Starting up

Mike Benstead mike at benstead.net
Thu Sep 12 12:41:43 EDT 2002


I am pulling my hair out :|

I am trying to run the server on FreeBSD 4.6-RC.

If this is a poor choice could someone recommend a good alternative.

Or maybe there is a list if OS supports? I can cant find any
documentation whosoever.

Regards
Mike
CardCounterPRO Team
www.CardCounterPRO.com


-----Original Message-----
From: Mike Benstead [mailto:mike at benstead.net] 
Sent: 12 September 2002 15:10
To: mohaa at icculus.org
Subject: RE: [mohaa] Starting up

In the example on the web page it goes on from the errors  and you get

-------------------- Spawning Entities -----------------------

I don't get this so I guess the server has stopped.

Is there a list of console commands?

Regards
Mike
CardCounterPRO Team
www.CardCounterPRO.com


-----Original Message-----
From: Sigurbjartur Helgason
[mailto:sigurbjartur.helgason at acotaeknival.is] 
Sent: 12 September 2002 14:53
To: 'mohaa at icculus.org'
Subject: RE: [mohaa] Starting up

I got the same errors, but it works fine non the less.

Check out https://bugzilla.icculus.org/show_bug.cgi?id=26 for more info.


Regards,
  Sigurbjartur

-----Original Message-----
From: Mike Benstead [mailto:mike at benstead.net] 
Sent: 12. september 2002 10:05
To: mohaa at icculus.org
Subject: [mohaa] Starting up


I am new to running servers via linux so if u can stay with me ;)

I have uploaded all the files needed and am attempting to start the
server.

(I have checked the MD5 against my Win32 install and they are all the
same.
Pak0 and Pak2 do not match those md5 strings given in the README file
but I
guess that may be due to the files being patched?)

When I start the server I get the following

Should I be worried about these?

couldn't exec localized.cfg
couldn't exec custom.cfg

I then enter g_gametype 1 and map dm/mohdm1

Server Initialization starts but does no look too good with corrupt data
warnings...

Could anyone tell me where I am going wrong?

--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002
----- FS_Startup -----
Current search path:
/home/dungeon/.mohaa/main
/home/dungeon/MOH/MOHAA/main /home/dungeon/MOH/MOHAA/main/Pak6.pk3 (104
files) /home/dungeon/MOH/MOHAA/main/Pak5.pk3 (259 files)
/home/dungeon/MOH/MOHAA/main/Pak4.pk3 (593 files)
/home/dungeon/MOH/MOHAA/main/Pak3.pk3 (669 files)
/home/dungeon/MOH/MOHAA/main/Pak2.pk3 (4722 files)
/home/dungeon/MOH/MOHAA/main/Pak1.pk3 (772 files)
/home/dungeon/MOH/MOHAA/main/Pak0.pk3 (11175 files)

----------------------
18294 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
couldn't exec custom.cfg
You are now setup for easy mode.
Opening IP socket: localhost:12203
Hostname: porsche.aeternamtech.com
Alias: porsche
IP: 66.252.1.2
--- Common Initialization Complete --- 1652 ms
--- Localization: I see 0 localization files
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 1242 localization entries
g_gametype 1
g_gametype will be changed upon restarting.
map dm/mohdm1

------ Server Initialization ------
Server: dm/mohdm1
------ Unloading fgameded.so ------
------- Attempting to load ./fgameded.so -------
^~^~^ Box data is corrupted for
'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for
'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script: cache
models/miscobj/book_closed_thin_green.tik
^~^~^ Add the following line to the *_precache.scr map script: cache
models/miscobj/drinkglass.tik ^~^~^ Add the following line to the
*_precache.scr map script: cache
models/miscobj/book_closed_thin_blue.tik
^~^~^ Add the following line to the *_precache.scr map script: cache
models/miscobj/book_closed_thick_lavender.tik
WARNING: had to sanitize the name for client 0
------ Server Initialization Complete ------ 15.01 seconds ^~^~^ Add the
following line to the *_precache.scr map script: cache
models/fx/dummy.tik
Hitch warning: 15704 msec frame time Hitch warning: 542 msec frame time
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