[Gtkradiant] 64-bit issues

Forest Hale lordhavoc at ghdigital.com
Fri Mar 21 00:51:53 CDT 2008


Branan Riley wrote:
> I've already sent my patch for the 64-bit issues with the DDS loader,
> and that seems to work perfectly now. I'm planning on looking into the
> issue with drawing entity boxes in the 2D views[1]. Are there any
> other issues that people have run into with GtkRadiant that should be
> addressed?

I don't know off hand, it's been a while since I tried to build ZeroRadiant.

> Also,are there any plans to release any 1.5.X bugfix releases, or
> would my efforts be better but towards playing with ZeroRadiant?

As there is no one on the team interested in compiling 1.5 I think any efforts toward 1.5 are pretty pointless.

-- 
LordHavoc
Author of DarkPlaces Quake1 engine and mod
http://icculus.org/twilight/darkplaces/
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass




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