[mohaa] Stupid question

Randall WolfShield at hotmail.com
Sat Dec 28 14:34:34 EST 2002


Thanks, spearhead is my next server to start

----- Original Message -----
From: "Mazzic" <mazzic at yahoo.com>
To: <mohaa at icculus.org>
Sent: Saturday, December 28, 2002 2:17 PM
Subject: Re: [mohaa] Stupid question


> okay.  I'm not currently running a linux server, did for a short
while..but
> here is my map rotation which works with Win32 Spearhead.
>
> set sv_maplist "dm/MP_malta_DM dm/MP_Bazaar_DM dm/MP_Bahnhof_DM
> dm/MP_Verschneit_DM dm/MP_Brest_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM
> dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6 dm/mohdm7
> dm/storagefacility111 dm/lolclan_v2dm_1 dm/titleist_dm1 dm/mohdust
> dm/aftermath_revised dm/opcenter"
>
> -Mazzic
>
>
> ----- Original Message -----
> From: "Randall" <WolfShield at hotmail.com>
> To: <mohaa at icculus.org>
> Sent: Saturday, December 28, 2002 1:07 PM
> Subject: Re: [mohaa] Stupid question
>
>
> > I got it, had to many maps loaded, must have a maximum variable length.
> >
> > ----- Original Message -----
> > From: "Mazzic" <mazzic at yahoo.com>
> > To: <mohaa at icculus.org>
> > Sent: Saturday, December 28, 2002 11:51 AM
> > Subject: Re: [mohaa] Stupid question
> >
> >
> > > Which map is it stuck on?  dm/mohdm2?  The first map you start with?
> > >
> > > If you don't name a value I believe it takes the default.  So I'm not
> sure
> > > what you would end up with, so to be certain you might try adding
> > >
> > > ---------------
> > > fraglimit 0
> > > //Sets the limit of Frags that will end the match ( 0 = no fraglimit)
> > >
> > > timelimit 5
> > > //Sets the amount of time (in minutes) for map changes (0 = no
> timelimit)
> > >
> > > roundlimit 5
> > > //sets the amount of time (in minutes) for each round
> > > -----------
> > >
> > > -Mazzic
> > >
> > >
> > > ----- Original Message -----
> > > From: "Randall" <WolfShield at hotmail.com>
> > > To: <mohaa at icculus.org>
> > > Sent: Friday, December 27, 2002 11:10 PM
> > > Subject: Re: [mohaa] Stupid question
> > >
> > >
> > > > No rotation at all, just cycles the same map over and over and
> > over......
> > > it
> > > > used to work but had to rebuild server. Extracted tar save and never
> > > thought
> > > > about it till I played and noticed that I always had same map....
> > > >
> > > > ----- Original Message -----
> > > > From: "Mazzic" <mazzic at yahoo.com>
> > > > To: <mohaa at icculus.org>
> > > > Sent: Saturday, December 28, 2002 12:07 AM
> > > > Subject: Re: [mohaa] Stupid question
> > > >
> > > >
> > > > > Whats happening?  is it stopping on a particular map?
> > > > >
> > > > > I'm taking a stab here..but this isn't spelled right..
> > > > >
> > > > > dm/dm_Island_Assult
> > > > >
> > > > > -Mazzic
> > > > >
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Randall" <WolfShield at hotmail.com>
> > > > > To: <mohaa at icculus.org>
> > > > > Sent: Friday, December 27, 2002 10:55 PM
> > > > > Subject: [mohaa] Stupid question
> > > > >
> > > > >
> > > > > > I'm having trouble with map retations, can someone check this
out
> > for
> > > > me:
> > > > > >
> > > > > > Thanks......
> > > > > >
> > > > > >
> > > > > >
> > > > > > // General Server Info Settigns
> > > > > > seta sv_hostname " -=WOLFSHIELD=- LINUX dedicated"
> > > > > >
> > > > > > // Map rotation
> > > > > > seta sv_maplist "dm/KellysHeroes dm/mohdm4 dm/mohdm2 dm/mohdm1
> > > dm/Arnhem
> > > > > > dm/mohdm6 dm/mohdm7 dm/FrozenFortress dm/BunkerHill_11
> > dm/ResidentEvil
> > > > > > dm/dm_routenord dm/dm_Island_Assult dm/BuzzBomb_Raiders
> > > > > dm/Tirtagen-Kechtat
> > > > > > dm/DuenKirchen dm/Russia dm/Stalingrad-2 dm/AC_Battlefield"
> > > > > > // set fraglimit "10"
> > > > > > set timelimit "10" //Sets the amount of time (in minutes) for
map
> > > > changes
> > > > > (0
> > > > > > = no timelimit)
> > > > > >
> > > > > > // Generic map settings
> > > > > > seta g_gametype "2"
> > > > > > //seta g_gametype "2"
> > > > > >
> > > > > > seta g_teamdamage "0"
> > > > > > seta g_teamForceBalance "0"
> > > > > >
> > > > > > // Start with the map rotation
> > > > > > // map dm/AC_Battlefield
> > > > > > map dm/mohdm2
> > > > >
> > >
>



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