[lokisetup] So what's up with loki_update?
John Quigley
jmquigs at bigfoot.com
Fri Apr 11 00:15:37 EDT 2003
And it does seem that dynamically linking loki_patch helps. I built it with
gcc 2.96 and glibc 2.2.5.
I can't help with the tribes2 crashes though. I don't think they are related
to the patching.
On Thursday 10 April 2003 8:13 pm, Stéphane Peter wrote:
> This is getting completely out of topic, but I'm willing to bet that the
> game is trying to use the Mesa OpenGL libraries, hence the slowness.
>
> At least it looks like you're past the update issue ;-)
>
> > Worked for full update from cdrom install to 25034.
> >
> > Only one thing that I see, when it tries to play the video at the
> > beginning, it is about 1 frame per 3 seconds.
> >
> > And I get this
> > ---------------------------------------------------------------------
> >
> > BUG! (Segmentation Fault) Going down hard...
> > Tribes 2 for Linux #25034
> > Built with glibc-2.1 on x86
> > Stack dump:
> > {
> > 0x420276f8
> > 0x81d9834
> > 0x81d1bf3
> > 0x823d048
> > 0x81d7457
> > 0x420156a4
> > 0x8050b41
> > }
> > Please send a full bug report,
> > along with the contents of autosave to: support at lokigames.com
> > Unable to execute loki_qagent - exiting
> > --------------------------------------------------------------------
> >
> > But the game playes.... thanks for that. So I guess I'm on the tail end
> > of being able to play this game at all under linux?
> >
> > Mike
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