[Gtkradiant] Q3Map2: -lightmapsize does not generate shader
nlandys at gmail.com
Sat Feb 19 10:23:33 CST 2011
I added this to my TODO list but I'm not sure when I'll get around to
looking at this.
On Mon, Feb 14, 2011 at 1:03 PM, Obsidian <meridanox at gmail.com> wrote:
> Q3Map2 2.5.17
> When including q3map_lightmapSize in a shader, Q3Map2 exports lightmaps to
> "maps\[mapname]" and generates a shader to
> "scripts\q3map2_[mapname].shader". This is the correct behaviour.
> However, if compiling with -lightmapsize switch, Q3Map2 will still export
> lightmaps but will not generate a shader. Maps in game appear as
> full-bright. The shader is required to correctly display external lightmaps.
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> Gtkradiant at zerowing.idsoftware.com
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