From acnrvi at tin.it Thu Sep 12 18:14:55 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Thu, 12 Sep 2002 18:14:55 -0400 (EDT) Subject: Aliens VS Predator Message-ID: Hello world, I'm going to buy the Aliens VS Predator but first that I would like to know if the port of icculus has support for the OpenGL library. Thanks very much. Turkx. From greg at treke.net Thu Sep 12 12:59:04 2002 From: greg at treke.net (Greg Gilbert) Date: Thu, 12 Sep 2002 09:59:04 -0700 Subject: [lgfaq] Aliens VS Predator In-Reply-To: References: Message-ID: <20020912165904.GA12219@tinman.treke.net> * ^(o,o)^ Turk2000 (acnrvi at tin.it) wrote: > Hello world, > > I'm going to buy the Aliens VS Predator but first that I > would like to know if the port of icculus has support for > the OpenGL library. Thanks very much. Yes it does. From acnrvi at tin.it Sat Sep 14 13:23:50 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Sat, 14 Sep 2002 13:23:50 -0400 (EDT) Subject: UT2003 Message-ID: Hello! I would like to thank icculus for UT2003. It will be conteined in the same box for the Win version? Turk. From acnrvi at tin.it Sat Sep 14 13:32:21 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Sat, 14 Sep 2002 13:32:21 -0400 (EDT) Subject: AVP Message-ID: Hello, I'm in a position to buy only Aliens VS Predator first edition but not the Gold edition, can the linux port to work correctly with it? Thanks. Turk From icculus at clutteredmind.org Sat Sep 14 23:26:32 2002 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Sat, 14 Sep 2002 23:26:32 -0400 (EDT) Subject: [lgfaq] UT2003 In-Reply-To: Message-ID: > I would like to thank icculus for UT2003. It will be conteined in the > same box for the Win version? I'm pushing for it, but I make no promises. --ryan. From Aivils.Stoss at unibanka.lv Mon Sep 16 05:09:08 2002 From: Aivils.Stoss at unibanka.lv (Aivils Stoss) Date: Mon, 16 Sep 2002 12:09:08 +0300 Subject: [lgfaq] AVP Message-ID: > I'm in a position to buy only Aliens VS Predator first edition but >not the Gold edition, can the linux port to work correctly with it? >Thanks. Hi Read "readme" in linux port. Aivils From acnrvi at tin.it Mon Sep 16 17:48:27 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Mon, 16 Sep 2002 17:48:27 -0400 (EDT) Subject: [lgfaq] AVP In-Reply-To: Message-ID: On Mon, 16 Sep 2002, Aivils Stoss said me 8-) AS said->Hi AS said-> Read "readme" in linux port. AS said->Aivils Ops....thank you! Then I'll buy AVP very soon. Turk. From acnrvi at tin.it Tue Sep 17 18:21:19 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Tue, 17 Sep 2002 18:21:19 -0400 (EDT) Subject: AVP Message-ID: Hello! The compiling of the AVP source code breaks off on ending with the following messagges: gcc -o AvP main.o files.o winapi.o stubs.o version.o mathline.o math.o opengl.o openal.o cdplayer.o menus.o net.o frustum.o kshape.o map.o maths.o md5.o mem3dc.o mem3dcpp.o module.o morph.o object.o shpanim.o sphere.o tables.o vdb.o avp/ai_sight.o avp/avpview.o avp/bh_agun.o avp/bh_ais.o avp/bh_alien.o avp/bh_binsw.o avp/bh_cable.o avp/bh_corpse.o avp/bh_deathvol.o avp/bh_debri.o avp/bh_dummy.o avp/bh_fan.o avp/bh_far.o avp/bh_fhug.o avp/bh_gener.o avp/bh_ldoor.o avp/bh_lift.o avp/bh_light.o avp/bh_lnksw.o avp/bh_ltfx.o avp/bh_marin.o avp/bh_mission.o avp/bh_near.o avp/bh_pargen.o avp/bh_plachier.o avp/bh_plift.o avp/bh_pred.o avp/bh_queen.o avp/bh_rubberduck.o avp/bh_selfdest.o avp/bh_snds.o avp/bh_spcl.o avp/bh_swdor.o avp/bh_track.o avp/bh_types.o avp/bh_videoscreen.o avp/bh_waypt.o avp/bh_weap.o avp/bh_xeno.o