[Gtkradiant] working on a plugin, need some advice

ydnar gtkradiant@zerowing.idsoftware.com
Sun, 19 Oct 2003 16:10:51 -0700

Why not just add it to the core? It's an oft-requested feature.

Reed Mideke wrote:

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> I'm working on a plugin for this feature:
> http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
> "loading a background image in the 2D view to use as a layout"
> I have the basic functionality working:
> http://www.splashdamage.com/forums/viewtopic.php?t=4765
> Now I'm trying to clean it up and make is user friendly.
> Currently, it uses m_pfnLoadImage from radiant to load the
> background. This is handy, since it means I don't have to
> write any loading code, and users have plenty of format choices.
> The downside is, as far as I can tell, this will only load the
> file from the under the game directory (main, baseq3 etc) or
> a .pk3 file. That means that if I use a standard file dialog,
> I would have to munge the path, and users might browse outside
> of the the usable directories.
> It sure would be nice if there was a way to tell VFS 'it is OK
> to try an absolute path first'
> Any suggestion on a good way around that ?
> Another issue with the plugin is that it renders after
> everything else in the 2d window, so it is not really a
> proper background image. I get around this by having user
> selectable alpha, as well as allowing the use of the
> images own alpha channel.
> Blending works reasonably well, but it would be faster and more
> convenient to have the background image just get rendered at the
> very start of the 2d windows stuff. I don't see any way to do
> that without either putting it in the radiant core, or adding
> another point to hook into.
> Thanks in advance for any advice.