r170 - in trunk: data src/objects

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Sep 12 16:46:25 EDT 2005


Author: jonas
Date: 2005-09-12 16:46:25 -0400 (Mon, 12 Sep 2005)
New Revision: 170

Added:
   trunk/data/baleog.inf
   trunk/data/olaf.inf
Modified:
   trunk/data/map1.cfg
   trunk/src/objects/baleog.cpp
   trunk/src/objects/olaf.cpp
Log:
added new player description files, corrected a bug in baleogs animation names

Added: trunk/data/baleog.inf
===================================================================
--- trunk/data/baleog.inf	2005-09-12 16:09:21 UTC (rev 169)
+++ trunk/data/baleog.inf	2005-09-12 20:46:25 UTC (rev 170)
@@ -0,0 +1,34 @@
+#BALEOG
+anim_left=	                name=baleog_idle_left:          scale=2:  bp_type=rightdown
+anim_right=                 name=baleog_idle_right:         scale=2:  bp_type=leftdown
+anim_rock_left=             name=baleog_rock_left:          scale=2:  bp_type=rightdown
+anim_rock_right=            name=baleog_rock_right:         scale=2:  bp_type=leftdown
+anim_walk_left=             name=baleog_walk_left:          scale=2:  bp_type=rightdown  
+anim_walk_right=            name=baleog_walk_right:         scale=2:  bp_type=leftdown
+anim_push_left=             name=baleog_push_left:          scale=2:  bp_type=rightdown  
+anim_push_right=            name=baleog_push_right:         scale=2:  bp_type=leftdown
+#anim_fall_middle=           name=baleog_fall_middle:        scale=2
+anim_fall_left=             name=baleog_fall_left:          scale=2:  bp_type=rightdown
+anim_fall_right=            name=baleog_fall_right:         scale=2:  bp_type=leftdown
+anim_fall_fast_left=        name=baleog_fall_fast_left:     scale=2:  bp_type=rightdown
+anim_fall_fast_right=       name=baleog_fall_fast_right:    scale=2:  bp_type=leftdown
+anim_crash_left=            name=baleog_crash_left:         scale=2:  bp_type=rightdown:    type=once
+anim_crash_right=           name=baleog_crash_right:        scale=2:  bp_type=leftdown:     type=once
+anim_rope_left=             name=baleog_rope_left:          scale=2:  bp_type=rightdown
+anim_rope_right=            name=baleog_rope_right:         scale=2:  bp_type=leftdown
+#anim_teleport_left=         name=baleog_teleport_left:      scale=2:  bp_type=rightdown:    type=once
+#anim_teleport_right=        name=baleog_teleport_right:     scale=2:  bp_type=leftdown:     type=once
+anim_die_crash_left=        name=baleog_die_crash_left:     scale=2:  bp_type=rightdown:    type=once
+anim_die_crash_right=       name=baleog_die_crash_right:    scale=2:  bp_type=leftdown:     type=once
+#anim_die_burn_left=         name=baleog_die_burn_left:      scale=2:  bp_type=rightdown:    type=once
+#anim_die_burn_right=        name=baleog_die_burn_right:     scale=2:  bp_type=leftdown:     type=once
+anim_die_bones_left=        name=baleog_die_bones_left:     scale=2:  bp_type=rightdown:    type=once
+anim_die_bones_right=       name=baleog_die_bones_right:    scale=2:  bp_type=leftdown:     type=once
+anim_die_elec_left=         name=baleog_die_elec_left:      scale=2:  bp_type=rightdown:    type=once
+anim_die_elec_right=        name=baleog_die_elec_right:     scale=2:  bp_type=leftdown:     type=once
+#anim_die_spike_left=        name=baleog_die_spike_left:     scale=2:  bp_type=rightdown:    type=once
+#anim_die_spike_right=       name=baleog_die_spike_right:    scale=2:  bp_type=leftdown:     type=once
+anim_bar=                   name=bar_baleog:                scale=2:                        type=once
+
+anim_baleog_sword_left=     name=baleog_sword_left:         scale=2:  bp_type=rightdown:    type=once
+anim_baleog_sword_right=    name=baleog_sword_right:        scale=2:  bp_type=leftdown:     type=once

Modified: trunk/data/map1.cfg
===================================================================
--- trunk/data/map1.cfg	2005-09-12 16:09:21 UTC (rev 169)
+++ trunk/data/map1.cfg	2005-09-12 20:46:25 UTC (rev 170)
@@ -1,23 +1,23 @@
-Background image=background.jpg
+Background          image=background.jpg
 #ENDHEADER
 