avp/bonusabilities.o avp/cconvars.o avp/cdtrackselection.o avp/cheatmodes.o avp/comp_map.o avp/comp_shp.o avp/consolelog.o avp/davehook.o avp/deaths.o avp/decal.o avp/detaillevels.o avp/dynamics.o avp/dynblock.o avp/equipmnt.o avp/equiputl.o avp/extents.o avp/game.o avp/game_statistics.o avp/gamecmds.o avp/gamevars.o avp/hmodel.o avp/hud.o avp/inventry.o avp/language.o avp/lighting.o avp/load_shp.o avp/los.o avp/maps.o avp/mempool.o avp/messagehistory.o avp/missions.o avp/movement.o avp/paintball.o avp/particle.o avp/pfarlocs.o avp/pheromon.o avp/player.o avp/pmove.o avp/psnd.o avp/psndproj.o avp/pvisible.o avp/savegame.o avp/scream.o avp/secstats.o avp/sfx.o avp/stratdef.o avp/targeting.o avp/track.o avp/triggers.o avp/weapons.o avp/shapes/cube.o avp/support/consbind.o avp/support/consbtch.o avp/support/coordstr.o avp/support/daemon.o avp/support/indexfnt.o avp/support/r2base.o avp/support/r2pos666.o avp/support/reflist.o avp/support/refobj.o avp/support/rentrntq.o avp/support/scstring.o avp/support/strtab.o avp/support/strutil.o avp/support/trig666.o avp/support/wrapstr.o avp/win95/avpchunk.o avp/win95/cheat.o avp/win95/chtcodes.o avp/win95/d3d_hud.o avp/win95/ddplat.o avp/win95/endianio.o avp/win95/ffread.o avp/win95/ffstdio.o avp/win95/gammacontrol.o avp/win95/hierplace.o avp/win95/iofocus.o avp/win95/jsndsup.o avp/win95/kzsort.o avp/win95/langplat.o avp/win95/modcmds.o avp/win95/npcsetup.o avp/win95/objsetup.o avp/win95/pathchnk.o avp/win95/platsup.o avp/win95/pldghost.o avp/win95/pldnet.o avp/win95/progress_bar.o avp/win95/projload.o avp/win95/scrshot.o avp/win95/strachnk.o avp/win95/system.o avp/win95/usr_io.o avp/win95/vision.o avp/win95/frontend/avp_envinfo.o avp/win95/frontend/avp_intro.o avp/win95/frontend/avp_menudata.o avp/win95/frontend/avp_menus.o avp/win95/frontend/avp_mp_config.o avp/win95/frontend/avp_userprofile.o avp/win95/gadgets/ahudgadg.o avp/win95/gadgets/conscmnd.o avp/win95/gadgets/conssym.o avp/win95/gadgets/consvar.o avp/win95/gadgets/gadget.o avp/win95/gadgets/hudgadg.o avp/win95/gadgets/rootgadg.o avp/win95/gadgets/t_ingadg.o avp/win95/gadgets/teletype.o avp/win95/gadgets/textexp.o avp/win95/gadgets/textin.o avp/win95/gadgets/trepgadg.o win95/animchnk.o win95/animobs.o win95/awtexld.o win95/awbmpld.o win95/awiffld.o win95/awpnmld.o win95/bmpnames.o win95/chnkload.o win95/chnktexi.o win95/chnktype.o win95/chunk.o win95/chunkpal.o win95/db.o win95/debuglog.o win95/dummyobjectchunk.o win95/enumchnk.o win95/enumsch.o win95/envchunk.o win95/fail.o win95/fragchnk.o win95/gsprchnk.o win95/hierchnk.o win95/huffman.o win95/iff.o win95/iff_ilbm.o win95/ilbm_ext.o win95/io.o win95/list_tem.o win95/ltchunk.o win95/media.o win95/mishchnk.o win95/obchunk.o win95/oechunk.o win95/our_mem.o win95/plat_shp.o win95/plspecfn.o win95/shpchunk.o win95/sndchunk.o win95/sprchunk.o win95/string.o win95/texio.o win95/toolchnk.o win95/txioctrl.o win95/wpchunk.o win95/zsp.o -L/opt/sdl-1.2.3/lib -Wl,-rpath,/opt/sdl-1.2.3/lib -lSDL -lpthread -lGL -lopenal avp/cconvars.o: In function `Toggle_Ambience': /home/src/games/avp/avp/cconvars.cpp:123: undefined reference to `__gxx_personality_v0' [etc...etc...] win95/zsp.o: In function `List_Member_Base::~List_Member_Base()': /home/src/games/avp/win95/list_tem.hpp(.gnu.linkonce.d._ZTI11List_MemberI8ZSP_zoneE+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' /home/src/games/avp/win95/list_tem.hpp(.gnu.linkonce.d._ZTI16List_Member_BaseI8ZSP_zoneE+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' /home/src/games/avp/win95/list_tem.hpp(.gnu.linkonce.d._ZTI20Shape_ZSP_Data_Chunk+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' /home/src/games/avp/win95/list_tem.hpp(.gnu.linkonce.t._ZN20Shape_ZSP_Data_ChunkD0Ev+0x25): undefined