[mohaa] Got server running, but clients can't find it...

Charles dna at home.martnet.com
Wed Sep 25 10:44:27 EDT 2002



Are you setting the port + IP on the command line or anywhere?  There was
a bug where if the port were specified, gamespy didn't see it.  (ASE does
though.. go figure)  

Take a look at this:

https://bugzilla.icculus.org/show_bug.cgi?id=37

On Wed, 25 Sep 2002, Terminator wrote:

> Here is my Server.cfg try this
> 
> // mohaa.user 
> // Server Config 
> sv_hostname "Terminator's Bumsbude"
> rconpassword ""
> seta g_motd "FF ist an" 
> 
> seta com_hunkMegs "96" 
> seta com_zoneMegs "32" 
> 
> // Master Broadcast Servers 
> seta sv_gamespy "2" 
> // Also tried gamespy 1, no luck 
> 
> seta sv_master1 "mohmaster.2015.com" 
> seta sv_master2 "master.gamespy.com" 
> 
> // Log Settings 
> seta g_logSync 1
> 
> set g_inactivespectate 90
> set g_inactivekick 600 
> 
> // Ping Settings 
> seta sv_minPing "0" //sets min ping value 
> seta sv_maxping "0"//sets max ping value 
> 
> seta sv_maxRate "9000" 
> 
> seta sv_maxclients "10" // The maximum number of connected clients 
> allowed. 
> seta g_maxGameClients "10" 
> 
> // The maximum number of players that can actually join into the game. All 
> // set sv_privateClients "0" 
> 
> seta sv_privateClients 0 
> seta sv_privatePassword "" 
> 
> seta g_gametype "4" 
> seta g_gametypestring "Free-For-All" //Unsure if this is totally necessary
> seta g_warmup 20 
> 
> seta fraglimit "0" // 0 = none// sets fraglimit zero disables this feature 
> seta timelimit "30" // 0 = none//sets timelimit in minutes zero disables 
> 
> seta g_friendlyFire "1" // 0 = off, 1 = on //sets if you can kill your own 
> seta g_teamforcebalance "1" //force balanced teams 1 = on 
> 
> // sets speed at which players will move 280 is the default setting 
> // 350 is more like sof 1 speeds 
> seta g_speed "350" 
> 
> // Flood Settings 
> seta g_voicefloodcount 20 
> seta g_voicefloodpenalty 120 
> seta sv_floodprotect 1 
> 
> seta g_forcerespawn 1 
> seta g_respawnInvulnerability "5" 
> seta g_followEnemy 0 
> seta g_forceFollow 1 
> 
> // Netzwerkeinstellungen
> net_noipx 1
> net_port 12203
> 
> seta sv_chatter 1
> seta sv_debuggamespy 1
> 
> 
> //*** Server Settings *** 
> seta g_allowvote "1" // 0 = off, 1 = on 
> seta g_voteduration "120" //sets number of seconds vote will be active 
> seta sv_allowdownload "1" // 0 = off, 1 = on
> seta sv_fps 20
> seta flood_persecond 4
> seta sv_pure 1 
> 
> // seta g_inactivity "3000" // Number of seconds before an inactive player is 
> // seta g_timeouttospec "60" //sets time in seconds an inactive player is 
> 
> seta g_filterBan "1" 
> exec banned.cfg 
> 
> // seta sv_maplist "DM/mohdm1 DM/mohdm2 DM/mohdm3 DM/mohdm4 DM/mohdm6 
> DM/mohdm7"
> seta sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4
> map obj/obj_team1 
> 
> 
> 
> 
> 
> 
> 
>   ----- Original Message ----- 
>   From: Shane Bryan 
>   To: mohaa at icculus.org 
>   Sent: Wednesday, September 25, 2002 1:03 AM
>   Subject: [mohaa] Got server running, but clients can't find it...
> 
> 
>   Any ideas? 
> 
>   Here is my server.cfg 
> 
>   sv_hostname "Voak's Vortex" 
>   set dedicated 2 
>   sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm7" 
>   map dm/mohdm1 
>   sv_allowDownload 0 
>   sv_maxRate 9000 
>   sv_maxPing 400 
>   sv_floodProtect 1 
>   fraglimit 30 
>   timelimit 10 
>   set g_inactiveKick 300 
>   set g_inactiveSpectate 60 
>   net_noipx 0 
>   net_port 12203 
>   sv_gamespy 1 
> 
>   I start the game with the following command: 
> 
>   ./mohaa_lnxded +set g_gametype 1 +exec server.cfg 
> 
>   Whenever I try to connect from the game, either by LAN, or by IP:port, the client never connects and it times out. 
> 
>   Shane... 
> 
> 
> 

Charles Rehill
Martnet Support

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