[mohaa] Missleading pings?

The Caretaker caretaker at hellahivemind.com
Tue Jul 30 21:57:08 EDT 2002


CPU utilization is low, but memory is a hog. If you don't want to use
Xwindows to run your game, try using the screen command thru ssh, or at the
command line. I think the command was "screen -d -m su username -c
./mohaa_lnxded +exec serverconfig.cfg" without the quotes. This will free
your system up for admin functions for your server, or whatever else you
want to do. Use your rcon password to admin MOHAA thru the game. This should
help with any memory and/or CPU bottlenecks (every little bit helps,
right?). You can get screen from your distro CD, or if you are using a rpm
compatible system, go to www.rpmfind.net and look for the latest version.
Check out these sites for some background if you are new to this:

http://www.ee.surrey.ac.uk/Teaching/Unix/ quick Unix tutorial
http://www.cs.unca.edu/~edmiston/handouts/screen-m.html MAN page for screen

[^DD^]Hellboy
www.devil-dogs.net


----- Original Message -----
From: "Simon Hough" <shough at chartermi.net>
To: <mohaa at icculus.org>
Sent: Monday, July 30, 2001 7:15 PM
Subject: Re: [mohaa] Missleading pings?


> Aaaah, this machine I am running is a 200mhz box with 128meg of ram
> and acts as a file server... BUT I did a `top` command and it was only
> using 30% cpu?!?!
>
> Cheers for the info though Eric, much appreciatted.
>
> Si
> ----- Original Message -----
> From: "Eric Koldeweij" <eric at no-sense.net>
> To: <mohaa at icculus.org>
> Sent: Tuesday, July 30, 2002 7:47 PM
> Subject: Re: [mohaa] Missleading pings?
>
>
> > On a T1 with sv_maxRate set to 7000 you can accomodate 28 players,
> provided
> > no other servers are running (like apache or other game servers)
> >
> > If your box is underpowered pings can fly up too. The MOHAA server
gobbles
> > up 80Mb easily. I found 128 Mb RAM unacceptable for a non-Xwindows linux
> 2.4
> > box running MOHAA (had to shut off apache and all other servers to have
it
> > run smoothly), so I recommend at least 256Mb RAM and over 600Mhz PIII or
> > equivalent.
> >
> > And don't forget, those poor 56K modem gamers won't ever get a low ping
:)
> >
> > Eric.
> > ----- Original Message -----
> > From: "Simon Hough" <shough at chartermi.net>
> > To: <mohaa at icculus.org>
> > Sent: Tuesday, July 31, 2001 1:22
> > Subject: Re: [mohaa] Missleading pings?
> >
> >
> > > Thanks Eric:)
> > >
> > > Still I get alot of 100+ pings, and this is a T1, done
> > > all the math with the maxrate/clients etc.... weirdness.
> > >
> > > Si
> > > ----- Original Message -----
> > > From: "Eric Koldeweij" <eric at no-sense.net>
> > > To: <mohaa at icculus.org>
> > > Sent: Tuesday, July 30, 2002 7:15 PM
> > > Subject: Re: [mohaa] Missleading pings?
> > >
> > >
> > > > I think that's pretty normal and expected.
> > > > I don't know about MOHAA, but most other games just measure the
> > roundtrip
> > > > time for the regular game packets, not the ICMP packets which are
sent
> > by
> > > > the ping program.
> > > > Since the MOHAA ping has to be received and processed by the MOHAA
> > server
> > > > and the regular ping is handled by the system a lot of extra
overhead
> is
> > > > introduced, so 20ms difference is not strange.
> > > > You cannot compare regular pings with MOHAA pings. The only thing
you
> > know
> > > > is that the bigger the difference the more busy the MOHAA server
> > probably
> > > is
> > > > :)
> > > >
> > > > Eric.
> > > > ----- Original Message -----
> > > > From: "Simon Hough" <shough at chartermi.net>
> > > > To: <mohaa at icculus.org>
> > > > Sent: Monday, July 30, 2001 22:37
> > > > Subject: [mohaa] Missleading pings?
> > > >
> > > >
> > > > > Just a question, I have a T1 linked to my Ded server,
> > > > > I get a client come onto the game with say a ping
> > > > > of 100, I then drop to shell and ping the same client
> > > > > and get around 80... go figure:?
> > > > >
> > > > > Anyone else had this problem?
> > > > >
> > > > > Cheers
> > > > >
> > > > > Simon
> > > >
> >
>




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