reference to `operator delete(void*)' /home/src/games/avp/win95/list_tem.hpp(.gnu.linkonce.t._ZN11List_MemberI8ZSP_zoneED0Ev+0x23): undefined reference to `operator delete(void*)' /home/src/games/avp/win95/list_tem.hpp(.gnu.linkonce.t._ZN4ListI8ZSP_zoneE18delete_first_entryEv+0x4c): undefined reference to `operator delete[](void*)' /home/src/games/avp/win95/list_tem.hpp(.gnu.linkonce.t._ZN4ListI8ZSP_zoneE7cleanupEv+0x1a): undefined reference to `operator delete[](void*)' /home/src/games/avp/win95/list_tem.hpp(.gnu.linkonce.t._ZN4ListI8ZSP_zoneE17delete_last_entryEv+0x4c): undefined reference to `operator delete[](void*)' /home/src/games/avp/win95/list_tem.hpp(.gnu.linkonce.t._ZN16List_Member_BaseI8ZSP_zoneED0Ev+0x11): undefined reference to `operator delete(void*)' /home/src/games/avp/win95/list_tem.hpp(.eh_frame+0x12): undefined reference to `__gxx_personality_v0' collect2: ld returned 1 exit status make: *** [AvP] Error 1 I don't know nothing about c++, but it seems to be a linking problem. Where is it that I'm making a mistake? Can AVP to be compiled by means of gcc 3.0? Thank you. Turk. From acnrvi at tin.it Tue Sep 17 19:59:04 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Tue, 17 Sep 2002 19:59:04 -0400 (EDT) Subject: [lgfaq] AVP In-Reply-To: Message-ID: On Tue, 17 Sep 2002, ^(o,o)^ Turk2000 said me 8-) oT said->collect2: ld returned 1 exit status oT said->make: *** [AvP] Error 1 ehm....excuseme for that very long cut & paste. Sorry. Turk. From zakk at timedoctor.org Tue Sep 17 14:12:10 2002 From: zakk at timedoctor.org (zakk) Date: 17 Sep 2002 14:12:10 -0400 Subject: [lgfaq] AVP In-Reply-To: References: Message-ID: <1032286331.3837.0.camel@TARDIS> On Tue, 2002-09-17 at 19:59, ^(o,o)^ Turk2000 wrote: > On Tue, 17 Sep 2002, ^(o,o)^ Turk2000 said me 8-) > > oT said->collect2: ld returned 1 exit status > oT said->make: *** [AvP] Error 1 > > ehm....excuseme for that very long cut & paste. > Sorry. > > Turk. I believe AvP still requires a newer GCC (3.x) to compile. -- -zakk zakk at timedoctor.org From acnrvi at tin.it Fri Sep 20 19:35:27 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Fri, 20 Sep 2002 19:35:27 -0400 (EDT) Subject: [lgfaq] UT2003 In-Reply-To: Message-ID: On Sat, 14 Sep 2002, Ryan C. Gordon said me 8-) RCG said->I'm pushing for it, but I make no promises. Thank you, Ryan! Today, I read from linuxgames.com that UT2k3 for linux will be included on Disc 3 of the set. I wait for its sale here in Italy. Turk. From zakk at timedoctor.org Thu Sep 26 07:05:29 2002 From: zakk at timedoctor.org (zakk) Date: 26 Sep 2002 07:05:29 -0400 Subject: Developers! Developers! Developers! Developers! Developers! Message-ID: <1033038330.18487.2.camel@TARDIS> I just made the initial commit of the Linux Game Developers' FAQ. It's not ready for the public yet, I just want to commit something now, in case anyone else wants to help. -- -zakk zakk at timedoctor.org http://www.icculus.org/lgfaq/ From greg at treke.net Thu Sep 26 12:29:30 2002 From: greg at treke.net (Greg Gilbert) Date: Thu, 26 Sep 2002 09:29:30 -0700 Subject: [lgfaq] Developers! Developers! Developers! Developers! Developers! In-Reply-To: <1033038330.18487.2.camel@TARDIS> References: <1033038330.18487.2.camel@TARDIS> Message-ID: <20020926162930.GA28801@tinman.treke.net> * zakk (zakk at timedoctor.org) wrote: > I just made the