18 client > server... > > Max In: 345.1 kb/s (0.3%) > Max Out: 622.4 kb/s (0.6%) > Average In: 243.8 kb/s (0.2%) > Average Out: 418.7 kb/s (0.4%) > Current In: 270.7 kb/s (0.3%) > Current Out: 475.1 kb/s (0.5%) > > Then after reading the post earlier that said the kB/s your chart was > set to, and then checked my charts at kb/s... I was bummed because I > thought you may have found a way to get the darn traffic to not be so > much.. hehe > > Matrix > > > > Original Message ----------------------- > I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 > box and run 16 users just fine and the max bandwidth I have pushed is > 120kb. See mrtg stats at > > http://7th.servebeer.com/localmrtg/localhost_2.html > > The box is in a datacenter and has a 100mb connection into their dual > oc3's. Which is a little misleading because they limit my box to 5mb > in/out and I have never come close to using it. > > Also please bear in mind that I am running my clans team speak server > on the same box and regular have 7 to 8 users using the 16.4kbit > codec. > > When CI starts running scans at 18 users I start getting complaints of > lag. This is more a CPU issue than bandwidth. Without CI I can run 20 > user games w/o problems. Once CPU hits +75% users start to complain > about lag. I have new 1ghz cpu's on order that will hopefully take me > to 32 player game. Or at least 28ish.. > > Jason Maderios > > > > *Note > > Dual CPU's do not offer anything other than the ability to run 2 games > on the same machine.. We play our matches on 1 server and leave the > other one up as open arena. > > > If you look for the server on Game Spy or with All Seeing ... It's > Name is: > > .:Bad Company:. Clan Server Balance+ > > You can watch its usage and hit the mrtg link above to see realtime > stats.... > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 22, 2003 2:02 PM > To: Eric Koldeweij > Subject: RE: Re: [mohaa] Server Requirements > > Guess I should have looked at this email before responding.. LOL.. you > outlined bandwidth requirements better here. :) > > Matrix > > Original Message ----------------------- > You can figure out for yourself... > Matrix said each client needs about 30Kbps. I think that's rather > conservative, and I rather go for 50Kbps per client. > >so for 18 players you need somewhere from (18x30) 540Kbps (matrix >value) to (18x60) 900 Kbps (my value) up AND down, and keep a little >extra bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits >nicely with room to spare, but cable/DSL is pretty much out of the >question. Usually the uplink is the problem. > > Eric. > > Skrobe, Steven wrote: > >>Thanks Matrix, I appreciate the feedback. So basically you are saying >>that the server meets the hardware requirements, but we would almost >>have to be running on T1. Correct? -- Sean O'Leary Owner, Razorhosts --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.471 / Virus Database: 269 - Release Date: 4/10/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.471 / Virus Database: 269 - Release Date: 4/10/2003 From jpoz at quickscribble.com Tue Apr 22 18:14:46 2003 From: jpoz at quickscribble.com (jpoz) Date: Tue, 22 Apr 2003 17:14:46 -0500 Subject: [mohaa] Server Requirements References: <000001c30912$606774c0$0f02a8c0@havei.noip.com> Message-ID: <003601c3091c$95e9d610$7a64a8c0@CARL> Thanks for the info! I'll go put the stock PK3 files back and mod my own crap. I appreaciate the help. John ----- Original Message ----- From: "Jake Thiessen" To: Sent: Tuesday, April 22, 2003 4:01 PM Subject: RE: [mohaa] Server Requirements > > the server initializes all .pk3 files in main and mainta directories > > it does so alphabetically > > so, create a zip file with the mods you want and subdirectories (of course) > > rename to zz_yournamehere.pk3 and put into appropriate directory > > since zz will be initialized last, it will take precidence over your > standard weapons > > this way all you have to do is move the file in and out of that directory to > enable disable instead of working on the real files. > > in your case, copy the mpsh mod file and call it zz_whatever.pk3 > > go into the archive, change the weapons as you like, delete the rest of the > weapons you didn't change. > > this way your pk3 files will stay correct and you can still make use of your > changes > > here is one of my weapons mods, turns the Kar98 with grenade launcher into a > rocket launcher :c) > > in your case, you would take all of the weapons, modify the tracer factor > for more tracer bullets. > > > hope that helps > > > Jake > > aka Bin Geladen > > > > > > > really? Could you give a little more details how to do this? > > (I am using the > > MPSH mod) > > > > John > > > > ----- Original Message ----- > > From: "Jake Thiessen" > > To: > > Sent: Tuesday, April 22, 2003 2:53 PM > > Subject: RE: [mohaa] Server Requirements > > > > > > > > > > that will change your checksums for your paks... sometimes flag your > > server > > > as unpure.... > > > > > > better to make an external small mod, name starting with z > > to initialize > > as > > > last, do it there.. > > > > > > just my 2 cents > > > > > > > > > > > > > -----Original Message----- > > > > From: jpoz [mailto:jpoz at quickscribble.com] > > > > Sent: April 22, 2003 3:49 PM > > > > To: mohaa at icculus.org > > > > Subject: Re: [mohaa] Server Requirements > > > > > > > > > > > > Just went in and changed some settings in the PAK file (PK6 I > > > > think). That > > > > other guy described how to do it. > > > > > > > > John > > > > > > > > ----- Original Message ----- > > > > From: "Warren Woodward" > > > > To: > > > > Sent: Tuesday, April 22, 2003 1:58 PM > > > > Subject: Re: [mohaa] Server Requirements > > > > > > > > > > > > > On Tue, Apr 22, 2003 at 01:52:25PM -0500, jpoz wrote: > > > > > > Indeed. I haven't gotten anyone to connecto to my server > > > > yet. If any of > > > > you > > > > > > would be so kind as to log in and tell me if there is any > > > > lag, etc. > > > > Also, > > > > > > I've changed the weapons a bit to make them more > > realistic. (Plus > > > > tracers! > > > > > > Gotta love tracers!!) > > > > > > > > > > > > (2.15) {WDFA} Uncle Eazy says, 'Get Killed Here' - > > FF=Off, Realism > > > > > > > > > > > > 65.17.110.190:12203 > > > > > > > > > > > > John > > > > > > > > > > You added tracers? Woah. I want. How? Or, care to share > > > > your work? > > > > > > > > > > > > > > > --scratch > > > > > > > > > > > > > > > > > > From eric at no-sense.net Tue Apr 22 18:31:38 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Wed, 23 Apr 2003 00:31:38 +0200 Subject: [mohaa] Server Requirements In-Reply-To: <1210.172.16.200.19.1051035696.squirrel@www.silvex.com> References: <1210.172.16.200.19.1051035696.squirrel@www.silvex.com> Message-ID: <3EA5C2CA.6040304@no-sense.net> Some remarks: Eduardo E. Silva wrote: >4.- I have never gone past 40k bytes per second (upstream) EVEN with 11 >players. > Of course not, your uplink cannot handle more :) >question for Ryan: > > Why does MOHAA pumps more thru the upstream than down stream ? It seems >like for every byte it receives it send two. If this the way it is or is >it a 'bug' ? > If you think hard enough you will find the answer yourself........ No? Ok here it is. From server point of view, the downstreams are clients. Each client needs to transfer just a little bit to the server, namely the client's deltas (changes in movement, position etc) But the server needs to send the deltas of ALL players/clients back to EACH client. If they hadn't built in tricks you'd have 20 times more upstream than downstream (on a 20-player server). Consider yourself lucky they managed to bring it down to 2:1 :) Eric. From t_chinnery at iprimus.com.au Tue Apr 22 21:57:38 2003 From: t_chinnery at iprimus.com.au (Troy Chinnery) Date: Wed, 23 Apr 2003 09:57:38 +0800 Subject: [mohaa] Spearhead Server lag with > 20 players In-Reply-To: <00fb01c308e0$e2922170$b3db87d4@vader> References: <61832.216.52.105.38.1051023439.squirrel@www.razorhosts.com> Message-ID: <5.2.0.9.2.20030423095538.01ab7290@pop.iprimus.com.au> really? i run a lan in australia and use a p4 2.4ghz w/ 1gb ram and we had 35 players and only player experienced crippling lag... the cpu usage peaked at ~65% too, and used about ~160mb ram... i was really impressed with the server and will continue to use it... At 04:07 PM 22/04/2003 +0100, you wrote: >With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes >really badly. If not then you will have to reduce the player limit until >ryan finds the problem in the spearhead server. > > Steve >----- Original Message ----- >From: "Sean O'Leary" >To: >Sent: Tuesday, April 22, 2003 3:57 PM >Subject: [mohaa] Spearhead Server lag with > 20 players > > > > Hey guys, > > > > I am seeing pretty bad lag in my Spearhead server when more than 20 > > players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 with > > the 2.15 patch of spearhead installed. > > > > Are there any settings in the server.cfg that I can tweak with? > > > > Is there anything else I should looking at to see why it is laggy with a > > bunch of people on? > > > > How much bandwidth does each spearhead client require? > > > > Any help would be much appreciated. Thanks! > > > > -- > > Sean O'Leary > > Owner, Razorhosts > > > > > > =============================================== | Troy W. Chinnery | | Phone: +61414493819 | | WWW: http://home.iprimus.com.au/chinnery/ | | ICQ: 11871221 | | MSN: t_chinnery at iprimus.com.au | | AIM: OONevyn | | Y!: OONevyn | =============================================== From esilva at silvex.com Wed Apr 23 00:08:17 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Tue, 22 Apr 2003 21:08:17 -0700 (PDT) Subject: [mohaa] Server Requirements In-Reply-To: <10842.216.52.105.38.1051046969.squirrel@www.razorhosts.com> References: <10842.216.52.105.38.1051046969.squirrel@www.razorhosts.com> Message-ID: <33619.24.199.16.170.1051070897.squirrel@www.silvex.com> try sar -n EDEV for a 15 seconds intervals of 1000 readings: [root at ns1 tmp]# sar -n EDEV 15 15 Linux 2.4.20-9 (ns1.silvex.com) 04/22/2003 09:06:57 PM IFACE rxerr/s txerr/s coll/s rxdrop/s txdrop/s txcarr/s rxfram/s rxfifo/s txfifo/s 09:07:12 PM lo 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 09:07:12 PM eth0 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 09:07:12 PM eth1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 or try DEV instead of EDEV [root at ns1 tmp]# sar -n DEV 15 15 Linux 2.4.20-9 (ns1.silvex.com) 04/22/2003 09:07:34 PM IFACE rxpck/s txpck/s rxbyt/s txbyt/s rxcmp/s txcmp/s rxmcst/s 09:07:49 PM lo 0.00 0.00 0.00 0.00 0.00 0.00 0.00 09:07:49 PM eth0 0.40 0.40 15.33 99.00 0.00 0.00 0.00 09:07:49 PM eth1 0.00 0.00 0.00 0.00 0.00 0.00 0.00 More info type "man sar" Sean O'Leary said: > does anyone have any cool scripts that I can run to monitor current > average and max in/out bandwidth for an ethernet interface?? > > > > >> ROFL... I was about to ask you how in the hell you got your server to >> perform and throttled down that low with traffic on that many >> clients... hehe... I looked one of my charts, and this is a 18 client >> server... >> >> Max In: 345.1 kb/s (0.3%) >> Max Out: 622.4 kb/s (0.6%) >> Average In: 243.8 kb/s (0.2%) >> Average Out: 418.7 kb/s (0.4%) >> Current In: 270.7 kb/s (0.3%) >> Current Out: 475.1 kb/s (0.5%) >> >> Then after reading the post earlier that said the kB/s your chart was >> set to, and then checked my charts at kb/s... I was bummed because I >> thought you may have found a way to get the darn traffic to not be so >> much.. hehe >> >> Matrix >> >> >> >> Original Message ----------------------- >> I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 >> box and run 16 users just fine and the max bandwidth I have pushed is >> 120kb. See mrtg stats at >> >> http://7th.servebeer.com/localmrtg/localhost_2.html >> >> The box is in a datacenter and has a 100mb connection into their dual >> oc3's. Which is a little misleading because they limit my box to 5mb >> in/out and I have never come close to using it. >> >> Also please bear in mind that I am running my clans team speak server >> on the same box and regular have 7 to 8 users using the 16.4kbit codec. >> >> When CI starts running scans at 18 users I start getting complaints of >> lag. This is more a CPU issue than bandwidth. Without CI I can run 20 >> user games w/o problems. Once CPU hits +75% users start to complain >> about lag. I have new 1ghz cpu's on order that will hopefully take me >> to 32 player game. Or at least 28ish.. >> >> Jason Maderios >> >> >> >> *Note >> >> Dual CPU's do not offer anything other than the ability to run 2 games >> on the same machine.. We play our matches on 1 server and leave the >> other one up as open arena. >> >> >> If you look for the server on Game Spy or with All Seeing ... >> It's Name is: >> >> .:Bad Company:. Clan Server Balance+ >> >> You can watch its usage and hit the mrtg link above to see realtime >> stats.... >> >> >> >> -----Original Message----- >> From: Matrix [mailto:Matrix at ServerXtreme.com] >> Sent: Tuesday, April 22, 2003 2:02 PM >> To: Eric Koldeweij >> Subject: RE: Re: [mohaa] Server Requirements >> >> Guess I should have looked at this email before responding.. LOL.. you >> outlined bandwidth requirements better here. :) >> >> Matrix >> >> Original Message ----------------------- >> You can figure out for yourself... >> Matrix said each client needs about 30Kbps. I think that's rather >> conservative, and I rather go for 50Kbps per client. >> >>so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) >> to (18x60) 900 Kbps (my value) up AND down, and keep a little extra >>bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely >>with room to spare, but cable/DSL is pretty much out of the question. >>Usually the uplink is the problem. >> >> Eric. >> >> Skrobe, Steven wrote: >> >>>Thanks Matrix, I appreciate the feedback. So basically you are saying >>>that the server meets the hardware requirements, but we would almost >>>have to be running on T1. Correct? > > > -- > Sean O'Leary > Owner, Razorhosts > -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From monthos at mx3.org Wed Apr 23 00:07:05 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Wed, 23 Apr 2003 00:07:05 -0400 (EDT) Subject: [mohaa] Server Requirements In-Reply-To: Message-ID: the cpu might be able to possibly handle it, although your connection to the internet will not, in no way shape or form handle it, sorry. On Tue, 22 Apr 2003, Skrobe, Steven wrote: > Along those same lines, I am looking to build a server but I am unsure of the > hardware requirements. What do you recommend for hosting a 18 player MOH:SH > Linux server? Right now I'm looking at a 1.4 Athelon at 512 mb ram. Good > enough? Also, this is a cable connection. Do you think it will work well? > > -----Original Message----- > From: Sean O'Leary [mailto:razor at razorhosts.com] > Sent: Tuesday, April 22, 2003 11:52 AM > To: mohaa at icculus.org > Subject: Re: [mohaa] Spearhead Server lag with > 20 players > > > Alrighty. Do you know if Ryan is working on this problem? > > > > > With 20 players you will need a 2.5 Ghz+ CPU as spearhead is spikes > > really badly. If not then you will have to reduce the player limit > > until ryan finds the problem in the spearhead server. > > > > Steve > > ----- Original Message ----- > > From: "Sean O'Leary" > > To: > > Sent: Tuesday, April 22, 2003 3:57 PM > > Subject: [mohaa] Spearhead Server lag with > 20 players > > > > > >> Hey guys, > >> > >> I am seeing pretty bad lag in my Spearhead server when more than 20 > >> players hop in. I am running BETA5 of spearheadlinuxded on Redhat 7.3 > >> with the 2.15 patch of spearhead installed. > >> > >> Are there any settings in the server.cfg that I can tweak with? > >> > >> Is there anything else I should looking at to see why it is laggy > >> with a bunch of people on? > >> > >> How much bandwidth does each spearhead client require? > >> > >> Any help would be much appreciated. Thanks! > >> > >> -- > >> Sean O'Leary > >> Owner, Razorhosts > >> > >> > >> > > > -- > Sean O'Leary > Owner, Razorhosts > > From monthos at mx3.org Wed Apr 23 00:14:31 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Wed, 23 Apr 2003 00:14:31 -0400 (EDT) Subject: [mohaa] Server Requirements In-Reply-To: <000001c30903$cd3d62d0$13c86e0a@jmaderioslaptop> Message-ID: i run a server on a single 500mhz p3 (katmai core). the system is basically dead except for the spearhead server, with 512 megs of ram. and it runs like a dog with 16 plays, cpu is way overloaded. dual is nice and all but the server does not take advantage of both cpu's. i also have a 18 player server on my 1ghz with 512 megs ram on the same network line as well, runs much better. On Tue, 22 Apr 2003, Jason Maderios wrote: > I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 box > and run 16 users just fine and the max bandwidth I have pushed is 120kb. > See mrtg stats at > > http://7th.servebeer.com/localmrtg/localhost_2.html > > The box is in a datacenter and has a 100mb connection into their dual oc3's. > Which is a little misleading because they limit my box to 5mb in/out and I > have never come close to using it. > > Also please bear in mind that I am running my clans team speak server on the > same box and regular have 7 to 8 users using the 16.4kbit codec. > > When CI starts running scans at 18 users I start getting complaints of lag. > This is more a CPU issue than bandwidth. Without CI I can run 20 user games > w/o problems. Once CPU hits +75% users start to complain about lag. I have > new 1ghz cpu's on order that will hopefully take me to 32 player game. Or > at least 28ish.. > > Jason Maderios > > > > *Note > > Dual CPU's do not offer anything other than the ability to run 2 games on > the same machine.. We play our matches on 1 server and leave the other one > up as open arena. > > > If you look for the server on Game Spy or with All Seeing ... > It's Name is: > > .:Bad Company:. Clan Server Balance+ > > You can watch its usage and hit the mrtg link above to see realtime > stats.... > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 22, 2003 2:02 PM > To: Eric Koldeweij > Subject: RE: Re: [mohaa] Server Requirements > > Guess I should have looked at this email before responding.. LOL.. you > outlined bandwidth requirements better here. :) > > Matrix > > Original Message ----------------------- > You can figure out for yourself... > Matrix said each client needs about 30Kbps. I think that's rather > conservative, and I rather go for 50Kbps per client. > > so for 18 players you need somewhere from (18x30) 540Kbps (matrix value) > to (18x60) 900 Kbps (my value) up AND down, and keep a little extra > bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely > with room to spare, but cable/DSL is pretty much out of the question. > Usually the uplink is the problem. > > Eric. > > Skrobe, Steven wrote: > > >Thanks Matrix, I appreciate the feedback. So basically you are saying that > >the server meets the hardware requirements, but we would almost have to be > >running on T1. Correct? > > > > > From esilva at silvex.com Wed Apr 23 00:23:29 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Tue, 22 Apr 2003 21:23:29 -0700 (PDT) Subject: [mohaa] Server Requirements In-Reply-To: <3EA5C2CA.6040304@no-sense.net> References: <1210.172.16.200.19.1051035696.squirrel@www.silvex.com> <3EA5C2CA.6040304@no-sense.net> Message-ID: <33651.24.199.16.170.1051071809.squirrel@www.silvex.com> Eric Koldeweij said: > Some remarks: > > Eduardo E. Silva wrote: > >>4.- I have never gone past 40k bytes per second (upstream) EVEN with 11 >>players. >> > Of course not, your uplink cannot handle more :) My uplink is 768kbps (kil bits per second) which I think is about 768/8 = 96KBps (Kilo Bytes per second). So I still have about 40KB left for band width. I have measured my bandwidth to be about 3KB-4KB on a 100mbps LAN hooked to a switch with the server -- both are in full duplex mode. When I do a status with RCON my PC's rate shows to be 30000. Is this is in bits or bytes ? If it is bits, then 30000/8 = 3750 which reflects the measurement of 3KB-4KB I did above. Assuming a *cough* 'perfect' connection from clients to my server on the cable modem. 768kbps/30kbps = 25 players -- 'MAX'. > >>question for Ryan: >> >> Why does MOHAA pumps more thru the upstream than down stream ? It seems >>like for every byte it receives it send two. If this the way it is or is >>it a 'bug' ? >> > If you think hard enough you will find the answer yourself........ > > No? > > Ok here it is. > From server point of view, the downstreams are clients. Each client > needs to transfer just a little bit to the server, namely the client's > deltas (changes in movement, position etc) But the server needs to send > the deltas of ALL players/clients back to EACH client. If they hadn't > built in tricks you'd have 20 times more upstream than downstream (on a > 20-player server). Consider yourself lucky they managed to bring it down > to 2:1 :) > > Eric. > Pretty lucky indeed...;) -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From monthos at mx3.org Wed Apr 23 01:16:50 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Wed, 23 Apr 2003 01:16:50 -0400 (EDT) Subject: [mohaa] Server Requirements In-Reply-To: <33651.24.199.16.170.1051071809.squirrel@www.silvex.com> Message-ID: "My uplink is 768kbps (kil bits per second) which I think is about 768/8 = 96KBps (Kilo Bytes per second)" that figure is slightly off becouse your not compensating for overhead by the protocol, so assume around a 76-80 Kps real world connection. If your assumeing 3KByte a second per client, your grossly underestimating it. my clients on my servers typically pull 7 to 10Kbytes/sec each. your milage may vary, but this has been my finding on data throughput and theoretical limits on several occasions. On Tue, 22 Apr 2003, Eduardo E. Silva wrote: > > Eric Koldeweij said: > > Some remarks: > > > > Eduardo E. Silva wrote: > > > >>4.- I have never gone past 40k bytes per second (upstream) EVEN with 11 > >>players. > >> > > Of course not, your uplink cannot handle more :) > My uplink is 768kbps (kil bits per second) which I think is about 768/8 > = 96KBps (Kilo Bytes per second). So I still have about 40KB left for > band width. > > I have measured my bandwidth to be about 3KB-4KB on a 100mbps LAN hooked > to a switch with the server -- both are in full duplex mode. When I do a > status with RCON my PC's rate shows to be 30000. Is this is in bits or > bytes ? If it is bits, then 30000/8 = 3750 which reflects the measurement > of 3KB-4KB I did above. > > Assuming a *cough* 'perfect' connection from clients to my server on the > cable modem. 768kbps/30kbps = 25 players -- 'MAX'. > > > > >>question for Ryan: > >> > >> Why does MOHAA pumps more thru the upstream than down stream ? It seems > >>like for every byte it receives it send two. If this the way it is or is > >>it a 'bug' ? > >> > > If you think hard enough you will find the answer yourself........ > > > > No? > > > > Ok here it is. > > From server point of view, the downstreams are clients. Each client > > needs to transfer just a little bit to the server, namely the client's > > deltas (changes in movement, position etc) But the server needs to send > > the deltas of ALL players/clients back to EACH client. If they hadn't > > built in tricks you'd have 20 times more upstream than downstream (on a > > 20-player server). Consider yourself lucky they managed to bring it down > > to 2:1 :) > > > > Eric. > > > > Pretty lucky indeed...;) > > -- > Thanks, > > Ed Silva > Silvex Consulting Inc. > esilva at silvex.com > (714) 504-6870 Cell > (714) 897-3800 Fax > > From esilva at silvex.com Wed Apr 23 02:41:35 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Tue, 22 Apr 2003 23:41:35 -0700 (PDT) Subject: [mohaa] Server Requirements In-Reply-To: References: <33651.24.199.16.170.1051071809.squirrel@www.silvex.com> Message-ID: <33790.24.199.16.170.1051080095.squirrel@www.silvex.com> Eric, ok you might be right. I am just trying to squeeze bandwidth as much as possible. One thing you are absolutely right about, bandwidth is the bottleneck of server performance. Unless you have a 386 with 64 megs of RAM...;) Does Anybody knows what does rate means below ? what are the units of this metric ? Bits ? Bytes ? num score ping name lastmsg address qport rate --- ----- ---- --------------- ------- --------------------- ----- ----- 1 0 3 Silvex 0 172.16.200.19:12203 58862 30000 3 0 65 Redneckpunk 50 66.214.107.7:12203 49832 20000 I just found out what each rate stands for. I did it by going to the multiplayer options and selecting each of the net connections one by one: Rate Connection Type 2500 28.8K Modem 3000 33.6K Modem 4000 56K Modem 5000 ISDN 20000 Cable 25000 xDSL 30000 LAN monthos at mx3.org said: > "My uplink is 768kbps (kil bits per second) which I think is about 768/8 > = 96KBps (Kilo Bytes per second)" > > that figure is slightly off becouse your not compensating for overhead by > the protocol, so assume around a 76-80 Kps real world connection. > > If your assumeing 3KByte a second per client, your grossly underestimating > it. my clients on my servers typically pull 7 to 10Kbytes/sec each. > > your milage may vary, but this has been my finding on data throughput and > theoretical limits on several occasions. > > > On Tue, 22 Apr 2003, Eduardo E. Silva wrote: > >> >> Eric Koldeweij said: >> > Some remarks: >> > >> > Eduardo E. Silva wrote: >> > >> >>4.- I have never gone past 40k bytes per second (upstream) EVEN with >> 11 >> >>players. >> >> >> > Of course not, your uplink cannot handle more :) >> My uplink is 768kbps (kil bits per second) which I think is about >> 768/8 >> = 96KBps (Kilo Bytes per second). So I still have about 40KB left for >> band width. >> >> I have measured my bandwidth to be about 3KB-4KB on a 100mbps LAN hooked >> to a switch with the server -- both are in full duplex mode. When I do a >> status with RCON my PC's rate shows to be 30000. Is this is in bits or >> bytes ? If it is bits, then 30000/8 = 3750 which reflects the >> measurement >> of 3KB-4KB I did above. >> >> Assuming a *cough* 'perfect' connection from clients to my server on the >> cable modem. 768kbps/30kbps = 25 players -- 'MAX'. >> >> > >> >>question for Ryan: >> >> >> >> Why does MOHAA pumps more thru the upstream than down stream ? It >> seems >> >>like for every byte it receives it send two. If this the way it is or >> is >> >>it a 'bug' ? >> >> >> > If you think hard enough you will find the answer yourself........ >> > >> > No? >> > >> > Ok here it is. >> > From server point of view, the downstreams are clients. Each client >> > needs to transfer just a little bit to the server, namely the client's >> > deltas (changes in movement, position etc) But the server needs to >> send >> > the deltas of ALL players/clients back to EACH client. If they hadn't >> > built in tricks you'd have 20 times more upstream than downstream (on >> a >> > 20-player server). Consider yourself lucky they managed to bring it >> down >> > to 2:1 :) >> > >> > Eric. >> > >> >> Pretty lucky indeed...;) >> >> -- >> Thanks, >> >> Ed Silva >> Silvex Consulting Inc. >> esilva at silvex.com >> (714) 504-6870 Cell >> (714) 897-3800 Fax >> >> > -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From esilva at silvex.com Wed Apr 23 02:43:00 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Tue, 22 Apr 2003 23:43:00 -0700 (PDT) Subject: [mohaa] Server Requirements In-Reply-To: References: <33651.24.199.16.170.1051071809.squirrel@www.silvex.com> Message-ID: <33799.24.199.16.170.1051080180.squirrel@www.silvex.com> Eric, forgot to ask you this. How do you measure each client's bandwidth? What tools are you using ? monthos at mx3.org said: > "My uplink is 768kbps (kil bits per second) which I think is about 768/8 > = 96KBps (Kilo Bytes per second)" > > that figure is slightly off becouse your not compensating for overhead by > the protocol, so assume around a 76-80 Kps real world connection. > > If your assumeing 3KByte a second per client, your grossly underestimating > it. my clients on my servers typically pull 7 to 10Kbytes/sec each. > > your milage may vary, but this has been my finding on data throughput and > theoretical limits on several occasions. > > > On Tue, 22 Apr 2003, Eduardo E. Silva wrote: > >> >> Eric Koldeweij said: >> > Some remarks: >> > >> > Eduardo E. Silva wrote: >> > >> >>4.- I have never gone past 40k bytes per second (upstream) EVEN with >> 11 >> >>players. >> >> >> > Of course not, your uplink cannot handle more :) >> My uplink is 768kbps (kil bits per second) which I think is about >> 768/8 >> = 96KBps (Kilo Bytes per second). So I still have about 40KB left for >> band width. >> >> I have measured my bandwidth to be about 3KB-4KB on a 100mbps LAN hooked >> to a switch with the server -- both are in full duplex mode. When I do a >> status with RCON my PC's rate shows to be 30000. Is this is in bits or >> bytes ? If it is bits, then 30000/8 = 3750 which reflects the >> measurement >> of 3KB-4KB I did above. >> >> Assuming a *cough* 'perfect' connection from clients to my server on the >> cable modem. 768kbps/30kbps = 25 players -- 'MAX'. >> >> > >> >>question for Ryan: >> >> >> >> Why does MOHAA pumps more thru the upstream than down stream ? It >> seems >> >>like for every byte it receives it send two. If this the way it is or >> is >> >>it a 'bug' ? >> >> >> > If you think hard enough you will find the answer yourself........ >> > >> > No? >> > >> > Ok here it is. >> > From server point of view, the downstreams are clients. Each client >> > needs to transfer just a little bit to the server, namely the client's >> > deltas (changes in movement, position etc) But the server needs to >> send >> > the deltas of ALL players/clients back to EACH client. If they hadn't >> > built in tricks you'd have 20 times more upstream than downstream (on >> a >> > 20-player server). Consider yourself lucky they managed to bring it >> down >> > to 2:1 :) >> > >> > Eric. >> > >> >> Pretty lucky indeed...;) >> >> -- >> Thanks, >> >> Ed Silva >> Silvex Consulting Inc. >> esilva at silvex.com >> (714) 504-6870 Cell >> (714) 897-3800 Fax >> >> > -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From razor at razorhosts.com Wed Apr 23 02:51:20 2003 From: razor at razorhosts.com (=?iso-8859-1?Q?Sean_O'Leary?=) Date: Wed, 23 Apr 2003 00:51:20 -0600 (MDT) Subject: =?iso-8859-1?Q?dm/mohdm6_kicks_users?= Message-ID: <3831.63.196.58.238.1051080680.squirrel@www.razorhosts.com> Hey again, Has anyone had problems with the spearhead server kicking all of the users off and them not being able to get back in when the dm/mohdm6 map loads? -- Sean O'Leary Owner, Razorhosts From razor at razorhosts.com Wed Apr 23 02:53:30 2003 From: razor at razorhosts.com (=?iso-8859-1?Q?Sean_O'Leary?=) Date: Wed, 23 Apr 2003 00:53:30 -0600 (MDT) Subject: =?iso-8859-1?Q?RE:_RE:_Re:_[mohaa]_Server_Requirements?= In-Reply-To: <33619.24.199.16.170.1051070897.squirrel@www.silvex.com> References: <33619.24.199.16.170.1051070897.squirrel@www.silvex.com> Message-ID: <3836.63.196.58.238.1051080810.squirrel@www.razorhosts.com> thx for all of the great help with these scripts.... this listserv is awesome. > try sar -n EDEV > > for a 15 seconds intervals of 1000 readings: > > [root at ns1 tmp]# sar -n EDEV 15 15 > Linux 2.4.20-9 (ns1.silvex.com) 04/22/2003 > > 09:06:57 PM IFACE rxerr/s txerr/s coll/s rxdrop/s txdrop/s > txcarr/s rxfram/s rxfifo/s txfifo/s > 09:07:12 PM lo 0.00 0.00 0.00 0.00 0.00 > > 0.00 0.00 0.00 0.00 > 09:07:12 PM eth0 0.00 0.00 0.00 0.00 0.00 > > 0.00 0.00 0.00 0.00 > 09:07:12 PM eth1 0.00 0.00 0.00 0.00 0.00 > > 0.00 0.00 0.00 0.00 > > or try DEV instead of EDEV > [root at ns1 tmp]# sar -n DEV 15 15 > Linux 2.4.20-9 (ns1.silvex.com) 04/22/2003 > > 09:07:34 PM IFACE rxpck/s txpck/s rxbyt/s txbyt/s rxcmp/s > txcmp/s rxmcst/s > 09:07:49 PM lo 0.00 0.00 0.00 0.00 0.00 > > 0.00 0.00 > 09:07:49 PM eth0 0.40 0.40 15.33 99.00 0.00 > > 0.00 0.00 > 09:07:49 PM eth1 0.00 0.00 0.00 0.00 0.00 > > 0.00 0.00 > > More info type "man sar" > > Sean O'Leary said: >> does anyone have any cool scripts that I can run to monitor current >> average and max in/out bandwidth for an ethernet interface?? >> >> >> >> >>> ROFL... I was about to ask you how in the hell you got your server to >>> perform and throttled down that low with traffic on that many >>> clients... hehe... I looked one of my charts, and this is a 18 client >>> server... >>> >>> Max In: 345.1 kb/s (0.3%) >>> Max Out: 622.4 kb/s (0.6%) >>> Average In: 243.8 kb/s (0.2%) >>> Average Out: 418.7 kb/s (0.4%) >>> Current In: 270.7 kb/s (0.3%) >>> Current Out: 475.1 kb/s (0.5%) >>> >>> Then after reading the post earlier that said the kB/s your chart was >>> set to, and then checked my charts at kb/s... I was bummed because I >>> thought you may have found a way to get the darn traffic to not be so >>> much.. hehe >>> >>> Matrix >>> >>> >>> >>> Original Message ----------------------- >>> I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 >>> RH8 box and run 16 users just fine and the max bandwidth I have >>> pushed is 120kb. See mrtg stats at >>> >>> http://7th.servebeer.com/localmrtg/localhost_2.html >>> >>> The box is in a datacenter and has a 100mb connection into their dual >>> oc3's. Which is a little misleading because they limit my box to 5mb >>> in/out and I have never come close to using it. >>> >>> Also please bear in mind that I am running my clans team speak server >>> on the same box and regular have 7 to 8 users using the 16.4kbit >>> codec. >>> >>> When CI starts running scans at 18 users I start getting complaints >>> of lag. This is more a CPU issue than bandwidth. Without CI I can >>> run 20 user games w/o problems. Once CPU hits +75% users start to >>> complain about lag. I have new 1ghz cpu's on order that will >>> hopefully take me to 32 player game. Or at least 28ish.. >>> >>> Jason Maderios >>> >>> >>> >>> *Note >>> >>> Dual CPU's do not offer anything other than the ability to run 2 >>> games on the same machine.. We play our matches on 1 server and >>> leave the other one up as open arena. >>> >>> >>> If you look for the server on Game Spy or with All Seeing ... >>> It's Name is: >>> >>> .:Bad Company:. Clan Server Balance+ >>> >>> You can watch its usage and hit the mrtg link above to see realtime >>> stats.... >>> >>> >>> >>> -----Original Message----- >>> From: Matrix [mailto:Matrix at ServerXtreme.com] >>> Sent: Tuesday, April 22, 2003 2:02 PM >>> To: Eric Koldeweij >>> Subject: RE: Re: [mohaa] Server Requirements >>> >>> Guess I should have looked at this email before responding.. LOL.. >>> you outlined bandwidth requirements better here. :) >>> >>> Matrix >>> >>> Original Message ----------------------- >>> You can figure out for yourself... >>> Matrix said each client needs about 30Kbps. I think that's rather >>> conservative, and I rather go for 50Kbps per client. >>> >>>so for 18 players you need somewhere from (18x30) 540Kbps (matrix >>>value) >>> to (18x60) 900 Kbps (my value) up AND down, and keep a little extra >>>bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits nicely >>>with room to spare, but cable/DSL is pretty much out of the question. >>>Usually the uplink is the problem. >>> >>> Eric. >>> >>> Skrobe, Steven wrote: >>> >>>>Thanks Matrix, I appreciate the feedback. So basically you are saying >>>>that the server meets the hardware requirements, but we would almost >>>>have to be running on T1. Correct? >> >> >> -- >> Sean O'Leary >> Owner, Razorhosts >> > > > -- > Thanks, > > Ed Silva > Silvex Consulting Inc. > esilva at silvex.com > (714) 504-6870 Cell > (714) 897-3800 Fax -- Sean O'Leary Owner, Razorhosts From eric at no-sense.net Wed Apr 23 06:09:44 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Wed, 23 Apr 2003 12:09:44 +0200 Subject: [mohaa] Server Requirements In-Reply-To: <33799.24.199.16.170.1051080180.squirrel@www.silvex.com> References: <33651.24.199.16.170.1051071809.squirrel@www.silvex.com> <33799.24.199.16.170.1051080180.squirrel@www.silvex.com> Message-ID: <3EA66668.70102@no-sense.net> I don't measure it. I take the server's sv_maxRate value, cause MOHAA will never go above that (I hope ;) ) Data transfer is most of the time very low (like 1Kbyte/sec) but once in a while a whole bunch of data needs to be sent. Like when there's a lot of action going on etc. A lot of action means many players involved and thus that the bunch of data needs to be sent to lotsa clients. As far as I know (I don't know the Quake3 engine, but I do know Quake2 a bit, I assume it's the same idea) there is 1 socket (queue) for all outgoing client traffic. So once this queue gets filled faster than it can be emptied (by sending the packets out) everyone experiences lag. Besides, my problem is CPU, not network (Celeron 1700 is too little for 2 fully-loaded MOHAA servers) so I don't waste CPU time by running statistics stuff :) One unrelated remark, I cannot understand how one high-ping client can cause lag for others. Maybe someone can explain? Eric. Eduardo E. Silva wrote: >Eric, forgot to ask you this. How do you measure each client's bandwidth? >What tools are you using ? > > From josh at chickenmonkey.co.uk Wed Apr 23 12:06:20 2003 From: josh at chickenmonkey.co.uk (Josh Berry) Date: Wed, 23 Apr 2003 17:06:20 +0100 Subject: [mohaa] Server Requirements In-Reply-To: <93CCD164C559F34D9BDCC1C7309513E23FE8E6@exchange.phonoscope.com> Message-ID: <000101c309b2$47b5c7b0$0a00000a@monkey> Personally I use RRD Tool... like mrtg but with cooler looking graphs: http://people.ee.ethz.ch/~oetiker/webtools/rrdtool/ josh -----Original Message----- From: Swen Wulf [mailto:swulf at phonoscope.com] Sent: 22 April 2003 22:41 To: mohaa at icculus.org Subject: RE: RE: Re: [mohaa] Server Requirements Mrtg or check out phpnetanalyzer... http://www.mrtg.org http://sourceforge.net/projects/php-netanalyzer/ The demo site is broken, but I got it on mine http://stats.godzunited.com (also kinda broken, but you get the idea) For a "real-time" quick check I use a tool called STG. It's like mrtg, just in realtime. It runs on windows. You can find it on http://www.theworldsend.net under links & hacks & tricks. - Undertaker (Godzunited Clan) -----Original Message----- From: Sean O'Leary [mailto:razor at razorhosts.com] Sent: Tuesday, April 22, 2003 4:29 PM To: mohaa at icculus.org Subject: RE: RE: Re: [mohaa] Server Requirements does anyone have any cool scripts that I can run to monitor current average and max in/out bandwidth for an ethernet interface?? > ROFL... I was about to ask you how in the hell you got your server to > perform and throttled down that low with traffic on that many > clients... hehe... I looked one of my charts, and this is a 18 client > server... > > Max In: 345.1 kb/s (0.3%) > Max Out: 622.4 kb/s (0.6%) > Average In: 243.8 kb/s (0.2%) > Average Out: 418.7 kb/s (0.4%) > Current In: 270.7 kb/s (0.3%) > Current Out: 475.1 kb/s (0.5%) > > Then after reading the post earlier that said the kB/s your chart was > set to, and then checked my charts at kb/s... I was bummed because I > thought you may have found a way to get the darn traffic to not be so > much.. hehe > > Matrix > > > > Original Message ----------------------- > I beg to differ with Matrix. I am running MOH:AA on a Dual PII500 RH8 > box and run 16 users just fine and the max bandwidth I have pushed is > 120kb. See mrtg stats at > > http://7th.servebeer.com/localmrtg/localhost_2.html > > The box is in a datacenter and has a 100mb connection into their dual > oc3's. Which is a little misleading because they limit my box to 5mb > in/out and I have never come close to using it. > > Also please bear in mind that I am running my clans team speak server > on the same box and regular have 7 to 8 users using the 16.4kbit > codec. > > When CI starts running scans at 18 users I start getting complaints of > lag. This is more a CPU issue than bandwidth. Without CI I can run 20 > user games w/o problems. Once CPU hits +75% users start to complain > about lag. I have new 1ghz cpu's on order that will hopefully take me > to 32 player game. Or at least 28ish.. > > Jason Maderios > > > > *Note > > Dual CPU's do not offer anything other than the ability to run 2 games > on the same machine.. We play our matches on 1 server and leave the > other one up as open arena. > > > If you look for the server on Game Spy or with All Seeing ... It's > Name is: > > .:Bad Company:. Clan Server Balance+ > > You can watch its usage and hit the mrtg link above to see realtime > stats.... > > > > -----Original Message----- > From: Matrix [mailto:Matrix at ServerXtreme.com] > Sent: Tuesday, April 22, 2003 2:02 PM > To: Eric Koldeweij > Subject: RE: Re: [mohaa] Server Requirements > > Guess I should have looked at this email before responding.. LOL.. you > outlined bandwidth requirements better here. :) > > Matrix > > Original Message ----------------------- > You can figure out for yourself... > Matrix said each client needs about 30Kbps. I think that's rather > conservative, and I rather go for 50Kbps per client. > >so for 18 players you need somewhere from (18x30) 540Kbps (matrix >value) to (18x60) 900 Kbps (my value) up AND down, and keep a little >extra bandwidth for pings, remote admin etc etc. T1 at 1500Kbps fits >nicely with room to spare, but cable/DSL is pretty much out of the >question. Usually the uplink is the problem. > > Eric. > > Skrobe, Steven wrote: > >>Thanks Matrix, I appreciate the feedback. So basically you are saying >>that the server meets the hardware requirements, but we would almost >>have to be running on T1. Correct? -- Sean O'Leary Owner, Razorhosts --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.471 / Virus Database: 269 - Release Date: 4/10/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.471 / Virus Database: 269 - Release Date: 4/10/2003 From steve at rendy.co.uk Wed Apr 23 19:32:38 2003 From: steve at rendy.co.uk (Steve Rendell) Date: Thu, 24 Apr 2003 00:32:38 +0100 Subject: Auto responder?? References: <011a01c2ff7f$ec2e9340$dd64a8c0@CARL> <3E95E3AA.4080003@no-sense.net> <006301c30048$10260bc0$dd64a8c0@CARL> <000e01c30048$e71b09a0$0100a8c0@desktop> <019401c30065$0f50db40$dd64a8c0@CARL> <3E9725CE.4010700@no-sense.net> Message-ID: <000d01c309f0$a1156200$0100a8c0@desktop> Evening guys, Just been thinking and wondered if this is possible. I'd like to srite a 'trigger' script similar to the ones you can write = for IRC chat to help answer the questions people continually ask on my = serevr ;) e.g. NoName: Is FF on? would match (*Is FF*) some prewitten line which would cause console to = reply console: Friendly Fire is ON or NoName: whats the next map? would match (*next map*) causing reply console: Map Rotation: Brest, Omaha, Malta... etc Is this possible? Kindest regards to the mailing list, Steve From sanderdehond at home.nl Wed Apr 23 11:14:12 2003 From: sanderdehond at home.nl (Sander de Hond) Date: Wed, 23 Apr 2003 17:14:12 +0200 Subject: [mohaa] Auto responder?? In-Reply-To: <000d01c309f0$a1156200$0100a8c0@desktop> Message-ID: Great idea do not know if it's possible :) -----Oorspronkelijk bericht----- Van: Steve Rendell [mailto:steve at rendy.co.uk] Verzonden: donderdag 24 april 2003 1:33 Aan: mohaa at icculus.org Onderwerp: [mohaa] Auto responder?? Evening guys, Just been thinking and wondered if this is possible. I'd like to srite a 'trigger' script similar to the ones you can write = for IRC chat to help answer the questions people continually ask on my = serevr ;) e.g. NoName: Is FF on? would match (*Is FF*) some prewitten line which would cause console to = reply console: Friendly Fire is ON or NoName: whats the next map? would match (*next map*) causing reply console: Map Rotation: Brest, Omaha, Malta... etc Is this possible? Kindest regards to the mailing list, Steve From esilva at silvex.com Thu Apr 24 12:11:13 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Thu, 24 Apr 2003 09:11:13 -0700 (PDT) Subject: ServerWatch-AntiCheat In-Reply-To: References: <000d01c309f0$a1156200$0100a8c0@desktop> Message-ID: <35608.24.199.16.170.1051200673.squirrel@www.silvex.com> Has anybody installed the ServerWatch-AntiCheat. This folks claim they have it running on a Linux box, but I can't find the binaries for Linux only windows. http://www.daniel-rudolph.de/index1.html?SessionID=df19ccffa0b9d88aae247c14ad7241c7 -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From sanderdehond at home.nl Wed Apr 23 12:25:58 2003 From: sanderdehond at home.nl (Sander de Hond) Date: Wed, 23 Apr 2003 18:25:58 +0200 Subject: [mohaa] ServerWatch-AntiCheat In-Reply-To: <35608.24.199.16.170.1051200673.squirrel@www.silvex.com> Message-ID: Hi, We had it running too, don't have the program anymore but check : http://www.thecheatpolice.com Good luck, Sander -----Oorspronkelijk bericht----- Van: Eduardo E. Silva [mailto:esilva at silvex.com] Verzonden: donderdag 24 april 2003 18:11 Aan: mohaa at icculus.org Onderwerp: [mohaa] ServerWatch-AntiCheat Has anybody installed the ServerWatch-AntiCheat. This folks claim they have it running on a Linux box, but I can't find the binaries for Linux only windows. http://www.daniel-rudolph.de/index1.html?SessionID=df19ccffa0b9d88aae247c14a d7241c7 -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From esilva at silvex.com Thu Apr 24 15:17:41 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Thu, 24 Apr 2003 12:17:41 -0700 (PDT) Subject: [mohaa] ServerWatch-AntiCheat In-Reply-To: References: <35608.24.199.16.170.1051200673.squirrel@www.silvex.com> Message-ID: <36271.24.199.16.170.1051211861.squirrel@www.silvex.com> WHere did you get the Linux binaries ? I only see windows exe. Sander de Hond said: > Hi, > > We had it running too, don't have the program anymore but check : > > http://www.thecheatpolice.com > > Good luck, > > Sander > > -----Oorspronkelijk bericht----- > Van: Eduardo E. Silva [mailto:esilva at silvex.com] > Verzonden: donderdag 24 april 2003 18:11 > Aan: mohaa at icculus.org > Onderwerp: [mohaa] ServerWatch-AntiCheat > > > Has anybody installed the ServerWatch-AntiCheat. This folks claim they > have it running on a Linux box, but I can't find the binaries for Linux > only windows. > > http://www.daniel-rudolph.de/index1.html?SessionID=df19ccffa0b9d88aae247c14a > d7241c7 > > -- > Thanks, > > Ed Silva > Silvex Consulting Inc. > esilva at silvex.com > (714) 504-6870 Cell > (714) 897-3800 Fax > > > -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From anthonyquon at hotmail.com Thu Apr 24 15:30:21 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Thu, 24 Apr 2003 15:30:21 -0400 Subject: new expansion pack..Breakthrough.. Message-ID: I really don't know any details on this new expansion..but just curious if a new linux port needs to be done on this and if EA is keeping icculus in the loop about this. Thanks _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail From shockwave at clanshortfuse.com Thu Apr 24 15:52:17 2003 From: shockwave at clanshortfuse.com (Shockwave) Date: Thu, 24 Apr 2003 15:52:17 -0400 Subject: [mohaa] Auto responder?? References: Message-ID: <003001c30a9b$09c1a480$0a02a8c0@aragorn> The tool I wrote to handle TK'ers also has a !forgive command which reacts to text entered by players into chat. Accomplishing the task you mention is really a matter of defining the text to which the program will react and what it will do when it gets a match. Shockwave ----- Original Message ----- From: "Sander de Hond" To: Sent: Wednesday, April 23, 2003 11:14 AM Subject: RE: [mohaa] Auto responder?? > Great idea do not know if it's possible :) > > -----Oorspronkelijk bericht----- > Van: Steve Rendell [mailto:steve at rendy.co.uk] > Verzonden: donderdag 24 april 2003 1:33 > Aan: mohaa at icculus.org > Onderwerp: [mohaa] Auto responder?? > > > Evening guys, > > Just been thinking and wondered if this is possible. > I'd like to srite a 'trigger' script similar to the ones you can write = > for IRC chat to help answer the questions people continually ask on my = > serevr ;) > > e.g. NoName: Is FF on? > would match (*Is FF*) some prewitten line which would cause console to = > reply > console: Friendly Fire is ON > > or NoName: whats the next map? > would match (*next map*) causing reply > console: Map Rotation: Brest, Omaha, Malta... etc > > Is this possible? > > Kindest regards to the mailing list, > Steve > > > > > From steve at rendy.co.uk Thu Apr 24 16:31:50 2003 From: steve at rendy.co.uk (Steve Rendell) Date: Thu, 24 Apr 2003 21:31:50 +0100 Subject: [mohaa] Auto responder?? References: <003001c30a9b$09c1a480$0a02a8c0@aragorn> Message-ID: <000701c30aa0$892e1690$0100a8c0@desktop> Any chance you can give me the line that handles your !forgive command? What file does it go into as well?? Thanks ----- Original Message ----- From: "Shockwave" To: Sent: Thursday, April 24, 2003 8:52 PM Subject: Re: [mohaa] Auto responder?? > The tool I wrote to handle TK'ers also has a !forgive command which reacts > to text entered by players into chat. Accomplishing the task you mention is > really a matter of defining the text to which the program will react and > what it will do when it gets a match. > > > Shockwave > > > ----- Original Message ----- > From: "Sander de Hond" > To: > Sent: Wednesday, April 23, 2003 11:14 AM > Subject: RE: [mohaa] Auto responder?? > > > > Great idea do not know if it's possible :) > > > > -----Oorspronkelijk bericht----- > > Van: Steve Rendell [mailto:steve at rendy.co.uk] > > Verzonden: donderdag 24 april 2003 1:33 > > Aan: mohaa at icculus.org > > Onderwerp: [mohaa] Auto responder?? > > > > > > Evening guys, > > > > Just been thinking and wondered if this is possible. > > I'd like to srite a 'trigger' script similar to the ones you can write = > > for IRC chat to help answer the questions people continually ask on my = > > serevr ;) > > > > e.g. NoName: Is FF on? > > would match (*Is FF*) some prewitten line which would cause console to = > > reply > > console: Friendly Fire is ON > > > > or NoName: whats the next map? > > would match (*next map*) causing reply > > console: Map Rotation: Brest, Omaha, Malta... etc > > > > Is this possible? > > > > Kindest regards to the mailing list, > > Steve > > > > > > > > > > > > From shockwave at clanshortfuse.com Thu Apr 24 17:07:04 2003 From: shockwave at clanshortfuse.com (Shockwave) Date: Thu, 24 Apr 2003 17:07:04 -0400 Subject: [mohaa] Auto responder?? References: <003001c30a9b$09c1a480$0a02a8c0@aragorn> <000701c30aa0$892e1690$0100a8c0@desktop> Message-ID: <004401c30aa5$7825a340$0a02a8c0@aragorn> The tool is written in Perl and the source is available here: http://www.clanshortfuse.com/mohaa_admintool.shtml#Files As far as giving you the line, it isn't that simple. Check out the README file and look at the section that describes how the tool works and you'll see what I mean. =) Shockwave ----- Original Message ----- From: "Steve Rendell" To: Sent: Thursday, April 24, 2003 4:31 PM Subject: Re: [mohaa] Auto responder?? > Any chance you can give me the line that handles your !forgive command? > > What file does it go into as well?? > > Thanks > ----- Original Message ----- > From: "Shockwave" > To: > Sent: Thursday, April 24, 2003 8:52 PM > Subject: Re: [mohaa] Auto responder?? > > > > The tool I wrote to handle TK'ers also has a !forgive command which reacts > > to text entered by players into chat. Accomplishing the task you mention > is > > really a matter of defining the text to which the program will react and > > what it will do when it gets a match. > > > > > > Shockwave > > > > > > ----- Original Message ----- > > From: "Sander de Hond" > > To: > > Sent: Wednesday, April 23, 2003 11:14 AM > > Subject: RE: [mohaa] Auto responder?? > > > > > > > Great idea do not know if it's possible :) > > > > > > -----Oorspronkelijk bericht----- > > > Van: Steve Rendell [mailto:steve at rendy.co.uk] > > > Verzonden: donderdag 24 april 2003 1:33 > > > Aan: mohaa at icculus.org > > > Onderwerp: [mohaa] Auto responder?? > > > > > > > > > Evening guys, > > > > > > Just been thinking and wondered if this is possible. > > > I'd like to srite a 'trigger' script similar to the ones you can write = > > > for IRC chat to help answer the questions people continually ask on my = > > > serevr ;) > > > > > > e.g. NoName: Is FF on? > > > would match (*Is FF*) some prewitten line which would cause console to = > > > reply > > > console: Friendly Fire is ON > > > > > > or NoName: whats the next map? > > > would match (*next map*) causing reply > > > console: Map Rotation: Brest, Omaha, Malta... etc > > > > > > Is this possible? > > > > > > Kindest regards to the mailing list, > > > Steve > > > > > > > > > > > > > > > > > > > > From steve at rendy.co.uk Thu Apr 24 17:24:26 2003 From: steve at rendy.co.uk (Steve Rendell) Date: Thu, 24 Apr 2003 22:24:26 +0100 Subject: [mohaa] Auto responder?? References: <003001c30a9b$09c1a480$0a02a8c0@aragorn> <000701c30aa0$892e1690$0100a8c0@desktop> <004401c30aa5$7825a340$0a02a8c0@aragorn> Message-ID: <000701c30aa7$e2904df0$0100a8c0@desktop> Brill thanks shockwave will take a look at that :) ahem anyone know perl? ;) ----- Original Message ----- From: "Shockwave" To: Sent: Thursday, April 24, 2003 10:07 PM Subject: Re: [mohaa] Auto responder?? > The tool is written in Perl and the source is available here: > > http://www.clanshortfuse.com/mohaa_admintool.shtml#Files > > As far as giving you the line, it isn't that simple. Check out the README > file and look at the section that describes how the tool works and you'll > see what I mean. =) > > Shockwave > > ----- Original Message ----- > From: "Steve Rendell" > To: > Sent: Thursday, April 24, 2003 4:31 PM > Subject: Re: [mohaa] Auto responder?? > > > > Any chance you can give me the line that handles your !forgive command? > > > > What file does it go into as well?? > > > > Thanks > > ----- Original Message ----- > > From: "Shockwave" > > To: > > Sent: Thursday, April 24, 2003 8:52 PM > > Subject: Re: [mohaa] Auto responder?? > > > > > > > The tool I wrote to handle TK'ers also has a !forgive command which > reacts > > > to text entered by players into chat. Accomplishing the task you mention > > is > > > really a matter of defining the text to which the program will react and > > > what it will do when it gets a match. > > > > > > > > > Shockwave > > > > > > > > > ----- Original Message ----- > > > From: "Sander de Hond" > > > To: > > > Sent: Wednesday, April 23, 2003 11:14 AM > > > Subject: RE: [mohaa] Auto responder?? > > > > > > > > > > Great idea do not know if it's possible :) > > > > > > > > -----Oorspronkelijk bericht----- > > > > Van: Steve Rendell [mailto:steve at rendy.co.uk] > > > > Verzonden: donderdag 24 april 2003 1:33 > > > > Aan: mohaa at icculus.org > > > > Onderwerp: [mohaa] Auto responder?? > > > > > > > > > > > > Evening guys, > > > > > > > > Just been thinking and wondered if this is possible. > > > > I'd like to srite a 'trigger' script similar to the ones you can write > = > > > > for IRC chat to help answer the questions people continually ask on my > = > > > > serevr ;) > > > > > > > > e.g. NoName: Is FF on? > > > > would match (*Is FF*) some prewitten line which would cause console to > = > > > > reply > > > > console: Friendly Fire is ON > > > > > > > > or NoName: whats the next map? > > > > would match (*next map*) causing reply > > > > console: Map Rotation: Brest, Omaha, Malta... etc > > > > > > > > Is this possible? > > > > > > > > Kindest regards to the mailing list, > > > > Steve > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > From esilva at silvex.com Thu Apr 24 20:40:42 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Thu, 24 Apr 2003 17:40:42 -0700 (PDT) Subject: Andre Rivotti's Recon In-Reply-To: <000701c30aa7$e2904df0$0100a8c0@desktop> References: <003001c30a9b$09c1a480$0a02a8c0@aragorn> <000701c30aa0$892e1690$0100a8c0@desktop> <004401c30aa5$7825a340$0a02a8c0@aragorn> <000701c30aa7$e2904df0$0100a8c0@desktop> Message-ID: <1584.172.16.200.19.1051231242.squirrel@www.silvex.com> Andre, have your program ever been tested against the cheats it protects ? How do you make it work with Delator ? -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From quint at kaleplek.net Fri Apr 25 08:32:45 2003 From: quint at kaleplek.net (Quint van Drosthagen) Date: Fri, 25 Apr 2003 10:32:45 -0200 (CEST) Subject: Thanks everybody... Message-ID: <.145.221.92.41.1051259565.squirrel@Firewall.kaleplek.net> All, I wanna thanks everybody who helped me by setting up my server. It is running now for a whole 2 days...;-) Still i have a couple of questions... (Always tuning ..;-) ) 1. I see in different servers there are new maps where can i get those or are there programs to do it myself a looked on www.mohadmin.com but there are only 2 maps there a fix for brest en flughafen. Are there other sites can you give me any tips??? 2. I see that people are running bots to give answers to people an give advertisements, kicks clients with high pings etc. etc. Where can i get them and how are you're experiences with them... I tried the adminbot on mohadmin but i didn't like it. Any tip would be nice ....;-) 3. I want to upgrade my grenades from 2 per person to 5 how do i do this. I saw you can edit the pks file (zip) and then the tik file but what line do i change, i'm afraid to screw it op...;-) Thanx for all the help Cheers Quint Spearhead server at : 62.216.16.89:12203 (----> Little Dutch Linux Server <----) From quint at kaleplek.net Fri Apr 25 14:19:26 2003 From: quint at kaleplek.net (Quint van Drosthagen) Date: Fri, 25 Apr 2003 16:19:26 -0200 (CEST) Subject: [mohaa] Auto responder?? In-Reply-To: <000701c30aa7$e2904df0$0100a8c0@desktop> References: <003001c30a9b$09c1a480$0a02a8c0@aragorn> <000701c30aa0$892e1690$0100a8c0@desktop> <004401c30aa5$7825a340$0a02a8c0@aragorn> <000701c30aa7$e2904df0$0100a8c0@desktop> Message-ID: <.62.216.0.163.1051280366.squirrel@Firewall.kaleplek.net> All, I looked at this admintool, but everytime i start it up i get the message : Monitor process cannot open game server log file for reading: No such file or directory What dos this mean??? i lo to a different directory the normal. > Brill thanks shockwave will take a look at that :) > > ahem anyone know perl? ;) > > ----- Original Message ----- > From: "Shockwave" > To: > Sent: Thursday, April 24, 2003 10:07 PM > Subject: Re: [mohaa] Auto responder?? > > >> The tool is written in Perl and the source is available here: >> >> http://www.clanshortfuse.com/mohaa_admintool.shtml#Files >> >> As far as giving you the line, it isn't that simple. Check out the >> README file and look at the section that describes how the tool works >> and you'll see what I mean. =) >> >> Shockwave >> >> ----- Original Message ----- >> From: "Steve Rendell" >> To: >> Sent: Thursday, April 24, 2003 4:31 PM >> Subject: Re: [mohaa] Auto responder?? >> >> >> > Any chance you can give me the line that handles your !forgive >> command? >> > >> > What file does it go into as well?? >> > >> > Thanks >> > ----- Original Message ----- >> > From: "Shockwave" >> > To: >> > Sent: Thursday, April 24, 2003 8:52 PM >> > Subject: Re: [mohaa] Auto responder?? >> > >> > >> > > The tool I wrote to handle TK'ers also has a !forgive command >> which >> reacts >> > > to text entered by players into chat. Accomplishing the task you > mention >> > is >> > > really a matter of defining the text to which the program will >> react > and >> > > what it will do when it gets a match. >> > > >> > > >> > > Shockwave >> > > >> > > >> > > ----- Original Message ----- >> > > From: "Sander de Hond" >> > > To: >> > > Sent: Wednesday, April 23, 2003 11:14 AM >> > > Subject: RE: [mohaa] Auto responder?? >> > > >> > > >> > > > Great idea do not know if it's possible :) >> > > > >> > > > -----Oorspronkelijk bericht----- >> > > > Van: Steve Rendell [mailto:steve at rendy.co.uk] >> > > > Verzonden: donderdag 24 april 2003 1:33 >> > > > Aan: mohaa at icculus.org >> > > > Onderwerp: [mohaa] Auto responder?? >> > > > >> > > > >> > > > Evening guys, >> > > > >> > > > Just been thinking and wondered if this is possible. >> > > > I'd like to srite a 'trigger' script similar to the ones you can > write >> = >> > > > for IRC chat to help answer the questions people continually ask >> on > my >> = >> > > > serevr ;) >> > > > >> > > > e.g. NoName: Is FF on? >> > > > would match (*Is FF*) some prewitten line which would cause >> console > to >> = >> > > > reply >> > > > console: Friendly Fire is ON >> > > > >> > > > or NoName: whats the next map? >> > > > would match (*next map*) causing reply >> > > > console: Map Rotation: Brest, Omaha, Malta... etc >> > > > >> > > > Is this possible? >> > > > >> > > > Kindest regards to the mailing list, >> > > > Steve >> > > > >> > > > >> > > > >> > > > >> > > > >> > > >> > > >> > From shockwave at clanshortfuse.com Fri Apr 25 12:04:12 2003 From: shockwave at clanshortfuse.com (Shockwave) Date: Fri, 25 Apr 2003 12:04:12 -0400 Subject: [mohaa] Auto responder?? References: <003001c30a9b$09c1a480$0a02a8c0@aragorn> <000701c30aa0$892e1690$0100a8c0@desktop> <004401c30aa5$7825a340$0a02a8c0@aragorn> <000701c30aa7$e2904df0$0100a8c0@desktop> <.62.216.0.163.1051280366.squirrel@Firewall.kaleplek.net> Message-ID: <006a01c30b44$6f88e4f0$0a02a8c0@aragorn> If you look at the README, it explains what you need to do. The error is being generated because the program cannot find the log file generated by your server. Shockwave ----- Original Message ----- From: "Quint van Drosthagen" To: Sent: Friday, April 25, 2003 2:19 PM Subject: Re: [mohaa] Auto responder?? > All, > > I looked at this admintool, but everytime i start it up i get the message : > > Monitor process cannot open game server log file for reading: No such file > or directory > > What dos this mean??? i lo to a different directory the normal. > > > Brill thanks shockwave will take a look at that :) > > > > ahem anyone know perl? ;) > > > > ----- Original Message ----- > > From: "Shockwave" > > To: > > Sent: Thursday, April 24, 2003 10:07 PM > > Subject: Re: [mohaa] Auto responder?? > > > > > >> The tool is written in Perl and the source is available here: > >> > >> http://www.clanshortfuse.com/mohaa_admintool.shtml#Files > >> > >> As far as giving you the line, it isn't that simple. Check out the > >> README file and look at the section that describes how the tool works > >> and you'll see what I mean. =) > >> > >> Shockwave > >> > >> ----- Original Message ----- > >> From: "Steve Rendell" > >> To: > >> Sent: Thursday, April 24, 2003 4:31 PM > >> Subject: Re: [mohaa] Auto responder?? > >> > >> > >> > Any chance you can give me the line that handles your !forgive > >> command? > >> > > >> > What file does it go into as well?? > >> > > >> > Thanks > >> > ----- Original Message ----- > >> > From: "Shockwave" > >> > To: > >> > Sent: Thursday, April 24, 2003 8:52 PM > >> > Subject: Re: [mohaa] Auto responder?? > >> > > >> > > >> > > The tool I wrote to handle TK'ers also has a !forgive command > >> which > >> reacts > >> > > to text entered by players into chat. Accomplishing the task you > > mention > >> > is > >> > > really a matter of defining the text to which the program will > >> react > > and > >> > > what it will do when it gets a match. > >> > > > >> > > > >> > > Shockwave > >> > > > >> > > > >> > > ----- Original Message ----- > >> > > From: "Sander de Hond" > >> > > To: > >> > > Sent: Wednesday, April 23, 2003 11:14 AM > >> > > Subject: RE: [mohaa] Auto responder?? > >> > > > >> > > > >> > > > Great idea do not know if it's possible :) > >> > > > > >> > > > -----Oorspronkelijk bericht----- > >> > > > Van: Steve Rendell [mailto:steve at rendy.co.uk] > >> > > > Verzonden: donderdag 24 april 2003 1:33 > >> > > > Aan: mohaa at icculus.org > >> > > > Onderwerp: [mohaa] Auto responder?? > >> > > > > >> > > > > >> > > > Evening guys, > >> > > > > >> > > > Just been thinking and wondered if this is possible. > >> > > > I'd like to srite a 'trigger' script similar to the ones you can > > write > >> = > >> > > > for IRC chat to help answer the questions people continually ask > >> on > > my > >> = > >> > > > serevr ;) > >> > > > > >> > > > e.g. NoName: Is FF on? > >> > > > would match (*Is FF*) some prewitten line which would cause > >> console > > to > >> = > >> > > > reply > >> > > > console: Friendly Fire is ON > >> > > > > >> > > > or NoName: whats the next map? > >> > > > would match (*next map*) causing reply > >> > > > console: Map Rotation: Brest, Omaha, Malta... etc > >> > > > > >> > > > Is this possible? > >> > > > > >> > > > Kindest regards to the mailing list, > >> > > > Steve > >> > > > > >> > > > > >> > > > > >> > > > > >> > > > > >> > > > >> > > > >> > > > > From stefan at negele.org Fri Apr 25 12:19:57 2003 From: stefan at negele.org (Stefan Negele) Date: Fri, 25 Apr 2003 18:19:57 +0200 Subject: log rcon commands? In-Reply-To: <000f01c34fa6$6ae7afc0$0100a8c0@desktop> References: <8fjrvvuik7r3vmb.210420031136@ServerXtreme.com> <000f01c34fa6$6ae7afc0$0100a8c0@desktop> Message-ID: <200304251819570592.053F8226@217.172.168.131> Hello, Sorry if this has been covered before, but is it possible to log all issued rcon commands on the server? Some kind of portscanner that filters all the incoming ip packets might do the trick as well, but I was just wondering if something like that is possible using a built in function. From quint at kaleplek.net Fri Apr 25 12:28:56 2003 From: quint at kaleplek.net (Quint van Drosthagen) Date: Fri, 25 Apr 2003 18:28:56 +0200 Subject: [mohaa] Auto responder?? References: <003001c30a9b$09c1a480$0a02a8c0@aragorn> <000701c30aa0$892e1690$0100a8c0@desktop> <004401c30aa5$7825a340$0a02a8c0@aragorn> <000701c30aa7$e2904df0$0100a8c0@desktop> <.62.216.0.163.1051280366.squirrel@Firewall.kaleplek.net> <006a01c30b44$6f88e4f0$0a02a8c0@aragorn> Message-ID: <001501c30b47$c4be5f60$7801050a@amdp1000> Shockwave, This is exactly what is going wrong, but what commend can i do to let him find my logfile... Here is my startup (comes out of mohaa_admin.cfg) PROGRAM = /mohaa/spearhead_lnxded +set logfile 2 +set fs_outputpath /mohaa/log +set logfilename qconsole.log +set dedicated 1 +set cheats 0 +set ui_console 1 +set g_gametype 2 +set sv_maxclients 18 +set developer 2 +set logfile 2 +map dm/mohdm1 +exec server.cfg the tool is installed in /mohaa/mohadmin. And this is what he is saying : MOH:AA Linux Server Admin Tool v1.2 ======================================== Found configuration file: /mohaa/mohadmin/mohaa_admin.cfg Processing... Configuration file processing complete. Ban file exists, checking permissions... Ban file verified. Localization file not specified. Using default settings. Player registry not active. Communications active on 127.0.0.1:1200... Attempting to start game server... --- Common Initialization --- Medal of Honor Spearhead 2.15 linux-i386 Mar 18 2003 Cvar_Set2: fs_outputpath /mohaa/log ----- FS_Startup ----- Game server started successfully. Monitor process cannot open game server log file for reading: No such file or directory Terminated -bash-2.05b$ Program received signal 15 Please can you help me because this is the tool i am looking for a long time...;-) Cheers Quint Stack dump: # 1 /mohaa/spearhead_lnxded [0x8096385] # 2 /lib/i686/libc.so.6 [0x42028558] # 3 /lib/i686/libc.so.6(_IO_sgetn+0x28) [0x42070798] # 4 /lib/i686/libc.so.6(_IO_fread+0x89) [0x42063939] # 5 /mohaa/spearhead_lnxded [0x809050f] # 6 /mohaa/spearhead_lnxded [0x8090bf5] # 7 /mohaa/spearhead_lnxded [0x8090da7] # 8 /mohaa/spearhead_lnxded [0x806e4f9] # 9 /mohaa/spearhead_lnxded [0x806f981] # 10 /mohaa/spearhead_lnxded [0x806fe54] # 11 /mohaa/spearhead_lnxded [0x8070658] # 12 /mohaa/spearhead_lnxded [0x806a07e] # 13 /mohaa/spearhead_lnxded [0x8096671] # 14 /lib/i686/libc.so.6(__libc_start_main+0xc7) [0x420158f7] # 15 /mohaa/spearhead_lnxded(_IO_file_fopen+0xb9) [0x804ba01] Met vriendelijke groeten, Quint van Drosthagen ----- Original Message ----- From: "Shockwave" To: Sent: Friday, April 25, 2003 6:04 PM Subject: Re: [mohaa] Auto responder?? > If you look at the README, it explains what you need to do. The error is > being generated because the program cannot find the log file generated by > your server. > > Shockwave > > ----- Original Message ----- > From: "Quint van Drosthagen" > To: > Sent: Friday, April 25, 2003 2:19 PM > Subject: Re: [mohaa] Auto responder?? > > > > All, > > > > I looked at this admintool, but everytime i start it up i get the message > : > > > > Monitor process cannot open game server log file for reading: No such file > > or directory > > > > What dos this mean??? i lo to a different directory the normal. > > > > > Brill thanks shockwave will take a look at that :) > > > > > > ahem anyone know perl? ;) > > > > > > ----- Original Message ----- > > > From: "Shockwave" > > > To: > > > Sent: Thursday, April 24, 2003 10:07 PM > > > Subject: Re: [mohaa] Auto responder?? > > > > > > > > >> The tool is written in Perl and the source is available here: > > >> > > >> http://www.clanshortfuse.com/mohaa_admintool.shtml#Files > > >> > > >> As far as giving you the line, it isn't that simple. Check out the > > >> README file and look at the section that describes how the tool works > > >> and you'll see what I mean. =) > > >> > > >> Shockwave > > >> > > >> ----- Original Message ----- > > >> From: "Steve Rendell" > > >> To: > > >> Sent: Thursday, April 24, 2003 4:31 PM > > >> Subject: Re: [mohaa] Auto responder?? > > >> > > >> > > >> > Any chance you can give me the line that handles your !forgive > > >> command? > > >> > > > >> > What file does it go into as well?? > > >> > > > >> > Thanks > > >> > ----- Original Message ----- > > >> > From: "Shockwave" > > >> > To: > > >> > Sent: Thursday, April 24, 2003 8:52 PM > > >> > Subject: Re: [mohaa] Auto responder?? > > >> > > > >> > > > >> > > The tool I wrote to handle TK'ers also has a !forgive command > > >> which > > >> reacts > > >> > > to text entered by players into chat. Accomplishing the task you > > > mention > > >> > is > > >> > > really a matter of defining the text to which the program will > > >> react > > > and > > >> > > what it will do when it gets a match. > > >> > > > > >> > > > > >> > > Shockwave > > >> > > > > >> > > > > >> > > ----- Original Message ----- > > >> > > From: "Sander de Hond" > > >> > > To: > > >> > > Sent: Wednesday, April 23, 2003 11:14 AM > > >> > > Subject: RE: [mohaa] Auto responder?? > > >> > > > > >> > > > > >> > > > Great idea do not know if it's possible :) > > >> > > > > > >> > > > -----Oorspronkelijk bericht----- > > >> > > > Van: Steve Rendell [mailto:steve at rendy.co.uk] > > >> > > > Verzonden: donderdag 24 april 2003 1:33 > > >> > > > Aan: mohaa at icculus.org > > >> > > > Onderwerp: [mohaa] Auto responder?? > > >> > > > > > >> > > > > > >> > > > Evening guys, > > >> > > > > > >> > > > Just been thinking and wondered if this is possible. > > >> > > > I'd like to srite a 'trigger' script similar to the ones you can > > > write > > >> = > > >> > > > for IRC chat to help answer the questions people continually ask > > >> on > > > my > > >> = > > >> > > > serevr ;) > > >> > > > > > >> > > > e.g. NoName: Is FF on? > > >> > > > would match (*Is FF*) some prewitten line which would cause > > >> console > > > to > > >> = > > >> > > > reply > > >> > > > console: Friendly Fire is ON > > >> > > > > > >> > > > or NoName: whats the next map? > > >> > > > would match (*next map*) causing reply > > >> > > > console: Map Rotation: Brest, Omaha, Malta... etc > > >> > > > > > >> > > > Is this possible? > > >> > > > > > >> > > > Kindest regards to the mailing list, > > >> > > > Steve > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > > >> > > > > >> > > > > >> > > > > > > > > > From shockwave at clanshortfuse.com Fri Apr 25 14:19:52 2003 From: shockwave at clanshortfuse.com (Shockwave) Date: Fri, 25 Apr 2003 14:19:52 -0400 Subject: [mohaa] Auto responder?? References: <003001c30a9b$09c1a480$0a02a8c0@aragorn> <000701c30aa0$892e1690$0100a8c0@desktop> <004401c30aa5$7825a340$0a02a8c0@aragorn> <000701c30aa7$e2904df0$0100a8c0@desktop> <.62.216.0.163.1051280366.squirrel@Firewall.kaleplek.net> <006a01c30b44$6f88e4f0$0a02a8c0@aragorn> <001501c30b47$c4be5f60$7801050a@amdp1000> Message-ID: <008501c30b57$4a1ada80$0a02a8c0@aragorn> Quint, There are two helpful commands you can use to get info. First, try this: mohaa_admin --defaults That will show you the default settings the program will use if not overridden in the mohaa_admin.cfg file. Next, you can try this: mohaa_admin --help This will show you command line options you can use when you start the program. The program attempts to find the game server log file by interrogating the "fs_outputpath" and "logfilename" server variables. If either is specified in the PROGRAM setting in the mohaa_admin.cfg file, it will override what the program default is. In your example, it should be looking for a file called "/mohaa/log/qconsole.log". The first thing I would do is identify if the log file actually exists. You should run the server without the tool first and ensure a log file is generated each time the server is started. Once this is accomplished, then you can attempt to use the tool. Additionally, I should point out that I have never made the necessary modifications to make it work with Spearhead. Last time I checked, the Spearhead server didn't record kill messages in the log file, so this will thwart any TK detection. Since I've never tested it with Spearhead, I don't know how it will react. What I can tell you is that it works rather well with MOH:AA. I have been running it on my server for a long time without any problems. If you're still having problems, perhaps you can email me directly. That way we won't drag everyone else into a debug session. ;) Shockwave ----- Original Message ----- From: "Quint van Drosthagen" To: Sent: Friday, April 25, 2003 12:28 PM Subject: Re: [mohaa] Auto responder?? > Shockwave, > > This is exactly what is going wrong, but what commend can i do to let him > find my logfile... Here is my startup (comes out of mohaa_admin.cfg) > > PROGRAM = /mohaa/spearhead_lnxded +set logfile 2 +set fs_outputpath > /mohaa/log +set logfilename qconsole.log +set dedicated 1 +set cheats 0 +set > ui_console 1 +set g_gametype 2 +set sv_maxclients 18 +set developer 2 +set > logfile 2 +map dm/mohdm1 +exec server.cfg > > the tool is installed in /mohaa/mohadmin. > > And this is what he is saying : > > MOH:AA Linux Server Admin Tool v1.2 > ======================================== > Found configuration file: /mohaa/mohadmin/mohaa_admin.cfg > Processing... > Configuration file processing complete. > Ban file exists, checking permissions... > Ban file verified. > Localization file not specified. Using default settings. > Player registry not active. > Communications active on 127.0.0.1:1200... > > Attempting to start game server... > --- Common Initialization --- > Medal of Honor Spearhead 2.15 linux-i386 Mar 18 2003 > Cvar_Set2: fs_outputpath /mohaa/log > ----- FS_Startup ----- > Game server started successfully. > > Monitor process cannot open game server log file for reading: No such file > or directory > > Terminated > -bash-2.05b$ > > > Program received signal 15 > > > > Please can you help me because this is the tool i am looking for a long > time...;-) > > Cheers > Quint > > > Stack dump: > # 1 /mohaa/spearhead_lnxded [0x8096385] > # 2 /lib/i686/libc.so.6 [0x42028558] > # 3 /lib/i686/libc.so.6(_IO_sgetn+0x28) [0x42070798] > # 4 /lib/i686/libc.so.6(_IO_fread+0x89) [0x42063939] > # 5 /mohaa/spearhead_lnxded [0x809050f] > # 6 /mohaa/spearhead_lnxded [0x8090bf5] > # 7 /mohaa/spearhead_lnxded [0x8090da7] > # 8 /mohaa/spearhead_lnxded [0x806e4f9] > # 9 /mohaa/spearhead_lnxded [0x806f981] > # 10 /mohaa/spearhead_lnxded [0x806fe54] > # 11 /mohaa/spearhead_lnxded [0x8070658] > # 12 /mohaa/spearhead_lnxded [0x806a07e] > # 13 /mohaa/spearhead_lnxded [0x8096671] > # 14 /lib/i686/libc.so.6(__libc_start_main+0xc7) [0x420158f7] > # 15 /mohaa/spearhead_lnxded(_IO_file_fopen+0xb9) [0x804ba01] > > > > Met vriendelijke groeten, > Quint van Drosthagen > ----- Original Message ----- > From: "Shockwave" > To: > Sent: Friday, April 25, 2003 6:04 PM > Subject: Re: [mohaa] Auto responder?? > > > > If you look at the README, it explains what you need to do. The error is > > being generated because the program cannot find the log file generated by > > your server. > > > > Shockwave > > > > ----- Original Message ----- > > From: "Quint van Drosthagen" > > To: > > Sent: Friday, April 25, 2003 2:19 PM > > Subject: Re: [mohaa] Auto responder?? > > > > > > > All, > > > > > > I looked at this admintool, but everytime i start it up i get the > message > > : > > > > > > Monitor process cannot open game server log file for reading: No such > file > > > or directory > > > > > > What dos this mean??? i lo to a different directory the normal. > > > > > > > Brill thanks shockwave will take a look at that :) > > > > > > > > ahem anyone know perl? ;) > > > > > > > > ----- Original Message ----- > > > > From: "Shockwave" > > > > To: > > > > Sent: Thursday, April 24, 2003 10:07 PM > > > > Subject: Re: [mohaa] Auto responder?? > > > > > > > > > > > >> The tool is written in Perl and the source is available here: > > > >> > > > >> http://www.clanshortfuse.com/mohaa_admintool.shtml#Files > > > >> > > > >> As far as giving you the line, it isn't that simple. Check out the > > > >> README file and look at the section that describes how the tool works > > > >> and you'll see what I mean. =) > > > >> > > > >> Shockwave > > > >> > > > >> ----- Original Message ----- > > > >> From: "Steve Rendell" > > > >> To: > > > >> Sent: Thursday, April 24, 2003 4:31 PM > > > >> Subject: Re: [mohaa] Auto responder?? > > > >> > > > >> > > > >> > Any chance you can give me the line that handles your !forgive > > > >> command? > > > >> > > > > >> > What file does it go into as well?? > > > >> > > > > >> > Thanks > > > >> > ----- Original Message ----- > > > >> > From: "Shockwave" > > > >> > To: > > > >> > Sent: Thursday, April 24, 2003 8:52 PM > > > >> > Subject: Re: [mohaa] Auto responder?? > > > >> > > > > >> > > > > >> > > The tool I wrote to handle TK'ers also has a !forgive command > > > >> which > > > >> reacts > > > >> > > to text entered by players into chat. Accomplishing the task you > > > > mention > > > >> > is > > > >> > > really a matter of defining the text to which the program will > > > >> react > > > > and > > > >> > > what it will do when it gets a match. > > > >> > > > > > >> > > > > > >> > > Shockwave > > > >> > > > > > >> > > > > > >> > > ----- Original Message ----- > > > >> > > From: "Sander de Hond" > > > >> > > To: > > > >> > > Sent: Wednesday, April 23, 2003 11:14 AM > > > >> > > Subject: RE: [mohaa] Auto responder?? > > > >> > > > > > >> > > > > > >> > > > Great idea do not know if it's possible :) > > > >> > > > > > > >> > > > -----Oorspronkelijk bericht----- > > > >> > > > Van: Steve Rendell [mailto:steve at rendy.co.uk] > > > >> > > > Verzonden: donderdag 24 april 2003 1:33 > > > >> > > > Aan: mohaa at icculus.org > > > >> > > > Onderwerp: [mohaa] Auto responder?? > > > >> > > > > > > >> > > > > > > >> > > > Evening guys, > > > >> > > > > > > >> > > > Just been thinking and wondered if this is possible. > > > >> > > > I'd like to srite a 'trigger' script similar to the ones you > can > > > > write > > > >> = > > > >> > > > for IRC chat to help answer the questions people continually > ask > > > >> on > > > > my > > > >> = > > > >> > > > serevr ;) > > > >> > > > > > > >> > > > e.g. NoName: Is FF on? > > > >> > > > would match (*Is FF*) some prewitten line which would cause > > > >> console > > > > to > > > >> = > > > >> > > > reply > > > >> > > > console: Friendly Fire is ON > > > >> > > > > > > >> > > > or NoName: whats the next map? > > > >> > > > would match (*next map*) causing reply > > > >> > > > console: Map Rotation: Brest, Omaha, Malta... etc > > > >> > > > > > > >> > > > Is this possible? > > > >> > > > > > > >> > > > Kindest regards to the mailing list, > > > >> > > > Steve > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > > >> > > > > > >> > > > > > >> > > > > > > > > > > > > > > > From mohaa at kaleplek.net Sat Apr 26 15:12:18 2003 From: mohaa at kaleplek.net (Mohaa) Date: Sat, 26 Apr 2003 21:12:18 +0200 Subject: good anti cheat... Message-ID: <004b01c30c27$c1823660$7801050a@amdp1000> All, i see there are a lot of antie cheat programs out there, i'm lokking for one for spearhead. Can you give me a hint of a good one.. Thanks Quint -------------- next part -------------- An HTML attachment was scrubbed... URL: From esilva at silvex.com Mon Apr 28 20:28:28 2003 From: esilva at silvex.com (Eduardo E. Silva) Date: Mon, 28 Apr 2003 17:28:28 -0700 (PDT) Subject: Playing Maps a Number of Times Message-ID: <43100.24.199.16.170.1051576108.squirrel@www.silvex.com> I want to have a Round Base server with say, four maps. I want each map to play 3 times then jump to next. Once the last map (fourth) is plaued it will just loop backt o the first one forever. So far I have set the play list and each map plays only once. TIA -- Thanks, Ed Silva Silvex Consulting Inc. esilva at silvex.com (714) 504-6870 Cell (714) 897-3800 Fax From t_chinnery at iprimus.com.au Mon Apr 28 20:48:46 2003 From: t_chinnery at iprimus.com.au (Troy