[mohaa] multi ports

[-SF-]Shockwave shockwave at clanshortfuse.com
Thu Sep 12 09:03:49 EDT 2002


Hello Warren,

Thanks for the extra information.  I'll be working on the next release
starting this morning and I'll let you know as soon as I have something for
you.


Shockwave


----- Original Message -----
From: "scratch" <scratch at xmission.com>
To: <mohaa at icculus.org>
Sent: Thursday, September 12, 2002 3:32 AM
Subject: Re: [mohaa] multi ports


> Is this getting too off topic for this list?  I didn't really intend to
> create a thread like this, and I'm sure anyone interested can move it
> elsewhere.  Let us know.
>
> > You make an excellent point.  I had thought about possibly adding the
> > ability to ban players like this, but I wasn't sure how far I should go
> with
> > it.  I could theoretically allow a simple case-insensitive string match,
> or
> > I could go to the other extreme and try to implement a more robust
pattern
> > matching capability.
>
> Actually, I think it would work best as a case-insensitive string match.
> Offhand, I can think of two reasons this is better.  1) following my
> previous example, that (kor) clan of idiots tend to show up as "(kor),
> (Kor), (KoR), {k0r}", ad naseaum, and it would partially simplify the
> filters if I didn't have to worry about case structure, and 2) having an
> unspecific string match allows the admin to nuke anyone with certain words
> in their nick -- and we all know how creative pubescents can be.  Crow
Kings
> works this way, and it's effective.  It's also nice to be able to keep
> players from tagging their nicks with "admin" or "console" and then
> threatening to ban anyone who kills them, another all too common practice.
>
> > I'm not sure if I understand the term "nick stealer".  Could you explain
> > this a little further?
>
> Its a minor issue, but can be useful.  Some more harassing players like to
> join with the nick of someone already in the game, then begin to
impersonate
> them.  Who the hell knows why -- lack of dates, I think.  It would be
great
> if the tool checked existing player names upon a new join, and disallowed
a
> name that already exists.  And as Mazzik just mentioned, nick registration
> can be a cool tool, too.  I occasionally get email from people who thought
> they were talking to me in the game, when in fact it was just some punk
> pretending to be me.  And all too clear in my mind are memories of my
> Counter Strike server, which would get swamped with players pretending to
me
> one of the admins once they figured out none was actually present.
>
> This all is, again, quite secondary.  The top of my wish list is auto-TK
> detection.  I'd like to be able to leave my server alone for a couple
hours
> and not have to worry about the TK'ers that are inevitably taking over.
>
> You da man.
>
>
> warren




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