[Gtkradiant] BSP compiling error
meridanox at gmail.com
Fri May 6 15:04:58 CDT 2011
Couple of tutorials (dead links in the tutorials themselves, but
otherwise information there should get you started):
On Thu, May 5, 2011 at 12:40 PM, Nerius Landys <nlandys at gmail.com> wrote:
> Make as many brushes as you possibly can into detail, leave the walls
> of your rooms structural. Basically, anything "inside" and not
> touching the void should be detail. If you have too many structural
> brushes in fancy arrangements touching each other, you will get this
> error. Try to create your map with few structural brushes (unless you
> need them to "block vis").
> A bit of background in case you don't understand: There are two types
> of brushes. Detail and structural. When you create a brush it's
> structural by default, but you can change it to detail and back to
> structural using the menus or shortcuts.
> On Wed, May 4, 2011 at 11:34 PM, Daniel <Daniel at nusalaska.com> wrote:
>> so this is not necessarily a bug in the code but I am looking for a
>> solution to a compiling error I keep getting.
>> I am getting the following error:
>> AllocWinding failed: MAX_POINTS_ON_WINDING exceeded.
>> I have researched this error and I am lead to believe that this means
>> that somewhere there is a brush which intersects with too many other
>> brushes. however there is no sign anywhere which tells me which brush is
>> the one triggering the error. The little debug window that normally
>> shows up listing entity and brush errors does not appear and there is no
>> further description in the error. How can I find the problem??
>> any help would be appreciated.
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