Chinnery) Date: Tue, 29 Apr 2003 08:48:46 +0800 Subject: [mohaa] Playing Maps a Number of Times In-Reply-To: <43100.24.199.16.170.1051576108.squirrel@www.silvex.com> Message-ID: <5.2.0.9.2.20030429083645.00dfca90@pop.iprimus.com.au> I think in the case of round based type games, the fraglimit variable; [ fraglimit x ] represents how many rounds.. Failing that I guess you could try setting a round limit time; [ roundlimit x ] to one third of your map rotation time; [ maprotationtime x ] but in my limited experience, the map rotation time function never works well. Well tell me what works ok. Thanks. At 05:28 PM 28/04/2003 -0700, you wrote: >I want to have a Round Base server with say, four maps. I want each map to >play 3 times then jump to next. Once the last map (fourth) is plaued it >will just loop backt o the first one forever. > >So far I have set the play list and each map plays only once. > >TIA > >-- >Thanks, > >Ed Silva >Silvex Consulting Inc. >esilva at silvex.com >(714) 504-6870 Cell >(714) 897-3800 Fax From mohaa at kaleplek.net Tue Apr 29 08:10:58 2003 From: mohaa at kaleplek.net (mohaa at kaleplek.net) Date: Tue, 29 Apr 2003 10:10:58 -0200 (CEST) Subject: [mohaa] Playing Maps a Number of Times In-Reply-To: <43100.24.199.16.170.1051576108.squirrel@www.silvex.com> References: <43100.24.199.16.170.1051576108.squirrel@www.silvex.com> Message-ID: <.145.221.24.41.1051603858.squirrel@Firewall.kaleplek.net> Ed, Why don't you try to put in in you're map load like this, or isn't this what you want??? seta sv_maplist "obj/objxfire obj/objxfire obj/objxfire obj/objxfire obj/BridgeCrossing obj/BridgeCrossing obj/BridgeCrossing obj/BridgeCrossing " etc etc.... Cheers Q. > I want to have a Round Base server with say, four maps. I want each map > to play 3 times then jump to next. Once the last map (fourth) is plaued > it will just loop backt o the first one forever. > > So far I have set the play list and each map plays only once. > > TIA > > -- > Thanks, > > Ed Silva > Silvex Consulting Inc. > esilva at silvex.com > (714) 504-6870 Cell > (714) 897-3800 Fax From mohaa at kaleplek.net Tue Apr 29 08:14:25 2003 From: mohaa at kaleplek.net (mohaa at kaleplek.net) Date: Tue, 29 Apr 2003 10:14:25 -0200 (CEST) Subject: Why is it so quit overhere Message-ID: <.145.221.24.41.1051604065.squirrel@Firewall.kaleplek.net> All, Why is it so quit here, are all the problems gone, or is mohaa dying out...;-) Cheers Q. From sanderdehond at home.nl Tue Apr 29 08:40:53 2003 From: sanderdehond at home.nl (Sander de Hond) Date: Tue, 29 Apr 2003 14:40:53 +0200 Subject: killing server ? Message-ID: Hi guys, What was the Linux command for killing a TeamSpeak server again ? Or how do i look up the pid ? Thanks in advance, Sander -------------- next part -------------- An HTML attachment was scrubbed... URL: From mohaa at kaleplek.net Tue Apr 29 13:15:05 2003 From: mohaa at kaleplek.net (mohaa at kaleplek.net) Date: Tue, 29 Apr 2003 15:15:05 -0200 (CEST) Subject: [mohaa] killing server ? In-Reply-To: References: Message-ID: <.145.221.24.41.1051622105.squirrel@Firewall.kaleplek.net> Sander, Try "ps -ef | grep speak" look up the pid and then "kill -9 (pid): Cheers Q. > Hi guys, > > What was the Linux command for killing a TeamSpeak server again ? > Or how do i look up the pid ? > > Thanks in advance, > > Sander From monthos at mx3.org Tue Apr 29 09:31:29 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Tue, 29 Apr 2003 09:31:29 -0400 (EDT) Subject: [mohaa] Why is it so quit overhere In-Reply-To: <.145.221.24.41.1051604065.squirrel@Firewall.kaleplek.net> Message-ID: just nothing to report or talk about. if you have a question or comment, please go ahead and speak! give us something :P On Tue, 29 Apr 2003 mohaa at kaleplek.net wrote: > All, > > Why is it so quit here, are all the problems gone, or is mohaa dying > out...;-) > > Cheers > Q. > > > > > From josh at chickenmonkey.co.uk Tue Apr 29 09:54:37 2003 From: josh at chickenmonkey.co.uk (Josh Berry) Date: Tue, 29 Apr 2003 14:54:37 +0100 Subject: [mohaa] killing server ? In-Reply-To: <.145.221.24.41.1051622105.squirrel@Firewall.kaleplek.net> Message-ID: <007b01c30e56$df408630$0a00000a@monkey> You can do it with the script like so: /path/to/server/tss_minimal_startupscript stop Or you cann kill the process using killall -9 server_linux Or kill it by PID as mentioned earlier. Josh -----Original Message----- From: mohaa at kaleplek.net [mailto:mohaa at kaleplek.net] Sent: 29 April 2003 18:15 To: mohaa at icculus.org Subject: Re: [mohaa] killing server ? Sander, Try "ps -ef | grep speak" look up the pid and then "kill -9 (pid): Cheers Q. > Hi guys, > > What was the Linux command for killing a TeamSpeak server again ? > Or how do i look up the pid ? > > Thanks in advance, > > Sander From kevin.dodds at ncl-coll.ac.uk Tue Apr 29 10:09:56 2003 From: kevin.dodds at ncl-coll.ac.uk (Kevin Dodds) Date: Tue, 29 Apr 2003 15:09:56 +0100 Subject: [mohaa] good anti cheat... Message-ID: I run a linux spearhead server and the program I use is windows based, it is called ci (counter intelligence) from www.invisiblewarriors.com U have to add a couple of there pk3 files to your mainta a directory to get the full benifts from it but it works great for me. -----Original Message----- From: Mohaa [mailto:mohaa at kaleplek.net] Sent: 26 April 2003 20:12 To: mohaa at icculus.org Subject: [mohaa] good anti cheat... All, i see there are a lot of antie cheat programs out there, i'm lokking for one for spearhead. Can you give me a hint of a good one.. Thanks Quint -------------- next part -------------- An HTML attachment was scrubbed... URL: From LJS at protectorgroup.com Tue Apr 29 10:09:58 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Tue, 29 Apr 2003 10:09:58 -0400 Subject: [mohaa] killing server ? Message-ID: Along these lines.......how would I schedule a cron job to killall my mohaa server if its running in a screen? Any ideas? Luke -----Original Message----- From: Josh Berry [mailto:josh at chickenmonkey.co.uk] Sent: Tuesday, April 29, 2003 9:55 AM To: mohaa at icculus.org Subject: RE: [mohaa] killing server ? You can do it with the script like so: /path/to/server/tss_minimal_startupscript stop Or you cann kill the process using killall -9 server_linux Or kill it by PID as mentioned earlier. Josh -----Original Message----- From: mohaa at kaleplek.net [mailto:mohaa at kaleplek.net] Sent: 29 April 2003 18:15 To: mohaa at icculus.org Subject: Re: [mohaa] killing server ? Sander, Try "ps -ef | grep speak" look up the pid and then "kill -9 (pid): Cheers Q. > Hi guys, > > What was the Linux command for killing a TeamSpeak server again ? > Or how do i look up the pid ? > > Thanks in advance, > > Sander From admin at youneedawebpage.com Tue Apr 29 11:47:31 2003 From: admin at youneedawebpage.com (admin at youneedawebpage.com) Date: Tue, 29 Apr 2003 11:47:31 -0400 Subject: [mohaa] killing server ? References: Message-ID: <000f01c30e66$a562bb30$1b320a44@B> when you do the screen cmd to start the server you give the screen a name right? mine are like 'screen -options USERSERVER blah blah blah' so use set a script to do 'screen -D USERSERVER' and make it run via cron ----- Original Message ----- From: "Salsich, Luke" To: Sent: Tuesday, April 29, 2003 10:09 AM Subject: RE: [mohaa] killing server ? Along these lines.......how would I schedule a cron job to killall my mohaa server if its running in a screen? Any ideas? Luke -----Original Message----- From: Josh Berry [mailto:josh at chickenmonkey.co.uk] Sent: Tuesday, April 29, 2003 9:55 AM To: mohaa at icculus.org Subject: RE: [mohaa] killing server ? You can do it with the script like so: /path/to/server/tss_minimal_startupscript stop Or you cann kill the process using killall -9 server_linux Or kill it by PID as mentioned earlier. Josh -----Original Message----- From: mohaa at kaleplek.net [mailto:mohaa at kaleplek.net] Sent: 29 April 2003 18:15 To: mohaa at icculus.org Subject: Re: [mohaa] killing server ? Sander, Try "ps -ef | grep speak" look up the pid and then "kill -9 (pid): Cheers Q. > Hi guys, > > What was the Linux command for killing a TeamSpeak server again ? > Or how do i look up the pid ? > > Thanks in advance, > > Sander From eric at no-sense.net Tue Apr 29 12:02:25 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Tue, 29 Apr 2003 18:02:25 +0200 Subject: [mohaa] Why is it so quit overhere In-Reply-To: <.145.221.24.41.1051604065.squirrel@Firewall.kaleplek.net> References: <.145.221.24.41.1051604065.squirrel@Firewall.kaleplek.net> Message-ID: <3EAEA211.6040805@no-sense.net> Not according to my MOHAA servers, full house almost 24h/day :) Not all problems are solved either... I still do think it's ridiculous that a Celeron-1700 with 1Gb memory is not enough to run both a MOHAA and a Spearhead server. (16 players each) And I still can't run 2.15 because it crashes at every map change. Besides that, I'm pretty happy :) Eric. mohaa at kaleplek.net wrote: >All, > >Why is it so quit here, are all the problems gone, or is mohaa dying >out...;-) > >Cheers >Q. > From LJS at protectorgroup.com Tue Apr 29 12:07:40 2003 From: LJS at protectorgroup.com (Salsich, Luke) Date: Tue, 29 Apr 2003 12:07:40 -0400 Subject: [mohaa] killing server ? Message-ID: good idea. I'll try that. I was thinking I would have to use the 'killall' command....... Luke -----Original Message----- From: admin at youneedawebpage.com [mailto:admin at youneedawebpage.com] Sent: Tuesday, April 29, 2003 11:48 AM To: mohaa at icculus.org Subject: Re: [mohaa] killing server ? when you do the screen cmd to start the server you give the screen a name right? mine are like 'screen -options USERSERVER blah blah blah' so use set a script to do 'screen -D USERSERVER' and make it run via cron ----- Original Message ----- From: "Salsich, Luke" To: Sent: Tuesday, April 29, 2003 10:09 AM Subject: RE: [mohaa] killing server ? Along these lines.......how would I schedule a cron job to killall my mohaa server if its running in a screen? Any ideas? Luke -----Original Message----- From: Josh Berry [mailto:josh at chickenmonkey.co.uk] Sent: Tuesday, April 29, 2003 9:55 AM To: mohaa at icculus.org Subject: RE: [mohaa] killing server ? You can do it with the script like so: /path/to/server/tss_minimal_startupscript stop Or you cann kill the process using killall -9 server_linux Or kill it by PID as mentioned earlier. Josh -----Original Message----- From: mohaa at kaleplek.net [mailto:mohaa at kaleplek.net] Sent: 29 April 2003 18:15 To: mohaa at icculus.org Subject: Re: [mohaa] killing server ? Sander, Try "ps -ef | grep speak" look up the pid and then "kill -9 (pid): Cheers Q. > Hi guys, > > What was the Linux command for killing a TeamSpeak server again ? > Or how do i look up the pid ? > > Thanks in advance, > > Sander From mohaa at kaleplek.net Tue Apr 29 12:09:18 2003 From: mohaa at kaleplek.net (Mohaa) Date: Tue, 29 Apr 2003 18:09:18 +0200 Subject: [mohaa] Why is it so quit overhere References: <.145.221.24.41.1051604065.squirrel@Firewall.kaleplek.net> <3EAEA211.6040805@no-sense.net> Message-ID: <002101c30e69$b000c020$7801050a@amdp1000> Eric, Thats strange, i'm running a spearhead server with 8 people on a celeron 466 with 396MB of mem and it runs fine... Are you running any other programs on that machine???? Cheers Q. > > Not according to my MOHAA servers, full house almost 24h/day :) > > > Not all problems are solved either... I still do think it's ridiculous > that a Celeron-1700 with 1Gb memory is not enough to run both a MOHAA > and a Spearhead server. (16 players each) > And I still can't run 2.15 because it crashes at every map change. > > > Besides that, I'm pretty happy :) > > Eric. > > mohaa at kaleplek.net wrote: > > >All, > > > >Why is it so quit here, are all the problems gone, or is mohaa dying > >out...;-) > > > >Cheers > >Q. > > > > From anthonyquon at hotmail.com Tue Apr 29 13:11:03 2003 From: anthonyquon at hotmail.com (Anthony Quon) Date: Tue, 29 Apr 2003 13:11:03 -0400 Subject: question about a server side anticheat program... Message-ID: I was curious, is there a way where the server can do a HD search of the client's harddrive to check and see if they have any cheats in the MOHAA directory? _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail From killing at barrysworld.com Tue Apr 29 13:21:15 2003 From: killing at barrysworld.com (Steven Hartland) Date: Tue, 29 Apr 2003 18:21:15 +0100 Subject: [mohaa] Why is it so quit overhere References: <.145.221.24.41.1051604065.squirrel@Firewall.kaleplek.net> <3EAEA211.6040805@no-sense.net> <002101c30e69$b000c020$7801050a@amdp1000> Message-ID: <038301c30e73$bd557c70$b3db87d4@vader> Well our mohaas often uses 70+% of a 2.4Ghz Zeon 16 players. Steve / K ----- Original Message ----- From: "Mohaa" To: Sent: Tuesday, April 29, 2003 5:09 PM Subject: Re: [mohaa] Why is it so quit overhere > Eric, > > Thats strange, i'm running a spearhead server with 8 people on a celeron 466 > with 396MB of mem and it runs fine... > > Are you running any other programs on that machine???? > > Cheers > Q. From mohaa at kaleplek.net Tue Apr 29 12:29:40 2003 From: mohaa at kaleplek.net (Mohaa) Date: Tue, 29 Apr 2003 18:29:40 +0200 Subject: [mohaa] good anti cheat... References: Message-ID: <004501c30e6c$88854cc0$7801050a@amdp1000> That is exactly what i mean, they are all windows based, i am looking for a linux based anticheat. does anybody know one??? Cheers Q. ----- Original Message ----- From: Kevin Dodds To: 'mohaa at icculus.org' Sent: Tuesday, April 29, 2003 4:09 PM Subject: RE: [mohaa] good anti cheat... I run a linux spearhead