[mohaa] Starting up

Sigurbjartur Helgason sigurbjartur.helgason at acotaeknival.is
Thu Sep 12 13:57:17 EDT 2002


Hi,

   I don't get that line either, why don't you just try it instead of
assuming it doesn't work?

Regards,
   Sigurbjartur

> -----Original Message-----
> From: Mike Benstead [mailto:mike at benstead.net]
> Sent: 12. september 2002 14:10
> To: mohaa at icculus.org
> Subject: RE: [mohaa] Starting up
> 
> 
> In the example on the web page it goes on from the errors  and you get
> 
> -------------------- Spawning Entities -----------------------
> 
> I don't get this so I guess the server has stopped.
> 
> Is there a list of console commands?
> 
> Regards
> Mike
> CardCounterPRO Team
> www.CardCounterPRO.com
> 
> 
> -----Original Message-----
> From: Sigurbjartur Helgason
> [mailto:sigurbjartur.helgason at acotaeknival.is] 
> Sent: 12 September 2002 14:53
> To: 'mohaa at icculus.org'
> Subject: RE: [mohaa] Starting up
> 
> I got the same errors, but it works fine non the less.
> 
> Check out https://bugzilla.icculus.org/show_bug.cgi?id=26 for 
> more info.
> 
> 
> Regards,
>   Sigurbjartur
> 
> -----Original Message-----
> From: Mike Benstead [mailto:mike at benstead.net] 
> Sent: 12. september 2002 10:05
> To: mohaa at icculus.org
> Subject: [mohaa] Starting up
> 
> 
> I am new to running servers via linux so if u can stay with me ;)
> 
> I have uploaded all the files needed and am attempting to start the
> server.
> 
> (I have checked the MD5 against my Win32 install and they are all the
> same.
> Pak0 and Pak2 do not match those md5 strings given in the README file
> but I
> guess that may be due to the files being patched?)
> 
> When I start the server I get the following
> 
> Should I be worried about these?
> 
> couldn't exec localized.cfg
> couldn't exec custom.cfg
> 
> I then enter g_gametype 1 and map dm/mohdm1
> 
> Server Initialization starts but does no look too good with 
> corrupt data
> warnings...
> 
> Could anyone tell me where I am going wrong?
> 
> --- Common Initialization ---
> Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002
> ----- FS_Startup -----
> Current search path:
> /home/dungeon/.mohaa/main
> /home/dungeon/MOH/MOHAA/main 
> /home/dungeon/MOH/MOHAA/main/Pak6.pk3 (104
> files) /home/dungeon/MOH/MOHAA/main/Pak5.pk3 (259 files)
> /home/dungeon/MOH/MOHAA/main/Pak4.pk3 (593 files)
> /home/dungeon/MOH/MOHAA/main/Pak3.pk3 (669 files)
> /home/dungeon/MOH/MOHAA/main/Pak2.pk3 (4722 files)
> /home/dungeon/MOH/MOHAA/main/Pak1.pk3 (772 files)
> /home/dungeon/MOH/MOHAA/main/Pak0.pk3 (11175 files)
> 
> ----------------------
> 18294 files in pk3 files
> execing default.cfg
> execing menu.cfg
> execing newconfig.cfg
> Config: unnamedsoldier.cfg
> execing configs/unnamedsoldier.cfg
> couldn't exec localized.cfg
> execing autoexec.cfg
> couldn't exec custom.cfg
> You are now setup for easy mode.
> Opening IP socket: localhost:12203
> Hostname: porsche.aeternamtech.com
> Alias: porsche
> IP: 66.252.1.2
> --- Common Initialization Complete --- 1652 ms
> --- Localization: I see 0 localization files
> --- Localization: reading file global/localization.txt
> Loading Localization File global/localization.txt
> Loaded 1242 localization entries
> g_gametype 1
> g_gametype will be changed upon restarting.
> map dm/mohdm1
> 
> ------ Server Initialization ------
> Server: dm/mohdm1
> ------ Unloading fgameded.so ------
> ------- Attempting to load ./fgameded.so -------
> ^~^~^ Box data is corrupted for
> 'models/human/allied_pilot/allied_pilot.skd'
> ^~^~^ Morph targets data is corrupted for
> 'models/human/allied_pilot/allied_pilot.skd'
> ^~^~^ Add the following line to the *_precache.scr map script: cache
> models/miscobj/book_closed_thin_green.tik
> ^~^~^ Add the following line to the *_precache.scr map script: cache
> models/miscobj/drinkglass.tik ^~^~^ Add the following line to the
> *_precache.scr map script: cache
> models/miscobj/book_closed_thin_blue.tik
> ^~^~^ Add the following line to the *_precache.scr map script: cache
> models/miscobj/book_closed_thick_lavender.tik
> WARNING: had to sanitize the name for client 0
> ------ Server Initialization Complete ------ 15.01 seconds 
> ^~^~^ Add the
> following line to the *_precache.scr map script: cache
> models/fx/dummy.tik
> Hitch warning: 15704 msec frame time Hitch warning: 542 msec 
> frame time
> <A href="http://www.atv.is/"><IMG
> src="http://www.atv.is/images/pstl.asp"
> border=1></A>
> 
<A href="http://www.atv.is/"><IMG src="http://www.atv.is/images/pstl.asp"
border=1></A>




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