[Gtkradiant] svn trunk: hitting "s" in brush primitives mode crashes (NULL pointer)

Forest Hale lordhavoc at ghdigital.com
Fri Jul 4 21:03:43 CDT 2008

No, it's Nexuiz, Quake3 map format (which supports brush primitives - and some versions of radiant have preferred brush primitives).

Martin Gerhardy wrote:
> It should not segfault, i agree - but try to set quake2 in your game
> description for alien arena (i suppose it's still q2 based, no?)
> just add quake2="1" to the xml game node
> feedback is welcome
> martin
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Author of DarkPlaces Quake1 engine and mod
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