[lugaru] Progress report: Lugaru 100% libre, SDL2 port, Linux and Windows binaries
Ryan C. Gordon
icculus at icculus.org
Mon Dec 12 17:56:29 EST 2016
I think I forgot to reply to this thread to say: this is pretty awesome. :)
Nice work, all of you!
--ryan.
> On Dec 12, 2016, at 5:27 PM, Scott Smith <pickle136 at sbcglobal.net> wrote:
>
> Remi,
>
> I have a branch where I did a openles port of the original source dump, if your interested I could create some up to date branch based on your version (for later merge)
>
> Scott
>
>
> On Wednesday, November 23, 2016 6:08 AM, Rémi Verschelde <rverschelde at gmail.com> wrote:
>
>
> Hi there,
>
> Some good news to share from the OSS Lugaru project (see our new
> homepage [0] and my previous email about it too [1]).
>
> ## Lugaru is now 100% free/libre, including the assets
>
> You likely know already that Lugaru's source is distributed under the
> GPLv2+, and that the game assets were partly CC-BY-SA 3.0, and partly
> proprietary (albeit with a tacit agreement to redistribute them with
> open source versions).
>
> After some discussions, David agreed to relicense the assets so that
> they are all under CC-BY-SA 3.0 [2], thus making Lugaru 100%
> free/libre (also DFSG-compliant, etc.).
>
> ## SDL2 port
>
> Côme (MCMic) has integrated SDL2 into the OSS Lugaru code base [3]
> (based off Ryan's patch but adapted for the code that had changed
> quite a bit, and he used scancodes for input).
>
> He also fixed and simplified the handling of display resolutions, it's
> now working pretty well.
>
> ## Linux and Windows binaries
>
> We have CI setup for GCC and Clang for Linux binaries, and MinGW 32
> and 64 for Windows binaries (cross-compiled from Linux).
>
> The latest build artifacts can be downloaded from the homepage [0],
> they should work out of the box (provided you have the shared
> libraries installed on Linux - for Windows the DLLs are bundled).
>
> Next steps for compiler supports will be MSVC and Xcode - help welcome
> if you're familiar with those platforms!
>
> ## Official release
>
> We plan to have an official release soonish. I just want to coordinate
> it with David so that it can potentially be released at the same time
> as the upcoming Lugaru campaign on Overgrowth.
>
> Cheers,
> Rémi / Akien
>
> [0] https://osslugaru.gitlab.io/
> [1] http://icculus.org/pipermail/lugaru/2016-November/000053.html
> [2] https://gitlab.com/osslugaru/lugaru/merge_requests/7
> [3] https://gitlab.com/osslugaru/lugaru/merge_requests/3
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