initial commit of the Linux Game Developers' FAQ. > > It's not ready for the public yet, I just want to commit something now, > in case anyone else wants to help. Q: Should I use WineX to port my games? A: No A: Do you want to ask again? Greg From acnrvi at tin.it Thu Sep 26 20:20:22 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Thu, 26 Sep 2002 20:20:22 -0400 (EDT) Subject: [lgfaq] Developers! Developers! Developers! Developers! Developers! In-Reply-To: <1033038330.18487.2.camel@TARDIS> Message-ID: On 26 Sep 2002, zakk said me 8-) z said->I just made the initial commit of the Linux Game Developers' FAQ. z said-> z said->It's not ready for the public yet, I just want to commit something now, z said->in case anyone else wants to help. I was going to find the q3asm tool but it seems to available for Windows only. Is it essential in order to make a port for the games based on Quake3 engine if I have for example the Star Trek voyager source code? Thank you, very much. Turk. From acnrvi at tin.it Thu Sep 26 20:34:22 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Thu, 26 Sep 2002 20:34:22 -0400 (EDT) Subject: UT2003 Benchmark Message-ID: Is it possible to try the benchmark with the Linux demo? I was making an attempt with the files in Benchmark dir to adjust for the bash but after the running of the spectator mode I have got nothing. Thank you. Bye bye. Turk. From icculus at clutteredmind.org Mon Sep 30 11:38:44 2002 From: icculus at clutteredmind.org (Ryan C. Gordon) Date: Mon, 30 Sep 2002 11:38:44 -0400 (EDT) Subject: Loki's about (fwd) Message-ID: --ryan. ---------- Forwarded message ---------- Date: Mon, 30 Sep 2002 16:15:09 +0300 From: Lefteris Xanthoudakis To: "webmaster at icculus.org" Subject: Loki's about Hello webmaster, I am sorry for disturbing but was looking for Tribes 2 for linux. Have heard that some of Loki's programmer(s) are about. The game isn't on sale anymore and cannot find it around. There are a couple of companies that sell the remaining copies at a black market price ($46) compared to amazon official price at 8 quid ($12-$14) I think (it's just out of stock). I am located in Europe. I thought that since I can't get a CD I could download the software and pay for it at the company, but there's no reply at Loki. Thank you very much in advace and I again appologize for the inconvenience Kind regards, Lefteris ----------------------------------------------------- Lefteris Xanthoudakis lefteris at aquanet.gr From zakk at timedoctor.org Mon Sep 30 11:53:13 2002 From: zakk at timedoctor.org (zakk) Date: 30 Sep 2002 11:53:13 -0400 Subject: [lgfaq] Loki's about (fwd) In-Reply-To: References: Message-ID: <1033401195.21665.1.camel@TARDIS> Ryan, I think this person is smoking crack. -- -zakk zakk at timedoctor.org http://www.icculus.org/lgfaq/ From zakk at timedoctor.org Mon Sep 30 12:07:12 2002 From: zakk at timedoctor.org (zakk) Date: 30 Sep 2002 12:07:12 -0400 Subject: [lgfaq] Loki's about (fwd) In-Reply-To: <1033401195.21665.1.camel@TARDIS> References: <1033401195.21665.1.camel@TARDIS> Message-ID: <1033402034.22406.1.camel@TARDIS> On Mon, 2002-09-30 at 11:53, zakk wrote: > Ryan, I think this person is smoking crack. > -- > -zakk > zakk at timedoctor.org > http://www.icculus.org/lgfaq/ This brings up another important point, there are a number of online stores which we don't list on the lgfaq. I will see if I can collect more of them for the #acquire section. -- -zakk zakk at timedoctor.org http://www.icculus.org/lgfaq/ From lance_tt at bellsouth.net Mon Sep 30 