[Gtkradiant] Gtkradiant Digest, Vol 49, Issue 4
adamsibson at hotmail.com
Thu Sep 4 20:58:33 CDT 2008
Thank you for your responses, one more question - could an option be crated to force q3map2 to adopt a minimum resolution for the light map? When using low values of _lightmapscale with maps for Quake 3 (so no option to do external lightmaps) it appears that some surfaces will be at a much higher light map resolution than others, presumably based on how q3map2 is splitting the lightmaps between lightmap texture squares. Cutting brushwork doesn't seem to help in trying to force long straight walls to use a higher resolution, would it be possible to improve this? Floors and other large, flat areas often have visibly pixelated light maps.
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