-Wall   0 200 image=viking1.bmp
-Wall 100 200 image=viking1.bmp
-Wall 450 400 image=viking1.bmp
-Wall 750 500 image=viking1.bmp
-Wall 100 620 image=viking1.bmp
-#Water 624 668 image=water.bmp
-Exit 500 648 image=exit.bmp
-Teleporter 750 400 image=viking1.bmp, exitx=100, exity=0 
-Heart 100 400 image=apple.bmp
-Heart 500 200 image=heart.bmp
-#Wind 624 668 image=water.bmp,accel=-3000
+Wall   0 200        image=viking1.bmp
+Wall 100 200        image=viking1.bmp
+Wall 450 400        image=viking1.bmp
+Wall 750 500        image=viking1.bmp
+Wall 100 620        image=viking1.bmp
+#Water 624 668      image=water.bmp
+Exit 500 648        image=exit.bmp
+Teleporter 750 400  image=viking1.bmp, exitx=100, exity=0 
+Heart 100 400       image=apple.bmp
+Heart 500 200       image=heart.bmp
+#Wind 624 668       image=water.bmp,accel=-3000
 
 Zombie 300 550
-#Plant 100 0 time_recover=5000
+#Plant 100 0        time_recover=5000
 
-Erik file=erik.inf
-#Baleog
-Olaf 0 5
-Scorch 0 10
-Fang 30 10
+Erik                file=erik.inf
+Baleog              file=baleog.inf
+Olaf 0 5            file=olaf.inf
+#Scorch 0 10
+#Fang 30 10

Added: trunk/data/olaf.inf
===================================================================
--- trunk/data/olaf.inf	2005-09-12 16:09:21 UTC (rev 169)
+++ trunk/data/olaf.inf	2005-09-12 20:46:25 UTC (rev 170)
@@ -0,0 +1,37 @@
+#OLAF
+anim_left=                      name=olaf_idle_left:          scale=2:  bp_type=rightdown
+anim_right=                     name=olaf_idle_right:         scale=2:  bp_type=leftdown
+anim_rock_left=                 name=olaf_rock_left:          scale=2:  bp_type=rightdown
+anim_rock_right=                name=olaf_rock_right:         scale=2:  bp_type=leftdown
+anim_walk_left=                 name=olaf_walk_left:          scale=2:  bp_type=rightdown  
+anim_walk_right=                name=olaf_walk_right:         scale=2:  bp_type=leftdown
+anim_push_left=                 name=olaf_push_left:          scale=2:  bp_type=rightdown  
+anim_push_right=                name=olaf_push_right:         scale=2:  bp_type=leftdown
+anim_fall_left=                 name=olaf_fall_left:          scale=2:  bp_type=rightdown
+anim_fall_right=                name=olaf_fall_right:         scale=2:  bp_type=leftdown
+anim_fall_fast_left=            name=olaf_fall_fast_left:     scale=2:  bp_type=rightdown
+anim_fall_fast_right=           name=olaf_fall_fast_right:    scale=2:  bp_type=leftdown
+anim_crash_left=                name=olaf_crash_left:         scale=2:  bp_type=rightdown:    type=once
+anim_crash_right=               name=olaf_crash_right:        scale=2:  bp_type=leftdown:     type=once
+anim_rope_left=                 name=olaf_rope_left:          scale=2:  bp_type=rightdown
+anim_rope_right=                name=olaf_rope_right:         scale=2:  bp_type=leftdown
+anim_teleport_left=             name=olaf_teleport_left:      scale=2:  bp_type=rightdown:    type=once
+anim_teleport_right=            name=olaf_teleport_right:     scale=2:  bp_type=leftdown:     type=once
+anim_die_bones_left=            name=olaf_die_bones_left:     scale=2:  bp_type=rightdown:    type=once
+anim_die_bones_right=           name=olaf_die_bones_right:    scale=2:  bp_type=leftdown:     type=once
+anim_die_elec_left=             name=olaf_die_elec_left:      scale=2:  bp_type=rightdown:    type=once
+anim_die_elec_right=            name=olaf_die_elec_right:     scale=2:  bp_type=leftdown:     type=once
+anim_die_spike_left=            name=olaf_die_spike_left:     scale=2:  bp_type=rightdown:    type=once
+anim_die_spike_right=           name=olaf_die_spike_right:    scale=2:  bp_type=leftdown:     type=once
+anim_bar=                       name=bar_olaf:                scale=2:                        type=once
+
+anim_olaf_small_left=           name=olaf_idle_small_left:    scale=2:  bp_type=rightdown
+anim_olaf_small_right=          name=olaf_idle_small_right:   scale=2:  bp_type=leftdown
+anim_olaf_walk_small_left=      name=olaf_walk_small_left:    scale=2:  bp_type=rightdown
+anim_olaf_walk_small_right=     name=olaf_walk_small_right:   scale=2:  bp_type=leftdown
+anim_olaf_shield_left=          name=olaf_idle_shield_left:   scale=2:  bp_type=rightdown
+anim_olaf_shield_right=         name=olaf_idle_shield_right:  scale=2:  bp_type=leftdown
+anim_olaf_fall_shield_left=     name=olaf_fall_shield_left:   scale=2:  bp_type=rightdown
+anim_olaf_fall_shield_right=    name=olaf_fall_shield_right:  scale=2:  bp_type=leftdown
+anim_olaf_walk_shield_left=     name=olaf_walk_shield_left:   scale=2:  bp_type=rightdown
+anim_olaf_walk_shield_right=    name=olaf_walk_shield_right:  scale=2:  bp_type=leftdown

