[Gtkradiant] GTKRadiant Bug Report gtkradiant@zerowing.idsoftware.com
Fri, 28 Feb 2003 19:00:45 -0600

This bug report was submitted from using the Bug Report Submission Form on the QERadiant Website at 07:00:45 CST Feb 28, 2003.



CPU/RAM/Operating System: Intel P3-700Mhz, 512 MB, XP
Hard Drive Space: More than enough
Video Card/OpenGL Drivers: Latest Nvidia
Version of GTKRadiant: 1.2.12

Objects that are created without the "Snap to grid" option checked get messed up when the map is loaded with the "Snap to grid" option checked again.

Cause of Error:
I created a map with a certain snap grid, then I turned the snap off and created a few objects and saved the map. Next time I started the application with "Snap to Grid" enabled, the objects that I created without the grid was automatically "fixed" to fit into the grid... If I disable the option and load the map again, it's fine again, and I can re-select snap to grid. This error also occurs when I rotate stuff... Vertexes are automagically snapped to grid, deforming the object I'm rotating. I'm gueddins this is not the way it's supposed to work. At least I've never seen this behavior in a modeller before. =)

Otherwise, the editor is great. It took a while to get used to the GUI, but I'm getting there.

Keep up the good work!


User Email: Samuelf@home.se