[mohaa] ...any troubles yet?

Sam Evans sam at neuroflux.com
Thu Jul 18 00:45:03 EDT 2002


Interesting..  I'm able to connect to mine via IP, it just doesn't advertise
it's self.. :(


----- Original Message -----
From: "charles 'wokka' goldsmith" <wokka at justfamily.org>
To: <mohaa at icculus.org>
Sent: Wednesday, July 17, 2002 10:38 PM
Subject: Re: [mohaa] ...any troubles yet?


> I see the same issues, altho i don't have the masters identified...  but i
> can't even conneect to my server by ip address...
>
> its only a beta...
> its only a beta...
> its only a beta...
> its only a beta...
>
> :)
>
> wokka
>
> ----- Original Message -----
> From: "Sam Evans" <sam at neuroflux.com>
> To: <mohaa at icculus.org>
> Sent: Wednesday, July 17, 2002 11:33 PM
> Subject: Re: [mohaa] ...any troubles yet?
>
>
> > No dice..  Here's my startup script:
> >
> >
> > ./mohaa_lnxded +set net_ip servers.ip.address +exec server.cfg +set
> > dedicated 2
> >
> > And in the server.cfg:
> >
> > // Master Broadcast Servers
> > seta sv_gamespy "1"
> > seta sv_master1 "mohmaster.2015.com"
> > seta sv_master2 "master.gamespy.com"
> >
> > The server starts, but never sends any heartbeats, nothing..  And, does
> not
> > show up in the master server list..
> >
> > I also noticed I get the following message when the server starts up
with
> > DM/mohdm1:
> >
> > ------- Attempting to load ./fgameded.so -------
> > ^~^~^ Box data is corrupted for
> 'models/human/allied_pilot/allied_pilot.skd'
> > ^~^~^ Morph targets data is corrupted for
> > 'models/human/allied_pilot/allied_pilot.skd'
> > ^~^~^ Add the following line to the *_precache.scr map script:
> > cache models/miscobj/book_closed_thin_green.tik
> > ^~^~^ Add the following line to the *_precache.scr map script:
> > cache models/miscobj/drinkglass.tik
> > ^~^~^ Add the following line to the *_precache.scr map script:
> > cache models/miscobj/book_closed_thin_blue.tik
> > ^~^~^ Add the following line to the *_precache.scr map script:
> > cache models/miscobj/book_closed_thick_lavender.tik
> > ------ Server Initialization Complete ------  7.19 seconds
> > ^~^~^ Add the following line to the *_precache.scr map script:
> > cache models/fx/dummy.tik
> >
> >
> > Any suggestions?
> >
> > Thanks..
> >
> >
> > ----- Original Message -----
> > From: "Tim Ladd Jr" <wingman at compueasy.com>
> > To: <mohaa at icculus.org>
> > Sent: Tuesday, July 16, 2002 9:23 PM
> > Subject: RE: [mohaa] ...any troubles yet?
> >
> >
> > > Did u try seta sv_gamespy "1"?
> > > also u might need to add +net_ip xxx.xxx.xxx.xxx to ur startup or
config
> > > file.  Where xxx.xxx.xxx.xxx is ur servers internet ip.
> > >
> > > -----Original Message-----
> > > From: Sam Evans [mailto:sam at neuroflux.com]
> > > Sent: Tuesday, July 16, 2002 11:14 PM
> > > To: mohaa at icculus.org
> > > Cc: icculus at clutteredmind.org
> > > Subject: Re: [mohaa] ...any troubles yet?
> > >
> > >
> > > I'm having some issues..  For some reason I cannot get the Linux MOHAA
> > > server to advertise it's self to the master servers..  Any
suggestiosns?
> > >
> > > I have the following:
> > >
> > > seta sv_master1 "mohmaster.2015.com"
> > > seta sv_master2 "master.gamespy.com"
> > >
> > > I have also tired the +set dedicated 0 / 1 ..  no difference..  Just
> wont
> > > advertise it's self.
> > >
> > > Suggestions?
> > >
> > > > >From: "Ryan C. Gordon" <icculus at clutteredmind.org>
> > > > >Reply-To: mohaa at icculus.org
> > > > >To: <mohaa at icculus.org>
> > > > >Subject: [mohaa] ...any troubles yet?
> > > > >Date: Tue, 16 Jul 2002 12:58:09 -0400 (EDT)
> > > > >
> > > > >
> > > > >There's fifty five people on this mailing list, and not a single
> peep.
> > > :)
> > > > >
> > > > >Anyone have any thoughts about the MOH:AA server? Any troubles?
> > > > >
> > > > >--ryan.
> > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > >
> > > >
> > > > _________________________________________________________________
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> > > >
> > > >
> > >
> > >
> > >
> > >
> > >
> >
> >
> >
>
>
>





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