[Gtkradiant] Fwd: Re: q3map2 code (OS X)

ydnar gtkradiant@zerowing.idsoftware.com
Sat, 08 Nov 2003 10:06:33 -0800

This is a multi-part message in MIME format.
Content-Type: text/plain; charset=us-ascii; format=flowed
Content-Transfer-Encoding: 7bit

Can anyone help this guy?

Content-Type: message/rfc822;
 name="Re: q3map2 code"
Content-Transfer-Encoding: 7bit
Content-Disposition: inline;
 filename="Re: q3map2 code"

Return-Path: <pc_devil_2000@hotmail.com>
Received: from hotmail.com (bay8-f118.bay8.hotmail.com [])
	by bumblebee.telefragged.com (8.12.8/8.12.6) with ESMTP id hA8DUN2V026841
	for <ydnar@shaderlab.com>; Sat, 8 Nov 2003 07:30:43 -0600
Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC;
	 Sat, 8 Nov 2003 05:25:57 -0800
Received: from by by8fd.bay8.hotmail.msn.com with HTTP;
	Sat, 08 Nov 2003 13:25:57 GMT
X-Originating-IP: []
X-Originating-Email: [pc_devil_2000@hotmail.com]
From: "Patrick Campbell" <pc_devil_2000@hotmail.com>
To: ydnar@shaderlab.com
Subject: Re: q3map2 code
Date: Sat, 08 Nov 2003 13:25:57 +0000
Mime-Version: 1.0
Content-Type: text/plain; format=flowed
Message-ID: <BAY8-F118kHP4aXQRmR0000a412@hotmail.com>
X-OriginalArrivalTime: 08 Nov 2003 13:25:57.0323 (UTC) FILETIME=[D7D969B0:01C3A5FB]

When I click the link for view source code for Radient I get an http access 
error. I cannot run the darwin version from the console. It doesnt seem to 
be recognised as an app even though it has the correct signiture. Could you 
possibly send me a link to an stuffed archive of the q3map code because I 
cannot use CVS. The only changes I would make would be the ones needed to 
run it on os X (if any). The final q3map editor application I plan to create 
would just include the compiled application q3map2 and run it as the console 
does (As a seperate task). So the source code for q3map2 will not be 
released with this editor I plan to make if you do not wish.

>From: ydnar <ydnar@shaderlab.com>
>To: Patrick Campbell <pc_devil_2000@hotmail.com>
>Subject: Re: q3map2 code
>Date: Tue, 04 Nov 2003 13:36:34 -0800
>Q3Map2 is a console app. It doesn't require X11.
>The source is available via the link I gave you earlier. Incidentally, the 
>BSPC source code is not available, as it is part of the Quake 3 primary 
>source. Perhaps when JC GPLs it...
>Patrick Campbell wrote:
>>I have tried those links and they cannot help me. My ambition was to have 
>>a non X11 version so you can just load the program without X11 (which I 
>>cannot  run). I would be most greatful for any code relating to Q3Map, 
>>BSPC and any other tools for bsp or md3 compiling, My attempts so far to 
>>find this on the internet have all failed. I will of course give credit to 
>>those who created the original version.
>>>From: ydnar <ydnar@shaderlab.com>
>>>To: Patrick Campbell <pc_devil_2000@hotmail.com>
>>>Subject: Re: q3map2 code
>>>Date: Sun, 02 Nov 2003 13:03:25 -0800
>>>You should consider contributing to the OS X port of GtkRadiant. Check 
>>>http://zerowing.idsoftware.com (development page) or drop by #qeradiant 
>>>on irc.telefragged.com, where most of the developers idle/chat.
>>>Patrick Campbell wrote:
>>>>I have recently downloaded a version of q3map2 for os x but I couldnt 
>>>>get it to run. I have been able to compile bsp's with q3mac1 for Mac os 
>>>>9 but I would much prefer to be able to use mac os x. I am also making a 
>>>>(free) mac os x map editor that will save .map files and so can be used 
>>>>to map quake3 for this reason could I please have the source code for 
>>>>q3map2 for any os so that I can get it to work to test file created by 
>>>>my editor.
>>>>If you wish I will send you a finished copy of any good software I make 
>>>>for q3a.
>>>>Stay in touch with absent friends - get MSN Messenger 
>>Use MSN Messenger to send music and pics to your friends 

Find a cheaper internet access deal - choose one to suit you.