[mohaa] Getting Complanes About High Ping, Is Config Ok?

Roger Lund lundrog at yahoo.com
Fri Aug 2 21:57:04 EDT 2002


lol
--- Simon Hough <shough at chartermi.net> wrote:
> And the reply you give them is?
> "SHOW ME THE MONEY!"
> 
> :)
> ----- Original Message -----
> From: "Roger Lund" <lundrog at yahoo.com>
> To: <mohaa at icculus.org>
> Sent: Friday, August 02, 2002 7:18 PM
> Subject: Re: [mohaa] Getting Complanes About High Ping, Is Config Ok?
> 
> 
> > right, i know some people just want oc connections with quad xeon
> boxes
> >
> > --- Simon Hough <shough at chartermi.net> wrote:
> > > Do youself a favour, grab one of the IP`s of the clients
> > > and use a different ISP and ping them, I have done that
> > > and usually found its the client who is the other side
> > > of the globe expecting -80pings, ofcourse, they are dreaming.
> > >
> > > Si
> > > ----- Original Message -----
> > > From: "Roger Lund" <lundrog at yahoo.com>
> > > To: <mohaa at icculus.org>
> > > Sent: Friday, August 02, 2002 6:53 PM
> > > Subject: Re: [mohaa] Getting Complanes About High Ping, Is Config
> Ok?
> > >
> > >
> > > > it is a 1.7 p 4 with 512 of sdram and a 60 gig5400 rpm hd. nothing
> > > else is
> > > > running much. tryed with anohter box with the same cfg file and
> same
> > > > thing. speed tests all give 1.5 up and down. the connection is a
> > > business
> > > > cable connection 1.5 both ways. They call it a T1 connection.
> > > >
> > > > --- Eric Koldeweij <eric at no-sense.net> wrote:
> > > > > Sounds to me like you're hitting a limit, not a cfg problem.
> > > > > I see from your config that you run on a full T1, is that right?
> I
> > > > > assume it is so :)
> > > > >
> > > > > A T1 is a full-duplex 2Mbit/sec connection, with rounds down to
> > > about
> > > > > 200Kbyte/sec both up and down. Seeing that you have your
> clientrate
> > > set
> > > > > to 9000 bytes/sec it means that you can host (rounded down) 200
> / 9
> > > = 22
> > > > >
> > > > > users max. That is, if your box does not generate any other
> traffic.
> > > If
> > > > > you are above that number, pings WILL skyrocket...
> > > > > You should check if there are other bandwidth-guzzlers active
> (like
> > > > > other game servers, web servers can use a lot of bandwidth too
> if
> > > there
> > > > > are many requests, and a popular ftp server is a real killer)
> > > > >
> > > > > Assuming that you have bandwidth enough the only other limits (I
> can
> > > > > think of) you can hit is memory/CPU power. The MOHAA server
> really
> > > is a
> > > > > memory eater, and 256Mb minimum for a linux box without X
> running is
> > > > > really no luxury - 128Mb is too little.
> > > > > Also a 600+ Mhz processor is advisable.
> > > > >
> > > > > Easiest check is to do "uptime". it'll give you 3 load averages.
> If
> > > > > they're all permanently above 1, your box is too busy.
> > > > >
> > > > > To figure out what the bottleneck is, most linux boxes come with
> > > handy
> > > > > tools. If you suspect bandwidth is the problem but you have no
> idea
> > > > > what's causing it, run (as root) "netstat -tuap". That'll give
> you a
> > > > > list of all TCP and UDP services currently running at your box.
> > > Check
> > > > > the second and third column of the output (the receive and send
> > > queue
> > > > > resp.). If many entries have large numbers there you have a
> definite
> > > > > bandwidth problem.
> > > > >
> > > > > Also, run "top". That'll give you a lot of information about
> your
> > > > > system. If your box is using a lot of swap space you have a
> shortage
> > > of
> > > > > memory. If the used swap space is close to the max, you're in
> > > trouble -
> > > > > add memory as soon as possible or you'll risk processes crashing
> due
> > > to
> > > > > out-of-memory conditions. Also, check the CPU state(s). They
> should
> > > be
> > > > > idle for a considerable percentage. If permanently busy, your
> > > problem is
> > > > >
> > > > > CPU power.
> > > > >
> > > > > First action I'd suggest is to lower the sv_maxRate to 7000 or
> even
> > > > > 6000. Almost no client will notice a performance loss, and you
> will
> > > be
> > > > > able to serve more clients (28 and 33 resp. assuming no other
> > > traffic)
> > > > >
> > > > > If there's a lot of traffic from time to time (like ftp
> transfers)
> > > you
> > > > > might consider installing the traffic shaper - this will allow
> you
> > > to
> > > > > limit the bandwidth for network connections. See the docs for a
> full
> > > > > explanation.
> > > > >
> > > > > Last but not least (not very likely tho) is that (one of) your
