From zakk at timedoctor.org Sun Feb 1 02:09:12 2004 From: zakk at timedoctor.org (Zachary J. Slater) Date: Sat, 31 Jan 2004 23:09:12 -0800 Subject: [jahanbakhsh@afranet.biz: Our Problem about Quake 3 Arena!] (somebody wanna explain netstat to this idiot?) Message-ID: <20040201070912.GA3541@timedoctor.org> ----- Forwarded message from Kazem Jahanbakhsh ----- Subject: Our Problem about Quake 3 Arena! Date: Sun, 1 Feb 2004 10:23:44 +0330 From: Kazem Jahanbakhsh To: zakk at timedoctor.org Hi sir, I'm working on Quake 3 Arena for establishing a game server for online internet gaming by our ISP. But I have encountered some problem for my accounting system. For compatibility with the main former accounting system that is used in our company, I need some tools that report which clients (Client IP Address needed) playing over our game server and how many time every client participating in game server. I research in the Internet a lot, but I don't find any application (Linux open source application) or any Quake 3 Arena administrating tools that logs the client IP address and connection/disconnection times for our usage. Do you know any tool (with open source code and compatible with Linux) or any method that match my needs for accounting system? Please consider I don't have the source code of Quake 3 Arena and prefer the up to date free open source tools that work on our Linux game servers. Best regards, Jahanbakhsh ----- End forwarded message ----- -- -Zachary J. Slater "How much does it cost to get to where the wild things are?" zakk at timedoctor.org From icculus at clutteredmind.org Sun Feb 1 05:41:23 2004 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Sun, 01 Feb 2004 05:41:23 -0500 Subject: [lgfaq] [jahanbakhsh@afranet.biz: Our Problem about Quake 3 Arena!] (somebody wanna explain netstat to this idiot?) In-Reply-To: <20040201070912.GA3541@timedoctor.org> References: <20040201070912.GA3541@timedoctor.org> Message-ID: <1075632083.31283.41.camel@localhost> > tools that logs the client IP address and connection/disconnection > times for our usage. fwiw, you can't use netstat for this; Q3A uses UDP, so there isn't a connection...just packets coming from arbitrary IPs that may or may not have any order or meaning. He needs a Quake 3 log file parser. I don't know of one, but surely they exist. --ryan. From ashridah at icculus.org Sun Feb 1 17:32:01 2004 From: ashridah at icculus.org (Andrew Pilley) Date: Mon, 02 Feb 2004 09:32:01 +1100 Subject: [lgfaq] [jahanbakhsh@afranet.biz: Our Problem about Quake 3 Arena!] (somebody wanna explain netstat to this idiot?) In-Reply-To: <1075632083.31283.41.camel@localhost> References: <20040201070912.GA3541@timedoctor.org> <1075632083.31283.41.camel@localhost> Message-ID: <1075674720.931.4.camel@mycrondo.mycronite> On Sun, 2004-02-01 at 21:41, Ryan C. Gordon wrote: > > tools that logs the client IP address and connection/disconnection > > times for our usage. > > fwiw, you can't use netstat for this; Q3A uses UDP, so there isn't a > connection...just packets coming from arbitrary IPs that may or may not > have any order or meaning. > > He needs a Quake 3 log file parser. I don't know of one, but surely they > exist. even then, that won't necessarily get him usage, just "connections". He could mix that and some funky iptables -> userspace type magic to count the quake3 specific udp packets, however. Problem with that is that it's both error prone if you're not completely familiar with tcp/ip, and has a potential to steal a bit of cpu power (not as much as you'd expect tho, i've seen it be very efficient on even a lowish powered machine for packet accounting, even with python being the userspace recipient) Basically, he's probably more interested in finding a general set of capable network accounting tools. ipac-ng might work, I just forget how connections get allocated in quake3 (wether it uses multiple ports on the server after the client connects, etc). This, of course, is still going to be tricky to monitor per-client, but you could easily monitor per-serverport. Andrew Pilley > > --ryan. > > > -- I hereby pose this question for analysis. Are Microsoft users smarter than hamsters? *Bluescreen* Reboot *Bluescreen* Reboot *Bluescreen* Reboot Hamsters 1, Users 0. From Aivils.Stoss at unibanka.lv Mon Feb 2 02:40:53 2004 From: Aivils.Stoss at unibanka.lv (Aivils.Stoss at unibanka.lv) Date: Mon, 2 Feb 2004 09:40:53 +0200 Subject: [lgfaq] [jahanbakhsh@afranet.biz: Our Problem about Quake 3 Arena!] (somebody wanna explain netstat to this idiot?) Message-ID: Hi Jahanbakhsh, >I'm working on Quake 3 Arena for establishing a game server for online >internet gaming by our ISP. But I have encountered some problem for my >accounting system. For compatibility with the main former accounting >system that is used in our company, I need some tools that report which >clients (Client IP Address needed) playing over our game server and how >many time every client participating in game server. I research in the >Internet a lot, but I don't find any application (Linux open source >application) or any Quake 3 Arena administrating tools that logs the >client IP address and connection/disconnection times for our usage. Do >you know any tool (with open source code and compatible with Linux) or >any method that match my needs for accounting system? Please consider I >don't have the source code of Quake 3 Arena and prefer the up to date >free open source tools that work on our Linux game servers. Why do You will not use popular inet search engines www.google.com "quake3 log file parser" show for me http://www.ispgn.com/stats_engine/index.html Aivils Stoss From lukasz_lubojanski at gazeta.pl Mon Feb 2 06:56:16 2004 From: lukasz_lubojanski at gazeta.pl (=?iso-8859-2?q?