server and the program I use is windows based, it is called ci (counter intelligence) from www.invisiblewarriors.com U have to add a couple of there pk3 files to your mainta a directory to get the full benifts from it but it works great for me. -----Original Message----- From: Mohaa [mailto:mohaa at kaleplek.net] Sent: 26 April 2003 20:12 To: mohaa at icculus.org Subject: [mohaa] good anti cheat... All, i see there are a lot of antie cheat programs out there, i'm lokking for one for spearhead. Can you give me a hint of a good one.. Thanks Quint -------------- next part -------------- An HTML attachment was scrubbed... URL: From jake.t at sympatico.ca Tue Apr 29 14:27:02 2003 From: jake.t at sympatico.ca (Jake Thiessen) Date: Tue, 29 Apr 2003 14:27:02 -0400 Subject: [mohaa] good anti cheat... In-Reply-To: <004501c30e6c$88854cc0$7801050a@amdp1000> Message-ID: Dude, run the exe on a win based machine, it modifies the pk3 files and adds to them some more scripts as well then copy the pk3s to your linux box Jake -----Original Message----- From: Mohaa [mailto:mohaa at kaleplek.net] Sent: April 29, 2003 12:30 PM To: mohaa at icculus.org Subject: Re: [mohaa] good anti cheat... That is exactly what i mean, they are all windows based, i am looking for a linux based anticheat. does anybody know one??? Cheers Q. ----- Original Message ----- From: Kevin Dodds To: 'mohaa at icculus.org' Sent: Tuesday, April 29, 2003 4:09 PM Subject: RE: [mohaa] good anti cheat... I run a linux spearhead server and the program I use is windows based, it is called ci (counter intelligence) from www.invisiblewarriors.com U have to add a couple of there pk3 files to your mainta a directory to get the full benifts from it but it works great for me. -----Original Message----- From: Mohaa [mailto:mohaa at kaleplek.net] Sent: 26 April 2003 20:12 To: mohaa at icculus.org Subject: [mohaa] good anti cheat... All, i see there are a lot of antie cheat programs out there, i'm lokking for one for spearhead. Can you give me a hint of a good one.. Thanks Quint -------------- next part -------------- An HTML attachment was scrubbed... URL: From lsawyer at gci.com Tue Apr 29 15:23:16 2003 From: lsawyer at gci.com (Leif Sawyer) Date: Tue, 29 Apr 2003 11:23:16 -0800 Subject: [mohaa] good anti cheat... Message-ID: Some of us don't have Windows boxes with the software installed... I only have the linux server, and have no client. -----Original Message----- From: Jake Thiessen [mailto:jake.t at sympatico.ca] Sent: Tuesday, April 29, 2003 10:27 AM To: mohaa at icculus.org Subject: RE: [mohaa] good anti cheat... Dude, run the exe on a win based machine, it modifies the pk3 files and adds to them some more scripts as well then copy the pk3s to your linux box Jake -----Original Message----- From: Mohaa [mailto:mohaa at kaleplek.net] Sent: April 29, 2003 12:30 PM To: mohaa at icculus.org Subject: Re: [mohaa] good anti cheat... That is exactly what i mean, they are all windows based, i am looking for a linux based anticheat. does anybody know one??? Cheers Q. ----- Original Message ----- From: Kevin Dodds To: 'mohaa at icculus.org' Sent: Tuesday, April 29, 2003 4:09 PM Subject: RE: [mohaa] good anti cheat... I run a linux spearhead server and the program I use is windows based, it is called ci (counter intelligence) from www.invisiblewarriors.com U have to add a couple of there pk3 files to your mainta a directory to get the full benifts from it but it works great for me. -----Original Message----- From: Mohaa [mailto:mohaa at kaleplek.net] Sent: 26 April 2003 20:12 To: mohaa at icculus.org Subject: [mohaa] good anti cheat... All, i see there are a lot of antie cheat programs out there, i'm lokking for one for spearhead. Can you give me a hint of a good one.. Thanks Quint -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: smime.p7s Type: application/x-pkcs7-signature Size: 2208 bytes Desc: not available URL: From jake.t at sympatico.ca Tue Apr 29 15:27:21 2003 From: jake.t at sympatico.ca (Jake Thiessen) Date: Tue, 29 Apr 2003 15:27:21 -0400 Subject: [mohaa] good anti cheat... In-Reply-To: Message-ID: use wine or wineX or vmware, it works. .-----Original Message----- From: Leif Sawyer [mailto:lsawyer at gci.com] Sent: April 29, 2003 3:23 PM To: mohaa at icculus.org Subject: RE: [mohaa] good anti cheat... Some of us don't have Windows boxes with the software installed... I only have the linux server, and have no client. -----Original Message----- From: Jake Thiessen [mailto:jake.t at sympatico.ca] Sent: Tuesday, April 29, 2003 10:27 AM To: mohaa at icculus.org Subject: RE: [mohaa] good anti cheat... Dude, run the exe on a win based machine, it modifies the pk3 files and adds to them some more scripts as well then copy the pk3s to your linux box Jake -----Original Message----- From: Mohaa [mailto:mohaa at kaleplek.net] Sent: April 29, 2003 12:30 PM To: mohaa at icculus.org Subject: Re: [mohaa] good anti cheat... That is exactly what i mean, they are all windows based, i am looking for a linux based anticheat. does anybody know one??? Cheers Q. ----- Original Message ----- From: Kevin Dodds To: 'mohaa at icculus.org' Sent: Tuesday, April 29, 2003 4:09 PM Subject: RE: [mohaa] good anti cheat... I run a linux spearhead server and the program I use is windows based, it is called ci (counter intelligence) from www.invisiblewarriors.com U have to add a couple of there pk3 files to your mainta a directory to get the full benifts from it but it works great for me. -----Original Message----- From: Mohaa [mailto:mohaa at kaleplek.net] Sent: 26 April 2003 20:12 To: mohaa at icculus.org Subject: [mohaa] good anti cheat... All, i see there are a lot of antie cheat programs out there, i'm lokking for one for spearhead. Can you give me a hint of a good one.. Thanks Quint -------------- next part -------------- An HTML attachment was scrubbed... URL: From eric at no-sense.net Tue Apr 29 18:03:56 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Wed, 30 Apr 2003 00:03:56 +0200 Subject: CPU hogging (Was: [mohaa] Why is it so quit overhere) In-Reply-To: <002101c30e69$b000c020$7801050a@amdp1000> References: <.145.221.24.41.1051604065.squirrel@Firewall.kaleplek.net> <3EAEA211.6040805@no-sense.net> <002101c30e69$b000c020$7801050a@amdp1000> Message-ID: <3EAEF6CC.5090601@no-sense.net> It seems it grows enormously with the amount of players for some reason.... With 8 players it hardly consumes 10% CPU Here's my top with a full spearhead server (16 players) and just 5 players on the MOHAA server Both servers were restarted this morning... As soon as both servers are filled to the max the box starts lagging like an asthmatic ant :( --------------------------------------------------------------------------------- 11:46pm up 45 days, 6:18, 1 user, load average: 1.09, 0.98, 0.85 81 processes: 75 sleeping, 6 running, 0 zombie, 0 stopped CPU states: 88.8% user, 5.3% system, 0.0% nice, 5.7% idle Mem: 1031768K av, 999076K used, 32692K free, 0K shrd, 111916K buff Swap: 1052248K av, 1708K used, 1050540K free 575268K cached PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND 6103 games 25 0 153M 153M 2980 R 87.0 15.2 960:13 spearhead_lnxde 6462 games 15 0 69200 67M 2724 R 6.3 6.6 19:31 mohaa_lnxded 11943 root 15 0 1064 1064 848 R 0.5 0.1 0:00 top ... ... ... --------------------------------------------------------------------------------------------------------- There are a few other things running but no (other) CPU hoggers as you can see. Just for the record, with full 100Base-T to the Net, network bandwidth is not the issue here. I wonder if Ryan has some results from the oprofile already..... Eric. Mohaa wrote: >Eric, > >Thats strange, i'm running a spearhead server with 8 people on a celeron 466 >with 396MB of mem and it runs fine... > >Are you running any other programs on that machine???? > >Cheers >Q. > From t_chinnery at iprimus.com.au Tue Apr 29 21:06:04 2003 From: t_chinnery at iprimus.com.au (Troy Chinnery) Date: Wed, 30 Apr 2003 09:06:04 +0800 Subject: [mohaa] CPU hogging (Was: [mohaa] Why is it so quit overhere) In-Reply-To: <3EAEF6CC.5090601@no-sense.net> References: <002101c30e69$b000c020$7801050a@amdp1000> <.145.221.24.41.1051604065.squirrel@Firewall.kaleplek.net> <3EAEA211.6040805@no-sense.net> <002101c30e69$b000c020$7801050a@amdp1000> Message-ID: <5.2.0.9.2.20030430085910.016c82f0@pop.iprimus.com.au> wow i keep hearing that the server is so laggy at high players and stuff but i have had nothing but good experience with it.. i run a lan in australia and use a (single) p4 2.4ghz w/ 1gb ram and we had 35 players, the cpu usage peaked at ~65%, and used about ~160mb ram... (only one player experienced crippling lag, so can't really blame the server) i don't see what everybody is whining about, my server ran for 24 hours (length of lan) without crashing at all At 12:03 AM 30/04/2003 +0200, you wrote: >It seems it grows enormously with the amount of players for some >reason.... With 8 players it hardly consumes 10% CPU > >Here's my top with a full spearhead server (16 players) and just 5 players >on the MOHAA server >Both servers were restarted this morning... >As soon as both servers are filled to the max the box starts lagging like >an asthmatic ant :( > >--------------------------------------------------------------------------------- >11:46pm up 45 days, 6:18, 1 user, load average: 1.09, 0.98, 0.85 >81 processes: 75 sleeping, 6 running, 0 zombie, 0 stopped >CPU states: 88.8% user, 5.3% system, 0.0% nice, 5.7% idle >Mem: 1031768K av, 999076K used, 32692K free, 0K shrd, 111916K buff >Swap: 1052248K av, 1708K used, 1050540K free 575268K >cached > > PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND >6103 games 25 0 153M 153M 2980 R 87.0 >15.2 960:13 spearhead_lnxde >6462 games 15 0 69200 67M 2724 R 6.3 >6.6 19:31 mohaa_lnxded >11943 root 15 0 1064 1064 848 R >0.5 0.1 0:00 top >... >... >... >--------------------------------------------------------------------------------------------------------- > >There are a few other things running but no (other) CPU hoggers as you can >see. > >Just for the record, with full 100Base-T to the Net, network bandwidth is >not the issue here. > >I wonder if Ryan has some results from the oprofile already..... > >Eric. > >Mohaa wrote: > >>Eric, >> >>Thats strange, i'm running a spearhead server with 8 people on a celeron 466 >>with 396MB of mem and it runs fine... >> >>Are you running any other programs on that machine???? >> >>Cheers >>Q. =============================================== | Troy W. Chinnery | | Phone: +61414493819 | | WWW: http://home.iprimus.com.au/chinnery/ | | ICQ: 11871221 | | MSN: t_chinnery at iprimus.com.au | | AIM: OONevyn | | Y!: OONevyn | =============================================== From monthos at mx3.org Tue Apr 29 22:53:02 2003 From: monthos at mx3.org (monthos at mx3.org) Date: Tue, 29 Apr 2003 22:53:02 -0400 (EDT) Subject: [mohaa] Why is it so quit overhere In-Reply-To: <038301c30e73$bd557c70$b3db87d4@vader> Message-ID: i use about 60% of a 1ghz p3. with 16 players on spearhead. im not too sure the cache advantage of multi player games is a great improvement on a xeon. at least not to justify the extra cost. On Tue, 29 Apr 2003, Steven Hartland wrote: > Well our mohaas often uses 70+% of a 2.4Ghz Zeon 16 players. > > Steve / K > ----- Original Message ----- > From: "Mohaa" > To: > Sent: Tuesday, April 29, 2003 5:09 PM > Subject: Re: [mohaa] Why is it so quit overhere > > > > Eric, > > > > Thats strange, i'm running a spearhead server with 8 people on a celeron 466 > > with 396MB of mem and it runs fine... > > > > Are you running any other programs on that machine???? > > > > Cheers > > Q. > > From eric at no-sense.net Wed Apr 30 07:04:26 2003 From: eric at no-sense.net (Eric Koldeweij) Date: Wed, 30 Apr 2003 13:04:26 +0200 Subject: [mohaa] CPU hogging (Was: [mohaa] Why is it so quit overhere) In-Reply-To: <5.2.0.9.2.20030430085910.016c82f0@pop.iprimus.com.au> References: <002101c30e69$b000c020$7801050a@amdp1000> <.145.221.24.41.1051604065.squirrel@Firewall.kaleplek.net> <3EAEA211.6040805@no-sense.net> <002101c30e69$b000c020$7801050a@amdp1000> <5.2.0.9.2.20030430085910.016c82f0@pop.iprimus.com.au> Message-ID: <3EAFADBA.10908@no-sense.net> I wasn't complaining about lag, I was complaining about the ridiculous CPU usage :) Having a server in a 19" rack with a good bandwidth is pretty costly and right now mine is pretty much filled up with just the Spearhead server. Therefore I cannot rent out space on it for other (game) services. Even with an upgrade to a P4 there is little room to spare. I have run 16-player Quake3 servers (same engine!!) on a PII-333 and there was no problem at all. I will manage, but I think with this CPU usage renting Spearhead servers (on commercial game services like Jolt for instance) will be too costly for most gamers and clans and thus is bad news for the game. And for crashing, I run 2.11 and I have never experienced a single crash. Only 2.15 crashes at map changes. I just restart it now and then to restore the settings screwed up by voters :) Eric. Troy Chinnery wrote: > wow i keep hearing that the server is so laggy at high players and > stuff but i have had nothing but good experience with it.. > > i run a lan in australia and use a (single) p4 2.4ghz w/ 1gb ram and > we had 35 players, the cpu usage peaked at ~65%, and used about ~160mb > ram... (only one player experienced crippling lag, so can't really > blame the server) > i don't see what everybody is whining about, my server ran for 24 > hours (length of lan) without crashing at all >