[mohaa] Errors on the Console and Other questions....

Damon damon at daycross.com
Mon Jul 22 15:25:47 EDT 2002


Lo.
If i understood you correctly then all the answers to your questions are in
the mails of the mail list mails. ( mouthfull )
>./lnxded_...etc +map dm/mohdm3  will start server with ..mohdm3 running. If
you set all your round timing options in your game 'server.cfg'
Damon

PS. We all get those errors, and yes is the answer to your next question.



-----Original Message-----
From: Destroyer [mailto:destroyer at comsclan.org]
Sent: 22 July 2002 19:24
To: mohaa at icculus.org
Subject: [mohaa] Errors on the Console and Other questions....


I see these errors on the console, after each map change.

^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for
'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/bottle_wine.tik
------ Server Initialization Complete ------  6.58 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Hitch warning: 6628 msec frame time

Is there a way to get the server to automatically load a map upon startup?
I always have to manually load one of the maps to get
things going.  I have a map dm/mohdm3 in my autoexec.cfg but that doesn't
work.

Is there a way to get the maps to play for a certain period of time before
switching to a new map?  My users are saying the maps
change after each round.

FYI:  when I use screen this is the command that works for me. I use the
same thing for our CS servers (except with a different
name).
screen -A -m -d -S mohaa ./mohaa_lnxded
To get the screen back I just use a screen -r mohaa

Thanks

Destroyer




More information about the Mohaa mailing list