14:52:10 2002 From: lance_tt at bellsouth.net (Lance) Date: 30 Sep 2002 13:52:10 -0500 Subject: [lgfaq] Loki's about (fwd) In-Reply-To: References: Message-ID: <1033411930.13252.1.camel@localhost> Lefteris, You can purchase Tribes 2 from http://www.tuxgames.com and they are based in England so shouldn't be far from you! HTH, Lance On Mon, 2002-09-30 at 10:38, Ryan C. Gordon wrote: > > --ryan. > > > > ---------- Forwarded message ---------- > Date: Mon, 30 Sep 2002 16:15:09 +0300 > From: Lefteris Xanthoudakis > To: "webmaster at icculus.org" > Subject: Loki's about > > Hello webmaster, > > I am sorry for disturbing but was looking for Tribes 2 for linux. Have > heard that some of Loki's programmer(s) are about. The game isn't on sale > anymore and cannot find it around. There are a couple of companies that > sell the remaining copies at a black market price ($46) compared to amazon > official price at 8 quid ($12-$14) I think (it's just out of stock). I am > located in Europe. I thought that since I can't get a CD I could download > the software and pay for it at the company, but there's no reply at Loki. > > Thank you very much in advace and > I again appologize for the inconvenience > > Kind regards, > > Lefteris > ----------------------------------------------------- > Lefteris Xanthoudakis > lefteris at aquanet.gr > > From zakk at timedoctor.org Mon Sep 30 15:01:07 2002 From: zakk at timedoctor.org (zakk) Date: 30 Sep 2002 15:01:07 -0400 Subject: [lgfaq] Loki's about (fwd) In-Reply-To: <1033411930.13252.1.camel@localhost> References: <1033411930.13252.1.camel@localhost> Message-ID: <1033412469.535.2.camel@TARDIS> On Mon, 2002-09-30 at 14:52, Lance wrote: > Lefteris, > > You can purchase Tribes 2 from http://www.tuxgames.com and they are > based in England so shouldn't be far from you! > > HTH, > > Lance > I hope you BCC'd him. In any case. He calls tuxgames' price a "black market price". And tuxgames appears to be out of Tribes 2, anyway. -- -zakk zakk at timedoctor.org http://www.icculus.org/lgfaq/ From acnrvi at tin.it Mon Sep 30 22:11:27 2002 From: acnrvi at tin.it (^(o,o)^ Turk2000) Date: Mon, 30 Sep 2002 22:11:27 -0400 (EDT) Subject: Vietcong General Message-ID: Do you know if Illusion will make a linux server for Vietcong General? Turk. From zakk at timedoctor.org Mon Sep 30 16:22:14 2002 From: zakk at timedoctor.org (zakk) Date: 30 Sep 2002 16:22:14 -0400 Subject: [lgfaq] Vietcong General In-Reply-To: References: Message-ID: <1033417337.20417.0.camel@TARDIS> On Mon, 2002-09-30 at 22:11, ^(o,o)^ Turk2000 wrote: > > Do you know if Illusion will make a linux server for Vietcong General? > > Turk. I've never even heard of this game. -- -zakk zakk at timedoctor.org http://www.icculus.org/lgfaq/ From chunky at icculus.org Mon Sep 30 17:19:33 2002 From: chunky at icculus.org (Chunky Kibbles) Date: Mon, 30 Sep 2002 17:19:33 -0400 Subject: [lgfaq] Loki's about (fwd) In-Reply-To: <1033412469.535.2.camel@TARDIS> References: <1033411930.13252.1.camel@localhost> <1033412469.535.2.camel@TARDIS> Message-ID: <20020930211933.GD22635@gamehenge.icculus.org> On Mon, Sep 30, 2002 at 03:01:07PM -0400, zakk wrote: > On Mon, 2002-09-30 at 14:52, Lance wrote: > > Lefteris, > > > > You can purchase Tribes 2 from http://www.tuxgames.com and they are > > based in England so shouldn't be far from you! > > > I hope you BCC'd him. In any case. He calls tuxgames' price a "black > market price". And tuxgames appears to be out of Tribes 2, anyway. Unless he can find it for 10 bucks, he's not interested. Gary (-;