> > > uplink(s)
> > > > >
> > > > > is at capacity... In that case you should experience packet
> loss,
> > > which
> > > > > you can check with ping.
> > > > >
> > > > > Good luck!
> > > > >
> > > > > Eric.
> > > > >
> > > > > Roger Lund wrote:
> > > > >
> > > > > >hi, i am running my server on t1 and peeps keep complaning so i
> > > thought
> > > > > >maybe it was my config. I am trying to run 20 - 32 people. soon
> as
> > > i
> > > > > get
> > > > > >over 10 people i get pings over 150.
> > > > > >
> > > > > >
> > > > > >// Start Of Config
> > > > > >
> > > > > >sv_hostname "bob's Server"
> > > > > >
> > > > > >//Sets the NAME of your server, what people will see in the
> browser
> > > > > >
> > > > > >fraglimit 0
> > > > > >
> > > > > >//Sets the limit of Frags that will end the match
> > > > > >//( 0 = no fraglimit)
> > > > > >
> > > > > >timelimit 20
> > > > > >//Sets the amount of time (in minutes) for map changes
> > > > > >//(0 = no timelimit)
> > > > > >
> > > > > >//This is the list of maps that will be cycled for the server
> > > > > >
> > > > > >sv_maplist "obj/obj_team2 obj/obj_team4 obj/obj_team1"
> > > > > >
> > > > > >
> > > > > >//sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm6
> > > > > dm/mohdm7"
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > >set g_drawsvlag 0
> > > > > >
> > > > > >sv_allowDownload 0
> > > > > >
> > > > > >//Toggles allowing client downloads from server, like custom
> maps
> > > > > >
> > > > > >//(0-off 1-on)
> > > > > >
> > > > > >set sv_precache 0
> > > > > >
> > > > > >//sv_padPackets 1
> > > > > >
> > > > > >//set g_smoothClients 0
> > > > > >
> > > > > >sv_maxRate 9000
> > > > > >
> > > > > >//Max data transmit rate by clients on the server.
> > > > > >
> > > > > >//(setting depends on network)
> > > > > >
> > > > > >sv_maxPing 200
> > > > > >
> > > > > >//Keeps anyone with a higher ping than this value from
> connecting
> > > > > >
> > > > > >//to the server
> > > > > >
> > > > > >sv_fps 15
> > > > > >
> > > > > >//Server FPS, this should increase performance (20 is the
> default)
> > > > > >sv_floodProtect 1
> > > > > >
> > > > > >sets Connection "FuLL T1"
> > > > > >
> > > > > >//Flood protection from server crashing text messages
> > > > > >
> > > > > >//set flood_waitdelay 10
> > > > > >
> > > > > >//not too sure on this, possibly time before flooder is allowed
> > > > > >
> > > > > >//to type again (default)
> > > > > >
> > > > > >//set flood_persecond 4
> > > > > >
> > > > > >//messages per second to be considered a flood ?? (default)
> > > > > >
> > > > > >//set flood_msgs 4
> > > > > >
> > > > > >// ?? (default)
> > > > > >
> > > > > >//sv_pure 0
> > > > > >
> > > > > >//Pak checker, does not allow clients to use PAK files the
> server
> > > > > >//doesn?t have (0=off 1=on)
> > > > > >
> > > > > >sv_gamespy 1
> > > > > >
> > > > > >//Allows your server to show up in the Gamespy browser, and the
> > > > > >
> > > > > >ui_gamespy "1"
> > > > > >
> > > > > >//In-game browser (v1.1)
> > > > > >
> > > > > >set g_inactiveKick 0
> > > > > >
> > > > > >//Time (in seconds) that a client will be kicked for inactivity
> > > > > >
> > > > > >set g_inactiveSpectate 60
> > > > > >
> > > > > >//Time (in seconds) that a client will be moved to spectator
> for
> > > > > >
> > > > > >//inactivity
> > > > > >
> > > > > >set g_teamdamage 0
> > > > > >
> > > > > >//Sets friendly fire 0=off 1=on
> > > > > >
> > > > > >com_maxfps 60
> > > > > >
> > > > > >net_noipx 1
> > > > > >
> > > > > >//Disallows IPX connections, TCP only (network protocol)
> > > > > >
> > > > > >net_port 12203
> > > > > >
> > > > > >//Sets the port # for the game to run off of (12203 is the
> default)
> > > > > >
> > > > > >set sv_privateClients 2
> > > > > >
> > > > > >//private slots on the server
> > > > > >
> > > > > >set privatePassword ****
> > > > > >
> > > > > >//password for private slots
> > > > > >
> > > > > >
> > > > > >rconPassword ****
> > > > > >
> > > > > >//Sets your RCON password to allow you Remote Administration
> > > > > >
> > > > > >// end of the config and remember a blank line at
> > > > > >
> > > > > >
> > > > > >__________________________________________________
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> > > > > >
> > > > >
> > > > >
> > > >
> > > >
> > > > __________________________________________________
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> > > > http://health.yahoo.com
> > >
> >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Yahoo! Health - Feel better, live better
> > http://health.yahoo.com
> 


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