[mohaa] localization

Greg Miller gmiller at oei-tech.com
Mon Aug 19 10:55:52 EDT 2002


JNagle at franuniv.edu wrote:

> I don't have a MAIN Global Directory......do we need one for any reason?
>
> Zaphod
> Leader of MOSS
>
>
>                     Greg Miller
>                     <gmiller at oei-        To:     mohaa at icculus.org
>                     tech.com>            cc:
>                                          Subject:     Re: [mohaa] localization
>                     08/15/2002
>                     01:53 PM
>                     Please
>                     respond to
>                     mohaa
>
>
>
> Matthew Hall wrote:
>
> > Can someone send me the default localization file, or tell
> > me how to extract it from one of the pak files?
> >
> > Thanks,
> >
> > --
> > It's always September somewhere on the 'net. | http://angui.sh
> > Another proud member of Eep's killfile.      | Unix Sys. Admin.
> > unreal://angui.sh                            | leareth at angui.sh
>
> Pull localization.txt out of Pak0.pk3 and place it in main/global
> directory.  It's essentially a long list of duplicate text strings, the
> first text string is used by the server for reference, the second is
> what actually appears in the game.  Modify the second text, load up the
> server and try it out.
>
> --
> name:Greg C. Miller
> title:Systems and Network Administrator/Sr. Analyst
> e-mail:gmiller at oei-tech.com
> url:http://www.oei-tech.com/
> voice:(540) 373-6025
> fax:(540) 899-5471

If you want to tweak your localization.txt file then, yes, you need a subdirectory
named 'global' under 'main' because that's where MOHAA expects to find it
(localization.txt)


--
name:Greg C. Miller
title:Systems and Network Administrator/Sr. Analyst
e-mail:gmiller at oei-tech.com
url:http://www.oei-tech.com/
voice:(540) 373-6025
fax:(540) 899-5471





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