[mohaa] ...any troubles yet?

Sam sam at neuroflux.com
Thu Jul 18 12:53:23 EDT 2002


Well, I've veritied that the port is open because I connected to the
server by entering it's IP.  The Gamespy port is also open, because I hit
it using netcat from a remote host.

The thing is, I never see the server trying to send a heartbeat to
anything.  Just sits there..


On Thu, 18 Jul 2002, Chris Nims wrote:

> I was having the same problem...however as soon as I opened UDP 12300 on
> my firewall, it started advertising and is now listed on the master list.
>
> -Chris
>
> Sam wrote:
>
> >Thanks..  But, it is set and the server is still not advertising it's
> >self..  Here is my config in all it's glory:
> >
> >// Server Config
> >seta sv_hostname "Gamers Impact MOHAA - No FF"
> >seta g_motd "No FF"
> >
> >//  Server Public Info
> >set "Administrator" "Wintrmte (sam at gamersimpact.com)"
> >set "Connection" "Multi Homed DS-3"
> >set "CPU" "AMD 1.1ghz"
> >
> >seta com_hunkMegs "96"
> >seta com_zoneMegs "32"
> >
> >// Master Broadcast Servers
> >seta sv_gamespy "2"
> >// Also tried gamespy 1, no luck
> >
> >seta sv_master1 "mohmaster.2015.com"
> >seta sv_master2 "master.gamespy.com"
> >
> >// Log Settings
> >seta g_logSync 1
> >
> >// Ping Settings
> >seta sv_minPing "0" //sets min ping value
> >seta sv_maxping "0"//sets max ping value
> >
> >seta sv_maxRate "9000"
> >
> >seta sv_maxclients "24" // The maximum number of connected clients
> >allowed.
> >seta g_maxGameClients "24"
> >
> >// The maximum number of players that can actually join into the game. All
> >// set sv_privateClients "0"
> >
> >seta sv_privateClients 4
> >seta sv_privatePassword "XX"
> >
> >seta g_gametype "1"
> >seta g_gametypestring "Free-For-All" //Unsure if this is totally necessary
> >
> >seta fraglimit "0" // 0 = none// sets fraglimit zero disables this feature
> >seta timelimit "30" // 0 = none//sets timelimit in minutes zero disables
> >
> >seta g_friendlyFire "1" // 0 = off, 1 = on //sets if you can kill your own
> >seta g_teamForceBalance "1" //force balanced teams 1 = on
> >
> >// sets speed at which players will move 280 is the default setting
> >// 350 is more like sof 1 speeds
> >seta g_speed "350"
> >
> >// Flood Settings
> >seta g_voiceFloodCount 20
> >seta g_voiceFloodPenalty 120
> >seta sv_floodProtect 1
> >
> >seta g_forcerespawn 1
> >seta g_respawnInvulnerability "5"
> >seta g_followEnemy 0
> >seta g_forceFollow 1
> >
> >
> >//*** Passwords ***
> >seta rconpassword "XXXX" // Remote administration password.
> >
> >//*** Server Settings ***
> >seta g_allowVote "1" // 0 = off, 1 = on
> >seta g_voteduration "120" //sets number of seconds vote will be active
> >seta sv_allowdownload "1" // 0 = off, 1 = on
> >
> >seta g_inactivity "3000" // Number of seconds before an inactive player is
> >seta g_timeouttospec "60" //sets time in seconds an inactive player is
> >
> >seta g_filterBan "1"
> >exec banned.cfg
> >
> >seta sv_maplist "DM/mohdm1 DM/mohdm2 DM/mohdm3 DM/mohdm4 DM/mohdm6
> >DM/mohdm7"
> >map DM/mohdm1
> >
> >On Thu, 18 Jul 2002, Ryan C. Gordon wrote:
> >
> >
> >
> >>>I also noticed I get the following message when the server starts up with
> >>>DM/mohdm1:
> >>>
> >>>------- Attempting to load ./fgameded.so -------
> >>>^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
> >>>^~^~^ Morph targets data is corrupted for
> >>>[...etc...]
> >>>
> >>>
> >>These are normal. The win32 server gets them, too.
> >>
> >>Set g_gametype.
> >>
> >>--ryan.
> >>
> >>
> >>
> >>
> >>
> >>
>
>




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