[lokisetup] So what's up with loki_update?

Stéphane Peter megastep at megastep.org
Thu Apr 10 23:13:28 EDT 2003


This is getting completely out of topic, but I'm willing to bet that the
game is trying to use the Mesa OpenGL libraries, hence the slowness.

At least it looks like you're past the update issue ;-)

> Worked for full update from cdrom install to 25034.
> 
> Only one thing that I see, when it tries to play the video at the 
> beginning, it is about 1 frame per 3 seconds.
> 
> And I get this
> ---------------------------------------------------------------------
>  
> BUG! (Segmentation Fault)  Going down hard...
> Tribes 2 for Linux #25034
> Built with glibc-2.1 on x86
> Stack dump:
> {
>         0x420276f8
>         0x81d9834
>         0x81d1bf3
>         0x823d048
>         0x81d7457
>         0x420156a4
>         0x8050b41
> }
> Please send a full bug report,
> along with the contents of autosave to: support at lokigames.com
> Unable to execute loki_qagent - exiting
> --------------------------------------------------------------------
> 
> But the game playes.... thanks for that. So I guess I'm on the tail end 
> of being able to play this game at all under linux?
> 
> Mike
> 
> John Quigley wrote:
> 
> >>and If I run the tribes patch manually ./tribes2-blabla I get;
> >>./update.sh: line 60: 13795 Segmentation fault      loki_patch --verify
> >>patch.dat
> >>The program returned an error code (1)
> >>    
> >>
> >
> >Looks like loki_patch is segfaulting.  There seem to be issues with the old 
> >static binary and some glibc libraries.  You can try a dynamically linked 
> >version that I built.  I tested it on two of the tribes2 patches and it 
> >worked.
> >
> >http://www.lowestplane.org/downloads/patchupdate.tar.bz2
> >
> >Instructions are in the tar file.  Please let me know if this works.
> >
> >- jq
> >
> >  
> >
> 
-- 
Stephane Peter
Sr. Software Engineer
Codehost, Inc.




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