[Gtkradiant] Analyzing the mapq3 parser & some suggestions
sogined at googlemail.com
Thu Mar 15 17:46:27 CDT 2007
Perhaps you may ask TTimo about giving you rights on the webserver. He
might be glad to give this task away.
On 15/03/07, Jorge Peña <jorgepblank at gmail.com> wrote:
> Well, just because of that, that support is dieing out, was why I mentioned
> it should be for development and usage, and whatever else. This way we could
> at least grab on to the last faithful regulars. After all, it doesn't
> require a million people to have a forum. With the release of the Quake 3
> engine under the GPL, there have been many projects that make use of
> GtkRadiant such as Open Arena and XreaL, Tremulous, and others. It'd be
> great if we had a central place, few people know about the mailing list, I
> actually didn't even know one existed, I found it by going to the zerowing
> GtkRadiant is a loved and powerful map editor, and even more. Although it
> might inevitably die out some day, it won't happen any time soon.
> I'm just giving reasons as to why you should put one up, but of course the
> decision is in your guys' hands. If I had a domain name I'd gladly start one
> to experiment and see how it'd work, but more people might flock to one on
> the GtkRadiant main site.
> On 3/15/07, "Eduard Aumüller" <basiror at gmx.de> wrote:
> > Once I have analyzed the code enough I could propably come up with an
> implementation, would be a lot easier with a somewhat useful documentations.
> > I have a lot respect of the developers that wrote GTK Radiant without any
> documentation really, but on the other hand it should be a priority to get
> a decent documentation done.
> > btw. I have read the most important topics of the last 6 months
> > -------- Original-Nachricht --------
> > Datum: Thu, 15 Mar 2007 19:41:14 +0100
> > Von: namespace < spam at codecreator.net>
> > An: GtkRadiant developer discussion
> <gtkradiant at zerowing.idsoftware.com>
> > CC:
> > Betreff: Re: [Gtkradiant] Analyzing the mapq3 parser & some suggestions
> > > Am Donnerstag, 15. März 2007 17:51 schrieb Eduard Aumüller:
> > > > I wasn t aiming the messageboard as a mapping community, but more
> > > towards a
> > > > programmer platform with the focus on GTKRadiant + Plugindevelopment
> > > What development? For how long do you read the ml now?
> > > I think that you can't estimate gtkrs status in terms of
> > > developer-attractiveness or user-demand.
> > > GtkR was always short on developers, even in its better times.
> > > To be honest I don't see much future for gtkr as a major editor.
> > > GtkR relies on brushwork and a "build -> compile" production cycle.
> > > Modern editors focus on the managment of staticmeshes and are
> > > capable of instant preview.
> > > Sure, things can be implemented, but who should do it and how long will
> > > take?
> > > Open source is late be definition, esp. in our case. Support for a new
> > > game
> > > like et:qw can only be implemented after the game has been released.
> > > And after that gtkr has to compete with the proprietary devtools that
> > > available at releasetime. A lost battle right from the start.
> > >
> > > > so why not simply paste the decals onto the regular brushes and let
> > > > editor handle them internally? Safes a lot of time.
> > > > some sort of console at the bottom of the editing views would be nice
> > > > so you can enter tiny commands or execute selfmade macros writting in
> > > some
> > > > scripting language:
> > > Nice ideas, I vote for python as scripting language.
> > > I assume that you will be one to implement them, right?
> > > I don't want to sound unfriendly here, but we get alot of good ideas for
> > > cool features, but when it comes to the hard part (implementation)
> > > these people usually exercise restraint.
> > >
> > > namespace
> > >
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