[Gtkradiant] Adding geometry from a plugin (again)

Enrico Zschemisch enrico.zschemisch at gmx.de
Thu Apr 20 02:08:21 CDT 2006


> I've been thinking about this myself and it seems to me that it would be 
> fairly easy to add a tri-mesh type to GtkRadiant. Since vertex editing 
> is possible now, it should be possible with the new type. The downside 
> is that yndar would have to add support for parsing the new type into 
> q3map2. :-/
I would do that, if somebody would tell me what to do. I don't mean "open
file 1.cpp, go to line 100 and add this code ..." ;-)
Just give me something to do. Every time I look at the GtkRadiant source, I
get slightly confused :-(

> I know that one approach to a tri-mesh type is simply being able to edit 
> and write .md3s
Mhm, MD3 allows only 8k triangles per surface. This is at least for me not

Greetings, Enrico

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