[Gtkradiant] [Bug 89] implement Quake 1 support

Timothee Besset gtkradiant@zerowing.idsoftware.com
Mon, 24 Mar 2003 14:43:37 +0100


Well, I suppose you made a pack with some Q1 shader files holding qer_ 
directives for transparency and stuff? Maybe you'd want to let us use this?

TTimo

Tig wrote:

>On Mon, 24 Mar 2003 06:42:28 -0600
>bugzilla-daemon@zerowing.idsoftware.com wrote:
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><snip>
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>>with the correct editor configuration. We'll need the quake compile
>>tools and a project file with correct bsp-commands, and no shaders.
>>
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>Some basic editor-based shader support would be great (through
>scripts/common.shader). I'm currently using GtkRadiant for Quake editing
>(with a map q3 to q1 map convertor). One of the great things this allows
>me to do is transparent textures for clips, triggers, water, etc.
>
>
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