[mohaa] Server Crashes

David M. Graham grahd at cwfh.com
Mon Aug 19 15:41:22 EDT 2002


Ok, did it again.  This time got it to dump.

Here is the output of BT

Firewalker has entered the battle
(no debugging symbols found)...(no debugging symbols found)...
Program received signal SIGSEGV, Segmentation fault.
0x0805bac5 in strcpy ()
(gdb) bt
#0  0x0805bac5 in strcpy ()
#1  0xbffffaac in ?? ()
#2  0x0808517e in strcpy ()
#3  0x4051ec75 in Player::CalcBlend () from /svrgms/mohaa/fgameded.so
#4  0x40521731 in Player::FinishMove () from /svrgms/mohaa/fgameded.so
#5  0x40522faf in Player::EndFrame () from /svrgms/mohaa/fgameded.so
#6  0x404d51a5 in G_ClientEndServerFrames () from
/svrgms/mohaa/fgameded.so
#7  0x404d65ee in G_RunFrame () from /svrgms/mohaa/fgameded.so
#8  0x08082b08 in strcpy ()
#9  0x0806278d in strcpy ()
#10 0x0808b343 in strcpy ()
#11 0x42017499 in __libc_start_main () from /lib/i686/libc.so.6

--Firewalker

-----Original Message-----
From: Ryan C. Gordon [mailto:icculus at clutteredmind.org] 
Sent: Monday, August 19, 2002 9:57 AM
To: mohaa at icculus.org
Subject: RE: [mohaa] Server Crashes


> Ryan:
>   I put my original server.cfg back and here is what I get, it puked,
> and then did the gdb.....

> Program received signal SIGSEGV, Segmentation fault.
> 0x0805bac5 in strcpy ()
> (gdb)

...I need the backtrace. Crash it again and enter "bt" at this prompt.

Also, it might be worth going through your configs, line by line, and
seeing what is causing the crash (when I take out command X, the server
no
longer crashes, etc)

Like I said, this part is never easy.  :)

Also, if it's feasible, giving me a temporary telnet/ssh account to the
server might make this easier, since I can debug remotely.

--ryan.







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