[Gtkradiant] Patch for TODO Textures: add anisotropic filtering

namespace spam at codecreator.net
Fri Sep 22 15:43:54 CDT 2006

Am Freitag, 22. September 2006 17:44 schrieb Shaderman:
> "A texture's maximum degree of anisotropy is specified independent from 
> the texture's minification and magnification filter (as opposed to being 
> supported as an entirely new filtering mode). Implementations are free 
> to use the specified minification and magnification filter to select a 
> particular anisotropic texture filtering scheme."

The spec is right, but thats theory.
Anisotropy will not show its potential until you turn on mipmaps and
linear filtering.

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