From Derek_Simmons at msn.com Wed Jun 30 04:41:47 2004 From: Derek_Simmons at msn.com (Derek Simmons) Date: Wed, 30 Jun 2004 04:41:47 -0400 Subject: Manticore Status Message-ID: Is anyone currently working on Manticore? Thanks, Derek Simmons -------------- next part -------------- An HTML attachment was scrubbed... URL: From jmroch at gmail.com Wed Jun 30 11:17:15 2004 From: jmroch at gmail.com (Jeff M) Date: Wed, 30 Jun 2004 09:17:15 -0600 Subject: [manticore] Manticore Status Message-ID: >> Is anyone currently working on Manticore? The VHDL code hasn't been touched in ages. I'm writing some basic software renderer classes in the c++ branch, but it is for a somewhat unrelated project. Not sure how useful the VHDL code would be to anyone. Jeff From zeratul2 at wanadoo.es Wed Jun 30 13:52:12 2004 From: zeratul2 at wanadoo.es (Robert Millan) Date: Wed, 30 Jun 2004 19:52:12 +0200 Subject: [manticore] Manticore Status In-Reply-To: References: Message-ID: <20040630175212.GA2095@khazad.dyndns.org> On Wed, Jun 30, 2004 at 09:17:15AM -0600, Jeff M wrote: > >> Is anyone currently working on Manticore? > > The VHDL code hasn't been touched in ages. I'm writing some basic software > renderer classes in the c++ branch, but it is for a somewhat unrelated project. > > Not sure how useful the VHDL code would be to anyone. As I suggested before, I think integrating the c++ code into the bochs emulator (http://bochs.sf.net/) would be a good way to get started standarising manticore and also to gain more momentum. What do you think on this? -- Robert Millan "[..] but the delight and pride of Aule is in the deed of making, and in the thing made, and neither in possession nor in his own mastery; wherefore he gives and hoards not, and is free from care, passing ever on to some new work." -- J.R.R.T., Ainulindale (Silmarillion) From jmroch at gmail.com Wed Jun 30 15:09:36 2004 From: jmroch at gmail.com (Jeff M) Date: Wed, 30 Jun 2004 13:09:36 -0600 Subject: [manticore] Manticore Status In-Reply-To: <20040630175212.GA2095@khazad.dyndns.org> References: <20040630175212.GA2095@khazad.dyndns.org> Message-ID: I don't think there is such a thing as a standardized video card, the driver layer is the only thing that has any standards (DirectX, VGA, OpenGL, etc). Since manticore is intended to be hardware, I'm not sure how it could fit in. Mesa has a full software implimentation of OpenGL. The code I'm writing is intended for an ARM processor, so while it may be scalable it is not intended to be a feature rich renderer. To be honest I think manticore should be rewritten from scratch after a solid software design is created, but I don't plan on doing this myself in the near future. The C++ code is available in CVS, but I am changing it often. On Wed, 30 Jun 2004 19:52:12 +0200, Robert Millan wrote: > > > On Wed, Jun 30, 2004 at 09:17:15AM -0600, Jeff M wrote: > > >> Is anyone currently working on Manticore? > > > > The VHDL code hasn't been touched in ages. I'm writing some basic software > > renderer classes in the c++ branch, but it is for a somewhat unrelated project. > > > > Not sure how useful the VHDL code would be to anyone. > > As I suggested before, I think integrating the c++ code into the bochs > emulator (http://bochs.sf.net/) would be a good way to get started standarising > manticore and also to gain more momentum. > > What do you think on this? > > -- > Robert Millan > > "[..] but the delight and pride of Aule is in the deed of making, and in the > thing made, and neither in possession nor in his own mastery; wherefore he > gives and hoards not, and is free from care, passing ever on to some new work." > > -- J.R.R.T., Ainulindale (Silmarillion) >