Modified: trunk/src/objects/baleog.cpp
===================================================================
--- trunk/src/objects/baleog.cpp	2005-09-12 16:09:21 UTC (rev 169)
+++ trunk/src/objects/baleog.cpp	2005-09-12 20:46:25 UTC (rev 170)
@@ -13,16 +13,9 @@
     weapon=Weapon(-1,W_STRIKE);
 
     /* Parameters */
-    if (!hasParam(parameters,"anim_left")) anim_left=loadAnimation(scenario->imgcache->loadImage(1,"baleog1_left.bmp"));
-    if (!hasParam(parameters,"anim_right")) anim_right=loadAnimation(scenario->imgcache->loadImage(1,"baleog1_right.bmp"));
-    if (!hasParam(parameters,"anim_walk_left")) anim_walk_left=loadAnimation(scenario->imgcache->loadImage("baleog1-run_left.png"),8);
-    if (!hasParam(parameters,"anim_walk_right")) anim_walk_right=loadAnimation(scenario->imgcache->loadImage(8,"baleog1-run_right.png"),8);
-    if (!hasParam(parameters,"anim_crash_left")) anim_crash_left=loadAnimation(scenario->imgcache->loadImage(1,"olaf1_land_left.bmp"),1,BP_LD,ATYPE_ONCE,calcFPS(1,T_IRR));
-    if (!hasParam(parameters,"anim_crash_right")) anim_crash_right=loadAnimation(scenario->imgcache->loadImage(1,"olaf1_land_right.bmp"),1,BP_RD,ATYPE_ONCE,calcFPS(1,T_IRR));
-
     if (hasParam(parameters,"anim_baleog_sword_left")) anim_baleog_sword_left=loadAnimation(getParameters(parameters["anim_baleog_sword_left"],':'));
       else anim_baleog_sword_left=loadAnimation(scenario->imgcache->loadImage(8,"BaleogCyborg_Slash_left.png"),8,BP_MD,ATYPE_ONCE);
-    if (hasParam(parameters,"anim_baleog_sword_right")) anim_baleog_sword_left=loadAnimation(getParameters(parameters["anim_baleog_sword_right"],':'));
+    if (hasParam(parameters,"anim_baleog_sword_right")) anim_baleog_sword_right=loadAnimation(getParameters(parameters["anim_baleog_sword_right"],':'));
       else anim_baleog_sword_right=loadAnimation(scenario->imgcache->loadImage(8,"BaleogCyborg_Slash_right.png"),8,BP_MD,ATYPE_ONCE);
 
     if (hasParam(parameters,"audio_sword")) au_sword=scenario->sndcache->loadWAV(parameters["audio_sword"]);

Modified: trunk/src/objects/olaf.cpp
===================================================================
--- trunk/src/objects/olaf.cpp	2005-09-12 16:09:21 UTC (rev 169)
+++ trunk/src/objects/olaf.cpp	2005-09-12 20:46:25 UTC (rev 170)
@@ -13,14 +13,6 @@
   Player(xcord,ycord,parameters),
   fart(V_FART) {
     /* Parameters */
-    if (!hasParam(parameters,"anim_left"))              anim_left=loadAnimation(scenario->imgcache->loadImage(1,"olaf1_left.bmp"));
-    if (!hasParam(parameters,"anim_right"))             anim_right=loadAnimation(scenario->imgcache->loadImage(1,"olaf1_right.bmp"));
-    if (!hasParam(parameters,"anim_walk_left"))         anim_walk_left=loadAnimation(scenario->imgcache->loadImage(8,"olaf1-run_left.png"),8);
-    if (!hasParam(parameters,"anim_walk_right"))        anim_walk_right=loadAnimation(scenario->imgcache->loadImage(8,"olaf1-run_right.png"),8);
-    if (!hasParam(parameters,"anim_crash_left"))        anim_crash_left=loadAnimation(scenario->imgcache->loadImage(1,"olaf1_land_left.bmp"),1,BP_MD,ATYPE_ONCE,calcFPS(1,T_IRR));
-    if (!hasParam(parameters,"anim_crash_right"))       anim_crash_right=loadAnimation(scenario->imgcache->loadImage(1,"olaf1_land_right.bmp"),1,BP_MD,ATYPE_ONCE,calcFPS(1,T_IRR));
-    if (!hasParam(parameters,"anim_die_bones_left"))    anim_die_bones_left=loadAnimation(scenario->imgcache->loadImage(60,0,"kuru.bmp"),12,BP_MD,ATYPE_ONCE,25);
-
     if (hasParam(parameters,"anim_olaf_small_left"))          anim_olaf_small_left=loadAnimation(getParameters(parameters["anim_olaf_small_left"],':'));
       else anim_olaf_small_left=loadAnimation(scenario->imgcache->loadImage(7,"Olaf_Small_Walk_left.png"),1);
     if (hasParam(parameters,"anim_olaf_small_right"))         anim_olaf_small_right=loadAnimation(getParameters(parameters["anim_olaf_small_right"],':'));




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