[mohaa] Got server running, but clients can't find it...
Charles
dna at home.martnet.com
Wed Sep 25 10:44:27 EDT 2002
Are you setting the port + IP on the command line or anywhere? There was
a bug where if the port were specified, gamespy didn't see it. (ASE does
though.. go figure)
Take a look at this:
https://bugzilla.icculus.org/show_bug.cgi?id=37
On Wed, 25 Sep 2002, Terminator wrote:
> Here is my Server.cfg try this
>
> // mohaa.user
> // Server Config
> sv_hostname "Terminator's Bumsbude"
> rconpassword ""
> seta g_motd "FF ist an"
>
> seta com_hunkMegs "96"
> seta com_zoneMegs "32"
>
> // Master Broadcast Servers
> seta sv_gamespy "2"
> // Also tried gamespy 1, no luck
>
> seta sv_master1 "mohmaster.2015.com"
> seta sv_master2 "master.gamespy.com"
>
> // Log Settings
> seta g_logSync 1
>
> set g_inactivespectate 90
> set g_inactivekick 600
>
> // Ping Settings
> seta sv_minPing "0" //sets min ping value
> seta sv_maxping "0"//sets max ping value
>
> seta sv_maxRate "9000"
>
> seta sv_maxclients "10" // The maximum number of connected clients
> allowed.
> seta g_maxGameClients "10"
>
> // The maximum number of players that can actually join into the game. All
> // set sv_privateClients "0"
>
> seta sv_privateClients 0
> seta sv_privatePassword ""
>
> seta g_gametype "4"
> seta g_gametypestring "Free-For-All" //Unsure if this is totally necessary
> seta g_warmup 20
>
> seta fraglimit "0" // 0 = none// sets fraglimit zero disables this feature
> seta timelimit "30" // 0 = none//sets timelimit in minutes zero disables
>
> seta g_friendlyFire "1" // 0 = off, 1 = on //sets if you can kill your own
> seta g_teamforcebalance "1" //force balanced teams 1 = on
>
> // sets speed at which players will move 280 is the default setting
> // 350 is more like sof 1 speeds
> seta g_speed "350"
>
> // Flood Settings
> seta g_voicefloodcount 20
> seta g_voicefloodpenalty 120
> seta sv_floodprotect 1
>
> seta g_forcerespawn 1
> seta g_respawnInvulnerability "5"
> seta g_followEnemy 0
> seta g_forceFollow 1
>
> // Netzwerkeinstellungen
> net_noipx 1
> net_port 12203
>
> seta sv_chatter 1
> seta sv_debuggamespy 1
>
>
> //*** Server Settings ***
> seta g_allowvote "1" // 0 = off, 1 = on
> seta g_voteduration "120" //sets number of seconds vote will be active
> seta sv_allowdownload "1" // 0 = off, 1 = on
> seta sv_fps 20
> seta flood_persecond 4
> seta sv_pure 1
>
> // seta g_inactivity "3000" // Number of seconds before an inactive player is
> // seta g_timeouttospec "60" //sets time in seconds an inactive player is
>
> seta g_filterBan "1"
> exec banned.cfg
>
> // seta sv_maplist "DM/mohdm1 DM/mohdm2 DM/mohdm3 DM/mohdm4 DM/mohdm6
> DM/mohdm7"
> seta sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4
> map obj/obj_team1
>
>
>
>
>
>
>
> ----- Original Message -----
> From: Shane Bryan
> To: mohaa at icculus.org
> Sent: Wednesday, September 25, 2002 1:03 AM
> Subject: [mohaa] Got server running, but clients can't find it...
>
>
> Any ideas?
>
> Here is my server.cfg
>
> sv_hostname "Voak's Vortex"
> set dedicated 2
> sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm7"
> map dm/mohdm1
> sv_allowDownload 0
> sv_maxRate 9000
> sv_maxPing 400
> sv_floodProtect 1
> fraglimit 30
> timelimit 10
> set g_inactiveKick 300
> set g_inactiveSpectate 60
> net_noipx 0
> net_port 12203
> sv_gamespy 1
>
> I start the game with the following command:
>
> ./mohaa_lnxded +set g_gametype 1 +exec server.cfg
>
> Whenever I try to connect from the game, either by LAN, or by IP:port, the client never connects and it times out.
>
> Shane...
>
>
>
Charles Rehill
Martnet Support
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