=A3ukasz=20Luboja=F1ski?=) Date: Mon, 2 Feb 2004 12:56:16 +0100 Subject: CMI PCI (alsa) and openal Message-ID: <200402021256.16838.lukasz_lubojanski@gazeta.pl> I have problems witch America's Army and 4 channels. My soundcard is based on CMI chip (MINT). I try to set some thing in ~/.openalrc listing of openalrc : ---------------------------- (define alsa-device "surround40:0,0") (define speaker-num 4) (define devices '(alsa native)) ---------------------------- How to get this to work ?? ?ukasz Luboja?ski From ashridah at icculus.org Mon Feb 2 08:32:58 2004 From: ashridah at icculus.org (Andrew Pilley) Date: Tue, 03 Feb 2004 00:32:58 +1100 Subject: [lgfaq] [jahanbakhsh@afranet.biz: Our Problem about Quake 3 Arena!] (somebody wanna explain netstat to this idiot?) In-Reply-To: References: Message-ID: <1075728778.953.4.camel@mycrondo.mycronite> On Mon, 2004-02-02 at 18:40, Aivils.Stoss at unibanka.lv wrote: > Hi Jahanbakhsh, > Why do You will not use popular inet search engines > > www.google.com "quake3 log file parser" show for me > http://www.ispgn.com/stats_engine/index.html I'm going to go out on a limb, and suggest that a) he probably wants one he can actually DOWNLOAD (note the complete lack of source, although the author hints at requests), b) he's actually after something that will facilitate bandwidth accounting, NOT stats tracking, so that's looking useless anyway. Kazem: about the best thing i can suggest isn't quake3 specific, at all, namely, ipac-ng. It'll do accounting of IP data, and you should be able to set it up to log datagram (UDP) packets that are sent to a specific quake3 port (i forget exactly how quake3 does it's networking) but it should do the trick, with a bit of setting up, and policy definitions. Andrew Pilley > > > Aivils Stoss -- I hereby pose this question for analysis. Are Microsoft users smarter than hamsters? *Bluescreen* Reboot *Bluescreen* Reboot *Bluescreen* Reboot Hamsters 1, Users 0. From chunky at icculus.org Mon Feb 2 13:14:12 2004 From: chunky at icculus.org (Chunky Kibbles) Date: Mon, 2 Feb 2004 13:14:12 -0500 Subject: [lgfaq] [jahanbakhsh@afranet.biz: Our Problem about Quake 3 Arena!] (somebody wanna explain netstat to this idiot?) In-Reply-To: <1075632083.31283.41.camel@localhost> References: <20040201070912.GA3541@timedoctor.org> <1075632083.31283.41.camel@localhost> Message-ID: <20040202181412.GA461@gamehenge.icculus.org> On Sun, Feb 01, 2004 at 05:41:23AM -0500, Ryan C. Gordon wrote: > > > tools that logs the client IP address and connection/disconnection > > times for our usage. > > fwiw, you can't use netstat for this; Q3A uses UDP, so there isn't a > connection...just packets coming from arbitrary IPs that may or may not > have any order or meaning. Last I checked, this is exactly what the LOG target is for, in iptables :-) Gary (-; From Aivils.Stoss at unibanka.lv Mon Feb 16 06:38:30 2004 From: Aivils.Stoss at unibanka.lv (Aivils.Stoss at unibanka.lv) Date: Mon, 16 Feb 2004 13:38:30 +0200 Subject: Unreal Tournament lost threads under kernel 2.6.2 Message-ID: Hi All! I switch to new distro: Mandrake 10.0-beta2 which have: Xfree 4.4-902mdk I install Nvidia comercial drivers version 1.0-5336 I install vanilla Linus tree stock kernels 2.4.23 and 2.6.2 I play "UnrealTurnament" under both kernels. Under 2.6.2 i have "poor performance" feeling - that is not same as fps. I search possible cause. I have got strange phenomen. All ut family games ut, ut2003, ut2004demo fork 4 processes under 2.4.23 but use 1 process under 2.6.2. Is that issue? Is that Mandrake specific issue? Is ut forking configurable? Hide 2.6.2 additional threads? Aivils Stoss From ashridah at icculus.org Mon Feb 16 06:49:53 2004 From: ashridah at icculus.org (Andrew Pilley) Date: Mon, 16 Feb 2004 22:49:53 +1100 Subject: [lgfaq] Unreal Tournament lost threads under kernel 2.6.2 In-Reply-To: References: Message-ID: <1076932193.1630.6.camel@mycrondo.mycronite> On Mon, 2004-02-16 at 22:38, Aivils.Stoss at unibanka.lv wrote: > Is that issue? > Is that Mandrake specific issue? > Is ut forking configurable? > Hide 2.6.2 additional threads? I believe (i'd have to double-check) that 2.6 actually handles threads differently, and that they don't appear as separate processes, unlike 2.4 kernels. it may be related to the TLS stuff that was added (and was backported to some 2.4 versions that redhat ship iirc). Don't quote me on that bit tho, I just don't remember right now. Andrew > > Aivils Stoss -- I hereby pose this question for analysis. Are Microsoft users smarter than hamsters? *Bluescreen* Reboot *Bluescreen* Reboot *Bluescreen* Reboot Hamsters 1, Users 0.