[Gtkradiant] [Bug 923] new sample maps for JA pack

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Thu, 27 Nov 2003 11:26:41 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=923





------- Additional Comments From ttimo@idsoftware.com  2003-11-27 11:26 -------
Raven released the SDK with several of the editing tools

ShaderEd2 - the shader editor/viewer
MD3View - model viewer for .md3 format models
ModView - model viewer for .glm (Ghoul2) format model
carcass - the glm model compiler (uses car files) converts root.xsi to model.glm
(note carcass requires no spaces in your path so you may have to move the files
to build a model!)
Assimilate - edits car files
EffectsEdEffectsEd.exe - the editor we used to create EFX files.
EffectsEdUsing_EffectsEd.doc
BehavEd.exe - the editor we used to create Icarus scripts.
IBIZE.exe - the Icarus script compiler (Note: the ICARUS compiler used in JKA is
the same as the JK2 version, but the BehavEd.bhc file has changed.)
roq.exe - tool to compile images into a RoQ video.
and JAscripts.zip - all the scripts from JKA as reference.
JKA_Game_Source_License.htm - The code license file. You must comply with this
to use the source code.
Disclaimer-JediAcademy-Tools.htm - Legal disclaimer reguarding this release

wondering wether we should package those into the JA pack?