[mohaa] Errors on the Console and Other questions....
Tim
wingman at compueasy.com
Mon Jul 22 14:48:36 EDT 2002
The errors you see are normal errors (even on the windows version) that
don't usually have any affect on the gameplay. I have map DM/mohdm1 at
the END of my cfg file and it works fine. These 2 commands set the time
limit on maps or how many kills till next map change:
seta timelimit "30"
seta fraglimit "200"
time limit is in minutes
-----Original Message-----
From: Destroyer [mailto:destroyer at comsclan.org]
Sent: Monday, July 22, 2002 2:24 PM
To: mohaa at icculus.org
Subject: [mohaa] Errors on the Console and Other questions....
I see these errors on the console, after each map change.
^~^~^ Box data is corrupted for
'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for
'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/bottle_wine.tik
------ Server Initialization Complete ------ 6.58 seconds
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Hitch warning: 6628 msec frame time
Is there a way to get the server to automatically load a map upon
startup? I always have to manually load one of the maps to get
things going. I have a map dm/mohdm3 in my autoexec.cfg but that
doesn't work.
Is there a way to get the maps to play for a certain period of time
before switching to a new map? My users are saying the maps
change after each round.
FYI: when I use screen this is the command that works for me. I use the
same thing for our CS servers (except with a different
name).
screen -A -m -d -S mohaa ./mohaa_lnxded
To get the screen back I just use a screen -r mohaa
Thanks
Destroyer
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