[Gtkradiant] Re: BSP / Q3map2 errors
Thu, 30 Oct 2003 15:01:01 +0100
You'll find records of what common compilation errors mean in the sticky
threads of the forums on http://www.quake3world.com and
http://www.map-center.com, or by a direct search there. We don't have a
complete list of those errors and what they mean.
The bug tracker ( http://zerowing.idsoftware.com/bugzilla/ ) has some
entries with a few common errors for which it would be useful to have
better feedback ( or at least it used to ).
Interesting to note, the monitored compiling offers the possibility to the
compiler to send back a geometric object to isolate the area of the map
causing the error. It is functional, but never appeared to be used
systematically for common errors.
On Wed, 22 Oct 2003 21:57:26 +0100
"baltic.forever" <email@example.com> wrote:
> Sorry to bug you, but I have spent the last few hours finding the correct e-mail address for my question and failed.
> Could you please pass this e-mail to the relevant person. Thanks.
> I am trying to gather as much information as I can about compiler error codes in Radiant junk.txt file, for a new section within a mapping and moding forum. So far I have limited success, and was wondering if you could send me a complete list of BSP error codes, their meaning, and a solution. Or any information / weblink that you can.
> If you could do this then it would benefit all members who create maps with you're editor, but get stuck because they don't know what an error means, or how to fix it.
> Any help at all with this question would be greatly appreciated.
> I can be contactrd at firstname.lastname@example.org