[mohaa] rotations, downloads & etc

richardnharrison at btinternet.com richardnharrison at btinternet.com
Wed Aug 14 10:27:49 EDT 2002


errr round based?

Hazzie.

>  from:    JNagle at franuniv.edu
>  date:    Wed, 14 Aug 2002 14:51:31
>  to:      mohaa at icculus.org
>  subject: RE: [mohaa] rotations, downloads & etc
> 
> 
> It's early and I aplogize for not thinking but what is an RB map?
> 
> Zaphod
> Leader of MOSS
> 
> 
> 
>                                                                                            
>                     "Damon"                                                                
>                     <damon at daycro        To:     <mohaa at icculus.org>                       
>                     ss.com>              cc:                                               
>                                          Subject:     RE: [mohaa] rotations, downloads &   
>                     08/14/2002           etc                                               
>                     04:24 AM                                                               
>                     Please                                                                 
>                     respond to                                                             
>                     mohaa                                                                  
>                                                                                            
>                                                                                            
> 
> 
> 
> 
> Lo.
> I made our rotor like this.
> seta sv_maplist "obj/obj_team1 obj/obj_team2 obj/obj_team4 dm/mohdm1
> dm/mohdm2 dm/mohdm3 dm/mohdm5 dm/mohdm6 dm/mohdm7 obj/Prado1_Obj"
> map obj/obj_team1
> 
> The gametype is objective and will run all rb maps ok. if the maps are in
> the rota you can load a rb map into a obj gametype via console as normal.
> 
> in replace of the gmotd i put a localization.txt file into the
> /mohaa/global
> dir. in there are all the death messages etc. if you change any then only
> change the ones on the righthandside.
> you can change the enter text to what u like, our is
> { "Press fire to join the battle!" "Welcome - CUSTOM MAPS @ www.c4clan.com
> -
> Press fire" }
> ive attatched the demo .txt file.
> 
> the advert mod you are looking for.. ( i think ) is called Admin mod. you
> can see it in action on a [UK2] server somewhere.. ( can be very annoying )
> 
> i hope some of this jargon is usefull to u
> 
> Damon
> 
> 
> 
> 
> 
> 
> -----Original Message-----
> From: charles 'wokka' goldsmith [mailto:wokka at justfamily.org]
> Sent: 14 August 2002 03:20
> To: mohaa at icculus.org
> Subject: [mohaa] rotations, downloads & etc
> 
> 
> Other than hacking up the pk3 files, has anyone been successful with
> multiple game type map rotations?
> 
> Also, getting sv_allowdownload to work?  I know this isn't an ideal way to
> get maps, but for those of us who want to run custom maps, its almost a
> must.
> 
> Plus not having the ability to use g_motd makes it hard to pass the word
> about custom map packs.
> 
> One last question, has anyone seen a bot, supposedly running from a linux
> server, that just advertises in the game, something to replace motd, plus
> put a timed message out to everyone via the in-game chat?  I'm sure this
> can
> be scripted from the console via tcl or something similar, just looking for
> something already coded (why recreate the wheel :)
> 
> thanks!
> wokka
> 
> (See attached file: localization.txt)
> 




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