[Gtkradiant] Analyzing the mapq3 parser & some suggestions
spam at codecreator.net
Thu Mar 15 07:14:10 CDT 2007
One argument against a messageboard is that the gtkr community is fading away
very quickly. Almost every website that is about mapping looks like a
ghosttown today. Even the the bigger messageboards have one a few active
members who do posts, or even do some mapping.
I don't want an empty "offical-gtkr"-forum that would support the
"everything goes down"-feeling.
I'm not sure what the reseans are for that regression but my theory is,
that with doom3, contentcreation (and content that looks acceptable) got
very difficult and that doom3 limits you to a dark environment with only a few
lights and lots of shadows.
Q3 was much more open and flexible in that regards.
I mean look at the UT games, UT 1 up to 2k4 have lots of customcontent
made by gamers. I bet that this will go down to zero as soon as UT 3 gets
released. UT 3 would require the same amount of work, or even more as Doom3
(normalmaps for everything, maybe even heightmaps for parallaxmapping...)
and is therefore unatractive to everybody who doesn't want to spend a
hole week to get a custom staticmesh look right.
Am Donnerstag, 15. März 2007 01:41 schrieb Jorge Peña:
> Haha, how about a message board for GtkRadiant in general? I think having a
> 'central' one would be great, we could use it for GtkRadiant help,
> development, and whatever else we want. But as it seems now, it looks like
> we're kinda broke on a lot of things; no wiki, etc. etc., so I too think
> that the mailing lists should suffice, as long as we get the spam fixed
> On 3/14/07, namespace <spam at codecreator.net> wrote:
> > Am Mittwoch, 14. März 2007 16:46 schrieb Eduard Aumüller:
> > > 1.) Why don t you at least add a //! blah blah infront of each class
> > > declaration so doxygen can generate the complete class hierarchy.
> > Ask the former devs.
> > 99% of radiants code is very old (dates back to 1.1 times) or
> > got rewritten by Spog for 1.5. My contribrutions are mostly fixes and
> > smaller
> > improvements. The only bigger source-chunk from me is the brushexport
> > plugin which was never intended for public release in the first place but
> > was
> > published because of popular demand.
> > > 3.) Also what happened to the GTKRadiant wiki? Maybe setup on at
> > wikipedia?
> > It was taken offline after it got spammed. According to TTimo its not
> > completly lost and will be back online after a server switch.
> > > 2.) How about adding a picture code to the bugsubmission form, this
> > > spam
> > is
> > > really annoying
> > I hate that spam too, however I don't have admistration privileges to fix
> > that. I guess we have to wait for the serverswitch.
> > > 4.) A message board for developers would be very nice too^^
> > Developers? Right now there is just me and LordHavoc.
> > The mailing list is sufficent imho.
> > namespace
> > --
> > www.codecreator.net | GPG: 0xD4DB516D
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