hello.

DR rutek at goc.pl
Tue Sep 3 10:15:33 EDT 2002


rutek at goclaw:/home/games/MOHAA$ ./mohaa_lnxded +set com_hunkMegs 128 +set
com_zoneMegs 64 +set developer 1 +set cheats 0 +set dedicated 1 +set
net_port 12203 +exec server.cfg
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Jul 23 2002
----- FS_Startup -----
Current search path:
/home/rutek/.mohaa/main
/home/games/MOHAA/main
/home/games/MOHAA/main/user-rockets_useless.pk3 (4 files)
/home/games/MOHAA/main/user-real_blood_lite.pk3 (13 files)
/home/games/MOHAA/main/user-elites_bloodyremix_mod4.pk3 (13 files)
/home/games/MOHAA/main/qcovak-pooter-realism.pk3 (18 files)
/home/games/MOHAA/main/pak6.pk3 (104 files)
/home/games/MOHAA/main/pak5.pk3 (259 files)
/home/games/MOHAA/main/pak4.pk3 (593 files)
/home/games/MOHAA/main/pak3.pk3 (669 files)
/home/games/MOHAA/main/pak2.pk3 (4722 files)
/home/games/MOHAA/main/pak1.pk3 (772 files)

----------------------
7249 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
execing localized.cfg
execing autoexec.cfg
execing custom.cfg
You are now setup for medium mode.
............
Loaded 515 localization entries
--- Localization: reading file global/inventory.txt
Loading Localization File global/inventory.txt
--- Error: Invalid Entry... RefName: item               LocName: Colt 45
Attempting to Recover.
--- Warning: Recovered From Error, Data May have been lost.
--- Error: Invalid Entry... RefName: item               LocName: pistol
Attempting to Recover.
--- Warning: Recovered From Error, Data May have been lost.
--- Error: Invalid Entry... RefName: item               LocName: Binoculars
Attempting to Recover.
--- Warning: Recovered From Error, Data May have been lost.
--- Error: Invalid Entry... RefName: item               LocName: Compass
Attempting to Recover.
--- Warning: Recovered From Error, Data May have been lost.

Loaded 519 localization entries
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 1034 localization entries
execing server.cfg
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: obj/obj_team2
------ Unloading fgameded.so ------
------- Attempting to load ./fgameded.so -------
LoadLibrary (fgameded.so)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in
response list

==== CleanupGame ====
CM_LoadMap( maps/obj/obj_team2.bsp, 0 )
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
^~^~^ Can't find textures/general_industrial/utilboxtop.tga
^~^~^ Can't find textures/general_industrial/utilboxside.tga
^~^~^ Can't find textures/general_industrial/utilboxfront.tga
^~^~^ Can't find textures/general_structure/jh_conc2.tga
^~^~^ Can't find textures/general_industrial/rembridgebeam1.tga
^~^~^ Can't find textures/das_boot/ironwall1.tga

:((((


Adding script: 'obj/obj_team2_precache.scr'
TIKI_InitTiki: could not find surface 'panzerschreck2' in
'models/weapons/panzerschreck.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in
'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd
files).
TIKI_InitTiki: could not find surface 'tag_barrel' in
'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd
files).
TIKI_InitTiki: could not find surface 'origin' in
'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in
'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE:
models/human/animation/viewmodel/MP40/reload_mp40_stand.skc
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for
'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without
it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without
it)

:((((


-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/military_radio.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/smoke_smallfry.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/adamspark.tik
-------------------- Actual Spawning Entities Done ------------------ 108 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/fx_explosion_tank.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/v2.tik
^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find
label 'bomb_message' in 'maps/obj/obj_team2.scr'
0 teams with 0 entities
Adding script: 'obj/obj_team2.scr'
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
-- Loading Plane Bombing SCR
model is vehicles/p47fly.tik
Spawned BomberPath 7
model is vehicles/p47fly.tik
Spawned BomberPath 6
model is vehicles/p47fly.tik
Spawned BomberPath 5
model is vehicles/p47fly.tik
Spawned BomberPath 4
Spawned bomberspeaker 6
Spawned bomberspeaker 4
Adding autosave names
Spawned ExploderSmashed 1
Spawned ExploderSmashed 2
Spawned ExploderSmashed 3
Spawned ExploderSmashed 4
Spawned ExploderSmashed 5
Spawned ExploderChunk 1
Spawned ExploderChunk 2
Spawned ExploderChunk 3
Spawned ExploderChunk 4
Spawned ExploderChunk 5
Spawned ExploderChunk 6
Spawned ExploderChunk 7
Spawned ExploderChunk 8
Spawned ExploderChunk 9
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Spawned ExploderFire 1
Spawned ExploderFire 2
Spawned ExploderFire 3
Spawned ExploderFire 4
Spawned ExploderFire 5
Spawned ExploderFire 6
Spawned ExploderFire 7
Spawned ExploderFire 8
Spawned ExploderFire 9
Spawned ExploderFire 10
Spawned Exploder 1
Spawned Exploder 2
Spawned Exploder 3
Spawned Exploder 4
Spawned Exploder 5
Spawned Exploder 6
Spawned Exploder 7
Spawned Exploder 8
Spawned Exploder 9
Spawned Exploder 10
Spawned Exploder 11
Spawned Exploder 12
125 entities spawned
172 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 245 ms


-----------PARSING UBERSOUND (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and
tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if
you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
Parse/Load time: 0.194000 seconds.
-------------UBERSOUND DONE (SERVER)---------------



-----------PARSING UBERDIALOG (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and
tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if
you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.993000 seconds.
-------------UBERDIALOG DONE (SERVER)---------------

------ Server Initialization Complete ------  9.74 seconds
soundtrack switched to music/obj_team2.mus.
playing music/obj_team2.mus
music set to normal with fallback normal
Loading Ambient.scr
execing banned.cfg
execing tweak.cfg
execing tweak2.cfg
Hitch warning: 9860 msec frame time



this is ok ??

RuTeK





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